Check-in [c01514caa3]
Not logged in
Overview
Comment:Release 2014.08.01
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | release | master | 2014.08.01
Files: files | file ages | folders
SHA3-256: c01514caa361a5f0eaa132a7d8f05b504ae6c24667b56efb86d068e5badcaa62
User & Date: zakero 2014-08-02 00:05:11
Context
2014-08-27
00:44
TileEngine Improvements
  • The Direction object can handle negative turn values.
check-in: 0d08ebba07 user: zakero tags: master
2014-08-09
11:09
Merged the latest changes from the "master" branch. check-in: a7d970a84f user: zakero tags: Widget
2014-08-03
01:17
Merged the latest changes from the "master" branch. check-in: 6923c2e32b user: zakero tags: TileEngine
2014-08-02
11:38
Merged the latest changes from the "master" branch. check-in: 93497fa1f2 user: zakero tags: Scripts
00:05
Release 2014.08.01 check-in: c01514caa3 user: zakero tags: release, master, 2014.08.01
00:03
Bug fixes.

Fixed several possible and seemingly random seg-faults caused by StageManager:

  • The order in-which the Stages are destroyed is more deterministic.
  • The StageManager will stop the current Stage before deleting it.

StageManager has it's own input/ActionManager that can be used instead of having one provided to it.

  • API Change: userActorManager() is now actorManager()
check-in: 73ab4075c2 user: zakero tags: master
Changes
Hide Diffs Unified Diffs Ignore Whitespace Patch

Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1Stage.html.

167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
<tr class="separator:a4adab6322a0276f34a7d656d49fc865c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>In theater, a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> provides an area for the Actors to perform. A level would be the equivalent in game development.</p>
<p>The following are provided by a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>:</p>
<ul>
<li>ActionManager : <code>actionManager()</code> <br/>
This is the ActionManager that was given to <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be" title="Set the ActionManager to use. ">StageManager.useActionManager()</a>.</li>
<li><a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> : <code>actorManager()</code> <br/>
A container for the Actors on the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. All Actors that are in this <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> will be destroyed after <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c" title="Tear down this Stage. ">teardown()</a> is called.</li>
<li>Main <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> Size : <code>screenSize()</code> <br/>
The size of the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>'s Main <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> when the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> was loaded.</li>
</ul>
<dl class="section note"><dt>Note</dt><dd>If the owning <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> was not given an ActionManager ( <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be" title="Set the ActionManager to use. ">com.zakero.blade.StageManager.useActionManager()</a></code>), and the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> attempts use Actions, then expect your program to fail. </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a372548782b9f2916e2452c133d521861"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> </td>







|





|







167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
<tr class="separator:a4adab6322a0276f34a7d656d49fc865c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>In theater, a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> provides an area for the Actors to perform. A level would be the equivalent in game development.</p>
<p>The following are provided by a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>:</p>
<ul>
<li>ActionManager : <code>actionManager()</code> <br/>
This is the ActionManager that was given to StageManager.useActionManager().</li>
<li><a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> : <code>actorManager()</code> <br/>
A container for the Actors on the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. All Actors that are in this <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> will be destroyed after <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c" title="Tear down this Stage. ">teardown()</a> is called.</li>
<li>Main <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> Size : <code>screenSize()</code> <br/>
The size of the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>'s Main <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> when the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> was loaded.</li>
</ul>
<dl class="section note"><dt>Note</dt><dd>If the owning <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> was not given an ActionManager ( <code>com.zakero.blade.StageManager.useActionManager()</code>), and the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> attempts use Actions, then expect your program to fail. </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a372548782b9f2916e2452c133d521861"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> </td>

Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1StageManager-members.html.

90
91
92
93
94
95
96

97
98
99
100
101

102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
  <div class="headertitle">
<div class="title">StageManager Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a>, including all inherited members.</p>
<table class="directory">

  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">activateStage</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec">add</a>(final String class_name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102">add</a>(final String class_name, final boolean make_current)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998">add</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a">add</a>(final Stage stage, final boolean make_current)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>

  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">contains</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580">contains</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e">remove</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35">remove</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf">render</a>(final Graphics2D graphics)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be">useActionManager</a>(final ActionManager action_manager)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>







>
|
|
|
|
|
>






<












90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109

110
111
112
113
114
115
116
117
118
119
120
121
  <div class="headertitle">
<div class="title">StageManager Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6">actionManager</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">activateStage</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec">add</a>(final String class_name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102">add</a>(final String class_name, final boolean make_current)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998">add</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a">add</a>(final Stage stage, final boolean make_current)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">contains</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580">contains</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e">remove</a>(final Stage stage)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35">remove</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf">render</a>(final Graphics2D graphics)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>

</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>

Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1StageManager.html.

129
130
131
132
133
134
135



136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161



















162
163
164
165
166
167
168
<tr><td colspan="2"><div class="groupHeader">Removing Stages</div></td></tr>
<tr class="memitem:a70a667c2fa276cc409650975bc21c84e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e">remove</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> stage)</td></tr>
<tr class="memdesc:a70a667c2fa276cc409650975bc21c84e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a70a667c2fa276cc409650975bc21c84e">More...</a><br/></td></tr>
<tr class="separator:a70a667c2fa276cc409650975bc21c84e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c0ea092878f6a1c204355ee9876ac35"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35">remove</a> (final String name)</td></tr>
<tr class="memdesc:a6c0ea092878f6a1c204355ee9876ac35"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a6c0ea092878f6a1c204355ee9876ac35">More...</a><br/></td></tr>
<tr class="separator:a6c0ea092878f6a1c204355ee9876ac35"><td class="memSeparator" colspan="2">&#160;</td></tr>



<tr><td colspan="2"><div class="groupHeader">Stage Checks</div></td></tr>
<tr class="memitem:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">contains</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> stage)</td></tr>
<tr class="memdesc:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a576fb1a5e9dbe6f44a2060344b84b7ca">More...</a><br/></td></tr>
<tr class="separator:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0bf9ee314c042c2321be89cbce8d1580"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580">contains</a> (final String name)</td></tr>
<tr class="memdesc:a0bf9ee314c042c2321be89cbce8d1580"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a0bf9ee314c042c2321be89cbce8d1580">More...</a><br/></td></tr>
<tr class="separator:a0bf9ee314c042c2321be89cbce8d1580"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Hands</div></td></tr>
<tr class="memitem:a0738e634679d998c99cfccd08cb1c6be"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be">useActionManager</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a> action_manager)</td></tr>
<tr class="memdesc:a0738e634679d998c99cfccd08cb1c6be"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the ActionManager to use.  <a href="#a0738e634679d998c99cfccd08cb1c6be">More...</a><br/></td></tr>
<tr class="separator:a0738e634679d998c99cfccd08cb1c6be"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a96159661cf13ef1b30f36bacded5ff85"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">activateStage</a> (final String name)</td></tr>
<tr class="memdesc:a96159661cf13ef1b30f36bacded5ff85"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the active <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a96159661cf13ef1b30f36bacded5ff85">More...</a><br/></td></tr>
<tr class="separator:a96159661cf13ef1b30f36bacded5ff85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Renderable</div></td></tr>
<tr class="memitem:ac5c54df7ed3b930268c8d7752c101725"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a> ()</td></tr>
<tr class="memdesc:ac5c54df7ed3b930268c8d7752c101725"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the object.  <a href="#ac5c54df7ed3b930268c8d7752c101725">More...</a><br/></td></tr>
<tr class="separator:ac5c54df7ed3b930268c8d7752c101725"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15cad074211f3a9e5e016d4b1d7530cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf">render</a> (final Graphics2D graphics)</td></tr>
<tr class="memdesc:a15cad074211f3a9e5e016d4b1d7530cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#a15cad074211f3a9e5e016d4b1d7530cf">More...</a><br/></td></tr>
<tr class="separator:a15cad074211f3a9e5e016d4b1d7530cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has a group of Stages that it can start and stop as needed.</p>
<p>The ActionManager that it is given (<code><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be" title="Set the ActionManager to use. ">com.zakero.blade.StageManager.useActionManager()</a></code>) will be passed to all of the Stages that it is managing. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>



















<a class="anchor" id="a96159661cf13ef1b30f36bacded5ff85"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void activateStage </td>
          <td>(</td>







>
>
>








|
|
|













|

>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
<tr><td colspan="2"><div class="groupHeader">Removing Stages</div></td></tr>
<tr class="memitem:a70a667c2fa276cc409650975bc21c84e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e">remove</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> stage)</td></tr>
<tr class="memdesc:a70a667c2fa276cc409650975bc21c84e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a70a667c2fa276cc409650975bc21c84e">More...</a><br/></td></tr>
<tr class="separator:a70a667c2fa276cc409650975bc21c84e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c0ea092878f6a1c204355ee9876ac35"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35">remove</a> (final String name)</td></tr>
<tr class="memdesc:a6c0ea092878f6a1c204355ee9876ac35"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a6c0ea092878f6a1c204355ee9876ac35">More...</a><br/></td></tr>
<tr class="separator:a6c0ea092878f6a1c204355ee9876ac35"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8bb3912a3ce86b15842e79d0b421204"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a> ()</td></tr>
<tr class="memdesc:ac8bb3912a3ce86b15842e79d0b421204"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all Stages.  <a href="#ac8bb3912a3ce86b15842e79d0b421204">More...</a><br/></td></tr>
<tr class="separator:ac8bb3912a3ce86b15842e79d0b421204"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Checks</div></td></tr>
<tr class="memitem:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">contains</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html">Stage</a> stage)</td></tr>
<tr class="memdesc:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a576fb1a5e9dbe6f44a2060344b84b7ca">More...</a><br/></td></tr>
<tr class="separator:a576fb1a5e9dbe6f44a2060344b84b7ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0bf9ee314c042c2321be89cbce8d1580"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580">contains</a> (final String name)</td></tr>
<tr class="memdesc:a0bf9ee314c042c2321be89cbce8d1580"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a0bf9ee314c042c2321be89cbce8d1580">More...</a><br/></td></tr>
<tr class="separator:a0bf9ee314c042c2321be89cbce8d1580"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Hands</div></td></tr>
<tr class="memitem:aa3fb92a043eeaf4ac107a1fca20b38f6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6">actionManager</a> ()</td></tr>
<tr class="memdesc:aa3fb92a043eeaf4ac107a1fca20b38f6"><td class="mdescLeft">&#160;</td><td class="mdescRight">The default ActionManager.  <a href="#aa3fb92a043eeaf4ac107a1fca20b38f6">More...</a><br/></td></tr>
<tr class="separator:aa3fb92a043eeaf4ac107a1fca20b38f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a96159661cf13ef1b30f36bacded5ff85"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">activateStage</a> (final String name)</td></tr>
<tr class="memdesc:a96159661cf13ef1b30f36bacded5ff85"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the active <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a96159661cf13ef1b30f36bacded5ff85">More...</a><br/></td></tr>
<tr class="separator:a96159661cf13ef1b30f36bacded5ff85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Renderable</div></td></tr>
<tr class="memitem:ac5c54df7ed3b930268c8d7752c101725"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a> ()</td></tr>
<tr class="memdesc:ac5c54df7ed3b930268c8d7752c101725"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the object.  <a href="#ac5c54df7ed3b930268c8d7752c101725">More...</a><br/></td></tr>
<tr class="separator:ac5c54df7ed3b930268c8d7752c101725"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a15cad074211f3a9e5e016d4b1d7530cf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf">render</a> (final Graphics2D graphics)</td></tr>
<tr class="memdesc:a15cad074211f3a9e5e016d4b1d7530cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#a15cad074211f3a9e5e016d4b1d7530cf">More...</a><br/></td></tr>
<tr class="separator:a15cad074211f3a9e5e016d4b1d7530cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has a group of Stages that it can start and stop as needed.</p>
<p>The ActionManager that it is given (<code>com.zakero.blade.StageManager.useActionManager()</code>) will be passed to all of the Stages that it is managing. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="aa3fb92a043eeaf4ac107a1fca20b38f6"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a> actionManager </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has it's own ActionManager that will be used by all Stages. The contents of the ActionManager will be cleared before it is passed to a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>The internal ActionManager.</dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">screen.sendEventsTo(stage_manager.actionManager());</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="a96159661cf13ef1b30f36bacded5ff85"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void activateStage </td>
          <td>(</td>
333
334
335
336
337
338
339
















340
341
342
343
344
345
346
  </table>
  </dd>
</dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">Stage stage = <span class="keyword">new</span> MyStage();</div>
<div class="line"><span class="keywordtype">boolean</span> was_added = addStage(stage, <span class="keyword">true</span>);</div>
</div><!-- fragment --> </dd></dl>

















</div>
</div>
<a class="anchor" id="a576fb1a5e9dbe6f44a2060344b84b7ca"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
  </table>
  </dd>
</dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">Stage stage = <span class="keyword">new</span> MyStage();</div>
<div class="line"><span class="keywordtype">boolean</span> was_added = addStage(stage, <span class="keyword">true</span>);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="ac8bb3912a3ce86b15842e79d0b421204"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void clear </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Remove all the <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> s from the <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>. The current <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> will be stopped and the internal ActionManager will be cleared as well. </p>

</div>
</div>
<a class="anchor" id="a576fb1a5e9dbe6f44a2060344b84b7ca"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a99848f0d4a2ab670a0168982f8655a79" title="Get the time. ">com.zakero.blade.Application.timeCurrent()</a></code></li>
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a9b53f26ef594c0b94ebb41c165364ab4" title="Get the time. ">com.zakero.blade.Application.timeDelta()</a></code></li>
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a4c04f13d59f47f240b68d5462284e621" title="Get the time. ">com.zakero.blade.Application.timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725">Renderable</a>.</p>

</div>
</div>
<a class="anchor" id="a0738e634679d998c99cfccd08cb1c6be"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void useActionManager </td>
          <td>(</td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a>&#160;</td>
          <td class="paramname"><em>action_manager</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The provided ActionManager will be used by all Stages. Before the ActionManager is passed to a <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>, it will be cleared.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_manager</td><td>The ActionManager to use.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">ActionManager action_manager = <span class="keyword">new</span> ActionManager();</div>
<div class="line">stage_manager.useActionManager(action_manager);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>







<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<







526
527
528
529
530
531
532


























533
534
535
536
537
538
539
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a99848f0d4a2ab670a0168982f8655a79" title="Get the time. ">com.zakero.blade.Application.timeCurrent()</a></code></li>
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a9b53f26ef594c0b94ebb41c165364ab4" title="Get the time. ">com.zakero.blade.Application.timeDelta()</a></code></li>
<li><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a4c04f13d59f47f240b68d5462284e621" title="Get the time. ">com.zakero.blade.Application.timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725">Renderable</a>.</p>



























</div>
</div>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1StageManager.js.

1
2

3
4
5
6
7

8
9
10
11
12
13
14
15
var classcom_1_1zakero_1_1blade_1_1StageManager =
[

    [ "activateStage", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a", null ],

    [ "contains", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca", null ],
    [ "contains", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580", null ],
    [ "remove", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e", null ],
    [ "remove", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35", null ],
    [ "render", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf", null ],
    [ "update", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725", null ],
    [ "useActionManager", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be", null ]
];


>





>





|
<

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

16
var classcom_1_1zakero_1_1blade_1_1StageManager =
[
    [ "actionManager", "classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6", null ],
    [ "activateStage", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998", null ],
    [ "add", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a", null ],
    [ "clear", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204", null ],
    [ "contains", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca", null ],
    [ "contains", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580", null ],
    [ "remove", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e", null ],
    [ "remove", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35", null ],
    [ "render", "classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf", null ],
    [ "update", "classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725", null ]

];

Changes to java/dox/api/html/functions_a.html.

101
102
103
104
105
106
107



108
109
110
111
112
113
114
115
116
117
118
119
</li>
<li>action()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45">Button</a>
</li>
<li>action_manager
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#a248e6299e012a0eaa409557af98258cc">Stage</a>
</li>



<li>activateStage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9">Actor</a>
</li>
<li>actor_manager
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb">Stage</a>
</li>







>
>
>




|







101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
</li>
<li>action()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45">Button</a>
</li>
<li>action_manager
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#a248e6299e012a0eaa409557af98258cc">Stage</a>
</li>
<li>actionManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6">StageManager</a>
</li>
<li>activateStage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9">Actor</a>
</li>
<li>actor_manager
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb">Stage</a>
</li>

Changes to java/dox/api/html/functions_c.html.

111
112
113
114
115
116
117

118
119
120
121
122
123
124
</li>
<li>clear()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Object</a>

, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>Clockwise







>







111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
</li>
<li>clear()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Object</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">StageManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>Clockwise
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">StageManager</a>
</li>
<li>containsAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add">JSON.Array</a>
</li>
<li>containsKey()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bbbf85a523c38b6151a19c59a62084">JSON.Object</a>
</li>
<li>containsValue()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a9c72f0634966df5fc1daf96555e8304b">JSON.Object</a>
</li>
<li>ControlLeft
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a71c8d002646d9d24cbf00d408ddab58b">TriggerOnKey</a>
</li>







|







144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">StageManager</a>
</li>
<li>containsAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add">JSON.Array</a>
</li>
<li>containsKey()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a1f505f7afc075d9bc09a0c0632a65572">JSON.Object</a>
</li>
<li>containsValue()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a9c72f0634966df5fc1daf96555e8304b">JSON.Object</a>
</li>
<li>ControlLeft
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a71c8d002646d9d24cbf00d408ddab58b">TriggerOnKey</a>
</li>
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
<li>copy()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a387b9cd0bb9b0919497c28b86b15ba90">Vector</a>
</li>
<li>copyCurrentFrame()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#af78ebe5585f0d53f8a985a8f9e92cd72">Animation</a>
</li>
<li>copyFrameAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ab0cd7197ba970de99474eea56edae8e8">Animation</a>
</li>
<li>cos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#aa0faef488ec0712e3b6e35950d79dd75">Trig</a>
</li>
<li>CounterClockwise
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#a33c637d2bdf83a320a4e86d0db4d6cdc">GaugeRadial.Direction</a>
</li>
<li>create()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ad7f577b2aac284e00c8ba4339b94f004">Animation</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1random_1_1Dice.html#ab2e15cbb69f9f76db49517f25ce83238">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">ActionManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#aa9a42823d2c506df4c0f41ab07dd05cd">Sensor</a>
</li>
<li>createDirectionMap()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoDiamond</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoSlideLeft</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoSlideRight</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoStaggered</a>
</li>
<li>createFrom()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a1ff7be1ea9172e8f85abad949ae8db21">Matrix</a>
</li>
<li>createFromApplet()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#a7dfd8d5ce1cb4dede63c7db9d9fdd50f">Screen</a>
</li>
<li>createFullScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#afbd2ea14d2f36a8d8a0a3fcf08dd60a9">Screen</a>
</li>
<li>createGraphicsContext()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ac5e718b8c3dd60c45a910b4698b13381">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#a1098dbe55d7f4e049c41a9ace7aa6129">Screen</a>
</li>







|








|



















|







186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
<li>copy()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a387b9cd0bb9b0919497c28b86b15ba90">Vector</a>
</li>
<li>copyCurrentFrame()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#af78ebe5585f0d53f8a985a8f9e92cd72">Animation</a>
</li>
<li>copyFrameAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a12055362762d701ef5fe2cb262a398b2">Animation</a>
</li>
<li>cos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#aa0faef488ec0712e3b6e35950d79dd75">Trig</a>
</li>
<li>CounterClockwise
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#a33c637d2bdf83a320a4e86d0db4d6cdc">GaugeRadial.Direction</a>
</li>
<li>create()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a35475ea881c1fcabcd27def2be53d9b0">Animation</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1random_1_1Dice.html#ab2e15cbb69f9f76db49517f25ce83238">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">ActionManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#aa9a42823d2c506df4c0f41ab07dd05cd">Sensor</a>
</li>
<li>createDirectionMap()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoDiamond</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoSlideLeft</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoSlideRight</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a54a3d9e39f7be41d13def7bc0b215f3e">TileMapStrategyIsoStaggered</a>
</li>
<li>createFrom()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a1ff7be1ea9172e8f85abad949ae8db21">Matrix</a>
</li>
<li>createFromApplet()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#a7dfd8d5ce1cb4dede63c7db9d9fdd50f">Screen</a>
</li>
<li>createFullScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ade9fa19ae64c3c4bab42aa0dbb80c565">Screen</a>
</li>
<li>createGraphicsContext()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ac5e718b8c3dd60c45a910b4698b13381">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#a1098dbe55d7f4e049c41a9ace7aa6129">Screen</a>
</li>

Changes to java/dox/api/html/functions_func.html.

95
96
97
98
99
100
101



102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
</li>
<li>acos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c">Trig</a>
</li>
<li>action()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45">Button</a>
</li>



<li>activateStage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9">Actor</a>
</li>
<li>actorAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523">ActorManager</a>
</li>
<li>ActorManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417">ActorManager</a>
</li>
<li>add()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ad0cab25a72cd75a150bb980ef5034e49">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4">Vector</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec">StageManager</a>
</li>
<li>addAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001">JSON.Array</a>
</li>
<li>addLayer()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#abfae8f9c3ec80c3f1c82360942598073">MapView</a>
</li>
<li>addNotifierForGlyph()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a7d3570a6992796335f706d259957000f">GlyphMap</a>
</li>
<li>addSensorAtLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a4c900ac9ad2ada672e0bffc3c1a111a8">TileMap</a>
</li>







>
>
>




|












|







|







95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
</li>
<li>acos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c">Trig</a>
</li>
<li>action()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45">Button</a>
</li>
<li>actionManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6">StageManager</a>
</li>
<li>activateStage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9">Actor</a>
</li>
<li>actorAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523">ActorManager</a>
</li>
<li>ActorManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417">ActorManager</a>
</li>
<li>add()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adbe171b1ae480e6a3522b6173498ea41">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4">Vector</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec">StageManager</a>
</li>
<li>addAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001">JSON.Array</a>
</li>
<li>addLayer()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a40a9bcdbec82044e901da915a19687cd">MapView</a>
</li>
<li>addNotifierForGlyph()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a7d3570a6992796335f706d259957000f">GlyphMap</a>
</li>
<li>addSensorAtLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a4c900ac9ad2ada672e0bffc3c1a111a8">TileMap</a>
</li>
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
<li>animation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#a811b91353be00eef0b00c5fa6ef3dc60">Tile</a>
</li>
<li>Application()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a4d4fa9c75de0d01a39e546d7c43324b5">Application</a>
</li>
<li>Array()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a99fa1db44dbd5281b9ac9182e3affdac">JSON.Array</a>
</li>
<li>asArray()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a07b4f695f32c922a5a8ee070995b1db1">JSON</a>
</li>
<li>asBoolean()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a5ca3ef2a0f1bb42069e19d58eee3df54">JSON</a>
</li>







|







147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
<li>animation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#a811b91353be00eef0b00c5fa6ef3dc60">Tile</a>
</li>
<li>Application()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a4d4fa9c75de0d01a39e546d7c43324b5">Application</a>
</li>
<li>Array()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#af9474cac29f3177edf5e8d72ea4a440c">JSON.Array</a>
</li>
<li>asArray()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a07b4f695f32c922a5a8ee070995b1db1">JSON</a>
</li>
<li>asBoolean()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a5ca3ef2a0f1bb42069e19d58eee3df54">JSON</a>
</li>

Changes to java/dox/api/html/functions_func_c.html.

98
99
100
101
102
103
104

105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
</li>
<li>clear()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Object</a>

, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>compareZOrder()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f">Actor</a>
</li>
<li>constrainViewLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b">MapView</a>
</li>
<li>contains()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a361964a6a448046cf9a1b3bfaf7d84ee">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#ad27e3be8a134f082cedaef8800b75f4b">Boundable</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a0bf9ee314c042c2321be89cbce8d1580">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">StageManager</a>
</li>
<li>containsAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add">JSON.Array</a>
</li>







>














|







98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
</li>
<li>clear()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204">JSON.Object</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">StageManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>compareZOrder()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f">Actor</a>
</li>
<li>constrainViewLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b">MapView</a>
</li>
<li>contains()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#a361964a6a448046cf9a1b3bfaf7d84ee">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#aac2f6717d25e0737b9a2a67733174c73">Boundable</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a0bf9ee314c042c2321be89cbce8d1580">GlyphMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282">JSON.Array</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca">StageManager</a>
</li>
<li>containsAll()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add">JSON.Array</a>
</li>
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
<li>copyFrameAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ab0cd7197ba970de99474eea56edae8e8">Animation</a>
</li>
<li>cos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#aa0faef488ec0712e3b6e35950d79dd75">Trig</a>
</li>
<li>create()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a35475ea881c1fcabcd27def2be53d9b0">Animation</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1random_1_1Dice.html#ab2e15cbb69f9f76db49517f25ce83238">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">ActionManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#aa9a42823d2c506df4c0f41ab07dd05cd">Sensor</a>
</li>
<li>createDirectionMap()







|







164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
<li>copyFrameAt()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ab0cd7197ba970de99474eea56edae8e8">Animation</a>
</li>
<li>cos()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#aa0faef488ec0712e3b6e35950d79dd75">Trig</a>
</li>
<li>create()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a64b1b05bc1f86f0b20e9964e539be503">Animation</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1random_1_1Dice.html#ab2e15cbb69f9f76db49517f25ce83238">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">ActionManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#aa9a42823d2c506df4c0f41ab07dd05cd">Sensor</a>
</li>
<li>createDirectionMap()
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
<li>createFullScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#afbd2ea14d2f36a8d8a0a3fcf08dd60a9">Screen</a>
</li>
<li>createGraphicsContext()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ac5e718b8c3dd60c45a910b4698b13381">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ad63b5a232d5921e7ba3db1eebd435088">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#a58fb3f10f5fb2a12259879880aa0291b">TileEngine</a>
</li>
<li>createSensor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#a1a917d64c78a45dd61ba917ea65ebc4c">TileEngine</a>
</li>
<li>createTile()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a132521caa976d744529f310bf4dd90db">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a2db64407da4b6ef14a7c9e519c51732b">TileMapStrategyIsoDiamond</a>







|


|







190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
<li>createFullScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#afbd2ea14d2f36a8d8a0a3fcf08dd60a9">Screen</a>
</li>
<li>createGraphicsContext()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#ac5e718b8c3dd60c45a910b4698b13381">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html#a1098dbe55d7f4e049c41a9ace7aa6129">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ab7c0cf836233e50e44c292c180213fa5">TileEngine</a>
</li>
<li>createSensor()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#a1a917d64c78a45dd61ba917ea65ebc4c">TileEngine</a>
</li>
<li>createTile()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a132521caa976d744529f310bf4dd90db">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a2db64407da4b6ef14a7c9e519c51732b">TileMapStrategyIsoDiamond</a>

Changes to java/dox/api/html/functions_func_u.html.

109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>useActionManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be">StageManager</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>







<
<
<













109
110
111
112
113
114
115



116
117
118
119
120
121
122
123
124
125
126
127
128
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>



</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>

Changes to java/dox/api/html/functions_u.html.

119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>useActionManager()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be">StageManager</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>







<
<
<













119
120
121
122
123
124
125



126
127
128
129
130
131
132
133
134
135
136
137
138
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>



</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>

Changes to java/dox/api/html/navtree.js.

48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
    ] ]
  ] ]
];

var NAVTREEINDEX =
[
".html",
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a44bc00b8e38697c0ee3e177da44faadc",
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3fb5cf82d790f0983cb6450677e8807c",
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac179666bc2e1148bafb83e0b74c3ccda",
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad5d1a583221d334b179d6dcfc09643b2",
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1f7abb05226de9477a2096819ef6a90f",
"tutorial_application.html#tutorial_application_4_update"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();







|
|
|
|
|
|







48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
    ] ]
  ] ]
];

var NAVTREEINDEX =
[
".html",
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a3c61561f3b9aaefa04cf6224e3302fec",
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3d891e0284ff569ec378084f4d2c365d",
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac088ec591ab07671f74cd8b01884ef17",
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad27e3be8a134f082cedaef8800b75f4b",
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1b0bbc8ea5a3f5a74c85586a526cabee",
"tutorial_application.html#tutorial_application_4_setup"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();

Changes to java/dox/api/html/navtreeindex0.js.

169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184

185
186

187
188
189
190
191
192
193
194
"classcom_1_1zakero_1_1blade_1_1Stage.html#a5340c34bcd3b1ff76715625904c671a8":[5,0,0,0,0,13,4],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a56fe7432b9e2cc44cdae605bf1c58e5d":[5,0,0,0,0,13,11],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a790ce9ddd46845434a36531b33122348":[5,0,0,0,0,13,2],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a84ad088bf4842c0347785cbdb39496c5":[5,0,0,0,0,13,1],
"classcom_1_1zakero_1_1blade_1_1Stage.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,13,8],
"classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb":[5,0,0,0,0,13,10],
"classcom_1_1zakero_1_1blade_1_1StageManager.html":[5,0,0,0,0,14],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be":[5,0,0,0,0,14,11],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998":[5,0,0,0,0,14,3],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580":[5,0,0,0,0,14,6],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,14,9],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca":[5,0,0,0,0,14,5],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35":[5,0,0,0,0,14,8],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e":[5,0,0,0,0,14,7],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102":[5,0,0,0,0,14,2],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85":[5,0,0,0,0,14,0],

"classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a":[5,0,0,0,0,14,4],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,14,10],

"classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec":[5,0,0,0,0,14,1],
"classcom_1_1zakero_1_1blade_1_1Util.html":[5,0,0,0,0,15],
"classcom_1_1zakero_1_1blade_1_1Util.html#a15fe958196ad0b136e77049911603e07":[5,0,0,0,0,15,9],
"classcom_1_1zakero_1_1blade_1_1Util.html#a1d98d7779c86a3f33a19215f07a1f0cd":[5,0,0,0,0,15,4],
"classcom_1_1zakero_1_1blade_1_1Util.html#a3ecdeb6f561fc8325a97dcc6fe99f699":[5,0,0,0,0,15,10],
"classcom_1_1zakero_1_1blade_1_1Util.html#a4108ce3fb8c7692c4413764266982075":[5,0,0,0,0,15,1],
"classcom_1_1zakero_1_1blade_1_1Util.html#a4ac41ea3b18d4b21861d55ff85da9371":[5,0,0,0,0,15,7],
"classcom_1_1zakero_1_1blade_1_1Util.html#aa6f027bd0b8729a2c0d61ccdaed30b00":[5,0,0,0,0,15,5],







<
|
|
|
|
|
|
|
|
>
|
|
>
|







169
170
171
172
173
174
175

176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
"classcom_1_1zakero_1_1blade_1_1Stage.html#a5340c34bcd3b1ff76715625904c671a8":[5,0,0,0,0,13,4],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a56fe7432b9e2cc44cdae605bf1c58e5d":[5,0,0,0,0,13,11],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a790ce9ddd46845434a36531b33122348":[5,0,0,0,0,13,2],
"classcom_1_1zakero_1_1blade_1_1Stage.html#a84ad088bf4842c0347785cbdb39496c5":[5,0,0,0,0,13,1],
"classcom_1_1zakero_1_1blade_1_1Stage.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,13,8],
"classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb":[5,0,0,0,0,13,10],
"classcom_1_1zakero_1_1blade_1_1StageManager.html":[5,0,0,0,0,14],

"classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998":[5,0,0,0,0,14,4],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580":[5,0,0,0,0,14,8],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,14,11],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca":[5,0,0,0,0,14,7],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a6c0ea092878f6a1c204355ee9876ac35":[5,0,0,0,0,14,10],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a70a667c2fa276cc409650975bc21c84e":[5,0,0,0,0,14,9],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102":[5,0,0,0,0,14,3],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85":[5,0,0,0,0,14,1],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6":[5,0,0,0,0,14,0],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a":[5,0,0,0,0,14,5],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,14,12],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204":[5,0,0,0,0,14,6],
"classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec":[5,0,0,0,0,14,2],
"classcom_1_1zakero_1_1blade_1_1Util.html":[5,0,0,0,0,15],
"classcom_1_1zakero_1_1blade_1_1Util.html#a15fe958196ad0b136e77049911603e07":[5,0,0,0,0,15,9],
"classcom_1_1zakero_1_1blade_1_1Util.html#a1d98d7779c86a3f33a19215f07a1f0cd":[5,0,0,0,0,15,4],
"classcom_1_1zakero_1_1blade_1_1Util.html#a3ecdeb6f561fc8325a97dcc6fe99f699":[5,0,0,0,0,15,10],
"classcom_1_1zakero_1_1blade_1_1Util.html#a4108ce3fb8c7692c4413764266982075":[5,0,0,0,0,15,1],
"classcom_1_1zakero_1_1blade_1_1Util.html#a4ac41ea3b18d4b21861d55ff85da9371":[5,0,0,0,0,15,7],
"classcom_1_1zakero_1_1blade_1_1Util.html#aa6f027bd0b8729a2c0d61ccdaed30b00":[5,0,0,0,0,15,5],
244
245
246
247
248
249
250
251
252
253
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,0,2,23],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a1b0bbc8ea5a3f5a74c85586a526cabee":[5,0,0,0,0,0,2,41],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a1e7c1225932400dd08b3d76323c0db98":[5,0,0,0,0,0,2,22],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a255f0e4ed727a88a10b1c223a22b1c80":[5,0,0,0,0,0,2,11],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2b876c2eb9483025fa720c6269dc2499":[5,0,0,0,0,0,2,14],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2c58790f8afab5f435a448a401adcdef":[5,0,0,0,0,0,2,31],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2d49aec094e08f84c489637d90a71e85":[5,0,0,0,0,0,2,3],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a311bd67e356885d01269753304c1fd74":[5,0,0,0,0,0,2,35],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a3c61561f3b9aaefa04cf6224e3302fec":[5,0,0,0,0,0,2,9]
};







|
<

245
246
247
248
249
250
251
252

253
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,0,2,23],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a1b0bbc8ea5a3f5a74c85586a526cabee":[5,0,0,0,0,0,2,41],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a1e7c1225932400dd08b3d76323c0db98":[5,0,0,0,0,0,2,22],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a255f0e4ed727a88a10b1c223a22b1c80":[5,0,0,0,0,0,2,11],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2b876c2eb9483025fa720c6269dc2499":[5,0,0,0,0,0,2,14],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2c58790f8afab5f435a448a401adcdef":[5,0,0,0,0,0,2,31],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a2d49aec094e08f84c489637d90a71e85":[5,0,0,0,0,0,2,3],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a311bd67e356885d01269753304c1fd74":[5,0,0,0,0,0,2,35]

};

Changes to java/dox/api/html/navtreeindex1.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX1 =
{

"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a44bc00b8e38697c0ee3e177da44faadc":[5,0,0,0,0,0,2,0,0],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a50bdc2c5e978e43989a7180e7645ee71":[5,0,0,0,0,0,2,21],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a56c269352f45590af205caa586311a7b":[5,0,0,0,0,0,2,15],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a573106879126dfeca78fecddfc2005fb":[5,0,0,0,0,0,2,2],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a5e5a51f8be4584dd9504ed2cda77d85e":[5,0,0,0,0,0,2,13],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a5ec2846b15aa318f5075905dc994acf8":[5,0,0,0,0,0,2,17],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a61105e122c67ce9209aa54257e005dac":[5,0,0,0,0,0,2,8],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX1 =
{
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a3c61561f3b9aaefa04cf6224e3302fec":[5,0,0,0,0,0,2,9],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a44bc00b8e38697c0ee3e177da44faadc":[5,0,0,0,0,0,2,0,0],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a50bdc2c5e978e43989a7180e7645ee71":[5,0,0,0,0,0,2,21],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a56c269352f45590af205caa586311a7b":[5,0,0,0,0,0,2,15],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a573106879126dfeca78fecddfc2005fb":[5,0,0,0,0,0,2,2],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a5e5a51f8be4584dd9504ed2cda77d85e":[5,0,0,0,0,0,2,13],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a5ec2846b15aa318f5075905dc994acf8":[5,0,0,0,0,0,2,17],
"classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#a61105e122c67ce9209aa54257e005dac":[5,0,0,0,0,0,2,8],
244
245
246
247
248
249
250
251
252
253
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html":[5,0,0,0,0,1,4],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a0316a4a487a31c80a6d0bd37f8f4d8a3":[5,0,0,0,0,1,4,5],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a05424d5ce79e929d8b6b8d7ce2b21116":[5,0,0,0,0,1,4,11],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a09d8546c192442dca225c0d661c2b4d8":[5,0,0,0,0,1,4,15],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a0fa33d26a326009dd378e5fd1790a76c":[5,0,0,0,0,1,4,14],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4":[5,0,0,0,0,1,4,16],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a389a4138a223c3c4314123e459e94722":[5,0,0,0,0,1,4,17],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a39f5e57be5c8136cabd67fcdce5ba4fe":[5,0,0,0,0,1,4,13],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3d891e0284ff569ec378084f4d2c365d":[5,0,0,0,0,1,4,10]
};







|
<

245
246
247
248
249
250
251
252

253
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html":[5,0,0,0,0,1,4],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a0316a4a487a31c80a6d0bd37f8f4d8a3":[5,0,0,0,0,1,4,5],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a05424d5ce79e929d8b6b8d7ce2b21116":[5,0,0,0,0,1,4,11],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a09d8546c192442dca225c0d661c2b4d8":[5,0,0,0,0,1,4,15],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a0fa33d26a326009dd378e5fd1790a76c":[5,0,0,0,0,1,4,14],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4":[5,0,0,0,0,1,4,16],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a389a4138a223c3c4314123e459e94722":[5,0,0,0,0,1,4,17],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a39f5e57be5c8136cabd67fcdce5ba4fe":[5,0,0,0,0,1,4,13]

};

Changes to java/dox/api/html/navtreeindex2.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX2 =
{

"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3fb5cf82d790f0983cb6450677e8807c":[5,0,0,0,0,1,4,18],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a43f1e1bbe43a189c1faf34b501cb9394":[5,0,0,0,0,1,4,6],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a4679b11d246501265c435fdb2401fd42":[5,0,0,0,0,1,4,2],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a68ec80ab93e981c9412a802fc4e90d78":[5,0,0,0,0,1,4,4],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a84ad088bf4842c0347785cbdb39496c5":[5,0,0,0,0,1,4,1],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a86bf6aa94037932acde87e6db6bddd25":[5,0,0,0,0,1,4,9],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#aa74fc5da18de0c897bd4b741e710a0aa":[5,0,0,0,0,1,4,0],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX2 =
{
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3d891e0284ff569ec378084f4d2c365d":[5,0,0,0,0,1,4,10],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a3fb5cf82d790f0983cb6450677e8807c":[5,0,0,0,0,1,4,18],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a43f1e1bbe43a189c1faf34b501cb9394":[5,0,0,0,0,1,4,6],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a4679b11d246501265c435fdb2401fd42":[5,0,0,0,0,1,4,2],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a68ec80ab93e981c9412a802fc4e90d78":[5,0,0,0,0,1,4,4],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a84ad088bf4842c0347785cbdb39496c5":[5,0,0,0,0,1,4,1],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a86bf6aa94037932acde87e6db6bddd25":[5,0,0,0,0,1,4,9],
"classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#aa74fc5da18de0c897bd4b741e710a0aa":[5,0,0,0,0,1,4,0],
244
245
246
247
248
249
250
251
252
253
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a88a8d7b17f02f98e8b8fea34d74d9254":[5,0,0,0,0,5,1,17],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a908df773c8add06a94d9270a4098526b":[5,0,0,0,0,5,1,34],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c":[5,0,0,0,0,5,1,3],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aa9dbfb9b1fd88e46fb83eb331a16ae91":[5,0,0,0,0,5,1,39],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aac2f6717d25e0737b9a2a67733174c73":[5,0,0,0,0,5,1,5],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aadbd557f1194cf63040920569fdd434f":[5,0,0,0,0,5,1,21],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ab990170a11146478a83edddeaaedeb9b":[5,0,0,0,0,5,1,27],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#abfae8f9c3ec80c3f1c82360942598073":[5,0,0,0,0,5,1,2],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac088ec591ab07671f74cd8b01884ef17":[5,0,0,0,0,5,1,37]
};







|
<

245
246
247
248
249
250
251
252

253
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a88a8d7b17f02f98e8b8fea34d74d9254":[5,0,0,0,0,5,1,17],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a908df773c8add06a94d9270a4098526b":[5,0,0,0,0,5,1,34],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c":[5,0,0,0,0,5,1,3],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aa9dbfb9b1fd88e46fb83eb331a16ae91":[5,0,0,0,0,5,1,39],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aac2f6717d25e0737b9a2a67733174c73":[5,0,0,0,0,5,1,5],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#aadbd557f1194cf63040920569fdd434f":[5,0,0,0,0,5,1,21],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ab990170a11146478a83edddeaaedeb9b":[5,0,0,0,0,5,1,27],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#abfae8f9c3ec80c3f1c82360942598073":[5,0,0,0,0,5,1,2]

};

Changes to java/dox/api/html/navtreeindex3.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX3 =
{

"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac179666bc2e1148bafb83e0b74c3ccda":[5,0,0,0,0,5,1,35],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#acba5ae6a861a99959f00f5e697457d98":[5,0,0,0,0,5,1,32],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad146fa8579a5f8a876c4688cc5a68520":[5,0,0,0,0,5,1,44],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad27e3be8a134f082cedaef8800b75f4b":[5,0,0,0,0,5,1,6],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad9ded6d75c66cd019fe7f67e35a05869":[5,0,0,0,0,5,1,40],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#adb553a33483591b1a47296287721576c":[5,0,0,0,0,5,1,11],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#addcbd0584c954226bee834f4873c5ca8":[5,0,0,0,0,5,1,16],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX3 =
{
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac088ec591ab07671f74cd8b01884ef17":[5,0,0,0,0,5,1,37],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac179666bc2e1148bafb83e0b74c3ccda":[5,0,0,0,0,5,1,35],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#acba5ae6a861a99959f00f5e697457d98":[5,0,0,0,0,5,1,32],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad146fa8579a5f8a876c4688cc5a68520":[5,0,0,0,0,5,1,44],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad27e3be8a134f082cedaef8800b75f4b":[5,0,0,0,0,5,1,6],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ad9ded6d75c66cd019fe7f67e35a05869":[5,0,0,0,0,5,1,40],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#adb553a33483591b1a47296287721576c":[5,0,0,0,0,5,1,11],
"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#addcbd0584c954226bee834f4873c5ca8":[5,0,0,0,0,5,1,16],
244
245
246
247
248
249
250
251
252
253
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ab990170a11146478a83edddeaaedeb9b":[5,0,0,0,0,6,0,19],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac088ec591ab07671f74cd8b01884ef17":[5,0,0,0,0,6,0,36],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac179666bc2e1148bafb83e0b74c3ccda":[5,0,0,0,0,6,0,34],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec":[5,0,0,0,0,6,0,28],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,6,0,48],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ace2a886b73d26cac96df3816e6d0f7c8":[5,0,0,0,0,6,0,12],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45":[5,0,0,0,0,6,0,2],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad146fa8579a5f8a876c4688cc5a68520":[5,0,0,0,0,6,0,46],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad27e3be8a134f082cedaef8800b75f4b":[5,0,0,0,0,6,0,5]
};







|
<

245
246
247
248
249
250
251
252

253
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ab990170a11146478a83edddeaaedeb9b":[5,0,0,0,0,6,0,19],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac088ec591ab07671f74cd8b01884ef17":[5,0,0,0,0,6,0,36],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac179666bc2e1148bafb83e0b74c3ccda":[5,0,0,0,0,6,0,34],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec":[5,0,0,0,0,6,0,28],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,0,0,6,0,48],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ace2a886b73d26cac96df3816e6d0f7c8":[5,0,0,0,0,6,0,12],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45":[5,0,0,0,0,6,0,2],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad146fa8579a5f8a876c4688cc5a68520":[5,0,0,0,0,6,0,46]

};

Changes to java/dox/api/html/navtreeindex4.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX4 =
{

"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad5d1a583221d334b179d6dcfc09643b2":[5,0,0,0,0,6,0,26],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad9ded6d75c66cd019fe7f67e35a05869":[5,0,0,0,0,6,0,39],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adc81999c2c161a7eb6fcc81cae8bb494":[5,0,0,0,0,6,0,31],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ade42eb4da4eb77db85a8d1e4b92e7be4":[5,0,0,0,0,6,0,13],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e":[5,0,0,0,0,6,0,27],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adfebc3aa7b5f1b8ba99ba68a2ba886ad":[5,0,0,0,0,6,0,23],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ae72720f3bab043bed47d0ef39bcd9e82":[5,0,0,0,0,6,0,49],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX4 =
{
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad27e3be8a134f082cedaef8800b75f4b":[5,0,0,0,0,6,0,5],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad5d1a583221d334b179d6dcfc09643b2":[5,0,0,0,0,6,0,26],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad9ded6d75c66cd019fe7f67e35a05869":[5,0,0,0,0,6,0,39],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adc81999c2c161a7eb6fcc81cae8bb494":[5,0,0,0,0,6,0,31],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ade42eb4da4eb77db85a8d1e4b92e7be4":[5,0,0,0,0,6,0,13],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e":[5,0,0,0,0,6,0,27],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#adfebc3aa7b5f1b8ba99ba68a2ba886ad":[5,0,0,0,0,6,0,23],
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ae72720f3bab043bed47d0ef39bcd9e82":[5,0,0,0,0,6,0,49],
244
245
246
247
248
249
250
251
252
253
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a040b9afa8a41f283002524b6fe27300e":[5,0,0,0,0,6,4,24],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a04e6411e430fe06d5ca28896fc1ad2e4":[5,0,0,0,0,6,4,50],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0b62e60b22a05298aafcd10058c1301f":[5,0,0,0,0,6,4,3],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0d3a9ab26b1796885093fd8a2674babb":[5,0,0,0,0,6,4,63],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0e1dccfecbe63f0ff9374f951b05f139":[5,0,0,0,0,6,4,23],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a13059c15bbecf3187205e63000960cec":[5,0,0,0,0,6,4,57],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,6,4,33],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a15efa8d2a5e0dcf4c8c174807c7f440a":[5,0,0,0,0,6,4,8],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1b0bbc8ea5a3f5a74c85586a526cabee":[5,0,0,0,0,6,4,56]
};







|
<

245
246
247
248
249
250
251
252

253
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a040b9afa8a41f283002524b6fe27300e":[5,0,0,0,0,6,4,24],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a04e6411e430fe06d5ca28896fc1ad2e4":[5,0,0,0,0,6,4,50],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0b62e60b22a05298aafcd10058c1301f":[5,0,0,0,0,6,4,3],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0d3a9ab26b1796885093fd8a2674babb":[5,0,0,0,0,6,4,63],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a0e1dccfecbe63f0ff9374f951b05f139":[5,0,0,0,0,6,4,23],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a13059c15bbecf3187205e63000960cec":[5,0,0,0,0,6,4,57],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a15cad074211f3a9e5e016d4b1d7530cf":[5,0,0,0,0,6,4,33],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a15efa8d2a5e0dcf4c8c174807c7f440a":[5,0,0,0,0,6,4,8]

};

Changes to java/dox/api/html/navtreeindex5.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX5 =
{

"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1f7abb05226de9477a2096819ef6a90f":[5,0,0,0,0,6,4,72],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a241a3ad6cdf7fe4afa43b67f905fb91b":[5,0,0,0,0,6,4,69],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a2b876c2eb9483025fa720c6269dc2499":[5,0,0,0,0,6,4,11],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a37bbce80879ef2419b21cb0f439f69fc":[5,0,0,0,0,6,4,41],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a3af4612678da78558adccf47e17164bb":[5,0,0,0,0,6,4,64],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a3cba26910392ef94418baddaa056a6d5":[5,0,0,0,0,6,4,54],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a41fa1a7cf4e6a51816b9382176599edd":[5,0,0,0,0,6,4,2],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX5 =
{
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1b0bbc8ea5a3f5a74c85586a526cabee":[5,0,0,0,0,6,4,56],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1f7abb05226de9477a2096819ef6a90f":[5,0,0,0,0,6,4,72],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a241a3ad6cdf7fe4afa43b67f905fb91b":[5,0,0,0,0,6,4,69],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a2b876c2eb9483025fa720c6269dc2499":[5,0,0,0,0,6,4,11],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a37bbce80879ef2419b21cb0f439f69fc":[5,0,0,0,0,6,4,41],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a3af4612678da78558adccf47e17164bb":[5,0,0,0,0,6,4,64],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a3cba26910392ef94418baddaa056a6d5":[5,0,0,0,0,6,4,54],
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a41fa1a7cf4e6a51816b9382176599edd":[5,0,0,0,0,6,4,2],
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
"functions.html":[5,3,0,0],
"functions_a.html":[5,3,0,1],
"functions_b.html":[5,3,0,2],
"functions_c.html":[5,3,0,3],
"functions_d.html":[5,3,0,4],
"functions_e.html":[5,3,0,5],
"functions_f.html":[5,3,0,6],
"functions_func.html":[5,3,1],
"functions_func.html":[5,3,1,0],
"functions_func_b.html":[5,3,1,1],
"functions_func_c.html":[5,3,1,2],
"functions_func_d.html":[5,3,1,3],
"functions_func_e.html":[5,3,1,4],
"functions_func_f.html":[5,3,1,5],
"functions_func_g.html":[5,3,1,6],
"functions_func_h.html":[5,3,1,7],







|
|







152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
"functions.html":[5,3,0,0],
"functions_a.html":[5,3,0,1],
"functions_b.html":[5,3,0,2],
"functions_c.html":[5,3,0,3],
"functions_d.html":[5,3,0,4],
"functions_e.html":[5,3,0,5],
"functions_f.html":[5,3,0,6],
"functions_func.html":[5,3,1,0],
"functions_func.html":[5,3,1],
"functions_func_b.html":[5,3,1,1],
"functions_func_c.html":[5,3,1,2],
"functions_func_d.html":[5,3,1,3],
"functions_func_e.html":[5,3,1,4],
"functions_func_f.html":[5,3,1,5],
"functions_func_g.html":[5,3,1,6],
"functions_func_h.html":[5,3,1,7],
244
245
246
247
248
249
250
251
252
253
"tutorial_application.html#tutorial_application_3":[1,0,3],
"tutorial_application.html#tutorial_application_3_code":[1,0,3,0],
"tutorial_application.html#tutorial_application_3_extra":[1,0,3,1],
"tutorial_application.html#tutorial_application_4":[1,0,4],
"tutorial_application.html#tutorial_application_4_code":[1,0,4,4],
"tutorial_application.html#tutorial_application_4_create":[1,0,4,0],
"tutorial_application.html#tutorial_application_4_extra":[1,0,4,5],
"tutorial_application.html#tutorial_application_4_header":[1,0,4,1],
"tutorial_application.html#tutorial_application_4_setup":[1,0,4,2]
};







|
<

245
246
247
248
249
250
251
252

253
"tutorial_application.html#tutorial_application_3":[1,0,3],
"tutorial_application.html#tutorial_application_3_code":[1,0,3,0],
"tutorial_application.html#tutorial_application_3_extra":[1,0,3,1],
"tutorial_application.html#tutorial_application_4":[1,0,4],
"tutorial_application.html#tutorial_application_4_code":[1,0,4,4],
"tutorial_application.html#tutorial_application_4_create":[1,0,4,0],
"tutorial_application.html#tutorial_application_4_extra":[1,0,4,5],
"tutorial_application.html#tutorial_application_4_header":[1,0,4,1]

};

Changes to java/dox/api/html/navtreeindex6.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX6 =
{

"tutorial_application.html#tutorial_application_4_update":[1,0,4,3],
"tutorial_application.html#tutorial_application_5":[1,0,5],
"tutorial_application.html#tutorial_application_5_code":[1,0,5,2],
"tutorial_application.html#tutorial_application_5_extra":[1,0,5,3],
"tutorial_application.html#tutorial_application_5_render":[1,0,5,0],
"tutorial_application.html#tutorial_application_5_stats":[1,0,5,1],
"tutorial_application.html#tutorial_application_6":[1,0,6],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX6 =
{
"tutorial_application.html#tutorial_application_4_setup":[1,0,4,2],
"tutorial_application.html#tutorial_application_4_update":[1,0,4,3],
"tutorial_application.html#tutorial_application_5":[1,0,5],
"tutorial_application.html#tutorial_application_5_code":[1,0,5,2],
"tutorial_application.html#tutorial_application_5_extra":[1,0,5,3],
"tutorial_application.html#tutorial_application_5_render":[1,0,5,0],
"tutorial_application.html#tutorial_application_5_stats":[1,0,5,1],
"tutorial_application.html#tutorial_application_6":[1,0,6],

Changes to java/dox/api/html/search/all_1.js.

1
2
3
4
5
6
7
8
9

10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
var searchData=
[
  ['a',['A',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#afd41e9bd3462329dd83fc5a498aba58c',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['absolute',['absolute',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a3d33b1e0d44c4db607520dd5f3f25163',1,'com::zakero::blade::math::Vector']]],
  ['acos',['acos',['../classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c',1,'com::zakero::blade::math::Trig']]],
  ['action',['Action',['../classcom_1_1zakero_1_1blade_1_1input_1_1Action.html',1,'com::zakero::blade::input']]],
  ['action',['action',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45',1,'com::zakero::blade::widget::Button']]],
  ['action_5fmanager',['action_manager',['../classcom_1_1zakero_1_1blade_1_1Stage.html#a248e6299e012a0eaa409557af98258cc',1,'com::zakero::blade::Stage']]],
  ['actionmanager',['ActionManager',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html',1,'com::zakero::blade::input']]],

  ['activatestage',['activateStage',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85',1,'com::zakero::blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnBlade action_type)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnKey action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final int value)']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html',1,'com::zakero::blade']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9',1,'com::zakero::blade::Actor']]],
  ['actor_5fmanager',['actor_manager',['../classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb',1,'com::zakero::blade::Stage']]],
  ['actorat',['actorAt',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html',1,'com::zakero::blade']]],
  ['add',['Add',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a3840ba1db332383406b444e09e068c97',1,'com.zakero.blade.input.TriggerOnKey.Add()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e',1,'com.zakero.blade.ActorManager.add(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a3ea15d317353dc9b51fbe294d3fc47a2',1,'com.zakero.blade.ActorManager.add(final Actor[] actors)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a51f9b97a8e79ef619001d0fa3030dbb1',1,'com.zakero.blade.ActorManager.add(final Collection&lt; Actor &gt; actors)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adbe171b1ae480e6a3522b6173498ea41',1,'com.zakero.blade.json.JSON.Array.add(final java.lang.String value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ad0cab25a72cd75a150bb980ef5034e49',1,'com.zakero.blade.json.JSON.Array.add(final double value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#aec63b70228844d82fdb0d1df1cfb1577',1,'com.zakero.blade.json.JSON.Array.add(final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adcd960194fe9314ab78c1d4c52e3f1cb',1,'com.zakero.blade.json.JSON.Array.add(final int index, final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4',1,'com.zakero.blade.math.Vector.add()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec',1,'com.zakero.blade.StageManager.add(final String class_name)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102',1,'com.zakero.blade.StageManager.add(final String class_name, final boolean make_current)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998',1,'com.zakero.blade.StageManager.add(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a',1,'com.zakero.blade.StageManager.add(final Stage stage, final boolean make_current)']]],
  ['addall',['addAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001',1,'com.zakero.blade.json.JSON.Array.addAll(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8adb8f689370ff6e093504765bbc5c59',1,'com.zakero.blade.json.JSON.Array.addAll(final int index, final JSON.Array array)']]],
  ['addlayer',['addLayer',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a40a9bcdbec82044e901da915a19687cd',1,'com.zakero.blade.tileengine.MapView.addLayer(final String name)'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#abfae8f9c3ec80c3f1c82360942598073',1,'com.zakero.blade.tileengine.MapView.addLayer(final int index, final String name)']]],
  ['addnotifierforglyph',['addNotifierForGlyph',['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a7d3570a6992796335f706d259957000f',1,'com::zakero::blade::effect::GlyphMap']]],
  ['addsensoratlocation',['addSensorAtLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a4c900ac9ad2ada672e0bffc3c1a111a8',1,'com::zakero::blade::tileengine::TileMap']]],
  ['addsensorattile',['addSensorAtTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a8eadef6db9b225e5c1e6138cf0a1a5a4',1,'com::zakero::blade::tileengine::TileMap']]],
  ['allowedtooccupy',['allowedToOccupy',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8f6dbbe18070bbf4d554fdf4d48470fa',1,'com::zakero::blade::tileengine::TileActor']]],
  ['altleft',['AltLeft',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a94ab6ee3891a8d37cd180154ddf0e7c8',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['altright',['AltRight',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a700bcde729fdab079322a011e160f862',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['angle',['angle',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad4a15450c1ab00052a57b6d22e84f8b1',1,'com::zakero::blade::math::Vector']]],
  ['animation',['Animation',['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html',1,'com::zakero::blade::effect']]],
  ['animation',['animation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#a811b91353be00eef0b00c5fa6ef3dc60',1,'com::zakero::blade::tileengine::Tile']]],
  ['application',['Application',['../classcom_1_1zakero_1_1blade_1_1Application.html',1,'com::zakero::blade']]],
  ['application',['Application',['../classcom_1_1zakero_1_1blade_1_1Application.html#a4d4fa9c75de0d01a39e546d7c43324b5',1,'com::zakero::blade::Application']]],
  ['arc',['Arc',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#a661099a7731615913648c0e4e8e08fc7',1,'com::zakero::blade::widget::GaugeRadial::Mode']]],
  ['array',['Array',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#af9474cac29f3177edf5e8d72ea4a440c',1,'com.zakero.blade.json.JSON.Array.Array()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a99fa1db44dbd5281b9ac9182e3affdac',1,'com.zakero.blade.json.JSON.Array.Array(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a815d25a73403b9c3cc5d789a50b32f75',1,'com.zakero.blade.json.JSON.Array.Array(final double[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a795594dfe62bf8540d2e0c2bc0622d68',1,'com.zakero.blade.json.JSON.Array.Array(final float[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bec7378cf6b2342993dc5708d71326f',1,'com.zakero.blade.json.JSON.Array.Array(final int[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a544fdf056506d573c7a3d79146fd8ec3',1,'com.zakero.blade.json.JSON.Array.Array(final long[] value_list)']]],
  ['array',['Array',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html',1,'com::zakero::blade::json::JSON']]],
  ['asarray',['asArray',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a07b4f695f32c922a5a8ee070995b1db1',1,'com::zakero::blade::json::JSON']]],
  ['asboolean',['asBoolean',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a5ca3ef2a0f1bb42069e19d58eee3df54',1,'com::zakero::blade::json::JSON']]],
  ['asnull',['asNull',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a2aa1f0b99adea852e9cc5b37f8cfd0ab',1,'com::zakero::blade::json::JSON']]],
  ['asnumber',['asNumber',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#adde1ea1f8d8752b214f011be23b810be',1,'com::zakero::blade::json::JSON']]],
  ['asobject',['asObject',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#abb663b461fbdf9b45aaeab32dfcb5a4f',1,'com::zakero::blade::json::JSON']]],
  ['asstring',['asString',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a8923d407393c9ad90d2636109a260b93',1,'com::zakero::blade::json::JSON']]],
  ['average_5fcolor_5farea',['average_color_area',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Gauge.html#a6fb9fd0eedb04d36592979ba71fd5ab4',1,'com::zakero::blade::widget::Gauge']]],
  ['average_5fcolor_5fline',['average_color_line',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Gauge.html#a6c1d82a466a0c83321c7eaea177d098f',1,'com::zakero::blade::widget::Gauge']]]
];









>


|
|
















|
|












1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
var searchData=
[
  ['a',['A',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#afd41e9bd3462329dd83fc5a498aba58c',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['absolute',['absolute',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a3d33b1e0d44c4db607520dd5f3f25163',1,'com::zakero::blade::math::Vector']]],
  ['acos',['acos',['../classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c',1,'com::zakero::blade::math::Trig']]],
  ['action',['Action',['../classcom_1_1zakero_1_1blade_1_1input_1_1Action.html',1,'com::zakero::blade::input']]],
  ['action',['action',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45',1,'com::zakero::blade::widget::Button']]],
  ['action_5fmanager',['action_manager',['../classcom_1_1zakero_1_1blade_1_1Stage.html#a248e6299e012a0eaa409557af98258cc',1,'com::zakero::blade::Stage']]],
  ['actionmanager',['ActionManager',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html',1,'com::zakero::blade::input']]],
  ['actionmanager',['actionManager',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6',1,'com::zakero::blade::StageManager']]],
  ['activatestage',['activateStage',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85',1,'com::zakero::blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnBlade action_type)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnKey action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final int value)']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9',1,'com::zakero::blade::Actor']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html',1,'com::zakero::blade']]],
  ['actor_5fmanager',['actor_manager',['../classcom_1_1zakero_1_1blade_1_1Stage.html#af5c911e8f3e44360273112d79d5479cb',1,'com::zakero::blade::Stage']]],
  ['actorat',['actorAt',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html',1,'com::zakero::blade']]],
  ['add',['Add',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a3840ba1db332383406b444e09e068c97',1,'com.zakero.blade.input.TriggerOnKey.Add()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e',1,'com.zakero.blade.ActorManager.add(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a3ea15d317353dc9b51fbe294d3fc47a2',1,'com.zakero.blade.ActorManager.add(final Actor[] actors)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a51f9b97a8e79ef619001d0fa3030dbb1',1,'com.zakero.blade.ActorManager.add(final Collection&lt; Actor &gt; actors)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adbe171b1ae480e6a3522b6173498ea41',1,'com.zakero.blade.json.JSON.Array.add(final java.lang.String value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ad0cab25a72cd75a150bb980ef5034e49',1,'com.zakero.blade.json.JSON.Array.add(final double value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#aec63b70228844d82fdb0d1df1cfb1577',1,'com.zakero.blade.json.JSON.Array.add(final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adcd960194fe9314ab78c1d4c52e3f1cb',1,'com.zakero.blade.json.JSON.Array.add(final int index, final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4',1,'com.zakero.blade.math.Vector.add()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec',1,'com.zakero.blade.StageManager.add(final String class_name)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102',1,'com.zakero.blade.StageManager.add(final String class_name, final boolean make_current)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998',1,'com.zakero.blade.StageManager.add(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a',1,'com.zakero.blade.StageManager.add(final Stage stage, final boolean make_current)']]],
  ['addall',['addAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001',1,'com.zakero.blade.json.JSON.Array.addAll(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8adb8f689370ff6e093504765bbc5c59',1,'com.zakero.blade.json.JSON.Array.addAll(final int index, final JSON.Array array)']]],
  ['addlayer',['addLayer',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a40a9bcdbec82044e901da915a19687cd',1,'com.zakero.blade.tileengine.MapView.addLayer(final String name)'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#abfae8f9c3ec80c3f1c82360942598073',1,'com.zakero.blade.tileengine.MapView.addLayer(final int index, final String name)']]],
  ['addnotifierforglyph',['addNotifierForGlyph',['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a7d3570a6992796335f706d259957000f',1,'com::zakero::blade::effect::GlyphMap']]],
  ['addsensoratlocation',['addSensorAtLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a4c900ac9ad2ada672e0bffc3c1a111a8',1,'com::zakero::blade::tileengine::TileMap']]],
  ['addsensorattile',['addSensorAtTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a8eadef6db9b225e5c1e6138cf0a1a5a4',1,'com::zakero::blade::tileengine::TileMap']]],
  ['allowedtooccupy',['allowedToOccupy',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8f6dbbe18070bbf4d554fdf4d48470fa',1,'com::zakero::blade::tileengine::TileActor']]],
  ['altleft',['AltLeft',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a94ab6ee3891a8d37cd180154ddf0e7c8',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['altright',['AltRight',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a700bcde729fdab079322a011e160f862',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['angle',['angle',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad4a15450c1ab00052a57b6d22e84f8b1',1,'com::zakero::blade::math::Vector']]],
  ['animation',['Animation',['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html',1,'com::zakero::blade::effect']]],
  ['animation',['animation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#a811b91353be00eef0b00c5fa6ef3dc60',1,'com::zakero::blade::tileengine::Tile']]],
  ['application',['Application',['../classcom_1_1zakero_1_1blade_1_1Application.html#a4d4fa9c75de0d01a39e546d7c43324b5',1,'com::zakero::blade::Application']]],
  ['application',['Application',['../classcom_1_1zakero_1_1blade_1_1Application.html',1,'com::zakero::blade']]],
  ['arc',['Arc',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#a661099a7731615913648c0e4e8e08fc7',1,'com::zakero::blade::widget::GaugeRadial::Mode']]],
  ['array',['Array',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#af9474cac29f3177edf5e8d72ea4a440c',1,'com.zakero.blade.json.JSON.Array.Array()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a99fa1db44dbd5281b9ac9182e3affdac',1,'com.zakero.blade.json.JSON.Array.Array(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a815d25a73403b9c3cc5d789a50b32f75',1,'com.zakero.blade.json.JSON.Array.Array(final double[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a795594dfe62bf8540d2e0c2bc0622d68',1,'com.zakero.blade.json.JSON.Array.Array(final float[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bec7378cf6b2342993dc5708d71326f',1,'com.zakero.blade.json.JSON.Array.Array(final int[] value_list)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a544fdf056506d573c7a3d79146fd8ec3',1,'com.zakero.blade.json.JSON.Array.Array(final long[] value_list)']]],
  ['array',['Array',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html',1,'com::zakero::blade::json::JSON']]],
  ['asarray',['asArray',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a07b4f695f32c922a5a8ee070995b1db1',1,'com::zakero::blade::json::JSON']]],
  ['asboolean',['asBoolean',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a5ca3ef2a0f1bb42069e19d58eee3df54',1,'com::zakero::blade::json::JSON']]],
  ['asnull',['asNull',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a2aa1f0b99adea852e9cc5b37f8cfd0ab',1,'com::zakero::blade::json::JSON']]],
  ['asnumber',['asNumber',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#adde1ea1f8d8752b214f011be23b810be',1,'com::zakero::blade::json::JSON']]],
  ['asobject',['asObject',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#abb663b461fbdf9b45aaeab32dfcb5a4f',1,'com::zakero::blade::json::JSON']]],
  ['asstring',['asString',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON.html#a8923d407393c9ad90d2636109a260b93',1,'com::zakero::blade::json::JSON']]],
  ['average_5fcolor_5farea',['average_color_area',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Gauge.html#a6fb9fd0eedb04d36592979ba71fd5ab4',1,'com::zakero::blade::widget::Gauge']]],
  ['average_5fcolor_5fline',['average_color_line',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Gauge.html#a6c1d82a466a0c83321c7eaea177d098f',1,'com::zakero::blade::widget::Gauge']]]
];

Changes to java/dox/api/html/search/all_15.js.

1
2
3
4
5
6
7
8
9
10
var searchData=
[
  ['u',['U',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9b6244616fe5c9a0469ea8d173b84a8e',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['united',['united',['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d',1,'com::zakero::blade::Boundable']]],
  ['unknown',['Unknown',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a8a6900ad46f035b13a5ce41d64a1a37f',1,'com.zakero.blade.input.TriggerOnKey.Unknown()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4',1,'com.zakero.blade.input.TriggerOnMouse.Unknown()']]],
  ['up',['Up',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a4e16cddc9a147f4187dce1743ed7cfd4',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['update',['update',['../classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Actor.update()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.ActorManager.update()'],['../classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Application.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Animation.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Glyph.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.GlyphGrid.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.StarField.update()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.input.ActionManager.update()'],['../interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Renderable.update()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.StageManager.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a221ede27bcfe391a4aa4ce2588708dae',1,'com.zakero.blade.tileengine.Sensor.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.Tile.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileEngine.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileMap.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.Button.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeHorizontal.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeRadial.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeVertical.update()']]],
  ['useactionmanager',['useActionManager',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be',1,'com::zakero::blade::StageManager']]],
  ['util',['Util',['../classcom_1_1zakero_1_1blade_1_1Util.html',1,'com::zakero::blade']]]
];







<


1
2
3
4
5
6
7

8
9
var searchData=
[
  ['u',['U',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9b6244616fe5c9a0469ea8d173b84a8e',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['united',['united',['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d',1,'com::zakero::blade::Boundable']]],
  ['unknown',['Unknown',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a8a6900ad46f035b13a5ce41d64a1a37f',1,'com.zakero.blade.input.TriggerOnKey.Unknown()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4',1,'com.zakero.blade.input.TriggerOnMouse.Unknown()']]],
  ['up',['Up',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a4e16cddc9a147f4187dce1743ed7cfd4',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['update',['update',['../classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Actor.update()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.ActorManager.update()'],['../classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Application.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Animation.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Glyph.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.GlyphGrid.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.StarField.update()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.input.ActionManager.update()'],['../interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Renderable.update()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.StageManager.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a221ede27bcfe391a4aa4ce2588708dae',1,'com.zakero.blade.tileengine.Sensor.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.Tile.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileEngine.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileMap.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.Button.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeHorizontal.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeRadial.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeVertical.update()']]],

  ['util',['Util',['../classcom_1_1zakero_1_1blade_1_1Util.html',1,'com::zakero::blade']]]
];

Changes to java/dox/api/html/search/all_18.js.

1
2
3
4
var searchData=
[
  ['x',['x',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad0da36b2558901e21e7a30f6c227a45e',1,'com.zakero.blade.math.Vector.x()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aaee64301c57a4ab5723250c690e57e6b',1,'com.zakero.blade.input.TriggerOnKey.X()']]]
];


|

1
2
3
4
var searchData=
[
  ['x',['X',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aaee64301c57a4ab5723250c690e57e6b',1,'com.zakero.blade.input.TriggerOnKey.X()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad0da36b2558901e21e7a30f6c227a45e',1,'com.zakero.blade.math.Vector.x()']]]
];

Changes to java/dox/api/html/search/all_19.js.

1
2
3
4
var searchData=
[
  ['y',['y',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#aa4f0d3eebc3c443f9be81bf48561a217',1,'com.zakero.blade.math.Vector.y()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a2e8d764be6ab01f3aaac5604109a7a22',1,'com.zakero.blade.input.TriggerOnKey.Y()']]]
];


|

1
2
3
4
var searchData=
[
  ['y',['Y',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a2e8d764be6ab01f3aaac5604109a7a22',1,'com.zakero.blade.input.TriggerOnKey.Y()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#aa4f0d3eebc3c443f9be81bf48561a217',1,'com.zakero.blade.math.Vector.y()']]]
];

Changes to java/dox/api/html/search/all_1a.js.

1
2
3
4
5
6
var searchData=
[
  ['z',['Z',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aa293005dd890dd48c68ff1520f8a2c1f',1,'com.zakero.blade.input.TriggerOnKey.Z()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#af73583b1e980b0aa03f9884812e9fd4d',1,'com.zakero.blade.math.Vector.z()']]],
  ['zsortascending',['zSortAscending',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ab034969b68ba33437dd5dc4c1f5398a2',1,'com::zakero::blade::ActorManager']]],
  ['zsortdescending',['zSortDescending',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a08661db76a59b4def1d5e064907abb8d',1,'com::zakero::blade::ActorManager']]]
];


|



1
2
3
4
5
6
var searchData=
[
  ['z',['z',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#af73583b1e980b0aa03f9884812e9fd4d',1,'com.zakero.blade.math.Vector.z()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aa293005dd890dd48c68ff1520f8a2c1f',1,'com.zakero.blade.input.TriggerOnKey.Z()']]],
  ['zsortascending',['zSortAscending',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ab034969b68ba33437dd5dc4c1f5398a2',1,'com::zakero::blade::ActorManager']]],
  ['zsortdescending',['zSortDescending',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a08661db76a59b4def1d5e064907abb8d',1,'com::zakero::blade::ActorManager']]]
];

Changes to java/dox/api/html/search/all_3.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
var searchData=
[
  ['c',['C',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9283d8d604bd9810643a86783d6b3d24',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['capslock',['CapsLock',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#ab3de61f0998c143d76870dc56f1174f8',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['center',['Center',['../enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a42b56788639363ade366287d21b793bc',1,'com::zakero::blade::tileengine::Direction']]],
  ['centertoedge',['CenterToEdge',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#a00d6557a82bcff2274d9b28656c26f91',1,'com.zakero.blade.widget.GaugeHorizontal.FillType.CenterToEdge()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a00d6557a82bcff2274d9b28656c26f91',1,'com.zakero.blade.widget.GaugeVertical.FillType.CenterToEdge()']]],
  ['centerviewontile',['centerViewOnTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c',1,'com::zakero::blade::tileengine::MapView']]],
  ['check',['check',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a25d5d6f89c94121ba22352559e74781e',1,'com::zakero::blade::tileengine::Sensor']]],
  ['clear',['clear',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.ActorManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphGrid.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphMap.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Array.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Object.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.tileengine.TileEngine.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b',1,'com.zakero.blade.tileengine.TileMap.clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'com::zakero::blade::tileengine::TileActor']]],
  ['clockwise',['Clockwise',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5376463c38f213f379ebb747a80ff32',1,'com::zakero::blade::widget::GaugeRadial::Direction']]],
  ['closebracket',['CloseBracket',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aee7befca9ab610721b06585dd56ab2ee',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['comma',['Comma',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a945d9f47361b64173055600e2c3b7b3e',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['comparezorder',['compareZOrder',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f',1,'com::zakero::blade::Actor']]],
  ['constrain',['Constrain',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#enumcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView_1_1Constrain',1,'com::zakero::blade::tileengine::MapView']]],
  ['constrainviewlocation',['constrainViewLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b',1,'com::zakero::blade::tileengine::MapView']]],








|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
var searchData=
[
  ['c',['C',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9283d8d604bd9810643a86783d6b3d24',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['capslock',['CapsLock',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#ab3de61f0998c143d76870dc56f1174f8',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['center',['Center',['../enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a42b56788639363ade366287d21b793bc',1,'com::zakero::blade::tileengine::Direction']]],
  ['centertoedge',['CenterToEdge',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#a00d6557a82bcff2274d9b28656c26f91',1,'com.zakero.blade.widget.GaugeHorizontal.FillType.CenterToEdge()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a00d6557a82bcff2274d9b28656c26f91',1,'com.zakero.blade.widget.GaugeVertical.FillType.CenterToEdge()']]],
  ['centerviewontile',['centerViewOnTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c',1,'com::zakero::blade::tileengine::MapView']]],
  ['check',['check',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a25d5d6f89c94121ba22352559e74781e',1,'com::zakero::blade::tileengine::Sensor']]],
  ['clear',['clear',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.ActorManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphGrid.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphMap.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Array.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Object.clear()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.StageManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.tileengine.TileEngine.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b',1,'com.zakero.blade.tileengine.TileMap.clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'com::zakero::blade::tileengine::TileActor']]],
  ['clockwise',['Clockwise',['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5376463c38f213f379ebb747a80ff32',1,'com::zakero::blade::widget::GaugeRadial::Direction']]],
  ['closebracket',['CloseBracket',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aee7befca9ab610721b06585dd56ab2ee',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['comma',['Comma',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a945d9f47361b64173055600e2c3b7b3e',1,'com::zakero::blade::input::TriggerOnKey']]],
  ['comparezorder',['compareZOrder',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f',1,'com::zakero::blade::Actor']]],
  ['constrain',['Constrain',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#enumcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView_1_1Constrain',1,'com::zakero::blade::tileengine::MapView']]],
  ['constrainviewlocation',['constrainViewLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b',1,'com::zakero::blade::tileengine::MapView']]],

Changes to java/dox/api/html/search/functions_0.js.

1
2
3
4
5

6
7
8
9
10
11
12
var searchData=
[
  ['absolute',['absolute',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a3d33b1e0d44c4db607520dd5f3f25163',1,'com::zakero::blade::math::Vector']]],
  ['acos',['acos',['../classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c',1,'com::zakero::blade::math::Trig']]],
  ['action',['action',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45',1,'com::zakero::blade::widget::Button']]],

  ['activatestage',['activateStage',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85',1,'com::zakero::blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnBlade action_type)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnKey action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final int value)']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9',1,'com::zakero::blade::Actor']]],
  ['actorat',['actorAt',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'com::zakero::blade::ActorManager']]],
  ['add',['add',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e',1,'com.zakero.blade.ActorManager.add(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a3ea15d317353dc9b51fbe294d3fc47a2',1,'com.zakero.blade.ActorManager.add(final Actor[] actors)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a51f9b97a8e79ef619001d0fa3030dbb1',1,'com.zakero.blade.ActorManager.add(final Collection&lt; Actor &gt; actors)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adbe171b1ae480e6a3522b6173498ea41',1,'com.zakero.blade.json.JSON.Array.add(final java.lang.String value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ad0cab25a72cd75a150bb980ef5034e49',1,'com.zakero.blade.json.JSON.Array.add(final double value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#aec63b70228844d82fdb0d1df1cfb1577',1,'com.zakero.blade.json.JSON.Array.add(final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adcd960194fe9314ab78c1d4c52e3f1cb',1,'com.zakero.blade.json.JSON.Array.add(final int index, final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4',1,'com.zakero.blade.math.Vector.add()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec',1,'com.zakero.blade.StageManager.add(final String class_name)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102',1,'com.zakero.blade.StageManager.add(final String class_name, final boolean make_current)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998',1,'com.zakero.blade.StageManager.add(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a',1,'com.zakero.blade.StageManager.add(final Stage stage, final boolean make_current)']]],
  ['addall',['addAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001',1,'com.zakero.blade.json.JSON.Array.addAll(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8adb8f689370ff6e093504765bbc5c59',1,'com.zakero.blade.json.JSON.Array.addAll(final int index, final JSON.Array array)']]],





>







1
2
3
4
5
6
7
8
9
10
11
12
13
var searchData=
[
  ['absolute',['absolute',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a3d33b1e0d44c4db607520dd5f3f25163',1,'com::zakero::blade::math::Vector']]],
  ['acos',['acos',['../classcom_1_1zakero_1_1blade_1_1math_1_1Trig.html#ad4d3a8b2aa60db481cd988e3f4b1b31c',1,'com::zakero::blade::math::Trig']]],
  ['action',['action',['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#aceeac69f67fe12010a133f2ac0215f45',1,'com::zakero::blade::widget::Button']]],
  ['actionmanager',['actionManager',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#aa3fb92a043eeaf4ac107a1fca20b38f6',1,'com::zakero::blade::StageManager']]],
  ['activatestage',['activateStage',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a96159661cf13ef1b30f36bacded5ff85',1,'com::zakero::blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnBlade action_type)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnKey action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final boolean is_pressed)'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c',1,'com.zakero.blade.input.ActionManager.activateTrigger(final TriggerOnMouse action_type, final int value)']]],
  ['actor',['Actor',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a9e4387904564315016a46afa32f635e9',1,'com::zakero::blade::Actor']]],
  ['actorat',['actorAt',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a1102726b3823baf9cdf9b8c2c9ead523',1,'com::zakero::blade::ActorManager']]],
  ['actormanager',['ActorManager',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'com::zakero::blade::ActorManager']]],
  ['add',['add',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a6101ccce37a05acb2d1a3d03014c544e',1,'com.zakero.blade.ActorManager.add(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a3ea15d317353dc9b51fbe294d3fc47a2',1,'com.zakero.blade.ActorManager.add(final Actor[] actors)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a51f9b97a8e79ef619001d0fa3030dbb1',1,'com.zakero.blade.ActorManager.add(final Collection&lt; Actor &gt; actors)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adbe171b1ae480e6a3522b6173498ea41',1,'com.zakero.blade.json.JSON.Array.add(final java.lang.String value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ad0cab25a72cd75a150bb980ef5034e49',1,'com.zakero.blade.json.JSON.Array.add(final double value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#aec63b70228844d82fdb0d1df1cfb1577',1,'com.zakero.blade.json.JSON.Array.add(final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#adcd960194fe9314ab78c1d4c52e3f1cb',1,'com.zakero.blade.json.JSON.Array.add(final int index, final JSON.Value value)'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#a5ffc419fdc8e818f7001cbf52e3e24f4',1,'com.zakero.blade.math.Vector.add()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ad30e1e2a6d4111c7de5dbb9c6fc5c6ec',1,'com.zakero.blade.StageManager.add(final String class_name)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a7c7ce238bdd613042d1896476b095102',1,'com.zakero.blade.StageManager.add(final String class_name, final boolean make_current)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0876b41e189562fcd9712ccc523fa998',1,'com.zakero.blade.StageManager.add(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ab8f929e28860b63ce59b5517a661cf7a',1,'com.zakero.blade.StageManager.add(final Stage stage, final boolean make_current)']]],
  ['addall',['addAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8bf6911a3bc739c2e14e3e7c49348001',1,'com.zakero.blade.json.JSON.Array.addAll(final JSON.Array array)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a8adb8f689370ff6e093504765bbc5c59',1,'com.zakero.blade.json.JSON.Array.addAll(final int index, final JSON.Array array)']]],

Changes to java/dox/api/html/search/functions_13.js.

1
2
3
4
5
6
var searchData=
[
  ['united',['united',['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d',1,'com::zakero::blade::Boundable']]],
  ['update',['update',['../classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Actor.update()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.ActorManager.update()'],['../classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Application.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Animation.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Glyph.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.GlyphGrid.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.StarField.update()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.input.ActionManager.update()'],['../interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Renderable.update()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.StageManager.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a221ede27bcfe391a4aa4ce2588708dae',1,'com.zakero.blade.tileengine.Sensor.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.Tile.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileEngine.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileMap.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.Button.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeHorizontal.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeRadial.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeVertical.update()']]],
  ['useactionmanager',['useActionManager',['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0738e634679d998c99cfccd08cb1c6be',1,'com::zakero::blade::StageManager']]]
];



|
<

1
2
3
4

5
var searchData=
[
  ['united',['united',['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d',1,'com::zakero::blade::Boundable']]],
  ['update',['update',['../classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Actor.update()'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.ActorManager.update()'],['../classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Application.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Animation.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.Glyph.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.GlyphGrid.update()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.effect.StarField.update()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.input.ActionManager.update()'],['../interfacecom_1_1zakero_1_1blade_1_1Renderable.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.Renderable.update()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.StageManager.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a221ede27bcfe391a4aa4ce2588708dae',1,'com.zakero.blade.tileengine.Sensor.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.Tile.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileEngine.update()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.tileengine.TileMap.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.Button.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeHorizontal.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeRadial.update()'],['../classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'com.zakero.blade.widget.GaugeVertical.update()']]]

];

Changes to java/dox/api/html/search/functions_2.js.

1
2
3
4
5
6
7
8
9
10
11
12
var searchData=
[
  ['centerviewontile',['centerViewOnTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c',1,'com::zakero::blade::tileengine::MapView']]],
  ['check',['check',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a25d5d6f89c94121ba22352559e74781e',1,'com::zakero::blade::tileengine::Sensor']]],
  ['clear',['clear',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.ActorManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphGrid.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphMap.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Array.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Object.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.tileengine.TileEngine.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b',1,'com.zakero.blade.tileengine.TileMap.clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'com::zakero::blade::tileengine::TileActor']]],
  ['comparezorder',['compareZOrder',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f',1,'com::zakero::blade::Actor']]],
  ['constrainviewlocation',['constrainViewLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b',1,'com::zakero::blade::tileengine::MapView']]],
  ['contains',['contains',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a361964a6a448046cf9a1b3bfaf7d84ee',1,'com.zakero.blade.ActorManager.contains(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.ActorManager.contains(final String name)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#aac2f6717d25e0737b9a2a67733174c73',1,'com.zakero.blade.Boundable.contains(final Point point)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#ad27e3be8a134f082cedaef8800b75f4b',1,'com.zakero.blade.Boundable.contains(final Rectangle rectangle)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a61105e122c67ce9209aa54257e005dac',1,'com.zakero.blade.Boundable.contains(final Boundable boundable)'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.effect.GlyphMap.contains()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282',1,'com.zakero.blade.json.JSON.Array.contains()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca',1,'com.zakero.blade.StageManager.contains(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.StageManager.contains(final String name)']]],
  ['containsall',['containsAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add',1,'com::zakero::blade::json::JSON::Array']]],
  ['containskey',['containsKey',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a1f505f7afc075d9bc09a0c0632a65572',1,'com.zakero.blade.json.JSON.Object.containsKey(final java.lang.String key)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bbbf85a523c38b6151a19c59a62084',1,'com.zakero.blade.json.JSON.Object.containsKey(final JSON.String key)']]],
  ['containsvalue',['containsValue',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a9c72f0634966df5fc1daf96555e8304b',1,'com::zakero::blade::json::JSON::Object']]],




|







1
2
3
4
5
6
7
8
9
10
11
12
var searchData=
[
  ['centerviewontile',['centerViewOnTile',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a92e99da0efaeeb5f0ecd78e386fab97c',1,'com::zakero::blade::tileengine::MapView']]],
  ['check',['check',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1Sensor.html#a25d5d6f89c94121ba22352559e74781e',1,'com::zakero::blade::tileengine::Sensor']]],
  ['clear',['clear',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.ActorManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphGrid.clear()'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.effect.GlyphMap.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Array.clear()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.json.JSON.Object.clear()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.StageManager.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'com.zakero.blade.tileengine.TileEngine.clear()'],['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileMap.html#a9fa83920ab9b6842df40ab62cc63e85b',1,'com.zakero.blade.tileengine.TileMap.clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'com::zakero::blade::tileengine::TileActor']]],
  ['comparezorder',['compareZOrder',['../classcom_1_1zakero_1_1blade_1_1Actor.html#a0b62e60b22a05298aafcd10058c1301f',1,'com::zakero::blade::Actor']]],
  ['constrainviewlocation',['constrainViewLocation',['../classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a7c684d6d194ff243ced8a5938ff5c65b',1,'com::zakero::blade::tileengine::MapView']]],
  ['contains',['contains',['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a361964a6a448046cf9a1b3bfaf7d84ee',1,'com.zakero.blade.ActorManager.contains(final Actor actor)'],['../classcom_1_1zakero_1_1blade_1_1ActorManager.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.ActorManager.contains(final String name)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#aac2f6717d25e0737b9a2a67733174c73',1,'com.zakero.blade.Boundable.contains(final Point point)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#ad27e3be8a134f082cedaef8800b75f4b',1,'com.zakero.blade.Boundable.contains(final Rectangle rectangle)'],['../classcom_1_1zakero_1_1blade_1_1Boundable.html#a61105e122c67ce9209aa54257e005dac',1,'com.zakero.blade.Boundable.contains(final Boundable boundable)'],['../classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphMap.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.effect.GlyphMap.contains()'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a6ed868a015f2639efc9b29321fe08282',1,'com.zakero.blade.json.JSON.Array.contains()'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a576fb1a5e9dbe6f44a2060344b84b7ca',1,'com.zakero.blade.StageManager.contains(final Stage stage)'],['../classcom_1_1zakero_1_1blade_1_1StageManager.html#a0bf9ee314c042c2321be89cbce8d1580',1,'com.zakero.blade.StageManager.contains(final String name)']]],
  ['containsall',['containsAll',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Array.html#a2bfd062883fa40d81cb6a2e86ee86add',1,'com::zakero::blade::json::JSON::Array']]],
  ['containskey',['containsKey',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a1f505f7afc075d9bc09a0c0632a65572',1,'com.zakero.blade.json.JSON.Object.containsKey(final java.lang.String key)'],['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#ac8bbbf85a523c38b6151a19c59a62084',1,'com.zakero.blade.json.JSON.Object.containsKey(final JSON.String key)']]],
  ['containsvalue',['containsValue',['../classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Object.html#a9c72f0634966df5fc1daf96555e8304b',1,'com::zakero::blade::json::JSON::Object']]],

Changes to java/dox/api/html/search/variables_18.js.

1
2
3
4
var searchData=
[
  ['x',['x',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad0da36b2558901e21e7a30f6c227a45e',1,'com.zakero.blade.math.Vector.x()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aaee64301c57a4ab5723250c690e57e6b',1,'com.zakero.blade.input.TriggerOnKey.X()']]]
];


|

1
2
3
4
var searchData=
[
  ['x',['X',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aaee64301c57a4ab5723250c690e57e6b',1,'com.zakero.blade.input.TriggerOnKey.X()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#ad0da36b2558901e21e7a30f6c227a45e',1,'com.zakero.blade.math.Vector.x()']]]
];

Changes to java/dox/api/html/search/variables_19.js.

1
2
3
4
var searchData=
[
  ['y',['y',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#aa4f0d3eebc3c443f9be81bf48561a217',1,'com.zakero.blade.math.Vector.y()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a2e8d764be6ab01f3aaac5604109a7a22',1,'com.zakero.blade.input.TriggerOnKey.Y()']]]
];


|

1
2
3
4
var searchData=
[
  ['y',['Y',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a2e8d764be6ab01f3aaac5604109a7a22',1,'com.zakero.blade.input.TriggerOnKey.Y()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#aa4f0d3eebc3c443f9be81bf48561a217',1,'com.zakero.blade.math.Vector.y()']]]
];

Changes to java/dox/api/html/search/variables_1a.js.

1
2
3
4
var searchData=
[
  ['z',['Z',['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aa293005dd890dd48c68ff1520f8a2c1f',1,'com.zakero.blade.input.TriggerOnKey.Z()'],['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#af73583b1e980b0aa03f9884812e9fd4d',1,'com.zakero.blade.math.Vector.z()']]]
];


|

1
2
3
4
var searchData=
[
  ['z',['z',['../classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html#af73583b1e980b0aa03f9884812e9fd4d',1,'com.zakero.blade.math.Vector.z()'],['../classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#aa293005dd890dd48c68ff1520f8a2c1f',1,'com.zakero.blade.input.TriggerOnKey.Z()']]]
];

Changes to java/dox/api/html/tutorial_stageactors.html.

135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_1"></a>
The World's A Stage</h1>
<p>The name of this Blade Application will be "Blocks". In the private section of our Blocks Application header, we will add these 2 private members:  <div class="fragment"></div><!-- fragment --></p>
<p>What is this <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">com.zakero.blade.StageManager</a></code> thing? If you guessed that it manages Stages, you would be correct. The StageManager is used to hold various Stages and will mark one Stage as being <em>active</em>. The <em>active</em> Stage, will have its update() and render() methods called. The <em>active</em> Stage can also tell the StageManager the name of the next Stage to be made <em>active</em>.</p>
<p>The StageManager also needs an <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">com.zakero.blade.input.ActionManager</a></code>. The ActionManager will be passed to the <em>active</em> Stage so that the Stage can receive actions.</p>
<p>In the source file, the setup() method will be very short thanks to the StageManager. All we have to do is send the events to the ActionManager, then give the ActionManager to the StageManager.  <div class="fragment"></div><!-- fragment --></p>
<p>The update() and render() methods of our Blocks Application are even shorter, since the StageManager will handle these as well.  <div class="fragment"></div><!-- fragment --></p>
<p>If you run Blocks, you will see the default Blade window appear and nothing else. This is because we have not created any Stages for the StageManager to use.</p>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_1_code"></a>
The Code So Far</h2>
<p><br/>







|
|







135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_1"></a>
The World's A Stage</h1>
<p>The name of this Blade Application will be "Blocks". In the private section of our Blocks Application header, we will add these 2 private members:  <div class="fragment"></div><!-- fragment --></p>
<p>What is this <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1StageManager.html" title="Manage a collection of Stages. ">com.zakero.blade.StageManager</a></code> thing? If you guessed that it manages Stages, you would be correct. The StageManager is used to hold various Stages and will mark one Stage as being <em>active</em>. The <em>active</em> Stage, will have its update() and render() methods called. The <em>active</em> Stage can also tell the StageManager the name of the next Stage to be made <em>active</em>.</p>
<p>The StageManager has a built-in <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">com.zakero.blade.input.ActionManager</a></code>. This ActionManager will need to receive events from the Screen. Also, when a Stage becomes <em>active</em> this ActionManager will be passed to that Stage.</p>
<p>In the source file, the setup() method will be very short thanks to the StageManager. All we have to do is send the events to the ActionManager.  <div class="fragment"></div><!-- fragment --></p>
<p>The update() and render() methods of our Blocks Application are even shorter, since the StageManager will handle these as well.  <div class="fragment"></div><!-- fragment --></p>
<p>If you run Blocks, you will see the default Blade window appear and nothing else. This is because we have not created any Stages for the StageManager to use.</p>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_1_code"></a>
The Code So Far</h2>
<p><br/>
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
<em>Hint: color_bg.setRgb(255, 255, 255);</em></p>
<p>Next we will had an Action to the TitleScreen stage that will exit the Blade Application. Instead of placing all the setup code in <code>setup()</code>, we divide the setup code into smaller pieces. Add a private method to the TitleScreen.h header.  <div class="fragment"></div><!-- fragment --></p>
<p>To implement the Action in TitleScreen.cpp, add the Application header so that we can interact with the Blade Application instance.  <div class="fragment"></div><!-- fragment --></p>
<p>Update our namespace to save us some typing. <div class="fragment"></div><!-- fragment --></p>
<p>Tell <code>setup()</code> to call our method. <div class="fragment"></div><!-- fragment --></p>
<p>And now we will create the Action that will quit the Application. <div class="fragment"></div><!-- fragment --></p>
<p>The Action is mapped to the Escape key and will be triggered when the key is released. When the "Exit" Action is triggered, we get the Blade Application instance and tell it to quit.</p>
<p>We did not have to create an ActionManager because the StageManager let us use the ActionManager that we given to it in Blocks::setup().</p>
<p>Another thing we don't have to do is call <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">com.zakero.blade.input.ActionManager.update</a></code>. StageManager manages the ActionManager in addition to our Stages, so it will call <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">com.zakero.blade.input.ActionManager.update</a></code> for us, before our <code>TitleScreen::update()</code> method is called.</p>
<p>Finally, we can make the TitleScreen fulfill its purpose by displaying the name of the Application as well as how to play. This will be a lot of Qt specific code, so please refer to the Qt documentation to understand how the objects work. The way Qt code interacts with Blade and is organized will be covered in this tutorial. Ready?</p>
<p>To display text, we will need <code>QFont</code>, <code>QPen</code>, <code>QRect</code>, and <code>QString</code>. Add the additional headers to TitleScreen.h.  <div class="fragment"></div><!-- fragment --></p>
<p>All the text will have it's own setup method. <div class="fragment"></div><!-- fragment --></p>
<p>The Title text and the instruction text will use different fonts, which will be called <code>font_title</code> and <code>font_instructions</code>.</p>
<p>To render a QFont, we have to use a QPen object instead of QColor to set the color of the text. Since all of the text will use only 1 color, we only need 1 QPen called <code>pen_text</code>. QPen's can be used for other things, so this variable name tells use that this QPen is for the text.</p>
<p>A QRect will be used to set the location of the instruction text. Instead of creating a QRect for each line of text, we will only use 1 QRect, called <code>rect_instructions</code>, and update it for line of text.</p>







|







170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
<em>Hint: color_bg.setRgb(255, 255, 255);</em></p>
<p>Next we will had an Action to the TitleScreen stage that will exit the Blade Application. Instead of placing all the setup code in <code>setup()</code>, we divide the setup code into smaller pieces. Add a private method to the TitleScreen.h header.  <div class="fragment"></div><!-- fragment --></p>
<p>To implement the Action in TitleScreen.cpp, add the Application header so that we can interact with the Blade Application instance.  <div class="fragment"></div><!-- fragment --></p>
<p>Update our namespace to save us some typing. <div class="fragment"></div><!-- fragment --></p>
<p>Tell <code>setup()</code> to call our method. <div class="fragment"></div><!-- fragment --></p>
<p>And now we will create the Action that will quit the Application. <div class="fragment"></div><!-- fragment --></p>
<p>The Action is mapped to the Escape key and will be triggered when the key is released. When the "Exit" Action is triggered, we get the Blade Application instance and tell it to quit.</p>
<p>We did not have to create an ActionManager because the StageManager lets us use it's built-in ActionManager.</p>
<p>Another thing we don't have to do is call <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">com.zakero.blade.input.ActionManager.update</a></code>. StageManager manages the ActionManager in addition to our Stages, so it will call <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">com.zakero.blade.input.ActionManager.update</a></code> for us, before our <code>TitleScreen::update()</code> method is called.</p>
<p>Finally, we can make the TitleScreen fulfill its purpose by displaying the name of the Application as well as how to play. This will be a lot of Qt specific code, so please refer to the Qt documentation to understand how the objects work. The way Qt code interacts with Blade and is organized will be covered in this tutorial. Ready?</p>
<p>To display text, we will need <code>QFont</code>, <code>QPen</code>, <code>QRect</code>, and <code>QString</code>. Add the additional headers to TitleScreen.h.  <div class="fragment"></div><!-- fragment --></p>
<p>All the text will have it's own setup method. <div class="fragment"></div><!-- fragment --></p>
<p>The Title text and the instruction text will use different fonts, which will be called <code>font_title</code> and <code>font_instructions</code>.</p>
<p>To render a QFont, we have to use a QPen object instead of QColor to set the color of the text. Since all of the text will use only 1 color, we only need 1 QPen called <code>pen_text</code>. QPen's can be used for other things, so this variable name tells use that this QPen is for the text.</p>
<p>A QRect will be used to set the location of the instruction text. Instead of creating a QRect for each line of text, we will only use 1 QRect, called <code>rect_instructions</code>, and update it for line of text.</p>
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
<p>The private members will have the color and the rectangle for the Player. The point and the target objects are used as a cache to avoid excessive memory allocations. <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html" title="A Vector in 3D space. ">com.zakero.blade.math.Vector</a></code>'s will be used for location and velocity, just like in the Enemy Actor. When the Player dies, the color of the rectangle will pulsate red. <code>color_modifier</code> will be used for this. And finally, since the Player moves at a constant speed, <code>speed</code> will hold that value. <div class="fragment"></div><!-- fragment --></p>
<p>The behaviors of the Player have been defined, now place the implementation in the Player.cpp file. The Player Actor will need to know the amount of time that has passed between frames, so the <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html" title="The Blade Game Engine Application. ">com.zakero.blade.Application</a></code> object will need to be included.  <div class="fragment"></div><!-- fragment --></p>
<p>The initializer list of the Player constructor will set some values. The speed of the Player object will be 4x the size in pixels per second. This means that the Player can move twice as fast as the average Enemy Actor. Nothing needs to be done in the destructor and is included for completeness. <div class="fragment"></div><!-- fragment --></p>
<p>When the player dies, the Player Actor needs to stop moving. Also, the Actor object provides a "dead state" value, <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a7abb3867ad7183cb97816c9f7969b64c" title="State: Dead. ">com.zakero.blade.Actor.STATE_DEAD</a></code>, which can be used to maintain the state of the Player Actor. <div class="fragment"></div><!-- fragment --></p>
<p>Setting the Player Actor's location and velocity is the same as in the Enemy Actor. <div class="fragment"></div><!-- fragment --></p>
<p>The Player should not be allowed to move outside of the <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">com.zakero.blade.Screen</a></code>, like the Enemy Actors. So as expected the code will be very similar to Enemy::stayWithin(). The difference is that when the player wants to move, the velocity will be updated. Instead of changing the player input, we will just set the location to something valid. <div class="fragment"></div><!-- fragment --></p>
<p>Updating the Player Actor is also similar to the Enemy Actor, in that the amount of time between frames is used to determine the new location of the Actor. Additionally, if the Player is dead, the color needs to be modified to pulsate red. This is done by adjusting the Blue and Green values. (Remember that the player is white: <code>Red=255, Green=255, Blue=255</code>) <div class="fragment"></div><!-- fragment --></p>
<p>Rending the Player Actor is just as easy as rendering the Enemy Actor. <div class="fragment"></div><!-- fragment --></p>
<p>Placing the Player Actor into the Game Stage is next. Since we will be using a pointer to the Player object, we don't need to include the "Player.h" file, but we do need to declare the Player object in Game.h.  <div class="fragment"></div><!-- fragment --></p>
<p>The Game Stage will have 2 states based on whether or not the Player is alive. Each of these states will need to have different Actions and update() methods. <div class="fragment"></div><!-- fragment --></p>
<p>The size of the Player Actor is based on the size of the Enemy Actors, so we will need to calculate the <code>enemy_size</code>. The player will need actions that update the <code>movement_vector</code> that will be passed to the Player Actor. <div class="fragment"></div><!-- fragment --></p>
<p>The first update to the Game.cpp file, will be to include the "Player.h" file.  <div class="fragment"></div><!-- fragment --></p>
<p>Then add the new private members to the initialization list. <div class="fragment"></div><!-- fragment --></p>
<p><code>setup()</code> needs to be updated to setup the Player Actor and the actions for playing the game. <div class="fragment"></div><!-- fragment --></p>
<p>Calculating the Enemy Actor size is the same as in TitleScreen::setupEnemys(). <div class="fragment"></div><!-- fragment --></p>







|







345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
<p>The private members will have the color and the rectangle for the Player. The point and the target objects are used as a cache to avoid excessive memory allocations. <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Vector.html" title="A Vector in 3D space. ">com.zakero.blade.math.Vector</a></code>'s will be used for location and velocity, just like in the Enemy Actor. When the Player dies, the color of the rectangle will pulsate red. <code>color_modifier</code> will be used for this. And finally, since the Player moves at a constant speed, <code>speed</code> will hold that value. <div class="fragment"></div><!-- fragment --></p>
<p>The behaviors of the Player have been defined, now place the implementation in the Player.cpp file. The Player Actor will need to know the amount of time that has passed between frames, so the <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html" title="The Blade Game Engine Application. ">com.zakero.blade.Application</a></code> object will need to be included.  <div class="fragment"></div><!-- fragment --></p>
<p>The initializer list of the Player constructor will set some values. The speed of the Player object will be 4x the size in pixels per second. This means that the Player can move twice as fast as the average Enemy Actor. Nothing needs to be done in the destructor and is included for completeness. <div class="fragment"></div><!-- fragment --></p>
<p>When the player dies, the Player Actor needs to stop moving. Also, the Actor object provides a "dead state" value, <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#a7abb3867ad7183cb97816c9f7969b64c" title="State: Dead. ">com.zakero.blade.Actor.STATE_DEAD</a></code>, which can be used to maintain the state of the Player Actor. <div class="fragment"></div><!-- fragment --></p>
<p>Setting the Player Actor's location and velocity is the same as in the Enemy Actor. <div class="fragment"></div><!-- fragment --></p>
<p>The Player should not be allowed to move outside of the <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Screen.html" title="The Rendering Screen. ">com.zakero.blade.Screen</a></code>, like the Enemy Actors. So as expected the code will be very similar to Enemy::stayWithin(). The difference is that when the player wants to move, the velocity will be updated. Instead of changing the player input, we will just set the location to something valid. <div class="fragment"></div><!-- fragment --></p>
<p>Updating the Player Actor is also similar to the Enemy Actor, in that the amount of time between frames is used to determine the new location of the Actor. Additionally, if the Player is dead, the color needs to be modified to pulsate red. This is done by adjusting the Blue and Green values. (Remember that the player is white: <code>Red=255, Green=255, Blue=255</code>) <div class="fragment"></div><!-- fragment --></p>
<p>Rendering the Player Actor is just as easy as rendering the Enemy Actor. <div class="fragment"></div><!-- fragment --></p>
<p>Placing the Player Actor into the Game Stage is next. Since we will be using a pointer to the Player object, we don't need to include the "Player.h" file, but we do need to declare the Player object in Game.h.  <div class="fragment"></div><!-- fragment --></p>
<p>The Game Stage will have 2 states based on whether or not the Player is alive. Each of these states will need to have different Actions and update() methods. <div class="fragment"></div><!-- fragment --></p>
<p>The size of the Player Actor is based on the size of the Enemy Actors, so we will need to calculate the <code>enemy_size</code>. The player will need actions that update the <code>movement_vector</code> that will be passed to the Player Actor. <div class="fragment"></div><!-- fragment --></p>
<p>The first update to the Game.cpp file, will be to include the "Player.h" file.  <div class="fragment"></div><!-- fragment --></p>
<p>Then add the new private members to the initialization list. <div class="fragment"></div><!-- fragment --></p>
<p><code>setup()</code> needs to be updated to setup the Player Actor and the actions for playing the game. <div class="fragment"></div><!-- fragment --></p>
<p>Calculating the Enemy Actor size is the same as in TitleScreen::setupEnemys(). <div class="fragment"></div><!-- fragment --></p>
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
The Code So Far</h2>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_6_extra"></a>
Exploring The Code</h2>
<p>Here are some extra things to try:</p>
<ul>
<li>The way the Enemy blocks enter the screen is not optimal. A smart player would move to a corner and hope for the best. Change the code so that Enemy blocks can enter from anywhere off-screen.<ul>
<li>Hint: <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Util.html#aa80b4a0dff40a971c2a411640f93f40c" title="Integer Values: 0..(M-1). ">com.zakero.blade.Util.random()</a></code><br/>
 x = Util::random(0, screen_width);</li>
</ul>
</li>
</ul>
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_7"></a>
Game Over</h1>
<p>This section will address how the tell the player that the game is over and let them either play again or return to the Title Screen. Much like the TitleScreen, this will involve rendering text. So the Qt objects used to display text will not be covered.</p>
<p>When the Player collides with an Enemy block the game is no longer playable and enters the "Game Over" state. In this state, the string "Game Over" will needs to be displayed in large text. Also, these 2 options will be displayed as well:</p>
<ul>
<li>"SPACE - Play Again"</li>
<li>"ESC - Quit"</li>
</ul>
<p>Since the Player Block is white and the game over text will be white, something needs to be done so that the Player Block does not blend in with the text. This will be accomplished by dimming the screen half-way to black. The Player Block has already been coded to pulsate red when the player dies.</p>
<p>Not only will actions need to be created for the "Game Over" state, but the actions for game play must be removed. Don't what a dead player moving around. Nor should the Enemy Actors be moving, so their movement will need to be set to 0.</p>
<p>Starting with the "Game.h" file, add the new headers.  <div class="fragment"></div><!-- fragment --></p>
<p>The new private methods are for setting the Game Over state, and setting up the Game Over text. <div class="fragment"></div><!-- fragment --></p>
<p>And, of course, additional private members are needed for all the text. <div class="fragment"></div><!-- fragment --></p>
<p>Over in, "Game.cpp", the initializer list gets updated first.  <div class="fragment"></div><!-- fragment --></p>
<p>Update <code>setup()</code> to call <code>setupText()</code>. In the <code>setupText()</code> method, the <code>text_</code> members will be set to the appropriate strings, the "Game Over" text will be about 25% of the Screen height, the "play again" and "quit" text will be about 12% of the Screen height. The <code>rect_</code> members will be set to reflect these values.</p>
<p>Also, <code>color_gameover</code> is set to black at 50% transparency. This color will be used to dim the contents of the Screen. <div class="fragment"></div><!-- fragment --></p>
<p>Time to actually implement the <code>setupActionsGameOver()</code>. The first thing that should be done in this method is to remove all existing actions.  <div class="fragment"></div><!-- fragment --></p>
<p>Luckily, half of the method has already been written earlier, move the "Exit" action code from <code>setup()</code> into the <code>setupActionsGameOver()</code> method. Then create a new action, "PlayAgain", that will reset the Game Stage. The easiest way to do this, is to just call <code>teardown()</code> and <code>setup()</code>. Remember that <code>teardown()</code> is called automatically when the Stage is unloaded, and <code>setup()</code> is called when the Stage is loaded? This is one of the benefits of not placing the setup code in a constructor. <div class="fragment"></div><!-- fragment --></p>
<p>There is a catch to calling <code>teardown()</code>. The provided ActorManager are not cleared for us, so we will need to do it manually. <div class="fragment"></div><!-- fragment --></p>
<p>In the <code>updatePlay()</code> method, were code checks if the Player Actor intersects with an Enemy Actor, the call to <code>loadNextStage()</code> needs to be replaced with <code>gameOver()</code>. <div class="fragment"></div><!-- fragment --></p>
<p>It is the responsibility of the <code>gameOver()</code> method to set the Game Stage into the "Game Over" state. This includes:</p>
<ul>
<li>Stopping the movement of all Enemy Actors</li>
<li>Telling the Player to die</li>
<li>Set the Game Over actions</li>
</ul>







|

















|








|







437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
The Code So Far</h2>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_6_extra"></a>
Exploring The Code</h2>
<p>Here are some extra things to try:</p>
<ul>
<li>The way the Enemy blocks enter the screen is not optimal. A clever player could move to a corner and hope for the best. Change the code so that Enemy blocks can enter from anywhere off-screen.<ul>
<li>Hint: <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1Util.html#aa80b4a0dff40a971c2a411640f93f40c" title="Integer Values: 0..(M-1). ">com.zakero.blade.Util.random()</a></code><br/>
 x = Util::random(0, screen_width);</li>
</ul>
</li>
</ul>
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_7"></a>
Game Over</h1>
<p>This section will address how the tell the player that the game is over and let them either play again or return to the Title Screen. Much like the TitleScreen, this will involve rendering text. So the Qt objects used to display text will not be covered.</p>
<p>When the Player collides with an Enemy block the game is no longer playable and enters the "Game Over" state. In this state, the string "Game Over" will needs to be displayed in large text. Also, these 2 options will be displayed as well:</p>
<ul>
<li>"SPACE - Play Again"</li>
<li>"ESC - Quit"</li>
</ul>
<p>Since the Player Block is white and the game over text will be white, something needs to be done so that the Player Block does not blend in with the text. This will be accomplished by dimming the screen half-way to black. The Player Block has already been coded to pulsate red when the player dies.</p>
<p>Not only will actions need to be created for the "Game Over" state, but the actions for game play must be removed. Don't want a dead player moving around. Nor should the Enemy Actors be moving, so their movement will need to be set to 0.</p>
<p>Starting with the "Game.h" file, add the new headers.  <div class="fragment"></div><!-- fragment --></p>
<p>The new private methods are for setting the Game Over state, and setting up the Game Over text. <div class="fragment"></div><!-- fragment --></p>
<p>And, of course, additional private members are needed for all the text. <div class="fragment"></div><!-- fragment --></p>
<p>Over in, "Game.cpp", the initializer list gets updated first.  <div class="fragment"></div><!-- fragment --></p>
<p>Update <code>setup()</code> to call <code>setupText()</code>. In the <code>setupText()</code> method, the <code>text_</code> members will be set to the appropriate strings, the "Game Over" text will be about 25% of the Screen height, the "play again" and "quit" text will be about 12% of the Screen height. The <code>rect_</code> members will be set to reflect these values.</p>
<p>Also, <code>color_gameover</code> is set to black at 50% transparency. This color will be used to dim the contents of the Screen. <div class="fragment"></div><!-- fragment --></p>
<p>Time to actually implement the <code>setupActionsGameOver()</code>. The first thing that should be done in this method is to remove all existing actions.  <div class="fragment"></div><!-- fragment --></p>
<p>Luckily, half of the method has already been written earlier, move the "Exit" action code from <code>setup()</code> into the <code>setupActionsGameOver()</code> method. Then create a new action, "PlayAgain", that will reset the Game Stage. The easiest way to do this, is to just call <code>teardown()</code> and <code>setup()</code>. Remember that <code>teardown()</code> is called automatically when the Stage is unloaded, and <code>setup()</code> is called when the Stage is loaded? This is one of the benefits of not placing the setup code in a constructor. <div class="fragment"></div><!-- fragment --></p>
<p>There is a catch to calling <code>teardown()</code>. The provided ActorManager is not cleared for us, so we will need to do it manually. <div class="fragment"></div><!-- fragment --></p>
<p>In the <code>updatePlay()</code> method, were code checks if the Player Actor intersects with an Enemy Actor, the call to <code>loadNextStage()</code> needs to be replaced with <code>gameOver()</code>. <div class="fragment"></div><!-- fragment --></p>
<p>It is the responsibility of the <code>gameOver()</code> method to set the Game Stage into the "Game Over" state. This includes:</p>
<ul>
<li>Stopping the movement of all Enemy Actors</li>
<li>Telling the Player to die</li>
<li>Set the Game Over actions</li>
</ul>
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_8"></a>
What's Next?</h1>
<p>Where do you go from here? There is a lot that can still be done with this simple game. Read on for some ideas.</p>
<dl class="section user"><dt>Block Behaviors</dt><dd>All the blocks move in a consistent manner. Some ways to change things would be to have the blocks bounce off of each other. What if, after 10 seconds the Enemy blocks "die" by not bouncing at the edge of the screen and just move out of view. Occasionally, "Hunter" enemy blocks can appear that "chase" the Player.</dd></dl>
<dl class="section user"><dt>Scoring</dt><dd>How would you keep score in this game? You could count the number of seconds that the Player stays alive. You could also count the maximum number of Enemy blocks on screen. Or both. Or a combination. <br/>
<br/>
 And how would you display the score? Where would you place the text?</dd></dl>
<dl class="section user"><dt>New Stages</dt><dd>If you are keeping score, why not create a Stage that would display the top 10 high scores? You could also make the high scores persistent by using QSettings. <br/>
<br/>
 What other Stages could you create? What about a Stage that has an obstruction in the middle of the screen that the Player can not move through and the Enemy Actors bounce off of.</dd></dl>
<dl class="section user"><dt>Variations of the design</dt><dd>What if all the Enemy blocks only moved from the right side of the screen to the left side. And what if instead of "blocks", you used images of "cars". Hey, that would be a racing game!!</dd></dl>
<dl class="section user"><dt>Go Big</dt><dd>This simple game has almost everything you need to create an Asteroids clone. <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. ">com.zakero.blade.effect.Glyph</a></code> provides a way to make basic vector graphics. See if you can figure out how to use them and make a real game!</dd></dl>
<dl class="section user"><dt>Reducing redundant code</dt><dd>There is a lot of duplicate code, as previously mentioned about the Enemy and Player Actors. The same also applies to the Stages. How would you go about simplifying the Stages?</dd></dl>
<p>The TileEngine tutorial is also available: <a class="el" href="tutorial_tileengine.html">Tutorial: TileEngine</a>. </p>
</div></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>







|




|







500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_8"></a>
What's Next?</h1>
<p>Where do you go from here? There is a lot that can still be done with this simple game. Read on for some ideas.</p>
<dl class="section user"><dt>Block Behaviors</dt><dd>All the blocks move in a consistent manner. Some ways to change things would be to have the blocks bounce off of each other. What if, after 10 seconds the Enemy blocks "die" by not bouncing at the edge of the screen and just move out of view. Occasionally, "Hunter" enemy blocks can appear that "chase" the Player.</dd></dl>
<dl class="section user"><dt>Scoring</dt><dd>How would you keep score in this game? You could count the number of seconds that the Player stays alive. You could also count the maximum number of Enemy blocks on screen. Or both. Or a combination. <br/>
<br/>
 And how would you display the score? Where would you place the text? How would the text effect the game play (blocks and text overlapping) and how would you solve these problems?</dd></dl>
<dl class="section user"><dt>New Stages</dt><dd>If you are keeping score, why not create a Stage that would display the top 10 high scores? You could also make the high scores persistent by using QSettings. <br/>
<br/>
 What other Stages could you create? What about a Stage that has an obstruction in the middle of the screen that the Player can not move through and the Enemy Actors bounce off of.</dd></dl>
<dl class="section user"><dt>Variations of the design</dt><dd>What if all the Enemy blocks only moved from the right side of the screen to the left side. And what if instead of "blocks", you used images of "cars". Hey, that would be a racing game!!</dd></dl>
<dl class="section user"><dt>Go big with `roids</dt><dd>This simple game has almost everything you need to create an Asteroids clone. <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. ">com.zakero.blade.effect.Glyph</a></code> provides a way to make basic vector graphics. See if you can figure out how to use them and make a real game!</dd></dl>
<dl class="section user"><dt>Reducing redundant code</dt><dd>There is a lot of duplicate code, as previously mentioned about the Enemy and Player Actors. The same also applies to the Stages. How would you go about simplifying the Stages?</dd></dl>
<p>The TileEngine tutorial is also available: <a class="el" href="tutorial_tileengine.html">Tutorial: TileEngine</a>. </p>
</div></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

Changes to qt/dox/api/html/Screen_8h_source.html.

234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                QCursor       cursor_current;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                QCursor       cursor_invisible;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                <span class="keywordtype">bool</span>          cursor_is_visible;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;};</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;};</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classblade_1_1Screen_html_a22761609071413dcce0632885c820e87"><div class="ttname"><a href="classblade_1_1Screen.html#a22761609071413dcce0632885c820e87">blade::Screen::isActive</a></div><div class="ttdeci">bool isActive() const </div><div class="ttdoc">Is the Screen Active. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:373</div></div>
<div class="ttc" id="classblade_1_1Screen_html_aa1fd9f3a19984328072d85aa9420940a"><div class="ttname"><a href="classblade_1_1Screen.html#aa1fd9f3a19984328072d85aa9420940a">blade::Screen::isFullScreenSupported</a></div><div class="ttdeci">static bool isFullScreenSupported()</div><div class="ttdoc">Check if Full-Screen is supported. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:258</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ab3108839b75614c3c5e93409e187732e"><div class="ttname"><a href="classblade_1_1Screen.html#ab3108839b75614c3c5e93409e187732e">blade::Screen::hideCursor</a></div><div class="ttdeci">void hideCursor()</div><div class="ttdoc">Hide the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:596</div></div>
<div class="ttc" id="classblade_1_1Screen_html_aa24cce63ba730e91865c4a423783bc27"><div class="ttname"><a href="classblade_1_1Screen.html#aa24cce63ba730e91865c4a423783bc27">blade::Screen::isCursorGrabbingSupported</a></div><div class="ttdeci">bool isCursorGrabbingSupported() const </div><div class="ttdoc">Check if the Cursor can be grabbed. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:560</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a03fc5ad1f87fa06f8ef0a0ed3d6b0eed"><div class="ttname"><a href="classblade_1_1Screen.html#a03fc5ad1f87fa06f8ef0a0ed3d6b0eed">blade::Screen::setCursor</a></div><div class="ttdeci">void setCursor(const QCursor &amp;)</div><div class="ttdoc">Set the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:631</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a92eb3fa577a8c05d18ba858936622d6e"><div class="ttname"><a href="classblade_1_1Screen.html#a92eb3fa577a8c05d18ba858936622d6e">blade::Screen::snapShot</a></div><div class="ttdeci">QPixmap snapShot() const </div><div class="ttdoc">Create a snapshot of the Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:505</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a6b09146f1fc7aacc8e4c79ce7e5051f5"><div class="ttname"><a href="classblade_1_1Screen.html#a6b09146f1fc7aacc8e4c79ce7e5051f5">blade::Screen::sendEventsTo</a></div><div class="ttdeci">void sendEventsTo(const input::ActionManager &amp;)</div><div class="ttdoc">Send Key and Mouse events to the specified ActionManager. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:482</div></div>
<div class="ttc" id="classblade_1_1Screen_html_abd352c17e0e34b096e5560c64c4d88fb"><div class="ttname"><a href="classblade_1_1Screen.html#abd352c17e0e34b096e5560c64c4d88fb">blade::Screen::isCursorGrabbed</a></div><div class="ttdeci">bool isCursorGrabbed() const </div><div class="ttdoc">Check if the Cursor is currently grabbed. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:569</div></div>
<div class="ttc" id="classblade_1_1Screen_html_add41dc2db98438720c1220a61ff13afb"><div class="ttname"><a href="classblade_1_1Screen.html#add41dc2db98438720c1220a61ff13afb">blade::Screen::isCursorHidden</a></div><div class="ttdeci">bool isCursorHidden() const </div><div class="ttdoc">Check if the cursor is hidden. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:542</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a129c439f36bb669672148192abc8ffed"><div class="ttname"><a href="classblade_1_1Screen.html#a129c439f36bb669672148192abc8ffed">blade::Screen::isFullScreen</a></div><div class="ttdeci">bool isFullScreen() const </div><div class="ttdoc">Check if this Screen is in Full-Screen mode. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:339</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ab4a42a5cf65ef8fdab3a330b6c74a810"><div class="ttname"><a href="classblade_1_1Screen.html#ab4a42a5cf65ef8fdab3a330b6c74a810">blade::Screen::createWindow</a></div><div class="ttdeci">static Screen * createWindow(const int &amp;, const int &amp;)</div><div class="ttdoc">Create a new Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:305</div></div>
<div class="ttc" id="classblade_1_1Screen_html"><div class="ttname"><a href="classblade_1_1Screen.html">blade::Screen</a></div><div class="ttdoc">The Rendering Screen. </div><div class="ttdef"><b>Definition:</b> Screen.h:80</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a7484de7ff500f5250b0d4f1890ebe9c1"><div class="ttname"><a href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">blade::Screen::createImage</a></div><div class="ttdeci">QPixmap createImage(const QSize &amp;)</div><div class="ttdoc">Create an Image. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:493</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a15ccb427e837166a4586b3dc829df898"><div class="ttname"><a href="classblade_1_1Screen.html#a15ccb427e837166a4586b3dc829df898">blade::Screen::getCursorLocation</a></div><div class="ttdeci">const QPoint &amp; getCursorLocation() const </div><div class="ttdoc">The Cursor Location. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:578</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a31a9db7752f187501af260615027c5bd"><div class="ttname"><a href="classblade_1_1Screen.html#a31a9db7752f187501af260615027c5bd">blade::Screen::swapBuffers</a></div><div class="ttdeci">void swapBuffers()</div><div class="ttdoc">Update the Screen&#39;s contents. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:427</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a6c68b32ce39a2751837e24202a8d8fba"><div class="ttname"><a href="classblade_1_1Screen.html#a6c68b32ce39a2751837e24202a8d8fba">blade::Screen::getSize</a></div><div class="ttdeci">QSize &amp; getSize(QSize &amp;) const </div><div class="ttdoc">Get the size of this Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:361</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a395a9b737fe7fc7d1275d52c93224418"><div class="ttname"><a href="classblade_1_1Screen.html#a395a9b737fe7fc7d1275d52c93224418">blade::Screen::createFullScreen</a></div><div class="ttdeci">static Screen * createFullScreen()</div><div class="ttdoc">Create a new Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:267</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a075b11a9bf9bba4c6becfbb54b13009d"><div class="ttname"><a href="classblade_1_1Screen.html#a075b11a9bf9bba4c6becfbb54b13009d">blade::Screen::isCursorVisible</a></div><div class="ttdeci">bool isCursorVisible() const </div><div class="ttdoc">Check if the cursor is currently visible. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:551</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a05cdbee5cb73ee887452520bd562e59f"><div class="ttname"><a href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">blade::Screen::createGraphicsContext</a></div><div class="ttdeci">QPainter &amp; createGraphicsContext()</div><div class="ttdoc">Create the graphics context for drawing. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:413</div></div>
<div class="ttc" id="classblade_1_1Screen_html_af9753a3e3880f4a095b66e865c31e77a"><div class="ttname"><a href="classblade_1_1Screen.html#af9753a3e3880f4a095b66e865c31e77a">blade::Screen::grabCursor</a></div><div class="ttdeci">void grabCursor()</div><div class="ttdoc">Grab the Cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:649</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a43f114b08e47c7b590f8560739ea34ff"><div class="ttname"><a href="classblade_1_1Screen.html#a43f114b08e47c7b590f8560739ea34ff">blade::Screen::releaseCursor</a></div><div class="ttdeci">void releaseCursor()</div><div class="ttdoc">Release a grabbed Cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:660</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a08422ee75ab02691943c1ca87e2bc563"><div class="ttname"><a href="classblade_1_1Screen.html#a08422ee75ab02691943c1ca87e2bc563">blade::Screen::isVisible</a></div><div class="ttdeci">bool isVisible() const </div><div class="ttdoc">Is the Screen Visible. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:382</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a4e8dc2bef4f3e7120aa7be82d0882edb"><div class="ttname"><a href="classblade_1_1Screen.html#a4e8dc2bef4f3e7120aa7be82d0882edb">blade::Screen::isWindow</a></div><div class="ttdeci">bool isWindow() const </div><div class="ttdoc">Check if this Screen is a Window. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:348</div></div>
<div class="ttc" id="classblade_1_1Screen_html_af142d0a68748f3385baa77e9e3493448"><div class="ttname"><a href="classblade_1_1Screen.html#af142d0a68748f3385baa77e9e3493448">blade::Screen::setFont</a></div><div class="ttdeci">void setFont(const QFont &amp;)</div><div class="ttdoc">Sets the font to use. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:451</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ad84ea3ef3bfa8f70f3c8d28a56423a22"><div class="ttname"><a href="classblade_1_1Screen.html#ad84ea3ef3bfa8f70f3c8d28a56423a22">blade::Screen::showCursor</a></div><div class="ttdeci">void showCursor()</div><div class="ttdoc">Show the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:614</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a1f2b11f5c449ab20bf75c9b10252eb20"><div class="ttname"><a href="classblade_1_1Screen.html#a1f2b11f5c449ab20bf75c9b10252eb20">blade::Screen::disposeAll</a></div><div class="ttdeci">static void disposeAll()</div><div class="ttdoc">Close all Screens. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:522</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a1afe67aa7e0c01cc51b2433011cd5b34"><div class="ttname"><a href="classblade_1_1Screen.html#a1afe67aa7e0c01cc51b2433011cd5b34">blade::Screen::~Screen</a></div><div class="ttdeci">~Screen()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:238</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a2e4588f383a0452dc1eac69e8adb8479"><div class="ttname"><a href="classblade_1_1Screen.html#a2e4588f383a0452dc1eac69e8adb8479">blade::Screen::setRenderingHint</a></div><div class="ttdeci">void setRenderingHint(const QPainter::RenderHint &amp;, const bool &amp;)</div><div class="ttdoc">Set a Rendering Hint. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:402</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a647e5de54ce43e6751475a843ea84abb"><div class="ttname"><a href="classblade_1_1Screen.html#a647e5de54ce43e6751475a843ea84abb">blade::Screen::setTitle</a></div><div class="ttdeci">void setTitle(const QString &amp;)</div><div class="ttdoc">Set the Title of the Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:471</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><b>Screen.h</b></li>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>







|
|
|
|
|
|
|
|
|
|
|

|
|
|
|
|
|
|
|

|
|
|
|
|
|
|
|
|













234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                QCursor       cursor_current;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                QCursor       cursor_invisible;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                <span class="keywordtype">bool</span>          cursor_is_visible;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;};</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;};</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classblade_1_1Screen_html_a22761609071413dcce0632885c820e87"><div class="ttname"><a href="classblade_1_1Screen.html#a22761609071413dcce0632885c820e87">blade::Screen::isActive</a></div><div class="ttdeci">bool isActive() const </div><div class="ttdoc">Is the Screen Active. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:381</div></div>
<div class="ttc" id="classblade_1_1Screen_html_aa1fd9f3a19984328072d85aa9420940a"><div class="ttname"><a href="classblade_1_1Screen.html#aa1fd9f3a19984328072d85aa9420940a">blade::Screen::isFullScreenSupported</a></div><div class="ttdeci">static bool isFullScreenSupported()</div><div class="ttdoc">Check if Full-Screen is supported. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:266</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ab3108839b75614c3c5e93409e187732e"><div class="ttname"><a href="classblade_1_1Screen.html#ab3108839b75614c3c5e93409e187732e">blade::Screen::hideCursor</a></div><div class="ttdeci">void hideCursor()</div><div class="ttdoc">Hide the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:604</div></div>
<div class="ttc" id="classblade_1_1Screen_html_aa24cce63ba730e91865c4a423783bc27"><div class="ttname"><a href="classblade_1_1Screen.html#aa24cce63ba730e91865c4a423783bc27">blade::Screen::isCursorGrabbingSupported</a></div><div class="ttdeci">bool isCursorGrabbingSupported() const </div><div class="ttdoc">Check if the Cursor can be grabbed. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:568</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a03fc5ad1f87fa06f8ef0a0ed3d6b0eed"><div class="ttname"><a href="classblade_1_1Screen.html#a03fc5ad1f87fa06f8ef0a0ed3d6b0eed">blade::Screen::setCursor</a></div><div class="ttdeci">void setCursor(const QCursor &amp;)</div><div class="ttdoc">Set the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:639</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a92eb3fa577a8c05d18ba858936622d6e"><div class="ttname"><a href="classblade_1_1Screen.html#a92eb3fa577a8c05d18ba858936622d6e">blade::Screen::snapShot</a></div><div class="ttdeci">QPixmap snapShot() const </div><div class="ttdoc">Create a snapshot of the Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:513</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a6b09146f1fc7aacc8e4c79ce7e5051f5"><div class="ttname"><a href="classblade_1_1Screen.html#a6b09146f1fc7aacc8e4c79ce7e5051f5">blade::Screen::sendEventsTo</a></div><div class="ttdeci">void sendEventsTo(const input::ActionManager &amp;)</div><div class="ttdoc">Send Key and Mouse events to the specified ActionManager. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:490</div></div>
<div class="ttc" id="classblade_1_1Screen_html_abd352c17e0e34b096e5560c64c4d88fb"><div class="ttname"><a href="classblade_1_1Screen.html#abd352c17e0e34b096e5560c64c4d88fb">blade::Screen::isCursorGrabbed</a></div><div class="ttdeci">bool isCursorGrabbed() const </div><div class="ttdoc">Check if the Cursor is currently grabbed. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:577</div></div>
<div class="ttc" id="classblade_1_1Screen_html_add41dc2db98438720c1220a61ff13afb"><div class="ttname"><a href="classblade_1_1Screen.html#add41dc2db98438720c1220a61ff13afb">blade::Screen::isCursorHidden</a></div><div class="ttdeci">bool isCursorHidden() const </div><div class="ttdoc">Check if the cursor is hidden. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:550</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a129c439f36bb669672148192abc8ffed"><div class="ttname"><a href="classblade_1_1Screen.html#a129c439f36bb669672148192abc8ffed">blade::Screen::isFullScreen</a></div><div class="ttdeci">bool isFullScreen() const </div><div class="ttdoc">Check if this Screen is in Full-Screen mode. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:347</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ab4a42a5cf65ef8fdab3a330b6c74a810"><div class="ttname"><a href="classblade_1_1Screen.html#ab4a42a5cf65ef8fdab3a330b6c74a810">blade::Screen::createWindow</a></div><div class="ttdeci">static Screen * createWindow(const int &amp;, const int &amp;)</div><div class="ttdoc">Create a new Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:313</div></div>
<div class="ttc" id="classblade_1_1Screen_html"><div class="ttname"><a href="classblade_1_1Screen.html">blade::Screen</a></div><div class="ttdoc">The Rendering Screen. </div><div class="ttdef"><b>Definition:</b> Screen.h:80</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a7484de7ff500f5250b0d4f1890ebe9c1"><div class="ttname"><a href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">blade::Screen::createImage</a></div><div class="ttdeci">QPixmap createImage(const QSize &amp;)</div><div class="ttdoc">Create an Image. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:501</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a15ccb427e837166a4586b3dc829df898"><div class="ttname"><a href="classblade_1_1Screen.html#a15ccb427e837166a4586b3dc829df898">blade::Screen::getCursorLocation</a></div><div class="ttdeci">const QPoint &amp; getCursorLocation() const </div><div class="ttdoc">The Cursor Location. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:586</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a31a9db7752f187501af260615027c5bd"><div class="ttname"><a href="classblade_1_1Screen.html#a31a9db7752f187501af260615027c5bd">blade::Screen::swapBuffers</a></div><div class="ttdeci">void swapBuffers()</div><div class="ttdoc">Update the Screen&#39;s contents. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:435</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a6c68b32ce39a2751837e24202a8d8fba"><div class="ttname"><a href="classblade_1_1Screen.html#a6c68b32ce39a2751837e24202a8d8fba">blade::Screen::getSize</a></div><div class="ttdeci">QSize &amp; getSize(QSize &amp;) const </div><div class="ttdoc">Get the size of this Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:369</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a395a9b737fe7fc7d1275d52c93224418"><div class="ttname"><a href="classblade_1_1Screen.html#a395a9b737fe7fc7d1275d52c93224418">blade::Screen::createFullScreen</a></div><div class="ttdeci">static Screen * createFullScreen()</div><div class="ttdoc">Create a new Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:275</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a075b11a9bf9bba4c6becfbb54b13009d"><div class="ttname"><a href="classblade_1_1Screen.html#a075b11a9bf9bba4c6becfbb54b13009d">blade::Screen::isCursorVisible</a></div><div class="ttdeci">bool isCursorVisible() const </div><div class="ttdoc">Check if the cursor is currently visible. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:559</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a05cdbee5cb73ee887452520bd562e59f"><div class="ttname"><a href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">blade::Screen::createGraphicsContext</a></div><div class="ttdeci">QPainter &amp; createGraphicsContext()</div><div class="ttdoc">Create the graphics context for drawing. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:421</div></div>
<div class="ttc" id="classblade_1_1Screen_html_af9753a3e3880f4a095b66e865c31e77a"><div class="ttname"><a href="classblade_1_1Screen.html#af9753a3e3880f4a095b66e865c31e77a">blade::Screen::grabCursor</a></div><div class="ttdeci">void grabCursor()</div><div class="ttdoc">Grab the Cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:657</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a43f114b08e47c7b590f8560739ea34ff"><div class="ttname"><a href="classblade_1_1Screen.html#a43f114b08e47c7b590f8560739ea34ff">blade::Screen::releaseCursor</a></div><div class="ttdeci">void releaseCursor()</div><div class="ttdoc">Release a grabbed Cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:668</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a08422ee75ab02691943c1ca87e2bc563"><div class="ttname"><a href="classblade_1_1Screen.html#a08422ee75ab02691943c1ca87e2bc563">blade::Screen::isVisible</a></div><div class="ttdeci">bool isVisible() const </div><div class="ttdoc">Is the Screen Visible. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:390</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a4e8dc2bef4f3e7120aa7be82d0882edb"><div class="ttname"><a href="classblade_1_1Screen.html#a4e8dc2bef4f3e7120aa7be82d0882edb">blade::Screen::isWindow</a></div><div class="ttdeci">bool isWindow() const </div><div class="ttdoc">Check if this Screen is a Window. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:356</div></div>
<div class="ttc" id="classblade_1_1Screen_html_af142d0a68748f3385baa77e9e3493448"><div class="ttname"><a href="classblade_1_1Screen.html#af142d0a68748f3385baa77e9e3493448">blade::Screen::setFont</a></div><div class="ttdeci">void setFont(const QFont &amp;)</div><div class="ttdoc">Sets the font to use. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:459</div></div>
<div class="ttc" id="classblade_1_1Screen_html_ad84ea3ef3bfa8f70f3c8d28a56423a22"><div class="ttname"><a href="classblade_1_1Screen.html#ad84ea3ef3bfa8f70f3c8d28a56423a22">blade::Screen::showCursor</a></div><div class="ttdeci">void showCursor()</div><div class="ttdoc">Show the cursor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:622</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a1f2b11f5c449ab20bf75c9b10252eb20"><div class="ttname"><a href="classblade_1_1Screen.html#a1f2b11f5c449ab20bf75c9b10252eb20">blade::Screen::disposeAll</a></div><div class="ttdeci">static void disposeAll()</div><div class="ttdoc">Close all Screens. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:530</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a1afe67aa7e0c01cc51b2433011cd5b34"><div class="ttname"><a href="classblade_1_1Screen.html#a1afe67aa7e0c01cc51b2433011cd5b34">blade::Screen::~Screen</a></div><div class="ttdeci">~Screen()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:246</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a2e4588f383a0452dc1eac69e8adb8479"><div class="ttname"><a href="classblade_1_1Screen.html#a2e4588f383a0452dc1eac69e8adb8479">blade::Screen::setRenderingHint</a></div><div class="ttdeci">void setRenderingHint(const QPainter::RenderHint &amp;, const bool &amp;)</div><div class="ttdoc">Set a Rendering Hint. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:410</div></div>
<div class="ttc" id="classblade_1_1Screen_html_a647e5de54ce43e6751475a843ea84abb"><div class="ttname"><a href="classblade_1_1Screen.html#a647e5de54ce43e6751475a843ea84abb">blade::Screen::setTitle</a></div><div class="ttdeci">void setTitle(const QString &amp;)</div><div class="ttdoc">Set the Title of the Screen. </div><div class="ttdef"><b>Definition:</b> Screen.cpp:479</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><b>Screen.h</b></li>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>

Changes to qt/dox/api/html/StageManager_8h_source.html.

165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189

190

191
192
193

194
195
196
197
198
199
200
201
202
203
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">StageManager</a>();</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">~StageManager</a>();</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp; = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*);</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*);</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(<a class="code" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a>&amp;);</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter&amp;);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;                QHash&lt;QString, Stage*&gt; stage_map;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                <a class="code" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a>* action_manager;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                <a class="code" href="classblade_1_1Stage.html">Stage</a>* current_stage;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;                QString bad_stage;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;};</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;};</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">#endif</span></div>

<div class="ttc" id="classblade_1_1StageManager_html_a22c845da39dec22884b2c6ce1b5023a2"><div class="ttname"><a href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">blade::StageManager::activateStage</a></div><div class="ttdeci">void activateStage(const QString &amp;)</div><div class="ttdoc">Set the active Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:246</div></div>

<div class="ttc" id="classblade_1_1Renderable_html"><div class="ttname"><a href="classblade_1_1Renderable.html">blade::Renderable</a></div><div class="ttdoc">The Blade rendering interface. </div><div class="ttdef"><b>Definition:</b> Renderable.h:65</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a927d552fba3a3e2855cf0f3255d76b76"><div class="ttname"><a href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">blade::StageManager::useActionManager</a></div><div class="ttdeci">void useActionManager(input::ActionManager &amp;)</div><div class="ttdoc">Set the ActionManager to use. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:237</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">blade::StageManager::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Update the object. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:281</div></div>

<div class="ttc" id="classblade_1_1StageManager_html_a2f7034881b3cdbf1dfd8e824e6452cee"><div class="ttname"><a href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">blade::StageManager::contains</a></div><div class="ttdeci">bool contains(Stage *)</div><div class="ttdoc">Look for a Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:210</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a9c0a0174ab61a80734d15dc894a9f99a"><div class="ttname"><a href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">blade::StageManager::render</a></div><div class="ttdeci">void render(QPainter &amp;)</div><div class="ttdoc">Draw the object. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:315</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a6570de3daa699bf810b490b036be6981"><div class="ttname"><a href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">blade::StageManager::add</a></div><div class="ttdeci">bool add(Stage *, const bool &amp;=false)</div><div class="ttdoc">Add a Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:147</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1StageManager_html"><div class="ttname"><a href="classblade_1_1StageManager.html">blade::StageManager</a></div><div class="ttdoc">Manage a collection of Stages. </div><div class="ttdef"><b>Definition:</b> StageManager.h:69</div></div>
<div class="ttc" id="classblade_1_1Stage_html"><div class="ttname"><a href="classblade_1_1Stage.html">blade::Stage</a></div><div class="ttdoc">A Stage for the Actors. </div><div class="ttdef"><b>Definition:</b> Stage.h:72</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_ac57cc48804d0cf5f1129877ccd8ea79d"><div class="ttname"><a href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">blade::StageManager::~StageManager</a></div><div class="ttdeci">virtual ~StageManager()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:125</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_aa9a2f71df545fd9d72e34fced11d3b56"><div class="ttname"><a href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">blade::StageManager::StageManager</a></div><div class="ttdeci">StageManager()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:110</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->







|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

|
|
>
|
>

<
|
>
|
|
|







165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193

194
195
196
197
198
199
200
201
202
203
204
205
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">StageManager</a>();</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">~StageManager</a>();</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp; = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*);</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a>();</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(<a class="code" href="classblade_1_1Stage.html">Stage</a>*);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                <a class="code" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a>&amp; <a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>();</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter&amp;);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                QHash&lt;QString, Stage*&gt;  stage_map;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                <a class="code" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a>    action_manager;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;                <a class="code" href="classblade_1_1Stage.html">Stage</a>*                  current_stage;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;                QString                 bad_stage;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;};</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;};</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classblade_1_1StageManager_html_a22c845da39dec22884b2c6ce1b5023a2"><div class="ttname"><a href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">blade::StageManager::activateStage</a></div><div class="ttdeci">void activateStage(const QString &amp;)</div><div class="ttdoc">Set the active Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:262</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_abcf17752f34a5fd64bee229e1c4554bb"><div class="ttname"><a href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">blade::StageManager::actionManager</a></div><div class="ttdeci">input::ActionManager &amp; actionManager()</div><div class="ttdoc">The default ActionManager. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:253</div></div>
<div class="ttc" id="classblade_1_1Renderable_html"><div class="ttname"><a href="classblade_1_1Renderable.html">blade::Renderable</a></div><div class="ttdoc">The Blade rendering interface. </div><div class="ttdef"><b>Definition:</b> Renderable.h:65</div></div>

<div class="ttc" id="classblade_1_1StageManager_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">blade::StageManager::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Update the object. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:294</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_ac8bb3912a3ce86b15842e79d0b421204"><div class="ttname"><a href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">blade::StageManager::clear</a></div><div class="ttdeci">void clear()</div><div class="ttdoc">Remove all Stages. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:197</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a2f7034881b3cdbf1dfd8e824e6452cee"><div class="ttname"><a href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">blade::StageManager::contains</a></div><div class="ttdeci">bool contains(Stage *)</div><div class="ttdoc">Look for a Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:226</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a9c0a0174ab61a80734d15dc894a9f99a"><div class="ttname"><a href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">blade::StageManager::render</a></div><div class="ttdeci">void render(QPainter &amp;)</div><div class="ttdoc">Draw the object. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:328</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_a6570de3daa699bf810b490b036be6981"><div class="ttname"><a href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">blade::StageManager::add</a></div><div class="ttdeci">bool add(Stage *, const bool &amp;=false)</div><div class="ttdoc">Add a Stage. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:143</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1StageManager_html"><div class="ttname"><a href="classblade_1_1StageManager.html">blade::StageManager</a></div><div class="ttdoc">Manage a collection of Stages. </div><div class="ttdef"><b>Definition:</b> StageManager.h:69</div></div>
<div class="ttc" id="classblade_1_1Stage_html"><div class="ttname"><a href="classblade_1_1Stage.html">blade::Stage</a></div><div class="ttdoc">A Stage for the Actors. </div><div class="ttdef"><b>Definition:</b> Stage.h:72</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_ac57cc48804d0cf5f1129877ccd8ea79d"><div class="ttname"><a href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">blade::StageManager::~StageManager</a></div><div class="ttdeci">virtual ~StageManager()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:125</div></div>
<div class="ttc" id="classblade_1_1StageManager_html_aa9a2f71df545fd9d72e34fced11d3b56"><div class="ttname"><a href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">blade::StageManager::StageManager</a></div><div class="ttdeci">StageManager()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> StageManager.cpp:110</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->

Changes to qt/dox/api/html/classblade_1_1Stage.html.

236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
<tr class="separator:a4adab6322a0276f34a7d656d49fc865c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>In theater, a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> provides an area for the Actors to perform. A level would be the equivalent in game development.</p>
<p>The following are provided by a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>:</p>
<ul>
<li>ActionManager : <code><a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326" title="The ActionManager. ">actionManager()</a></code> <br/>
This is the ActionManager that was given to <a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76" title="Set the ActionManager to use. ">StageManager.useActionManager()</a>.</li>
<li><a class="el" href="classblade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> : <code><a class="el" href="classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021" title="The ActorManager. ">actorManager()</a></code> <br/>
A container for the Actors on the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. All Actors that are in this <a class="el" href="classblade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> will be destroyed after <a class="el" href="classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c" title="Tear down this Stage. ">teardown()</a> is called.</li>
<li>Main <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> Size : <code><a class="el" href="classblade_1_1Stage.html#ad98fa07a1cc1ba9721d0a2226be907ae" title="The Screen Size. ">screenSize()</a></code> <br/>
The size of the <a class="el" href="classblade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>'s Main <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> when the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> was loaded.</li>
</ul>
<dl class="section note"><dt>Note</dt><dd>If the owning <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> was not given an ActionManager ( <code><a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76" title="Set the ActionManager to use. ">blade::StageManager::useActionManager()</a></code>), and the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> attempts use Actions, then expect your program to fail. </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="aa044f7ac43c7b31c6668423ee1730589"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">







|





|







236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
<tr class="separator:a4adab6322a0276f34a7d656d49fc865c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>In theater, a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> provides an area for the Actors to perform. A level would be the equivalent in game development.</p>
<p>The following are provided by a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>:</p>
<ul>
<li>ActionManager : <code><a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326" title="The ActionManager. ">actionManager()</a></code> <br/>
This is the ActionManager that was given to StageManager.useActionManager().</li>
<li><a class="el" href="classblade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> : <code><a class="el" href="classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021" title="The ActorManager. ">actorManager()</a></code> <br/>
A container for the Actors on the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. All Actors that are in this <a class="el" href="classblade_1_1ActorManager.html" title="Manage a collection of Actors. ">ActorManager</a> will be destroyed after <a class="el" href="classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c" title="Tear down this Stage. ">teardown()</a> is called.</li>
<li>Main <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> Size : <code><a class="el" href="classblade_1_1Stage.html#ad98fa07a1cc1ba9721d0a2226be907ae" title="The Screen Size. ">screenSize()</a></code> <br/>
The size of the <a class="el" href="classblade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>'s Main <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> when the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> was loaded.</li>
</ul>
<dl class="section note"><dt>Note</dt><dd>If the owning <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> was not given an ActionManager ( <code>blade::StageManager::useActionManager()</code>), and the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> attempts use Actions, then expect your program to fail. </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="aa044f7ac43c7b31c6668423ee1730589"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">

Changes to qt/dox/api/html/classblade_1_1StageManager-members.html.

90
91
92
93
94
95
96

97
98

99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
  <div class="headertitle">
<div class="title">StageManager Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classblade_1_1StageManager.html">StageManager</a>, including all inherited members.</p>
<table class="directory">

  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(Stage *, const bool &amp;=false)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>

  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(Stage *)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479">contains</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1">remove</a>(Stage *)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">StageManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(input::ActionManager &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">~StageManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>







>
|
|
>







<
|












90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107

108
109
110
111
112
113
114
115
116
117
118
119
120
  <div class="headertitle">
<div class="title">StageManager Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classblade_1_1StageManager.html">StageManager</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(Stage *, const bool &amp;=false)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a>(Stage *)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479">contains</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1">remove</a>(Stage *)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter &amp;)</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56">StageManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>

  <tr><td class="entry"><a class="el" href="classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d">~StageManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1StageManager.html">StageManager</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
</html>

Changes to qt/dox/api/html/classblade_1_1StageManager.html.

127
128
129
130
131
132
133



134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
<tr><td colspan="2"><div class="groupHeader">Removing Stages</div></td></tr>
<tr class="memitem:a3cdea76aa363372872effb71dff74bf1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1">remove</a> (<a class="el" href="classblade_1_1Stage.html">Stage</a> *)</td></tr>
<tr class="memdesc:a3cdea76aa363372872effb71dff74bf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a3cdea76aa363372872effb71dff74bf1">More...</a><br/></td></tr>
<tr class="separator:a3cdea76aa363372872effb71dff74bf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a294a4029a28c9fcabd7674cd3259dea5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a294a4029a28c9fcabd7674cd3259dea5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a294a4029a28c9fcabd7674cd3259dea5">More...</a><br/></td></tr>
<tr class="separator:a294a4029a28c9fcabd7674cd3259dea5"><td class="memSeparator" colspan="2">&#160;</td></tr>



<tr><td colspan="2"><div class="groupHeader">Stage Checks</div></td></tr>
<tr class="memitem:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a> (<a class="el" href="classblade_1_1Stage.html">Stage</a> *)</td></tr>
<tr class="memdesc:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a2f7034881b3cdbf1dfd8e824e6452cee">More...</a><br/></td></tr>
<tr class="separator:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5555ae7b1b25a938a780ce91f7715479"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479">contains</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a5555ae7b1b25a938a780ce91f7715479"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a5555ae7b1b25a938a780ce91f7715479">More...</a><br/></td></tr>
<tr class="separator:a5555ae7b1b25a938a780ce91f7715479"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Hands</div></td></tr>
<tr class="memitem:a927d552fba3a3e2855cf0f3255d76b76"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a> (<a class="el" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a> &amp;)</td></tr>
<tr class="memdesc:a927d552fba3a3e2855cf0f3255d76b76"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the ActionManager to use.  <a href="#a927d552fba3a3e2855cf0f3255d76b76">More...</a><br/></td></tr>
<tr class="separator:a927d552fba3a3e2855cf0f3255d76b76"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a22c845da39dec22884b2c6ce1b5023a2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a22c845da39dec22884b2c6ce1b5023a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the active <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a22c845da39dec22884b2c6ce1b5023a2">More...</a><br/></td></tr>
<tr class="separator:a22c845da39dec22884b2c6ce1b5023a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Renderable</div></td></tr>
<tr class="memitem:ac5c54df7ed3b930268c8d7752c101725"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a> ()</td></tr>
<tr class="memdesc:ac5c54df7ed3b930268c8d7752c101725"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the object.  <a href="#ac5c54df7ed3b930268c8d7752c101725">More...</a><br/></td></tr>
<tr class="separator:ac5c54df7ed3b930268c8d7752c101725"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a> (QPainter &amp;)</td></tr>
<tr class="memdesc:a9c0a0174ab61a80734d15dc894a9f99a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#a9c0a0174ab61a80734d15dc894a9f99a">More...</a><br/></td></tr>
<tr class="separator:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has a group of Stages that it can start and stop as needed.</p>
<p>The ActionManager that it is given (<code><a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76" title="Set the ActionManager to use. ">blade::StageManager::useActionManager()</a></code>) will be passed to all of the Stages that it is managing. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="aa9a2f71df545fd9d72e34fced11d3b56"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">







>
>
>








|
|
|













|







127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
<tr><td colspan="2"><div class="groupHeader">Removing Stages</div></td></tr>
<tr class="memitem:a3cdea76aa363372872effb71dff74bf1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1">remove</a> (<a class="el" href="classblade_1_1Stage.html">Stage</a> *)</td></tr>
<tr class="memdesc:a3cdea76aa363372872effb71dff74bf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a3cdea76aa363372872effb71dff74bf1">More...</a><br/></td></tr>
<tr class="separator:a3cdea76aa363372872effb71dff74bf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a294a4029a28c9fcabd7674cd3259dea5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a294a4029a28c9fcabd7674cd3259dea5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a294a4029a28c9fcabd7674cd3259dea5">More...</a><br/></td></tr>
<tr class="separator:a294a4029a28c9fcabd7674cd3259dea5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8bb3912a3ce86b15842e79d0b421204"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a> ()</td></tr>
<tr class="memdesc:ac8bb3912a3ce86b15842e79d0b421204"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all Stages.  <a href="#ac8bb3912a3ce86b15842e79d0b421204">More...</a><br/></td></tr>
<tr class="separator:ac8bb3912a3ce86b15842e79d0b421204"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Checks</div></td></tr>
<tr class="memitem:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">contains</a> (<a class="el" href="classblade_1_1Stage.html">Stage</a> *)</td></tr>
<tr class="memdesc:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a2f7034881b3cdbf1dfd8e824e6452cee">More...</a><br/></td></tr>
<tr class="separator:a2f7034881b3cdbf1dfd8e824e6452cee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5555ae7b1b25a938a780ce91f7715479"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479">contains</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a5555ae7b1b25a938a780ce91f7715479"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a5555ae7b1b25a938a780ce91f7715479">More...</a><br/></td></tr>
<tr class="separator:a5555ae7b1b25a938a780ce91f7715479"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Stage Hands</div></td></tr>
<tr class="memitem:abcf17752f34a5fd64bee229e1c4554bb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a> ()</td></tr>
<tr class="memdesc:abcf17752f34a5fd64bee229e1c4554bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">The default ActionManager.  <a href="#abcf17752f34a5fd64bee229e1c4554bb">More...</a><br/></td></tr>
<tr class="separator:abcf17752f34a5fd64bee229e1c4554bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a22c845da39dec22884b2c6ce1b5023a2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">activateStage</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a22c845da39dec22884b2c6ce1b5023a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the active <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.  <a href="#a22c845da39dec22884b2c6ce1b5023a2">More...</a><br/></td></tr>
<tr class="separator:a22c845da39dec22884b2c6ce1b5023a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Renderable</div></td></tr>
<tr class="memitem:ac5c54df7ed3b930268c8d7752c101725"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a> ()</td></tr>
<tr class="memdesc:ac5c54df7ed3b930268c8d7752c101725"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the object.  <a href="#ac5c54df7ed3b930268c8d7752c101725">More...</a><br/></td></tr>
<tr class="separator:ac5c54df7ed3b930268c8d7752c101725"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a> (QPainter &amp;)</td></tr>
<tr class="memdesc:a9c0a0174ab61a80734d15dc894a9f99a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#a9c0a0174ab61a80734d15dc894a9f99a">More...</a><br/></td></tr>
<tr class="separator:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has a group of Stages that it can start and stop as needed.</p>
<p>The ActionManager that it is given (<code>blade::StageManager::useActionManager()</code>) will be passed to all of the Stages that it is managing. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="aa9a2f71df545fd9d72e34fced11d3b56"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
202
203
204
205
206
207
208




















209
210
211
212
213
214
215
</table>
</div><div class="memdoc">
<p>Release all resources used by <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>. </p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>




















<a class="anchor" id="a22c845da39dec22884b2c6ce1b5023a2"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void activateStage </td>
          <td>(</td>







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
</table>
</div><div class="memdoc">
<p>Release all resources used by <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>. </p>

</div>
</div>
<h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="abcf17752f34a5fd64bee229e1c4554bb"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a> &amp; actionManager </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> has it's own ActionManager that will be used by all Stages. The contents of the ActionManager will be cleared before it is passed to a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>The internal ActionManager.</dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">screen.sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>
</div><!-- fragment --></dd></dl>
<dl class="section note"><dt>Note</dt><dd>The <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> will delete the contents of the ActionManager when the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> is <a class="el" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204" title="Remove all Stages. ">clear()</a>'ed or deleted. </dd></dl>

</div>
</div>
<a class="anchor" id="a22c845da39dec22884b2c6ce1b5023a2"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void activateStage </td>
          <td>(</td>
272
273
274
275
276
277
278
















279
280
281
282
283
284
285
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">Stage stage = <span class="keyword">new</span> MyStage();</div>
<div class="line"><span class="keywordtype">boolean</span> was_added = addStage(stage, <span class="keyword">true</span>);</div>
</div><!-- fragment --></dd></dl>
<p>When a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> is added to a <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>, the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> will take responsibility of the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. This means that when the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> is deleted, all the Stages that have been added will also be deleted.</p>
<dl class="section note"><dt>Note</dt><dd>If you create an <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> on the stack and pass the address to this method, expect a crash when the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> goes out of scope.</dd></dl>
<p>When a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> is added to a <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>, the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> will take responsibility of the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. This means that when the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> is deleted, all the Stages that have been added will also be deleted. </p>

















</div>
</div>
<a class="anchor" id="a2f7034881b3cdbf1dfd8e824e6452cee"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">Stage stage = <span class="keyword">new</span> MyStage();</div>
<div class="line"><span class="keywordtype">boolean</span> was_added = addStage(stage, <span class="keyword">true</span>);</div>
</div><!-- fragment --></dd></dl>
<p>When a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> is added to a <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>, the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> will take responsibility of the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. This means that when the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> is deleted, all the Stages that have been added will also be deleted.</p>
<dl class="section note"><dt>Note</dt><dd>If you create an <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> on the stack and pass the address to this method, expect a crash when the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> goes out of scope.</dd></dl>
<p>When a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> is added to a <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>, the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> will take responsibility of the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>. This means that when the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a> is deleted, all the Stages that have been added will also be deleted. </p>

</div>
</div>
<a class="anchor" id="ac8bb3912a3ce86b15842e79d0b421204"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void clear </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Remove all the <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> s from the <a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">StageManager</a>. The current <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> will be stopped and the internal ActionManager will be cleared as well. </p>

</div>
</div>
<a class="anchor" id="a2f7034881b3cdbf1dfd8e824e6452cee"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

</div>
</div>
<a class="anchor" id="a927d552fba3a3e2855cf0f3255d76b76"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void useActionManager </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classblade_1_1input_1_1ActionManager.html">input::ActionManager</a> &amp;&#160;</td>
          <td class="paramname"><em>action_manager</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The provided ActionManager will be used by all Stages. Before the ActionManager is passed to a <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a>, it will be cleared.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_manager</td><td>The ActionManager to use.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">ActionManager action_manager = <span class="keyword">new</span> ActionManager();</div>
<div class="line">stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>







<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<







488
489
490
491
492
493
494


























495
496
497
498
499
500
501
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>



























</div>
</div>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

Changes to qt/dox/api/html/classblade_1_1StageManager.js.

1
2
3
4

5
6

7
8
9
10
11
12
13
14
var classblade_1_1StageManager =
[
    [ "StageManager", "classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56", null ],
    [ "~StageManager", "classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d", null ],

    [ "activateStage", "classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2", null ],
    [ "add", "classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981", null ],

    [ "contains", "classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee", null ],
    [ "contains", "classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479", null ],
    [ "remove", "classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1", null ],
    [ "remove", "classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5", null ],
    [ "render", "classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a", null ],
    [ "update", "classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725", null ],
    [ "useActionManager", "classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76", null ]
];




>


>





|
<

1
2
3
4
5
6
7
8
9
10
11
12
13
14

15
var classblade_1_1StageManager =
[
    [ "StageManager", "classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56", null ],
    [ "~StageManager", "classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d", null ],
    [ "actionManager", "classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb", null ],
    [ "activateStage", "classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2", null ],
    [ "add", "classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981", null ],
    [ "clear", "classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204", null ],
    [ "contains", "classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee", null ],
    [ "contains", "classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479", null ],
    [ "remove", "classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1", null ],
    [ "remove", "classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5", null ],
    [ "render", "classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a", null ],
    [ "update", "classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725", null ]

];

Changes to qt/dox/api/html/classblade_1_1input_1_1ActionManager.html.

361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <code>name</code> is used to provide a <em>very</em> short description of <b>what</b> the action does. Below are some examples:</p>
<ul>
<li>User presses a key to bring up a menu <div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Show Menu&quot;</span>, NULL, NULL);</div>
</div><!-- fragment --> <br/>
</li>
<li>User presses a key to make their car go faster (racing game) <div class="fragment"><div class="line"><span class="comment">// Simple action naming</span></div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Accelerate&quot;</span>, NULL, NULL);</div>
<div class="line"><span class="comment">// or an Action name reflect a hierarchy structure</span></div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Car.Accelerate&quot;</span>, NULL, NULL);</div>
</div><!-- fragment --></li>
</ul>
<p>The provided <code>name</code> must be unique from all the other <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> names. If another <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> is already using <code>name</code>, then <code>false</code> will be returned.</p>
<p>The <code>when_active</code> lambda function will be called when the created <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> becomes active.</p>
<p>The <code>when_inactive</code> lambda function will be called when the created <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> becomes inactive.</p>
<p>The <a class="el" href="classblade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">ActionManager</a> will maintain ownership of the <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> an will delete the <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>







|



|

|







361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <code>name</code> is used to provide a <em>very</em> short description of <b>what</b> the action does. Below are some examples:</p>
<ul>
<li>User presses a key to bring up a menu <div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Show Menu&quot;</span>, NULL, NULL);</div>
</div><!-- fragment --> <br/>
</li>
<li>User presses a key to make their car go faster (racing game) <div class="fragment"><div class="line"><span class="comment">// Simple action naming</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Accelerate&quot;</span>, NULL, NULL);</div>
<div class="line"><span class="comment">// or an Action name reflect a hierarchy structure</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Car.Accelerate&quot;</span>, NULL, NULL);</div>
</div><!-- fragment --></li>
</ul>
<p>The provided <code>name</code> must be unique from all the other <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> names. If another <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> is already using <code>name</code>, then <code>false</code> will be returned.</p>
<p>The <code>when_active</code> lambda function will be called when the created <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> becomes active.</p>
<p>The <code>when_inactive</code> lambda function will be called when the created <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> becomes inactive.</p>
<p>The <a class="el" href="classblade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">ActionManager</a> will maintain ownership of the <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> an will delete the <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html" title="Blade Input Events ">blade::input::TriggerOnBlade</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Pause Rendering&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { pauseRendering(); }</div>
<div class="line">        , NULL</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Pause Rendering&quot;</span></div>
<div class="line">        , <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html#a4baec9810c778062d752d870a62bbf7c">TriggerOnBlade::ScreenHidden</a></div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Resume Rendering&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { resumeRendering(); }</div>
<div class="line">        , NULL</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Resume Rendering&quot;</span></div>
<div class="line">        , <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html#a74dbc90a96b04f9cca24a0b42c52f9c9">TriggerOnBlade::ScreenVisible</a></div>
<div class="line">        );</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="ac75677b8380af4d46cc3038e6f4752ef"></a>







|




|



|




|







553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html" title="Blade Input Events ">blade::input::TriggerOnBlade</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Pause Rendering&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { pauseRendering(); }</div>
<div class="line">        , NULL</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Pause Rendering&quot;</span></div>
<div class="line">        , <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html#a4baec9810c778062d752d870a62bbf7c">TriggerOnBlade::ScreenHidden</a></div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Resume Rendering&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { resumeRendering(); }</div>
<div class="line">        , NULL</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Resume Rendering&quot;</span></div>
<div class="line">        , <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html#a74dbc90a96b04f9cca24a0b42c52f9c9">TriggerOnBlade::ScreenVisible</a></div>
<div class="line">        );</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="ac75677b8380af4d46cc3038e6f4752ef"></a>
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>An <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> will be activated, or deactivated, when the desired keys are pressed, or released. This method will link the keys to the Actions.</p>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Jump&quot;</span>, NULL, NULL);</div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Shoot&quot;</span>, NULL, NULL);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both the SpaceBar and the Enter key will trigger</span></div>
<div class="line"><span class="comment">// the jump Action.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Key.Space);</div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Key.Enter);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to the Enter key.  The</span></div>







|
|







598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>An <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> will be activated, or deactivated, when the desired keys are pressed, or released. This method will link the keys to the Actions.</p>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Jump&quot;</span>, NULL, NULL);</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Shoot&quot;</span>, NULL, NULL);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both the SpaceBar and the Enter key will trigger</span></div>
<div class="line"><span class="comment">// the jump Action.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Key.Space);</div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Key.Enter);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to the Enter key.  The</span></div>
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnKey.html" title="Key Event Triggers. ">blade::input::TriggerOnKey</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Jump&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Shoot&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both keys &quot;Space&quot; and &quot;Enter&quot; will trigger the jump Action.</span></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html#ad48e5fa8ead50b2f91ed335e75c06e50">TriggerOnKey::Space</a>);</div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html#a26389e91d592bfc6d69259afef2983db">TriggerOnKey::Enter</a>);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to key &quot;Space&quot;.  This</span></div>
<div class="line"><span class="comment">// replaces the previous jump Action.  Mouse Button 3</span></div>
<div class="line"><span class="comment">// is still associated to the jump Action.</span></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Shoot&quot;</span>, TriggerOnKey.Space);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="a6322fb4775420aa6fa3347b0a970c3d4"></a>
<div class="memitem">
<div class="memproto">







|



|





|
|




|







627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnKey.html" title="Key Event Triggers. ">blade::input::TriggerOnKey</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Jump&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Shoot&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both keys &quot;Space&quot; and &quot;Enter&quot; will trigger the jump Action.</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html#ad48e5fa8ead50b2f91ed335e75c06e50">TriggerOnKey::Space</a>);</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html#a26389e91d592bfc6d69259afef2983db">TriggerOnKey::Enter</a>);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to key &quot;Space&quot;.  This</span></div>
<div class="line"><span class="comment">// replaces the previous jump Action.  Mouse Button 3</span></div>
<div class="line"><span class="comment">// is still associated to the jump Action.</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Shoot&quot;</span>, TriggerOnKey.Space);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="a6322fb4775420aa6fa3347b0a970c3d4"></a>
<div class="memitem">
<div class="memproto">
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>An <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> will be activated, and/or deactivated by mouse movement, button clicks, and wheel motion. This method will link the mouse input to the Actions.</p>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Jump&quot;</span>, NULL, NULL);</div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Shoot&quot;</span>, NULL, NULL);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both Mouse Button 1 and 3 will trigger the jump Action.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Mouse.Button1);</div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Mouse.Button3);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the &quot;Shoot&quot; Action to Mouse Button3.  The</span></div>
<div class="line"><span class="comment">// Mouse Button3 is still associated with the &quot;Jump&quot;</span></div>







|
|







672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>An <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> will be activated, and/or deactivated by mouse movement, button clicks, and wheel motion. This method will link the mouse input to the Actions.</p>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Jump&quot;</span>, NULL, NULL);</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Shoot&quot;</span>, NULL, NULL);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both Mouse Button 1 and 3 will trigger the jump Action.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Mouse.Button1);</div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Jump&quot;</span>, Action.Mouse.Button3);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the &quot;Shoot&quot; Action to Mouse Button3.  The</span></div>
<div class="line"><span class="comment">// Mouse Button3 is still associated with the &quot;Jump&quot;</span></div>
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html" title="Mouse Event Triggers. ">blade::input::TriggerOnMouse</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.createAction(<span class="stringliteral">&quot;Jump&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Shoot&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both Mouse Button 1 and 3 will trigger the jump Action.</span></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html#a939b2f077502225ea2904b0250a0c5e7">TriggerOnMouse::Button1</a>);</div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html#acb6851ca8f914b4e18d820c7cb6a3808">TriggerOnMouse::Button3</a>);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to Mouse Button 1.  This</span></div>
<div class="line"><span class="comment">// replaces the previous jump Action.  Mouse Button 3</span></div>
<div class="line"><span class="comment">// is still associated to the jump Action.</span></div>
<div class="line">action_manager.mapActionToTrigger(<span class="stringliteral">&quot;Shoot&quot;</span>, TriggerOnMouse.Button1);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="ab3013d861ac1e02190664f25dd7216cd"></a>
<div class="memitem">
<div class="memproto">







|



|





|
|




|







700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html" title="Mouse Event Triggers. ">blade::input::TriggerOnMouse</a></code></dd></dl>
<dl class="section user"><dt>Example Code:</dt><dd><div class="fragment"><div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Jump&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Shoot&quot;</span></div>
<div class="line">        , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">        , WHEN_INACTIVE(&amp;) { }</div>
<div class="line">        );</div>
<div class="line"></div>
<div class="line"><span class="comment">// Both Mouse Button 1 and 3 will trigger the jump Action.</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html#a939b2f077502225ea2904b0250a0c5e7">TriggerOnMouse::Button1</a>);</div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Jump&quot;</span>, <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html#acb6851ca8f914b4e18d820c7cb6a3808">TriggerOnMouse::Button3</a>);</div>
<div class="line"></div>
<div class="line"><span class="comment">// Assign the shoot Action to Mouse Button 1.  This</span></div>
<div class="line"><span class="comment">// replaces the previous jump Action.  Mouse Button 3</span></div>
<div class="line"><span class="comment">// is still associated to the jump Action.</span></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="stringliteral">&quot;Shoot&quot;</span>, TriggerOnMouse.Button1);</div>
</div><!-- fragment --> </dd></dl>

</div>
</div>
<a class="anchor" id="ab3013d861ac1e02190664f25dd7216cd"></a>
<div class="memitem">
<div class="memproto">

Changes to qt/dox/api/html/classblade_1_1widget_1_1Button.html.

309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
<div class="line"></div>
<div class="line"><a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a> button(<span class="stringliteral">&quot;Button&quot;</span></div>
<div class="line">        , label</div>
<div class="line">        , WHEN_CLICKED(&amp;) { qDebug() &lt;&lt; <span class="stringliteral">&quot;Button as clicked&quot;</span>; }</div>
<div class="line">        );</div>
<div class="line">button.setBounds(10, 10, 200, 50);</div>
<div class="line"></div>
<div class="line">action_manager.createAction(<span class="stringliteral">&quot;Button.Clicked&quot;</span></div>
<div class="line">        , button.whenActive()</div>
<div class="line">        , button.whenInactive()</div>
<div class="line">        );</div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Button.Clicked&quot;</span>, Action::Mouse::Button1);</div>
</div><!-- fragment --> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a17ab984e792277aae8ec2182b5e2c404"></a>







|







309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
<div class="line"></div>
<div class="line"><a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a> button(<span class="stringliteral">&quot;Button&quot;</span></div>
<div class="line">        , label</div>
<div class="line">        , WHEN_CLICKED(&amp;) { qDebug() &lt;&lt; <span class="stringliteral">&quot;Button as clicked&quot;</span>; }</div>
<div class="line">        );</div>
<div class="line">button.setBounds(10, 10, 200, 50);</div>
<div class="line"></div>
<div class="line">action_manager.<a class="code" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">createAction</a>(<span class="stringliteral">&quot;Button.Clicked&quot;</span></div>
<div class="line">        , button.whenActive()</div>
<div class="line">        , button.whenInactive()</div>
<div class="line">        );</div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Button.Clicked&quot;</span>, Action::Mouse::Button1);</div>
</div><!-- fragment --> </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a17ab984e792277aae8ec2182b5e2c404"></a>

Changes to qt/dox/api/html/functions_a.html.

103
104
105
106
107
108
109

110
111
112
113
114
115
116
: <a class="el" href="classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce">Action</a>
</li>
<li>ActionManager()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">ActionManager</a>
</li>
<li>actionManager()
: <a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326">Stage</a>

</li>
<li>activateStage()
: <a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">ActionManager</a>
</li>







>







103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
: <a class="el" href="classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce">Action</a>
</li>
<li>ActionManager()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">ActionManager</a>
</li>
<li>actionManager()
: <a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326">Stage</a>
, <a class="el" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">StageManager</a>
</li>
<li>activateStage()
: <a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">ActionManager</a>
</li>

Changes to qt/dox/api/html/functions_c.html.

105
106
107
108
109
110
111

112
113
114
115
116
117
118
<li>check()
: <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5">Sensor</a>
</li>
<li>clear()
: <a class="el" href="classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>

, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>CloseBracket







>







105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
<li>check()
: <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5">Sensor</a>
</li>
<li>clear()
: <a class="el" href="classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">StageManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>CloseBracket
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
<li>ControlLeft
: <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html#ae75bd68545fe82fc8420e35dc44a2365">TriggerOnKey</a>
</li>
<li>ControlRight
: <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html#a6efccb1cf60964a04a2d5e52728913e8">TriggerOnKey</a>
</li>
<li>convertScreenToTile()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aab81780f7e7553328e1bfd2878adad70">MapView</a>
</li>
<li>convertScreenToWorld()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a66483b96ed0789de14fcccff963182d6">MapView</a>
</li>
<li>convertTileToScreen()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9002f65a83628de0ec2a42af00408ba0">MapView</a>
</li>







|







149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
<li>ControlLeft
: <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html#ae75bd68545fe82fc8420e35dc44a2365">TriggerOnKey</a>
</li>
<li>ControlRight
: <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html#a6efccb1cf60964a04a2d5e52728913e8">TriggerOnKey</a>
</li>
<li>convertScreenToTile()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a6dda78a67c2a573e7b75ebc7c7ce4bed">MapView</a>
</li>
<li>convertScreenToWorld()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a66483b96ed0789de14fcccff963182d6">MapView</a>
</li>
<li>convertTileToScreen()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9002f65a83628de0ec2a42af00408ba0">MapView</a>
</li>
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
<li>copyFrameAt()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a0d0171e5cfba5ef848fbef02fd6a6501">Animation</a>
</li>
<li>cos()
: <a class="el" href="classblade_1_1math_1_1Trig.html#a266eda3966fd5fc692719170ff24e838">Trig</a>
</li>
<li>create()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a9c4158ae4cc07712ebd1f4f6991fa7e0">Animation</a>
, <a class="el" href="classblade_1_1random_1_1Dice.html#ae115b84ee794e112d693ccccf0163ebb">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">ActionManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a37b34756a6dfc347b906e217da77ee97">Sensor</a>
</li>
<li>createAND()







|







187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
<li>copyFrameAt()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a0d0171e5cfba5ef848fbef02fd6a6501">Animation</a>
</li>
<li>cos()
: <a class="el" href="classblade_1_1math_1_1Trig.html#a266eda3966fd5fc692719170ff24e838">Trig</a>
</li>
<li>create()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#ad2a7a69ed3bdcf837f9865852d066b73">Animation</a>
, <a class="el" href="classblade_1_1random_1_1Dice.html#ae115b84ee794e112d693ccccf0163ebb">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">ActionManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a37b34756a6dfc347b906e217da77ee97">Sensor</a>
</li>
<li>createAND()
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
<li>createGraphicsContext()
: <a class="el" href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c4ef0260ab8b283ffaf0e51ce5fa459">TileEngine</a>
</li>
<li>createOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a5a8d9ce4f8214b654d4f33bbf5c7d3df">Pattern</a>
</li>
<li>createSensor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#aae399112a45cab3a91c0016a8eec331c">TileEngine</a>
</li>







|







221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
<li>createGraphicsContext()
: <a class="el" href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a3101e6c883e0a3b4dfe27b8012f3c5c4">TileEngine</a>
</li>
<li>createOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a5a8d9ce4f8214b654d4f33bbf5c7d3df">Pattern</a>
</li>
<li>createSensor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#aae399112a45cab3a91c0016a8eec331c">TileEngine</a>
</li>
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
<li>createTileGrid()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#a8f58772acdbc9af56c62da3e5ca42e1b">TileMapStrategy</a>
</li>
<li>createTileIso()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#af16a52ad237cfe7c0841ee0cd41c6582">TileMapStrategy</a>
</li>
<li>createWindow()
: <a class="el" href="classblade_1_1Screen.html#a345aafec4e68cd61c5c2456465d64c8d">Screen</a>
</li>
<li>createXOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a522b08f413ac88b39b0aa0951b5f2ef5">Pattern</a>
</li>
<li>cross()
: <a class="el" href="classblade_1_1math_1_1Vector.html#ac1bbfa5b91b10d4c1e4508c6d8beb5da">Vector</a>
</li>







|







245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
<li>createTileGrid()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#a8f58772acdbc9af56c62da3e5ca42e1b">TileMapStrategy</a>
</li>
<li>createTileIso()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#af16a52ad237cfe7c0841ee0cd41c6582">TileMapStrategy</a>
</li>
<li>createWindow()
: <a class="el" href="classblade_1_1Screen.html#ab4a42a5cf65ef8fdab3a330b6c74a810">Screen</a>
</li>
<li>createXOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a522b08f413ac88b39b0aa0951b5f2ef5">Pattern</a>
</li>
<li>cross()
: <a class="el" href="classblade_1_1math_1_1Vector.html#ac1bbfa5b91b10d4c1e4508c6d8beb5da">Vector</a>
</li>

Changes to qt/dox/api/html/functions_func.html.

100
101
102
103
104
105
106

107
108
109
110
111
112
113
114
115
116
117
118
119
: <a class="el" href="classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce">Action</a>
</li>
<li>ActionManager()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">ActionManager</a>
</li>
<li>actionManager()
: <a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326">Stage</a>

</li>
<li>activateStage()
: <a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1">Actor</a>
</li>
<li>actorAt()
: <a class="el" href="classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68">ActorManager</a>
</li>







>





|







100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
: <a class="el" href="classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce">Action</a>
</li>
<li>ActionManager()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">ActionManager</a>
</li>
<li>actionManager()
: <a class="el" href="classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326">Stage</a>
, <a class="el" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">StageManager</a>
</li>
<li>activateStage()
: <a class="el" href="classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2">StageManager</a>
</li>
<li>activateTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">ActionManager</a>
</li>
<li>Actor()
: <a class="el" href="classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1">Actor</a>
</li>
<li>actorAt()
: <a class="el" href="classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68">ActorManager</a>
</li>

Changes to qt/dox/api/html/functions_func_c.html.

96
97
98
99
100
101
102

103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
<li>check()
: <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5">Sensor</a>
</li>
<li>clear()
: <a class="el" href="classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>

, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>compareZOrder()
: <a class="el" href="classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9">Actor</a>
</li>
<li>constrainViewLocation()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aa4aa06cb117891b7c6879b8e9c832aeb">MapView</a>
</li>
<li>contains()
: <a class="el" href="classblade_1_1ActorManager.html#aa6f27d525d76487d26093a4ea74f7280">ActorManager</a>
, <a class="el" href="classblade_1_1Boundable.html#ace677ed13172a0fa21cfb2755feff747">Boundable</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#a9f2ee91b0c34f103f86812c70c0ce759">GlyphMap</a>
, <a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">StageManager</a>
</li>
<li>convertScreenToTile()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aab81780f7e7553328e1bfd2878adad70">MapView</a>
</li>
<li>convertScreenToWorld()







>














|







96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
<li>check()
: <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5">Sensor</a>
</li>
<li>clear()
: <a class="el" href="classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204">ActorManager</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphGrid</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204">GlyphMap</a>
, <a class="el" href="classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204">StageManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204">TileEngine</a>
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204">TileMap</a>
</li>
<li>clearOccupiedTiles()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3">TileActor</a>
</li>
<li>compareZOrder()
: <a class="el" href="classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9">Actor</a>
</li>
<li>constrainViewLocation()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aa4aa06cb117891b7c6879b8e9c832aeb">MapView</a>
</li>
<li>contains()
: <a class="el" href="classblade_1_1ActorManager.html#aa6f27d525d76487d26093a4ea74f7280">ActorManager</a>
, <a class="el" href="classblade_1_1Boundable.html#aee7f3b4bf07d34a759120f9017785121">Boundable</a>
, <a class="el" href="classblade_1_1effect_1_1GlyphMap.html#a9f2ee91b0c34f103f86812c70c0ce759">GlyphMap</a>
, <a class="el" href="classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee">StageManager</a>
</li>
<li>convertScreenToTile()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aab81780f7e7553328e1bfd2878adad70">MapView</a>
</li>
<li>convertScreenToWorld()
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
<li>copyFrameAt()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a0d0171e5cfba5ef848fbef02fd6a6501">Animation</a>
</li>
<li>cos()
: <a class="el" href="classblade_1_1math_1_1Trig.html#a266eda3966fd5fc692719170ff24e838">Trig</a>
</li>
<li>create()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#ad2a7a69ed3bdcf837f9865852d066b73">Animation</a>
, <a class="el" href="classblade_1_1random_1_1Dice.html#ae115b84ee794e112d693ccccf0163ebb">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">ActionManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a37b34756a6dfc347b906e217da77ee97">Sensor</a>
</li>
<li>createAND()







|







154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
<li>copyFrameAt()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a0d0171e5cfba5ef848fbef02fd6a6501">Animation</a>
</li>
<li>cos()
: <a class="el" href="classblade_1_1math_1_1Trig.html#a266eda3966fd5fc692719170ff24e838">Trig</a>
</li>
<li>create()
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a60c43e8dbc9145aabbc5bf8e0ded565f">Animation</a>
, <a class="el" href="classblade_1_1random_1_1Dice.html#ae115b84ee794e112d693ccccf0163ebb">Dice</a>
</li>
<li>createAction()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">ActionManager</a>
, <a class="el" href="classblade_1_1tileengine_1_1Sensor.html#a37b34756a6dfc347b906e217da77ee97">Sensor</a>
</li>
<li>createAND()
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
<li>createGraphicsContext()
: <a class="el" href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c4ef0260ab8b283ffaf0e51ce5fa459">TileEngine</a>
</li>
<li>createOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a5a8d9ce4f8214b654d4f33bbf5c7d3df">Pattern</a>
</li>
<li>createSensor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#aae399112a45cab3a91c0016a8eec331c">TileEngine</a>
</li>







|







188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
<li>createGraphicsContext()
: <a class="el" href="classblade_1_1Screen.html#a05cdbee5cb73ee887452520bd562e59f">Screen</a>
</li>
<li>createImage()
: <a class="el" href="classblade_1_1Screen.html#a7484de7ff500f5250b0d4f1890ebe9c1">Screen</a>
</li>
<li>createMapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a3101e6c883e0a3b4dfe27b8012f3c5c4">TileEngine</a>
</li>
<li>createOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a5a8d9ce4f8214b654d4f33bbf5c7d3df">Pattern</a>
</li>
<li>createSensor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#aae399112a45cab3a91c0016a8eec331c">TileEngine</a>
</li>
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
<li>createTileGrid()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#a8f58772acdbc9af56c62da3e5ca42e1b">TileMapStrategy</a>
</li>
<li>createTileIso()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#af16a52ad237cfe7c0841ee0cd41c6582">TileMapStrategy</a>
</li>
<li>createWindow()
: <a class="el" href="classblade_1_1Screen.html#a345aafec4e68cd61c5c2456465d64c8d">Screen</a>
</li>
<li>createXOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a522b08f413ac88b39b0aa0951b5f2ef5">Pattern</a>
</li>
<li>cross()
: <a class="el" href="classblade_1_1math_1_1Vector.html#ac1bbfa5b91b10d4c1e4508c6d8beb5da">Vector</a>
</li>







|







212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
<li>createTileGrid()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#a8f58772acdbc9af56c62da3e5ca42e1b">TileMapStrategy</a>
</li>
<li>createTileIso()
: <a class="el" href="classblade_1_1tileengine_1_1TileMapStrategy.html#af16a52ad237cfe7c0841ee0cd41c6582">TileMapStrategy</a>
</li>
<li>createWindow()
: <a class="el" href="classblade_1_1Screen.html#ab4a42a5cf65ef8fdab3a330b6c74a810">Screen</a>
</li>
<li>createXOR()
: <a class="el" href="classblade_1_1effect_1_1Pattern.html#a522b08f413ac88b39b0aa0951b5f2ef5">Pattern</a>
</li>
<li>cross()
: <a class="el" href="classblade_1_1math_1_1Vector.html#ac1bbfa5b91b10d4c1e4508c6d8beb5da">Vector</a>
</li>

Changes to qt/dox/api/html/functions_func_m.html.

93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
<li>mainScreen()
: <a class="el" href="classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13">Application</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">ActionManager</a>
</li>
<li>MapView()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f">MapView</a>
</li>
<li>mapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>







|







93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
<li>mainScreen()
: <a class="el" href="classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13">Application</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">ActionManager</a>
</li>
<li>MapView()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a52ec2c0ac586a34b86eb153945d03ac6">MapView</a>
</li>
<li>mapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>

Changes to qt/dox/api/html/functions_func_u.html.

111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>use()
: <a class="el" href="classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090">GlyphData</a>
</li>
<li>useActionManager()
: <a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">StageManager</a>
</li>
<li>useDataFrom()
: <a class="el" href="classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f">Glyph</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->







|
<
<
<







111
112
113
114
115
116
117
118



119
120
121
122
123
124
125
, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>
, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>use()
: <a class="el" href="classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b">GlyphData</a>



</li>
<li>useDataFrom()
: <a class="el" href="classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f">Glyph</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->

Changes to qt/dox/api/html/functions_m.html.

99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
<li>Manual
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a27ff3812e198ec7e5b27a989a890de44a88e8c0b345e703fd0c9771d14db4e75b">Animation</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">ActionManager</a>
</li>
<li>MapView()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#aea997ca4b3bd1aae339982052ab4b38b">MapView</a>
</li>
<li>mapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>







|







99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
<li>Manual
: <a class="el" href="classblade_1_1effect_1_1Animation.html#a27ff3812e198ec7e5b27a989a890de44a88e8c0b345e703fd0c9771d14db4e75b">Animation</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">ActionManager</a>
</li>
<li>MapView()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f">MapView</a>
</li>
<li>mapView()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
<li>MoveUp
: <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html#aaa4acb7c7661183af1ed3ae55e39c67a">TriggerOnMouse</a>
</li>
<li>moveViewLocation()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a055eecbb512303bb6aaa78800ecbf225">MapView</a>
</li>
<li>multiply()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a5907df4f4ebdb53048ef81f90749ade7">Matrix</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>







|







148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
<li>MoveUp
: <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html#aaa4acb7c7661183af1ed3ae55e39c67a">TriggerOnMouse</a>
</li>
<li>moveViewLocation()
: <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a055eecbb512303bb6aaa78800ecbf225">MapView</a>
</li>
<li>multiply()
: <a class="el" href="classblade_1_1math_1_1Matrix.html#a81f0175cfbddd8372bd4beedad1dbcba">Matrix</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

Changes to qt/dox/api/html/functions_t.html.

109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
<li>Tile()
: <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba">Tile</a>
</li>
<li>tile()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa">TileEngine</a>
</li>
<li>TileActor()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#a469ca95857feac704812e0a4d07ebb9e">TileActor</a>
</li>
<li>tileActor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c">TileEngine</a>
</li>
<li>TileActor::move
: <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#aed49eaa78ae7338d1182b71fbd8443ac">TileMap</a>
</li>







|







109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
<li>Tile()
: <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba">Tile</a>
</li>
<li>tile()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa">TileEngine</a>
</li>
<li>TileActor()
: <a class="el" href="classblade_1_1tileengine_1_1TileActor.html#aed47f72bdb59083b360d0d930b073e45">TileActor</a>
</li>
<li>tileActor()
: <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c">TileEngine</a>
</li>
<li>TileActor::move
: <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#aed49eaa78ae7338d1182b71fbd8443ac">TileMap</a>
</li>

Changes to qt/dox/api/html/functions_u.html.

123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>use()
: <a class="el" href="classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b">GlyphData</a>
</li>
<li>useActionManager()
: <a class="el" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">StageManager</a>
</li>
<li>useDataFrom()
: <a class="el" href="classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f">Glyph</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->







<
<
<







123
124
125
126
127
128
129



130
131
132
133
134
135
136
, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>
, <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>
</li>
<li>use()
: <a class="el" href="classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b">GlyphData</a>
</li>



<li>useDataFrom()
: <a class="el" href="classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f">Glyph</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->

Changes to qt/dox/api/html/navtree.js.

47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
    ] ]
  ] ]
];

var NAVTREEINDEX =
[
"annotated.html",
"classblade_1_1effect_1_1GlyphGrid.html#a194287677a13f8430267d7803a2bd6ba",
"classblade_1_1input_1_1TriggerOnKey.html#abbda527c38147ae4b1a4f41cb567c884",
"classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea",
"classblade_1_1widget_1_1Button.html#a6c68b32ce39a2751837e24202a8d8fba",
"classblade_1_1widget_1_1GaugeVertical.html#a02fd73d861ef2e4aabb38c0c9ff82947",
"tutorial_effect_starfield.html#tutorial_starfield_3_code"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();







|
|
|
|
|
|







47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
    ] ]
  ] ]
];

var NAVTREEINDEX =
[
"annotated.html",
"classblade_1_1effect_1_1GlyphGrid.html",
"classblade_1_1input_1_1TriggerOnKey.html#abbd7eede4facc48450b1adb2fdfcdd7a",
"classblade_1_1tileengine_1_1TileActor.html#a03d5657ff8ddfcd7ca398125808e4556",
"classblade_1_1widget_1_1Button.html#a67ef87dfdcd862d824cc438af897acd8",
"classblade_1_1widget_1_1GaugeVertical.html",
"tutorial_effect_starfield.html#tutorial_starfield_3"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();

Changes to qt/dox/api/html/navtreeindex0.js.

171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186

187
188

189
190
191
192
193
194
195
"classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021":[5,0,0,12,3],
"classblade_1_1Stage.html#ace677ed13172a0fa21cfb2755feff747":[5,0,0,12,4],
"classblade_1_1Stage.html#ad4b93c9a362cfda9e833ea70e390955e":[5,0,0,12,15],
"classblade_1_1Stage.html#ad98fa07a1cc1ba9721d0a2226be907ae":[5,0,0,12,20],
"classblade_1_1Stage.html#aee7f3b4bf07d34a759120f9017785121":[5,0,0,12,6],
"classblade_1_1Stage.html#afaa9ac6dcc87ae0589753c9a805b7aec":[5,0,0,12,25],
"classblade_1_1StageManager.html":[5,0,0,13],
"classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2":[5,0,0,13,2],
"classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5":[5,0,0,13,7],
"classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee":[5,0,0,13,4],
"classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1":[5,0,0,13,6],
"classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479":[5,0,0,13,5],
"classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981":[5,0,0,13,3],
"classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76":[5,0,0,13,10],
"classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a":[5,0,0,13,8],
"classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56":[5,0,0,13,0],

"classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d":[5,0,0,13,1],
"classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,13,9],

"classblade_1_1Util.html":[5,0,0,14],
"classblade_1_1Util.html#a43b5797a4b1033fab1cacac668d1f895":[5,0,0,14,5],
"classblade_1_1Util.html#a43d9e5ac663b9ce31b9792dc5ba544d4":[5,0,0,14,6],
"classblade_1_1Util.html#aa787891b93322ac635302290b41ee22f":[5,0,0,14,3],
"classblade_1_1Util.html#abca6f1baae9e9053159454211082c840":[5,0,0,14,2],
"classblade_1_1Util.html#ad592a4ee800b9bd9dd803ea76abb036b":[5,0,0,14,1],
"classblade_1_1Util.html#af5b6b17c109c1e777ac6ba400a6cb075":[5,0,0,14,0],







|
|
|
|
|
|
<
|

>

|
>







171
172
173
174
175
176
177
178
179
180
181
182
183

184
185
186
187
188
189
190
191
192
193
194
195
196
"classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021":[5,0,0,12,3],
"classblade_1_1Stage.html#ace677ed13172a0fa21cfb2755feff747":[5,0,0,12,4],
"classblade_1_1Stage.html#ad4b93c9a362cfda9e833ea70e390955e":[5,0,0,12,15],
"classblade_1_1Stage.html#ad98fa07a1cc1ba9721d0a2226be907ae":[5,0,0,12,20],
"classblade_1_1Stage.html#aee7f3b4bf07d34a759120f9017785121":[5,0,0,12,6],
"classblade_1_1Stage.html#afaa9ac6dcc87ae0589753c9a805b7aec":[5,0,0,12,25],
"classblade_1_1StageManager.html":[5,0,0,13],
"classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2":[5,0,0,13,3],
"classblade_1_1StageManager.html#a294a4029a28c9fcabd7674cd3259dea5":[5,0,0,13,9],
"classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee":[5,0,0,13,6],
"classblade_1_1StageManager.html#a3cdea76aa363372872effb71dff74bf1":[5,0,0,13,8],
"classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479":[5,0,0,13,7],
"classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981":[5,0,0,13,4],

"classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a":[5,0,0,13,10],
"classblade_1_1StageManager.html#aa9a2f71df545fd9d72e34fced11d3b56":[5,0,0,13,0],
"classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb":[5,0,0,13,2],
"classblade_1_1StageManager.html#ac57cc48804d0cf5f1129877ccd8ea79d":[5,0,0,13,1],
"classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,13,11],
"classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204":[5,0,0,13,5],
"classblade_1_1Util.html":[5,0,0,14],
"classblade_1_1Util.html#a43b5797a4b1033fab1cacac668d1f895":[5,0,0,14,5],
"classblade_1_1Util.html#a43d9e5ac663b9ce31b9792dc5ba544d4":[5,0,0,14,6],
"classblade_1_1Util.html#aa787891b93322ac635302290b41ee22f":[5,0,0,14,3],
"classblade_1_1Util.html#abca6f1baae9e9053159454211082c840":[5,0,0,14,2],
"classblade_1_1Util.html#ad592a4ee800b9bd9dd803ea76abb036b":[5,0,0,14,1],
"classblade_1_1Util.html#af5b6b17c109c1e777ac6ba400a6cb075":[5,0,0,14,0],
244
245
246
247
248
249
250
251
252
253
"classblade_1_1effect_1_1GlyphData.html#a4e336feac1612973bdd2791392097b2f":[5,0,0,0,2,4],
"classblade_1_1effect_1_1GlyphData.html#a79c0cf60983ba65504c0fe2e88a1b204":[5,0,0,0,2,2],
"classblade_1_1effect_1_1GlyphData.html#a7ea82552101f041fad7635b3ed036a84":[5,0,0,0,2,9],
"classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b":[5,0,0,0,2,6],
"classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090":[5,0,0,0,2,5],
"classblade_1_1effect_1_1GlyphData.html#ad04f8e0e0f811ee51963bfd62bd59855":[5,0,0,0,2,1],
"classblade_1_1effect_1_1GlyphData.html#ae8375ef8d239a6d764f9f270dd95ea55":[5,0,0,0,2,7],
"classblade_1_1effect_1_1GlyphData.html#af8eaa1848d9a879b0dce6c36885c677c":[5,0,0,0,2,8],
"classblade_1_1effect_1_1GlyphGrid.html":[5,0,0,0,3]
};







|
<

245
246
247
248
249
250
251
252

253
"classblade_1_1effect_1_1GlyphData.html#a4e336feac1612973bdd2791392097b2f":[5,0,0,0,2,4],
"classblade_1_1effect_1_1GlyphData.html#a79c0cf60983ba65504c0fe2e88a1b204":[5,0,0,0,2,2],
"classblade_1_1effect_1_1GlyphData.html#a7ea82552101f041fad7635b3ed036a84":[5,0,0,0,2,9],
"classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b":[5,0,0,0,2,6],
"classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090":[5,0,0,0,2,5],
"classblade_1_1effect_1_1GlyphData.html#ad04f8e0e0f811ee51963bfd62bd59855":[5,0,0,0,2,1],
"classblade_1_1effect_1_1GlyphData.html#ae8375ef8d239a6d764f9f270dd95ea55":[5,0,0,0,2,7],
"classblade_1_1effect_1_1GlyphData.html#af8eaa1848d9a879b0dce6c36885c677c":[5,0,0,0,2,8]

};

Changes to qt/dox/api/html/navtreeindex1.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX1 =
{

"classblade_1_1effect_1_1GlyphGrid.html#a194287677a13f8430267d7803a2bd6ba":[5,0,0,0,3,1],
"classblade_1_1effect_1_1GlyphGrid.html#a1c23303860335583db549e4eb73458f0":[5,0,0,0,3,23],
"classblade_1_1effect_1_1GlyphGrid.html#a1ceaaf1ea0375313d9f44fc10f57b61e":[5,0,0,0,3,22],
"classblade_1_1effect_1_1GlyphGrid.html#a1ff920579b72ba9d9182e392ab7ac835":[5,0,0,0,3,20],
"classblade_1_1effect_1_1GlyphGrid.html#a215957c0b1c69463267e350dbdd6fef1":[5,0,0,0,3,35],
"classblade_1_1effect_1_1GlyphGrid.html#a2509b06c62ccddd9fed54e43b2f4a90b":[5,0,0,0,3,6],
"classblade_1_1effect_1_1GlyphGrid.html#a2b0e59a44382a9d934380429fdf94246":[5,0,0,0,3,16],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX1 =
{
"classblade_1_1effect_1_1GlyphGrid.html":[5,0,0,0,3],
"classblade_1_1effect_1_1GlyphGrid.html#a194287677a13f8430267d7803a2bd6ba":[5,0,0,0,3,1],
"classblade_1_1effect_1_1GlyphGrid.html#a1c23303860335583db549e4eb73458f0":[5,0,0,0,3,23],
"classblade_1_1effect_1_1GlyphGrid.html#a1ceaaf1ea0375313d9f44fc10f57b61e":[5,0,0,0,3,22],
"classblade_1_1effect_1_1GlyphGrid.html#a1ff920579b72ba9d9182e392ab7ac835":[5,0,0,0,3,20],
"classblade_1_1effect_1_1GlyphGrid.html#a215957c0b1c69463267e350dbdd6fef1":[5,0,0,0,3,35],
"classblade_1_1effect_1_1GlyphGrid.html#a2509b06c62ccddd9fed54e43b2f4a90b":[5,0,0,0,3,6],
"classblade_1_1effect_1_1GlyphGrid.html#a2b0e59a44382a9d934380429fdf94246":[5,0,0,0,3,16],
244
245
246
247
248
249
250
251
252
253
"classblade_1_1input_1_1TriggerOnKey.html#ab4c6d459ea54dbfbf13dec820a057cae":[5,0,0,1,4,89],
"classblade_1_1input_1_1TriggerOnKey.html#ab5adab2c2d211c9d8ce9f9ca7766a10c":[5,0,0,1,4,47],
"classblade_1_1input_1_1TriggerOnKey.html#ab75f90d098ceb548e8e404f441ce6990":[5,0,0,1,4,7],
"classblade_1_1input_1_1TriggerOnKey.html#ab7845d7e7d7449438afbdd2847d454dc":[5,0,0,1,4,10],
"classblade_1_1input_1_1TriggerOnKey.html#ab7a8b41f374e68be4e01d8f4953d5676":[5,0,0,1,4,12],
"classblade_1_1input_1_1TriggerOnKey.html#ab7d755e310282b4a61bfb7407c0a5971":[5,0,0,1,4,77],
"classblade_1_1input_1_1TriggerOnKey.html#ab9f47be94782dc34ba7b5571b4a8381b":[5,0,0,1,4,36],
"classblade_1_1input_1_1TriggerOnKey.html#aba1936e3eae15e2958a9bfaee2cd0f03":[5,0,0,1,4,75],
"classblade_1_1input_1_1TriggerOnKey.html#abbd7eede4facc48450b1adb2fdfcdd7a":[5,0,0,1,4,48]
};







|
<

245
246
247
248
249
250
251
252

253
"classblade_1_1input_1_1TriggerOnKey.html#ab4c6d459ea54dbfbf13dec820a057cae":[5,0,0,1,4,89],
"classblade_1_1input_1_1TriggerOnKey.html#ab5adab2c2d211c9d8ce9f9ca7766a10c":[5,0,0,1,4,47],
"classblade_1_1input_1_1TriggerOnKey.html#ab75f90d098ceb548e8e404f441ce6990":[5,0,0,1,4,7],
"classblade_1_1input_1_1TriggerOnKey.html#ab7845d7e7d7449438afbdd2847d454dc":[5,0,0,1,4,10],
"classblade_1_1input_1_1TriggerOnKey.html#ab7a8b41f374e68be4e01d8f4953d5676":[5,0,0,1,4,12],
"classblade_1_1input_1_1TriggerOnKey.html#ab7d755e310282b4a61bfb7407c0a5971":[5,0,0,1,4,77],
"classblade_1_1input_1_1TriggerOnKey.html#ab9f47be94782dc34ba7b5571b4a8381b":[5,0,0,1,4,36],
"classblade_1_1input_1_1TriggerOnKey.html#aba1936e3eae15e2958a9bfaee2cd0f03":[5,0,0,1,4,75]

};

Changes to qt/dox/api/html/navtreeindex2.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX2 =
{

"classblade_1_1input_1_1TriggerOnKey.html#abbda527c38147ae4b1a4f41cb567c884":[5,0,0,1,4,9],
"classblade_1_1input_1_1TriggerOnKey.html#abceb7dc5f878ec150b2f0738dbd3b460":[5,0,0,1,4,14],
"classblade_1_1input_1_1TriggerOnKey.html#abe7d225337806e8742a4e1a673d8cb60":[5,0,0,1,4,95],
"classblade_1_1input_1_1TriggerOnKey.html#ac11a4b168fe307cd9c846027160beb03":[5,0,0,1,4,53],
"classblade_1_1input_1_1TriggerOnKey.html#ac385894c37bb70822d0b8314d832e623":[5,0,0,1,4,105],
"classblade_1_1input_1_1TriggerOnKey.html#ac6291db929e4a13d1d339422e333b188":[5,0,0,1,4,84],
"classblade_1_1input_1_1TriggerOnKey.html#ac90a6f0819d8bcc3b1d6a092f36399cf":[5,0,0,1,4,78],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX2 =
{
"classblade_1_1input_1_1TriggerOnKey.html#abbd7eede4facc48450b1adb2fdfcdd7a":[5,0,0,1,4,48],
"classblade_1_1input_1_1TriggerOnKey.html#abbda527c38147ae4b1a4f41cb567c884":[5,0,0,1,4,9],
"classblade_1_1input_1_1TriggerOnKey.html#abceb7dc5f878ec150b2f0738dbd3b460":[5,0,0,1,4,14],
"classblade_1_1input_1_1TriggerOnKey.html#abe7d225337806e8742a4e1a673d8cb60":[5,0,0,1,4,95],
"classblade_1_1input_1_1TriggerOnKey.html#ac11a4b168fe307cd9c846027160beb03":[5,0,0,1,4,53],
"classblade_1_1input_1_1TriggerOnKey.html#ac385894c37bb70822d0b8314d832e623":[5,0,0,1,4,105],
"classblade_1_1input_1_1TriggerOnKey.html#ac6291db929e4a13d1d339422e333b188":[5,0,0,1,4,84],
"classblade_1_1input_1_1TriggerOnKey.html#ac90a6f0819d8bcc3b1d6a092f36399cf":[5,0,0,1,4,78],
244
245
246
247
248
249
250
251
252
253
"classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a":[5,0,0,4,3,13],
"classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697":[5,0,0,4,3,1],
"classblade_1_1tileengine_1_1Tile.html#aacde3a0b0f9e6cbeb4542f0849446a6c":[5,0,0,4,3,12],
"classblade_1_1tileengine_1_1Tile.html#ac124a29311f12584338cae93e045d589":[5,0,0,4,3,7],
"classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,4,3,17],
"classblade_1_1tileengine_1_1Tile.html#afdbac0e43e0a94beb549ef0254095ba2":[5,0,0,4,3,11],
"classblade_1_1tileengine_1_1TileActor.html":[5,0,0,4,4],
"classblade_1_1tileengine_1_1TileActor.html#a034d6c673e79e18d861fa360e69395ba":[5,0,0,4,4,16],
"classblade_1_1tileengine_1_1TileActor.html#a03d5657ff8ddfcd7ca398125808e4556":[5,0,0,4,4,17]
};







|
<

245
246
247
248
249
250
251
252

253
"classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a":[5,0,0,4,3,13],
"classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697":[5,0,0,4,3,1],
"classblade_1_1tileengine_1_1Tile.html#aacde3a0b0f9e6cbeb4542f0849446a6c":[5,0,0,4,3,12],
"classblade_1_1tileengine_1_1Tile.html#ac124a29311f12584338cae93e045d589":[5,0,0,4,3,7],
"classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725":[5,0,0,4,3,17],
"classblade_1_1tileengine_1_1Tile.html#afdbac0e43e0a94beb549ef0254095ba2":[5,0,0,4,3,11],
"classblade_1_1tileengine_1_1TileActor.html":[5,0,0,4,4],
"classblade_1_1tileengine_1_1TileActor.html#a034d6c673e79e18d861fa360e69395ba":[5,0,0,4,4,16]

};

Changes to qt/dox/api/html/navtreeindex3.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX3 =
{

"classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea":[5,0,0,4,4,1],
"classblade_1_1tileengine_1_1TileActor.html#a177baa7a91dff6c5f390aeaf08503124":[5,0,0,4,4,25],
"classblade_1_1tileengine_1_1TileActor.html#a1a6ae0354e86ba9c81228e2dc60f6b7d":[5,0,0,4,4,27],
"classblade_1_1tileengine_1_1TileActor.html#a29ffb6b6cefd0a546a883dcef8db5110":[5,0,0,4,4,26],
"classblade_1_1tileengine_1_1TileActor.html#a2ecc26a176c78a03dbf5ad7bd19e41a6":[5,0,0,4,4,6],
"classblade_1_1tileengine_1_1TileActor.html#a30997ac2d8ca3300db52509c4a29446a":[5,0,0,4,4,5],
"classblade_1_1tileengine_1_1TileActor.html#a4124e57d6df67cfe7536d8a933c04bdc":[5,0,0,4,4,2],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX3 =
{
"classblade_1_1tileengine_1_1TileActor.html#a03d5657ff8ddfcd7ca398125808e4556":[5,0,0,4,4,17],
"classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea":[5,0,0,4,4,1],
"classblade_1_1tileengine_1_1TileActor.html#a177baa7a91dff6c5f390aeaf08503124":[5,0,0,4,4,25],
"classblade_1_1tileengine_1_1TileActor.html#a1a6ae0354e86ba9c81228e2dc60f6b7d":[5,0,0,4,4,27],
"classblade_1_1tileengine_1_1TileActor.html#a29ffb6b6cefd0a546a883dcef8db5110":[5,0,0,4,4,26],
"classblade_1_1tileengine_1_1TileActor.html#a2ecc26a176c78a03dbf5ad7bd19e41a6":[5,0,0,4,4,6],
"classblade_1_1tileengine_1_1TileActor.html#a30997ac2d8ca3300db52509c4a29446a":[5,0,0,4,4,5],
"classblade_1_1tileengine_1_1TileActor.html#a4124e57d6df67cfe7536d8a933c04bdc":[5,0,0,4,4,2],
244
245
246
247
248
249
250
251
252
253
"classblade_1_1widget_1_1Button.html#a48edc3effbdeac6ab0b6a550b86ae858":[5,0,0,5,0,50],
"classblade_1_1widget_1_1Button.html#a4968ab065e464b725f9e01fdc4f1c607":[5,0,0,5,0,21],
"classblade_1_1widget_1_1Button.html#a4b148f40a95444d5669406b918ad2f52":[5,0,0,5,0,40],
"classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e":[5,0,0,5,0,46],
"classblade_1_1widget_1_1Button.html#a5b008ef0bdada1137843405f08256ddd":[5,0,0,5,0,15],
"classblade_1_1widget_1_1Button.html#a5f1f966fac1ae1717f4ea52885be0e07":[5,0,0,5,0,34],
"classblade_1_1widget_1_1Button.html#a5f43eaddfc4b7c2781f345b3ab06d2bb":[5,0,0,5,0,42],
"classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0":[5,0,0,5,0,28],
"classblade_1_1widget_1_1Button.html#a67ef87dfdcd862d824cc438af897acd8":[5,0,0,5,0,36]
};







|
<

245
246
247
248
249
250
251
252

253
"classblade_1_1widget_1_1Button.html#a48edc3effbdeac6ab0b6a550b86ae858":[5,0,0,5,0,50],
"classblade_1_1widget_1_1Button.html#a4968ab065e464b725f9e01fdc4f1c607":[5,0,0,5,0,21],
"classblade_1_1widget_1_1Button.html#a4b148f40a95444d5669406b918ad2f52":[5,0,0,5,0,40],
"classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e":[5,0,0,5,0,46],
"classblade_1_1widget_1_1Button.html#a5b008ef0bdada1137843405f08256ddd":[5,0,0,5,0,15],
"classblade_1_1widget_1_1Button.html#a5f1f966fac1ae1717f4ea52885be0e07":[5,0,0,5,0,34],
"classblade_1_1widget_1_1Button.html#a5f43eaddfc4b7c2781f345b3ab06d2bb":[5,0,0,5,0,42],
"classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0":[5,0,0,5,0,28]

};

Changes to qt/dox/api/html/navtreeindex4.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX4 =
{

"classblade_1_1widget_1_1Button.html#a6c68b32ce39a2751837e24202a8d8fba":[5,0,0,5,0,11],
"classblade_1_1widget_1_1Button.html#a7bd7d6c2dac187d1add7b7c5435e4ee7":[5,0,0,5,0,33],
"classblade_1_1widget_1_1Button.html#a7c64ebb474ad655311ad06a4a6df036b":[5,0,0,5,0,7],
"classblade_1_1widget_1_1Button.html#a7e2bef7a3d000e10f371b3a8613e8fd5":[5,0,0,5,0,48],
"classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d":[5,0,0,5,0,2],
"classblade_1_1widget_1_1Button.html#a86ced724a13e3b7fa49d53e34752588f":[5,0,0,5,0,17],
"classblade_1_1widget_1_1Button.html#a8d65e064f7f7f0a6d5b1f950d70bc406":[5,0,0,5,0,39],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX4 =
{
"classblade_1_1widget_1_1Button.html#a67ef87dfdcd862d824cc438af897acd8":[5,0,0,5,0,36],
"classblade_1_1widget_1_1Button.html#a6c68b32ce39a2751837e24202a8d8fba":[5,0,0,5,0,11],
"classblade_1_1widget_1_1Button.html#a7bd7d6c2dac187d1add7b7c5435e4ee7":[5,0,0,5,0,33],
"classblade_1_1widget_1_1Button.html#a7c64ebb474ad655311ad06a4a6df036b":[5,0,0,5,0,7],
"classblade_1_1widget_1_1Button.html#a7e2bef7a3d000e10f371b3a8613e8fd5":[5,0,0,5,0,48],
"classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d":[5,0,0,5,0,2],
"classblade_1_1widget_1_1Button.html#a86ced724a13e3b7fa49d53e34752588f":[5,0,0,5,0,17],
"classblade_1_1widget_1_1Button.html#a8d65e064f7f7f0a6d5b1f950d70bc406":[5,0,0,5,0,39],
244
245
246
247
248
249
250
251
252
253
"classblade_1_1widget_1_1GaugeRadial.html#aee1c533b6daca0f97ea63f7772d6c101":[5,0,0,5,3,13],
"classblade_1_1widget_1_1GaugeRadial.html#aee7f3b4bf07d34a759120f9017785121":[5,0,0,5,3,7],
"classblade_1_1widget_1_1GaugeRadial.html#af21f38129397ec308f26868d70ff3d3e":[5,0,0,5,3,63],
"classblade_1_1widget_1_1GaugeRadial.html#af5a820141ee72d7c5399d6d767871300":[5,0,0,5,3,31],
"classblade_1_1widget_1_1GaugeRadial.html#af63e8c613d15b5563db86658d38ddab8":[5,0,0,5,3,18],
"classblade_1_1widget_1_1GaugeRadial.html#af7c486f40d67010eba3f4c27d15d399d":[5,0,0,5,3,38],
"classblade_1_1widget_1_1GaugeRadial.html#afaa9ac6dcc87ae0589753c9a805b7aec":[5,0,0,5,3,42],
"classblade_1_1widget_1_1GaugeRadial.html#affec0015927cd116c331dcd296baa16b":[5,0,0,5,3,2],
"classblade_1_1widget_1_1GaugeVertical.html":[5,0,0,5,4]
};







|
<

245
246
247
248
249
250
251
252

253
"classblade_1_1widget_1_1GaugeRadial.html#aee1c533b6daca0f97ea63f7772d6c101":[5,0,0,5,3,13],
"classblade_1_1widget_1_1GaugeRadial.html#aee7f3b4bf07d34a759120f9017785121":[5,0,0,5,3,7],
"classblade_1_1widget_1_1GaugeRadial.html#af21f38129397ec308f26868d70ff3d3e":[5,0,0,5,3,63],
"classblade_1_1widget_1_1GaugeRadial.html#af5a820141ee72d7c5399d6d767871300":[5,0,0,5,3,31],
"classblade_1_1widget_1_1GaugeRadial.html#af63e8c613d15b5563db86658d38ddab8":[5,0,0,5,3,18],
"classblade_1_1widget_1_1GaugeRadial.html#af7c486f40d67010eba3f4c27d15d399d":[5,0,0,5,3,38],
"classblade_1_1widget_1_1GaugeRadial.html#afaa9ac6dcc87ae0589753c9a805b7aec":[5,0,0,5,3,42],
"classblade_1_1widget_1_1GaugeRadial.html#affec0015927cd116c331dcd296baa16b":[5,0,0,5,3,2]

};

Changes to qt/dox/api/html/navtreeindex5.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX5 =
{

"classblade_1_1widget_1_1GaugeVertical.html#a02fd73d861ef2e4aabb38c0c9ff82947":[5,0,0,5,4,20],
"classblade_1_1widget_1_1GaugeVertical.html#a08422ee75ab02691943c1ca87e2bc563":[5,0,0,5,4,29],
"classblade_1_1widget_1_1GaugeVertical.html#a08866829f8c2c82078315c5e041a9699":[5,0,0,5,4,68],
"classblade_1_1widget_1_1GaugeVertical.html#a13f9b72224a81abba954832c89db66e8":[5,0,0,5,4,64],
"classblade_1_1widget_1_1GaugeVertical.html#a16057348c78db444023dc3566d824f22":[5,0,0,5,4,25],
"classblade_1_1widget_1_1GaugeVertical.html#a1a1e1116ad09d261fce9538a3cf76060":[5,0,0,5,4,0],
"classblade_1_1widget_1_1GaugeVertical.html#a1a1e1116ad09d261fce9538a3cf76060a3b18245cf686c6f57538dc8009324866":[5,0,0,5,4,0,1],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX5 =
{
"classblade_1_1widget_1_1GaugeVertical.html":[5,0,0,5,4],
"classblade_1_1widget_1_1GaugeVertical.html#a02fd73d861ef2e4aabb38c0c9ff82947":[5,0,0,5,4,20],
"classblade_1_1widget_1_1GaugeVertical.html#a08422ee75ab02691943c1ca87e2bc563":[5,0,0,5,4,29],
"classblade_1_1widget_1_1GaugeVertical.html#a08866829f8c2c82078315c5e041a9699":[5,0,0,5,4,68],
"classblade_1_1widget_1_1GaugeVertical.html#a13f9b72224a81abba954832c89db66e8":[5,0,0,5,4,64],
"classblade_1_1widget_1_1GaugeVertical.html#a16057348c78db444023dc3566d824f22":[5,0,0,5,4,25],
"classblade_1_1widget_1_1GaugeVertical.html#a1a1e1116ad09d261fce9538a3cf76060":[5,0,0,5,4,0],
"classblade_1_1widget_1_1GaugeVertical.html#a1a1e1116ad09d261fce9538a3cf76060a3b18245cf686c6f57538dc8009324866":[5,0,0,5,4,0,1],
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
"functions_vars.html":[5,3,2],
"functions_w.html":[5,3,0,23],
"functions_x.html":[5,3,0,24],
"functions_y.html":[5,3,0,25],
"functions_z.html":[5,3,0,26],
"functions_~.html":[5,3,0,27],
"hierarchy.html":[5,2],
"index.html":[0],
"index.html":[],
"index.html#building":[0,2],
"index.html#coding":[0,3],
"index.html#coding_comments":[0,3,4],
"index.html#coding_exceptions":[0,3,1],
"index.html#coding_giving":[0,3,0],
"index.html#coding_piggyback":[0,3,2],
"index.html#coding_style":[0,3,3],







|
|







178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
"functions_vars.html":[5,3,2],
"functions_w.html":[5,3,0,23],
"functions_x.html":[5,3,0,24],
"functions_y.html":[5,3,0,25],
"functions_z.html":[5,3,0,26],
"functions_~.html":[5,3,0,27],
"hierarchy.html":[5,2],
"index.html":[],
"index.html":[0],
"index.html#building":[0,2],
"index.html#coding":[0,3],
"index.html#coding_comments":[0,3,4],
"index.html#coding_exceptions":[0,3,1],
"index.html#coding_giving":[0,3,0],
"index.html#coding_piggyback":[0,3,2],
"index.html#coding_style":[0,3,3],
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
"namespaceblade.html":[5,0,0],
"namespaceblade_1_1effect.html":[4,0,0,0],
"namespaceblade_1_1effect.html":[5,0,0,0],
"namespaceblade_1_1input.html":[5,0,0,1],
"namespaceblade_1_1input.html":[4,0,0,1],
"namespaceblade_1_1math.html":[4,0,0,2],
"namespaceblade_1_1math.html":[5,0,0,2],
"namespaceblade_1_1random.html":[5,0,0,3],
"namespaceblade_1_1random.html":[4,0,0,3],
"namespaceblade_1_1tileengine.html":[4,0,0,4],
"namespaceblade_1_1tileengine.html":[5,0,0,4],
"namespaceblade_1_1widget.html":[5,0,0,5],
"namespaceblade_1_1widget.html":[4,0,0,5],
"namespaces.html":[4,0],
"pages.html":[],
"todo.html":[2],
"tutorial.html":[1],
"tutorial_application.html":[1,0],







|
|
|
|







207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
"namespaceblade.html":[5,0,0],
"namespaceblade_1_1effect.html":[4,0,0,0],
"namespaceblade_1_1effect.html":[5,0,0,0],
"namespaceblade_1_1input.html":[5,0,0,1],
"namespaceblade_1_1input.html":[4,0,0,1],
"namespaceblade_1_1math.html":[4,0,0,2],
"namespaceblade_1_1math.html":[5,0,0,2],
"namespaceblade_1_1random.html":[4,0,0,3],
"namespaceblade_1_1random.html":[5,0,0,3],
"namespaceblade_1_1tileengine.html":[5,0,0,4],
"namespaceblade_1_1tileengine.html":[4,0,0,4],
"namespaceblade_1_1widget.html":[5,0,0,5],
"namespaceblade_1_1widget.html":[4,0,0,5],
"namespaces.html":[4,0],
"pages.html":[],
"todo.html":[2],
"tutorial.html":[1],
"tutorial_application.html":[1,0],
244
245
246
247
248
249
250
251
252
253
"tutorial_application.html#tutorial_application_6":[1,0,6],
"tutorial_effect_starfield.html":[1,1],
"tutorial_effect_starfield.html#tutorial_starfield_0":[1,1,0],
"tutorial_effect_starfield.html#tutorial_starfield_1":[1,1,1],
"tutorial_effect_starfield.html#tutorial_starfield_1_code":[1,1,1,0],
"tutorial_effect_starfield.html#tutorial_starfield_2":[1,1,2],
"tutorial_effect_starfield.html#tutorial_starfield_2_code":[1,1,2,0],
"tutorial_effect_starfield.html#tutorial_starfield_2_extra":[1,1,2,1],
"tutorial_effect_starfield.html#tutorial_starfield_3":[1,1,3]
};







|
<

245
246
247
248
249
250
251
252

253
"tutorial_application.html#tutorial_application_6":[1,0,6],
"tutorial_effect_starfield.html":[1,1],
"tutorial_effect_starfield.html#tutorial_starfield_0":[1,1,0],
"tutorial_effect_starfield.html#tutorial_starfield_1":[1,1,1],
"tutorial_effect_starfield.html#tutorial_starfield_1_code":[1,1,1,0],
"tutorial_effect_starfield.html#tutorial_starfield_2":[1,1,2],
"tutorial_effect_starfield.html#tutorial_starfield_2_code":[1,1,2,0],
"tutorial_effect_starfield.html#tutorial_starfield_2_extra":[1,1,2,1]

};

Changes to qt/dox/api/html/navtreeindex6.js.

1
2

3
4
5
6
7
8
9
var NAVTREEINDEX6 =
{

"tutorial_effect_starfield.html#tutorial_starfield_3_code":[1,1,3,0],
"tutorial_effect_starfield.html#tutorial_starfield_3_extra":[1,1,3,1],
"tutorial_effect_starfield.html#tutorial_starfield_4":[1,1,4],
"tutorial_effect_starfield.html#tutorial_starfield_4_code":[1,1,4,0],
"tutorial_effect_starfield.html#tutorial_starfield_4_extra":[1,1,4,1],
"tutorial_effect_starfield.html#tutorial_starfield_5":[1,1,5],
"tutorial_stageactors.html":[1,2],


>







1
2
3
4
5
6
7
8
9
10
var NAVTREEINDEX6 =
{
"tutorial_effect_starfield.html#tutorial_starfield_3":[1,1,3],
"tutorial_effect_starfield.html#tutorial_starfield_3_code":[1,1,3,0],
"tutorial_effect_starfield.html#tutorial_starfield_3_extra":[1,1,3,1],
"tutorial_effect_starfield.html#tutorial_starfield_4":[1,1,4],
"tutorial_effect_starfield.html#tutorial_starfield_4_code":[1,1,4,0],
"tutorial_effect_starfield.html#tutorial_starfield_4_extra":[1,1,4,1],
"tutorial_effect_starfield.html#tutorial_starfield_5":[1,1,5],
"tutorial_stageactors.html":[1,2],

Changes to qt/dox/api/html/search/all_1.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['a',['A',['../classblade_1_1input_1_1TriggerOnKey.html#a6fe94557bf972b0310f04106029e4049',1,'blade::input::TriggerOnKey']]],
  ['absolute',['absolute',['../classblade_1_1math_1_1Vector.html#ae6cb323026faf54db0761934794192af',1,'blade::math::Vector']]],
  ['acos',['acos',['../classblade_1_1math_1_1Trig.html#a3c7fe443656d8f2d422e337b98792e13',1,'blade::math::Trig']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce',1,'blade::input::Action']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html',1,'blade::input']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8',1,'blade::input::ActionManager::ActionManager()'],['../classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326',1,'blade::Stage::actionManager()']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html',1,'blade::input']]],
  ['activatestage',['activateStage',['../classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2',1,'blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e',1,'blade::input::ActionManager::activateTrigger(const TriggerOnBlade &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256',1,'blade::input::ActionManager::activateTrigger(const TriggerOnKey &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a5cba573ab9388ca5083abec97593f3f2',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a2503fdc5904d3dd2d42d24977492d8ef',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const int &amp;) const ']]],
  ['actor',['Actor',['../classblade_1_1Actor.html',1,'blade']]],
  ['actor',['Actor',['../classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1',1,'blade::Actor']]],
  ['actorat',['actorAt',['../classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68',1,'blade::ActorManager']]],
  ['actormanager',['actorManager',['../classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021',1,'blade::Stage::actorManager()'],['../classblade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'blade::ActorManager::ActorManager()']]],







|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['a',['A',['../classblade_1_1input_1_1TriggerOnKey.html#a6fe94557bf972b0310f04106029e4049',1,'blade::input::TriggerOnKey']]],
  ['absolute',['absolute',['../classblade_1_1math_1_1Vector.html#ae6cb323026faf54db0761934794192af',1,'blade::math::Vector']]],
  ['acos',['acos',['../classblade_1_1math_1_1Trig.html#a3c7fe443656d8f2d422e337b98792e13',1,'blade::math::Trig']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce',1,'blade::input::Action']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html',1,'blade::input']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8',1,'blade::input::ActionManager::ActionManager()'],['../classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326',1,'blade::Stage::actionManager()'],['../classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb',1,'blade::StageManager::actionManager()']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html',1,'blade::input']]],
  ['activatestage',['activateStage',['../classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2',1,'blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e',1,'blade::input::ActionManager::activateTrigger(const TriggerOnBlade &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256',1,'blade::input::ActionManager::activateTrigger(const TriggerOnKey &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a5cba573ab9388ca5083abec97593f3f2',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a2503fdc5904d3dd2d42d24977492d8ef',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const int &amp;) const ']]],
  ['actor',['Actor',['../classblade_1_1Actor.html',1,'blade']]],
  ['actor',['Actor',['../classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1',1,'blade::Actor']]],
  ['actorat',['actorAt',['../classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68',1,'blade::ActorManager']]],
  ['actormanager',['actorManager',['../classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021',1,'blade::Stage::actorManager()'],['../classblade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'blade::ActorManager::ActorManager()']]],

Changes to qt/dox/api/html/search/all_14.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
var searchData=
[
  ['move',['move',['../classblade_1_1tileengine_1_1TileMap.html#aed49eaa78ae7338d1182b71fbd8443ac',1,'blade::tileengine::TileMap']]],
  ['removefromtilemap',['removeFromTileMap',['../classblade_1_1tileengine_1_1TileMap.html#a3dee5da027acffa0146bc4c1168523d4',1,'blade::tileengine::TileMap']]],
  ['settilelocation',['setTileLocation',['../classblade_1_1tileengine_1_1TileMap.html#a3c59791bea460eec4450c61a0745c24a',1,'blade::tileengine::TileMap']]],
  ['t',['T',['../classblade_1_1input_1_1TriggerOnKey.html#aaad6941b5f29d3036c67bfb76e26896d',1,'blade::input::TriggerOnKey']]],
  ['tab',['Tab',['../classblade_1_1input_1_1TriggerOnKey.html#a3bd8ca760322e491f3da3babf57865ed',1,'blade::input::TriggerOnKey']]],
  ['take',['take',['../classblade_1_1ActorManager.html#a48d55fce7650415e72a3e26e22b16c90',1,'blade::ActorManager']]],
  ['takeactor',['takeActor',['../classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8',1,'blade::widget::Button']]],
  ['teardown',['teardown',['../classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Application::teardown()'],['../classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Stage::teardown()']]],
  ['tile',['Tile',['../classblade_1_1tileengine_1_1Tile.html',1,'blade::tileengine']]],
  ['tile',['tile',['../classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa',1,'blade::tileengine::TileEngine::tile()'],['../classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#a3873a334bb706337716890cecb432447',1,'blade::tileengine::Tile::Tile(const Tile &amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a08a0b3f4d9b36e93375027d259acb09b',1,'blade::tileengine::Tile::Tile(Tile &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a9830c31e05f77a7ec7c52575a7b8b185',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;, bool)']]],
  ['tileactor',['TileActor',['../classblade_1_1tileengine_1_1TileActor.html#ab047dbd2177fb0b25a097635c9e046b6',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#aed47f72bdb59083b360d0d930b073e45',1,'blade::tileengine::TileActor::TileActor(const TileActor &amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a469ca95857feac704812e0a4d07ebb9e',1,'blade::tileengine::TileActor::TileActor(TileActor &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c',1,'blade::tileengine::TileEngine::tileActor()']]],
  ['tileactor',['TileActor',['../classblade_1_1tileengine_1_1TileActor.html',1,'blade::tileengine']]],
  ['tileat',['tileAt',['../classblade_1_1tileengine_1_1TileMap.html#abc54fc392fa9f52c0fae0e73f70a04fc',1,'blade::tileengine::TileMap']]],
  ['tileengine',['TileEngine',['../classblade_1_1tileengine_1_1TileEngine.html',1,'blade::tileengine']]],
  ['tileengine',['tileEngine',['../classblade_1_1tileengine_1_1Tile.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::Tile::tileEngine()'],['../classblade_1_1tileengine_1_1TileMap.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::TileMap::tileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a37779bfa522762e6e7e3f7c53bcc6668',1,'blade::tileengine::TileEngine::TileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a5a9f71d3f0a8e624de7379cdd79ca31a',1,'blade::tileengine::TileEngine::TileEngine(const TileEngine &amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a9df096d28bfc101defd63d042f79ab59',1,'blade::tileengine::TileEngine::TileEngine(TileEngine &amp;&amp;)=delete']]],
  ['tileheightmodifier',['tileHeightModifier',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ab1bc77587da7e54e16b30c539eaf499d',1,'blade::tileengine::TileMapStrategy::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyGrid::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoDiamond::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideLeft::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideRight::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoStaggered::tileHeightModifier()']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html',1,'blade::tileengine']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html#a225eb211a19125a523d5f29f24df9563',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#abe5660d973c928179424f1e3a05b07a5',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#a11a1642e9594cb2a6d226446912fd3ae',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#aee632ba85c13c8d8301f3ede45e58700',1,'blade::tileengine::TileMap::TileMap(const TileMap &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMap.html#a38e8a765b0f5349f6f6e07633e1ccf9e',1,'blade::tileengine::TileMap::TileMap(TileMap &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a92154c5694cf92301bdefcf92ec8a362',1,'blade::tileengine::TileActor::tileMap()'],['../classblade_1_1tileengine_1_1TileEngine.html#afc46e707fc09c35404e3a714d3525ef5',1,'blade::tileengine::TileEngine::tileMap()']]],












|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
var searchData=
[
  ['move',['move',['../classblade_1_1tileengine_1_1TileMap.html#aed49eaa78ae7338d1182b71fbd8443ac',1,'blade::tileengine::TileMap']]],
  ['removefromtilemap',['removeFromTileMap',['../classblade_1_1tileengine_1_1TileMap.html#a3dee5da027acffa0146bc4c1168523d4',1,'blade::tileengine::TileMap']]],
  ['settilelocation',['setTileLocation',['../classblade_1_1tileengine_1_1TileMap.html#a3c59791bea460eec4450c61a0745c24a',1,'blade::tileengine::TileMap']]],
  ['t',['T',['../classblade_1_1input_1_1TriggerOnKey.html#aaad6941b5f29d3036c67bfb76e26896d',1,'blade::input::TriggerOnKey']]],
  ['tab',['Tab',['../classblade_1_1input_1_1TriggerOnKey.html#a3bd8ca760322e491f3da3babf57865ed',1,'blade::input::TriggerOnKey']]],
  ['take',['take',['../classblade_1_1ActorManager.html#a48d55fce7650415e72a3e26e22b16c90',1,'blade::ActorManager']]],
  ['takeactor',['takeActor',['../classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8',1,'blade::widget::Button']]],
  ['teardown',['teardown',['../classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Application::teardown()'],['../classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Stage::teardown()']]],
  ['tile',['Tile',['../classblade_1_1tileengine_1_1Tile.html',1,'blade::tileengine']]],
  ['tile',['tile',['../classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa',1,'blade::tileengine::TileEngine::tile()'],['../classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#a3873a334bb706337716890cecb432447',1,'blade::tileengine::Tile::Tile(const Tile &amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a08a0b3f4d9b36e93375027d259acb09b',1,'blade::tileengine::Tile::Tile(Tile &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a9830c31e05f77a7ec7c52575a7b8b185',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;, bool)']]],
  ['tileactor',['tileActor',['../classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c',1,'blade::tileengine::TileEngine::tileActor()'],['../classblade_1_1tileengine_1_1TileActor.html#ab047dbd2177fb0b25a097635c9e046b6',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#aed47f72bdb59083b360d0d930b073e45',1,'blade::tileengine::TileActor::TileActor(const TileActor &amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a469ca95857feac704812e0a4d07ebb9e',1,'blade::tileengine::TileActor::TileActor(TileActor &amp;&amp;)=delete']]],
  ['tileactor',['TileActor',['../classblade_1_1tileengine_1_1TileActor.html',1,'blade::tileengine']]],
  ['tileat',['tileAt',['../classblade_1_1tileengine_1_1TileMap.html#abc54fc392fa9f52c0fae0e73f70a04fc',1,'blade::tileengine::TileMap']]],
  ['tileengine',['TileEngine',['../classblade_1_1tileengine_1_1TileEngine.html',1,'blade::tileengine']]],
  ['tileengine',['tileEngine',['../classblade_1_1tileengine_1_1Tile.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::Tile::tileEngine()'],['../classblade_1_1tileengine_1_1TileMap.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::TileMap::tileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a37779bfa522762e6e7e3f7c53bcc6668',1,'blade::tileengine::TileEngine::TileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a5a9f71d3f0a8e624de7379cdd79ca31a',1,'blade::tileengine::TileEngine::TileEngine(const TileEngine &amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a9df096d28bfc101defd63d042f79ab59',1,'blade::tileengine::TileEngine::TileEngine(TileEngine &amp;&amp;)=delete']]],
  ['tileheightmodifier',['tileHeightModifier',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ab1bc77587da7e54e16b30c539eaf499d',1,'blade::tileengine::TileMapStrategy::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyGrid::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoDiamond::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideLeft::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideRight::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoStaggered::tileHeightModifier()']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html',1,'blade::tileengine']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html#a225eb211a19125a523d5f29f24df9563',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#abe5660d973c928179424f1e3a05b07a5',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#a11a1642e9594cb2a6d226446912fd3ae',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#aee632ba85c13c8d8301f3ede45e58700',1,'blade::tileengine::TileMap::TileMap(const TileMap &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMap.html#a38e8a765b0f5349f6f6e07633e1ccf9e',1,'blade::tileengine::TileMap::TileMap(TileMap &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a92154c5694cf92301bdefcf92ec8a362',1,'blade::tileengine::TileActor::tileMap()'],['../classblade_1_1tileengine_1_1TileEngine.html#afc46e707fc09c35404e3a714d3525ef5',1,'blade::tileengine::TileEngine::tileMap()']]],

Changes to qt/dox/api/html/search/all_15.js.

1
2
3
4
5
6
7
8
9
10
11
12
var searchData=
[
  ['u',['U',['../classblade_1_1input_1_1TriggerOnKey.html#ae369c2f6ad4e5d0b9a8f9f74fbf99145',1,'blade::input::TriggerOnKey']]],
  ['united',['united',['../classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351',1,'blade::Boundable']]],
  ['unknown',['Unknown',['../classblade_1_1input_1_1TriggerOnKey.html#a94fc15e73bc635fd665f0744497638ca',1,'blade::input::TriggerOnKey::Unknown()'],['../classblade_1_1input_1_1TriggerOnMouse.html#ac3e21f3a963f3cb9be7db0e9fb0fa945',1,'blade::input::TriggerOnMouse::Unknown()']]],
  ['up',['Up',['../classblade_1_1input_1_1TriggerOnKey.html#ac385894c37bb70822d0b8314d832e623',1,'blade::input::TriggerOnKey']]],
  ['update',['update',['../classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Actor::update()'],['../classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::ActorManager::update()'],['../classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Application::update()'],['../classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Animation::update()'],['../classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Glyph::update()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::GlyphGrid::update()'],['../classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::StarField::update()'],['../classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::input::ActionManager::update()'],['../classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617',1,'blade::Renderable::update()'],['../classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::StageManager::update()'],['../classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::MapView::update()'],['../classblade_1_1tileengine_1_1Sensor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Sensor::update()'],['../classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Tile::update()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileEngine::update()'],['../classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileMap::update()'],['../classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::Button::update()'],['../classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeHorizontal::update()'],['../classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeRadial::update()'],['../classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeVertical::update()']]],
  ['use',['use',['../classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090',1,'blade::effect::GlyphData::use(const math::Vector ***)'],['../classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b',1,'blade::effect::GlyphData::use(const GlyphData &amp;)']]],
  ['useactionmanager',['useActionManager',['../classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76',1,'blade::StageManager']]],
  ['usedatafrom',['useDataFrom',['../classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f',1,'blade::effect::Glyph']]],
  ['util',['Util',['../classblade_1_1Util.html',1,'blade']]]
];








<



1
2
3
4
5
6
7
8

9
10
11
var searchData=
[
  ['u',['U',['../classblade_1_1input_1_1TriggerOnKey.html#ae369c2f6ad4e5d0b9a8f9f74fbf99145',1,'blade::input::TriggerOnKey']]],
  ['united',['united',['../classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351',1,'blade::Boundable']]],
  ['unknown',['Unknown',['../classblade_1_1input_1_1TriggerOnKey.html#a94fc15e73bc635fd665f0744497638ca',1,'blade::input::TriggerOnKey::Unknown()'],['../classblade_1_1input_1_1TriggerOnMouse.html#ac3e21f3a963f3cb9be7db0e9fb0fa945',1,'blade::input::TriggerOnMouse::Unknown()']]],
  ['up',['Up',['../classblade_1_1input_1_1TriggerOnKey.html#ac385894c37bb70822d0b8314d832e623',1,'blade::input::TriggerOnKey']]],
  ['update',['update',['../classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Actor::update()'],['../classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::ActorManager::update()'],['../classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Application::update()'],['../classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Animation::update()'],['../classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Glyph::update()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::GlyphGrid::update()'],['../classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::StarField::update()'],['../classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::input::ActionManager::update()'],['../classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617',1,'blade::Renderable::update()'],['../classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::StageManager::update()'],['../classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::MapView::update()'],['../classblade_1_1tileengine_1_1Sensor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Sensor::update()'],['../classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Tile::update()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileEngine::update()'],['../classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileMap::update()'],['../classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::Button::update()'],['../classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeHorizontal::update()'],['../classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeRadial::update()'],['../classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeVertical::update()']]],
  ['use',['use',['../classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090',1,'blade::effect::GlyphData::use(const math::Vector ***)'],['../classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b',1,'blade::effect::GlyphData::use(const GlyphData &amp;)']]],

  ['usedatafrom',['useDataFrom',['../classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f',1,'blade::effect::Glyph']]],
  ['util',['Util',['../classblade_1_1Util.html',1,'blade']]]
];

Changes to qt/dox/api/html/search/all_17.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['w',['W',['../classblade_1_1input_1_1TriggerOnKey.html#a1bbabaa8bf8905a1f24e512f8d533b9e',1,'blade::input::TriggerOnKey::W()'],['../classblade_1_1math_1_1Vector.html#aad57484016654da87125db86f4227ea3',1,'blade::math::Vector::w()']]],
  ['west',['West',['../classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2',1,'blade::tileengine::Direction']]],
  ['wheeldown',['WheelDown',['../classblade_1_1input_1_1TriggerOnMouse.html#ae1585357425cade452b233e39a3e173c',1,'blade::input::TriggerOnMouse']]],
  ['wheelup',['WheelUp',['../classblade_1_1input_1_1TriggerOnMouse.html#adea3ec36971e7dbe4c27fa745fe4a004',1,'blade::input::TriggerOnMouse']]],
  ['whenactive',['whenActive',['../classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e',1,'blade::widget::Button']]],
  ['wheninactive',['whenInactive',['../classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8',1,'blade::widget::Button']]],
  ['whitespace',['WhiteSpace',['../classblade_1_1effect_1_1GlyphGrid.html#a8c724bcf6b704313fef884a83fff898ea772cfb8a8dc2dde03a5f41f47d85ec78',1,'blade::effect::GlyphGrid']]],
  ['width',['width',['../classblade_1_1effect_1_1Pattern.html#a7876a38a662b94ee59250c029e5b6fd8',1,'blade::effect::Pattern::width()'],['../classblade_1_1effect_1_1PatternAND.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternAND::width()'],['../classblade_1_1effect_1_1PatternOR.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternOR::width()'],['../classblade_1_1effect_1_1PatternXOR.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternXOR::width()']]],
  ['wrapmode',['WrapMode',['../classblade_1_1effect_1_1GlyphGrid.html#a8c724bcf6b704313fef884a83fff898e',1,'blade::effect::GlyphGrid']]],
  ['wrapworldlocation',['wrapWorldLocation',['../classblade_1_1tileengine_1_1TileMap.html#a88df4a16ad23ef22ee475da216a76f0c',1,'blade::tileengine::TileMap']]],
  ['wrapxaxisisenabled',['wrapXAxisIsEnabled',['../classblade_1_1tileengine_1_1TileMap.html#a37b6b36fc1a9b5c01bb5ec5cf3e0df5b',1,'blade::tileengine::TileMap']]],
  ['wrapyaxisisenabled',['wrapYAxisIsEnabled',['../classblade_1_1tileengine_1_1TileMap.html#a85a00546bd30f846dc84758deda42db3',1,'blade::tileengine::TileMap']]]
];


|












1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['w',['w',['../classblade_1_1math_1_1Vector.html#aad57484016654da87125db86f4227ea3',1,'blade::math::Vector::w()'],['../classblade_1_1input_1_1TriggerOnKey.html#a1bbabaa8bf8905a1f24e512f8d533b9e',1,'blade::input::TriggerOnKey::W()']]],
  ['west',['West',['../classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2',1,'blade::tileengine::Direction']]],
  ['wheeldown',['WheelDown',['../classblade_1_1input_1_1TriggerOnMouse.html#ae1585357425cade452b233e39a3e173c',1,'blade::input::TriggerOnMouse']]],
  ['wheelup',['WheelUp',['../classblade_1_1input_1_1TriggerOnMouse.html#adea3ec36971e7dbe4c27fa745fe4a004',1,'blade::input::TriggerOnMouse']]],
  ['whenactive',['whenActive',['../classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e',1,'blade::widget::Button']]],
  ['wheninactive',['whenInactive',['../classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8',1,'blade::widget::Button']]],
  ['whitespace',['WhiteSpace',['../classblade_1_1effect_1_1GlyphGrid.html#a8c724bcf6b704313fef884a83fff898ea772cfb8a8dc2dde03a5f41f47d85ec78',1,'blade::effect::GlyphGrid']]],
  ['width',['width',['../classblade_1_1effect_1_1Pattern.html#a7876a38a662b94ee59250c029e5b6fd8',1,'blade::effect::Pattern::width()'],['../classblade_1_1effect_1_1PatternAND.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternAND::width()'],['../classblade_1_1effect_1_1PatternOR.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternOR::width()'],['../classblade_1_1effect_1_1PatternXOR.html#ab4abc86c39f99d75ec04d105af512ea8',1,'blade::effect::PatternXOR::width()']]],
  ['wrapmode',['WrapMode',['../classblade_1_1effect_1_1GlyphGrid.html#a8c724bcf6b704313fef884a83fff898e',1,'blade::effect::GlyphGrid']]],
  ['wrapworldlocation',['wrapWorldLocation',['../classblade_1_1tileengine_1_1TileMap.html#a88df4a16ad23ef22ee475da216a76f0c',1,'blade::tileengine::TileMap']]],
  ['wrapxaxisisenabled',['wrapXAxisIsEnabled',['../classblade_1_1tileengine_1_1TileMap.html#a37b6b36fc1a9b5c01bb5ec5cf3e0df5b',1,'blade::tileengine::TileMap']]],
  ['wrapyaxisisenabled',['wrapYAxisIsEnabled',['../classblade_1_1tileengine_1_1TileMap.html#a85a00546bd30f846dc84758deda42db3',1,'blade::tileengine::TileMap']]]
];

Changes to qt/dox/api/html/search/all_3.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['c',['C',['../classblade_1_1input_1_1TriggerOnKey.html#a747433dba174c6bad30257de8d66b286',1,'blade::input::TriggerOnKey']]],
  ['capslock',['CapsLock',['../classblade_1_1input_1_1TriggerOnKey.html#a05be8606f7a7cfccfac3091dbabcd773',1,'blade::input::TriggerOnKey']]],
  ['center',['Center',['../classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc',1,'blade::tileengine::Direction']]],
  ['centerviewontile',['centerViewOnTile',['../classblade_1_1tileengine_1_1MapView.html#a9c1efdcb77f22f7ba85691c1fa73f8be',1,'blade::tileengine::MapView']]],
  ['check',['check',['../classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5',1,'blade::tileengine::Sensor']]],
  ['clear',['clear',['../classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::ActorManager::clear()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphGrid::clear()'],['../classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphMap::clear()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileEngine::clear()'],['../classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileMap::clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'blade::tileengine::TileActor']]],
  ['closebracket',['CloseBracket',['../classblade_1_1input_1_1TriggerOnKey.html#a036e38c2867e750cc043dda36ccc085b',1,'blade::input::TriggerOnKey']]],
  ['comma',['Comma',['../classblade_1_1input_1_1TriggerOnKey.html#a117a450158945a24bfc4a86540e5032e',1,'blade::input::TriggerOnKey']]],
  ['comparezorder',['compareZOrder',['../classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9',1,'blade::Actor']]],
  ['constrain',['Constrain',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705ab',1,'blade::tileengine::MapView']]],
  ['constrain_5ftonothing',['Constrain_ToNothing',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705aba325c860f2f2184faa4f0fd50f8f606d9',1,'blade::tileengine::MapView']]],
  ['constrain_5ftotilemap',['Constrain_ToTileMap',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705aba0a40daca3c045f47c2b2c4fabb9f7a81',1,'blade::tileengine::MapView']]],







|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['c',['C',['../classblade_1_1input_1_1TriggerOnKey.html#a747433dba174c6bad30257de8d66b286',1,'blade::input::TriggerOnKey']]],
  ['capslock',['CapsLock',['../classblade_1_1input_1_1TriggerOnKey.html#a05be8606f7a7cfccfac3091dbabcd773',1,'blade::input::TriggerOnKey']]],
  ['center',['Center',['../classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc',1,'blade::tileengine::Direction']]],
  ['centerviewontile',['centerViewOnTile',['../classblade_1_1tileengine_1_1MapView.html#a9c1efdcb77f22f7ba85691c1fa73f8be',1,'blade::tileengine::MapView']]],
  ['check',['check',['../classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5',1,'blade::tileengine::Sensor']]],
  ['clear',['clear',['../classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::ActorManager::clear()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphGrid::clear()'],['../classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphMap::clear()'],['../classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::StageManager::clear()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileEngine::clear()'],['../classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileMap::clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'blade::tileengine::TileActor']]],
  ['closebracket',['CloseBracket',['../classblade_1_1input_1_1TriggerOnKey.html#a036e38c2867e750cc043dda36ccc085b',1,'blade::input::TriggerOnKey']]],
  ['comma',['Comma',['../classblade_1_1input_1_1TriggerOnKey.html#a117a450158945a24bfc4a86540e5032e',1,'blade::input::TriggerOnKey']]],
  ['comparezorder',['compareZOrder',['../classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9',1,'blade::Actor']]],
  ['constrain',['Constrain',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705ab',1,'blade::tileengine::MapView']]],
  ['constrain_5ftonothing',['Constrain_ToNothing',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705aba325c860f2f2184faa4f0fd50f8f606d9',1,'blade::tileengine::MapView']]],
  ['constrain_5ftotilemap',['Constrain_ToTileMap',['../classblade_1_1tileengine_1_1MapView.html#aabe313e6d2950db90e66bd04766705aba0a40daca3c045f47c2b2c4fabb9f7a81',1,'blade::tileengine::MapView']]],

Changes to qt/dox/api/html/search/all_d.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['m',['M',['../classblade_1_1input_1_1TriggerOnKey.html#a63abd6a17030e4fe79b77138a980cebe',1,'blade::input::TriggerOnKey']]],
  ['mainscreen',['mainScreen',['../classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13',1,'blade::Application']]],
  ['manual',['Manual',['../classblade_1_1effect_1_1Animation.html#a27ff3812e198ec7e5b27a989a890de44a88e8c0b345e703fd0c9771d14db4e75b',1,'blade::effect::Animation']]],
  ['mapactiontotrigger',['mapActionToTrigger',['../classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)'],['../classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnKey &amp;)'],['../classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnMouse &amp;)']]],
  ['mapview',['MapView',['../classblade_1_1tileengine_1_1MapView.html',1,'blade::tileengine']]],
  ['mapview',['MapView',['../classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f',1,'blade::tileengine::MapView::MapView(const QString &amp;, const TileEngine &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#aea997ca4b3bd1aae339982052ab4b38b',1,'blade::tileengine::MapView::MapView(const MapView &amp;)=delete'],['../classblade_1_1tileengine_1_1MapView.html#a52ec2c0ac586a34b86eb153945d03ac6',1,'blade::tileengine::MapView::MapView(MapView &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b',1,'blade::tileengine::TileEngine::mapView()']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html',1,'blade::math']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96',1,'blade::math::Matrix::Matrix()'],['../classblade_1_1math_1_1Matrix.html#adb458d0a51fee7c80c34482e88b84de7',1,'blade::math::Matrix::Matrix(const Matrix &amp;)']]],
  ['menu',['Menu',['../classblade_1_1input_1_1TriggerOnKey.html#a4dd7d15d2336a690699fdd401d5386f1',1,'blade::input::TriggerOnKey']]],
  ['merge',['merge',['../classblade_1_1effect_1_1Glyph.html#ad56bdda513ff85bb2b05ffcaf1b9b0b0',1,'blade::effect::Glyph::merge()'],['../classblade_1_1effect_1_1GlyphData.html#a3a61caab4037c790887836dacf9306ee',1,'blade::effect::GlyphData::merge()']]],
  ['meta',['Meta',['../classblade_1_1input_1_1TriggerOnKey.html#a5e1a7c1476ff4db8bd954fe8ca93187e',1,'blade::input::TriggerOnKey']]],
  ['minus',['Minus',['../classblade_1_1input_1_1TriggerOnKey.html#a769397d0bf9626770ee85513e3fe41a8',1,'blade::input::TriggerOnKey']]],
  ['mode',['Mode',['../classblade_1_1widget_1_1GaugeRadial.html#a46c8a310cf4c094f8c80e1cb8dc1f911',1,'blade::widget::GaugeRadial']]],







|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
var searchData=
[
  ['m',['M',['../classblade_1_1input_1_1TriggerOnKey.html#a63abd6a17030e4fe79b77138a980cebe',1,'blade::input::TriggerOnKey']]],
  ['mainscreen',['mainScreen',['../classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13',1,'blade::Application']]],
  ['manual',['Manual',['../classblade_1_1effect_1_1Animation.html#a27ff3812e198ec7e5b27a989a890de44a88e8c0b345e703fd0c9771d14db4e75b',1,'blade::effect::Animation']]],
  ['mapactiontotrigger',['mapActionToTrigger',['../classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)'],['../classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnKey &amp;)'],['../classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnMouse &amp;)']]],
  ['mapview',['MapView',['../classblade_1_1tileengine_1_1MapView.html',1,'blade::tileengine']]],
  ['mapview',['mapView',['../classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b',1,'blade::tileengine::TileEngine::mapView()'],['../classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f',1,'blade::tileengine::MapView::MapView(const QString &amp;, const TileEngine &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#aea997ca4b3bd1aae339982052ab4b38b',1,'blade::tileengine::MapView::MapView(const MapView &amp;)=delete'],['../classblade_1_1tileengine_1_1MapView.html#a52ec2c0ac586a34b86eb153945d03ac6',1,'blade::tileengine::MapView::MapView(MapView &amp;&amp;)=delete']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html',1,'blade::math']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96',1,'blade::math::Matrix::Matrix()'],['../classblade_1_1math_1_1Matrix.html#adb458d0a51fee7c80c34482e88b84de7',1,'blade::math::Matrix::Matrix(const Matrix &amp;)']]],
  ['menu',['Menu',['../classblade_1_1input_1_1TriggerOnKey.html#a4dd7d15d2336a690699fdd401d5386f1',1,'blade::input::TriggerOnKey']]],
  ['merge',['merge',['../classblade_1_1effect_1_1Glyph.html#ad56bdda513ff85bb2b05ffcaf1b9b0b0',1,'blade::effect::Glyph::merge()'],['../classblade_1_1effect_1_1GlyphData.html#a3a61caab4037c790887836dacf9306ee',1,'blade::effect::GlyphData::merge()']]],
  ['meta',['Meta',['../classblade_1_1input_1_1TriggerOnKey.html#a5e1a7c1476ff4db8bd954fe8ca93187e',1,'blade::input::TriggerOnKey']]],
  ['minus',['Minus',['../classblade_1_1input_1_1TriggerOnKey.html#a769397d0bf9626770ee85513e3fe41a8',1,'blade::input::TriggerOnKey']]],
  ['mode',['Mode',['../classblade_1_1widget_1_1GaugeRadial.html#a46c8a310cf4c094f8c80e1cb8dc1f911',1,'blade::widget::GaugeRadial']]],

Changes to qt/dox/api/html/search/functions_0.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
var searchData=
[
  ['absolute',['absolute',['../classblade_1_1math_1_1Vector.html#ae6cb323026faf54db0761934794192af',1,'blade::math::Vector']]],
  ['acos',['acos',['../classblade_1_1math_1_1Trig.html#a3c7fe443656d8f2d422e337b98792e13',1,'blade::math::Trig']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce',1,'blade::input::Action']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8',1,'blade::input::ActionManager::ActionManager()'],['../classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326',1,'blade::Stage::actionManager()']]],
  ['activatestage',['activateStage',['../classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2',1,'blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e',1,'blade::input::ActionManager::activateTrigger(const TriggerOnBlade &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256',1,'blade::input::ActionManager::activateTrigger(const TriggerOnKey &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a5cba573ab9388ca5083abec97593f3f2',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a2503fdc5904d3dd2d42d24977492d8ef',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const int &amp;) const ']]],
  ['actor',['Actor',['../classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1',1,'blade::Actor']]],
  ['actorat',['actorAt',['../classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68',1,'blade::ActorManager']]],
  ['actormanager',['actorManager',['../classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021',1,'blade::Stage::actorManager()'],['../classblade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'blade::ActorManager::ActorManager()']]],
  ['add',['add',['../classblade_1_1ActorManager.html#adf69fa51d4e6eabd35a0a4c7a0b3f40a',1,'blade::ActorManager::add()'],['../classblade_1_1math_1_1Vector.html#ae86551d23ddec808e9ca3b127c03fc53',1,'blade::math::Vector::add()'],['../classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981',1,'blade::StageManager::add()']]],
  ['addlayer',['addLayer',['../classblade_1_1tileengine_1_1MapView.html#a7587bd28f9826b6e72e891d56d946fcd',1,'blade::tileengine::MapView::addLayer(const QString &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#a75a6e8d6d5a005c6c278af9521e607d1',1,'blade::tileengine::MapView::addLayer(const int, const QString &amp;)']]],





|







1
2
3
4
5
6
7
8
9
10
11
12
13
var searchData=
[
  ['absolute',['absolute',['../classblade_1_1math_1_1Vector.html#ae6cb323026faf54db0761934794192af',1,'blade::math::Vector']]],
  ['acos',['acos',['../classblade_1_1math_1_1Trig.html#a3c7fe443656d8f2d422e337b98792e13',1,'blade::math::Trig']]],
  ['action',['Action',['../classblade_1_1input_1_1Action.html#a6d1245f633f505143723e83b22c8abce',1,'blade::input::Action']]],
  ['actionmanager',['ActionManager',['../classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8',1,'blade::input::ActionManager::ActionManager()'],['../classblade_1_1Stage.html#a1bba53e5297751222b2c9f47d0b9e326',1,'blade::Stage::actionManager()'],['../classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb',1,'blade::StageManager::actionManager()']]],
  ['activatestage',['activateStage',['../classblade_1_1StageManager.html#a22c845da39dec22884b2c6ce1b5023a2',1,'blade::StageManager']]],
  ['activatetrigger',['activateTrigger',['../classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e',1,'blade::input::ActionManager::activateTrigger(const TriggerOnBlade &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256',1,'blade::input::ActionManager::activateTrigger(const TriggerOnKey &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a5cba573ab9388ca5083abec97593f3f2',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const bool &amp;) const '],['../classblade_1_1input_1_1ActionManager.html#a2503fdc5904d3dd2d42d24977492d8ef',1,'blade::input::ActionManager::activateTrigger(const TriggerOnMouse &amp;, const int &amp;) const ']]],
  ['actor',['Actor',['../classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1',1,'blade::Actor']]],
  ['actorat',['actorAt',['../classblade_1_1ActorManager.html#a67cdb152b574707d661e4748d3499c68',1,'blade::ActorManager']]],
  ['actormanager',['actorManager',['../classblade_1_1Stage.html#ab38f84f271bfaa4c0a8bb15bb2365021',1,'blade::Stage::actorManager()'],['../classblade_1_1ActorManager.html#acb2c5bfaf1820798e1fd140bd6c71417',1,'blade::ActorManager::ActorManager()']]],
  ['add',['add',['../classblade_1_1ActorManager.html#adf69fa51d4e6eabd35a0a4c7a0b3f40a',1,'blade::ActorManager::add()'],['../classblade_1_1math_1_1Vector.html#ae86551d23ddec808e9ca3b127c03fc53',1,'blade::math::Vector::add()'],['../classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981',1,'blade::StageManager::add()']]],
  ['addlayer',['addLayer',['../classblade_1_1tileengine_1_1MapView.html#a7587bd28f9826b6e72e891d56d946fcd',1,'blade::tileengine::MapView::addLayer(const QString &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#a75a6e8d6d5a005c6c278af9521e607d1',1,'blade::tileengine::MapView::addLayer(const int, const QString &amp;)']]],

Changes to qt/dox/api/html/search/functions_11.js.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
var searchData=
[
  ['take',['take',['../classblade_1_1ActorManager.html#a48d55fce7650415e72a3e26e22b16c90',1,'blade::ActorManager']]],
  ['takeactor',['takeActor',['../classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8',1,'blade::widget::Button']]],
  ['teardown',['teardown',['../classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Application::teardown()'],['../classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Stage::teardown()']]],
  ['tile',['tile',['../classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa',1,'blade::tileengine::TileEngine::tile()'],['../classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#a3873a334bb706337716890cecb432447',1,'blade::tileengine::Tile::Tile(const Tile &amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a08a0b3f4d9b36e93375027d259acb09b',1,'blade::tileengine::Tile::Tile(Tile &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a9830c31e05f77a7ec7c52575a7b8b185',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;, bool)']]],
  ['tileactor',['TileActor',['../classblade_1_1tileengine_1_1TileActor.html#ab047dbd2177fb0b25a097635c9e046b6',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#aed47f72bdb59083b360d0d930b073e45',1,'blade::tileengine::TileActor::TileActor(const TileActor &amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a469ca95857feac704812e0a4d07ebb9e',1,'blade::tileengine::TileActor::TileActor(TileActor &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c',1,'blade::tileengine::TileEngine::tileActor()']]],
  ['tileat',['tileAt',['../classblade_1_1tileengine_1_1TileMap.html#abc54fc392fa9f52c0fae0e73f70a04fc',1,'blade::tileengine::TileMap']]],
  ['tileengine',['tileEngine',['../classblade_1_1tileengine_1_1Tile.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::Tile::tileEngine()'],['../classblade_1_1tileengine_1_1TileMap.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::TileMap::tileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a37779bfa522762e6e7e3f7c53bcc6668',1,'blade::tileengine::TileEngine::TileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a5a9f71d3f0a8e624de7379cdd79ca31a',1,'blade::tileengine::TileEngine::TileEngine(const TileEngine &amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a9df096d28bfc101defd63d042f79ab59',1,'blade::tileengine::TileEngine::TileEngine(TileEngine &amp;&amp;)=delete']]],
  ['tileheightmodifier',['tileHeightModifier',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ab1bc77587da7e54e16b30c539eaf499d',1,'blade::tileengine::TileMapStrategy::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyGrid::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoDiamond::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideLeft::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideRight::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoStaggered::tileHeightModifier()']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html#a225eb211a19125a523d5f29f24df9563',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#abe5660d973c928179424f1e3a05b07a5',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#a11a1642e9594cb2a6d226446912fd3ae',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#aee632ba85c13c8d8301f3ede45e58700',1,'blade::tileengine::TileMap::TileMap(const TileMap &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMap.html#a38e8a765b0f5349f6f6e07633e1ccf9e',1,'blade::tileengine::TileMap::TileMap(TileMap &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a92154c5694cf92301bdefcf92ec8a362',1,'blade::tileengine::TileActor::tileMap()'],['../classblade_1_1tileengine_1_1TileEngine.html#afc46e707fc09c35404e3a714d3525ef5',1,'blade::tileengine::TileEngine::tileMap()']]],
  ['tilemapstrategy',['TileMapStrategy',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ae862ed7a04e22d0ffb7b74f647399a34',1,'blade::tileengine::TileMapStrategy::TileMapStrategy()'],['../classblade_1_1tileengine_1_1TileMapStrategy.html#aaf73fa21edfc8edd822c0c037db96202',1,'blade::tileengine::TileMapStrategy::TileMapStrategy(const TileMapStrategy &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategy.html#ad52821e0f2094ea9939793fa812d00f0',1,'blade::tileengine::TileMapStrategy::TileMapStrategy(TileMapStrategy &amp;&amp;)=delete']]],
  ['tilemapstrategygrid',['TileMapStrategyGrid',['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a88b5a07c33597ba1fdbb127e3f2ef586',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#ae218a0c891c1c8f8458721799458062f',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid(const TileMapStrategyGrid &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a2fb9ee039f5a8dbe1974bd6f5e4ed63d',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid(TileMapStrategyGrid &amp;&amp;)=delete']]],
  ['tilemapstrategyisodiamond',['TileMapStrategyIsoDiamond',['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#ac5f6a7c21c5886e64bb83b5b3dcf7882',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#aea56f3b5d63986db12f0da98a668e1d3',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond(const TileMapStrategyIsoDiamond &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a9c4ec7ded7fa161e2ed3f5a1b9d6039b',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond(TileMapStrategyIsoDiamond &amp;&amp;)=delete']]],






|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
var searchData=
[
  ['take',['take',['../classblade_1_1ActorManager.html#a48d55fce7650415e72a3e26e22b16c90',1,'blade::ActorManager']]],
  ['takeactor',['takeActor',['../classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8',1,'blade::widget::Button']]],
  ['teardown',['teardown',['../classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Application::teardown()'],['../classblade_1_1Stage.html#a4adab6322a0276f34a7d656d49fc865c',1,'blade::Stage::teardown()']]],
  ['tile',['tile',['../classblade_1_1tileengine_1_1TileEngine.html#ae4d71a9532a7c6134fa130f940f011aa',1,'blade::tileengine::TileEngine::tile()'],['../classblade_1_1tileengine_1_1Tile.html#a48139b0dbd049b2b416627cdb18ad8ba',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#aab641082aa908220a58748590da85697',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1Tile.html#a3873a334bb706337716890cecb432447',1,'blade::tileengine::Tile::Tile(const Tile &amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a08a0b3f4d9b36e93375027d259acb09b',1,'blade::tileengine::Tile::Tile(Tile &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1Tile.html#a9830c31e05f77a7ec7c52575a7b8b185',1,'blade::tileengine::Tile::Tile(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;, bool)']]],
  ['tileactor',['tileActor',['../classblade_1_1tileengine_1_1TileEngine.html#a49173c17114af0bdb4023ce497b4520c',1,'blade::tileengine::TileEngine::tileActor()'],['../classblade_1_1tileengine_1_1TileActor.html#ab047dbd2177fb0b25a097635c9e046b6',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#a0af348e110bf4b41598564305211eeea',1,'blade::tileengine::TileActor::TileActor(const QString &amp;, const blade::effect::Animation &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileActor.html#aed47f72bdb59083b360d0d930b073e45',1,'blade::tileengine::TileActor::TileActor(const TileActor &amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a469ca95857feac704812e0a4d07ebb9e',1,'blade::tileengine::TileActor::TileActor(TileActor &amp;&amp;)=delete']]],
  ['tileat',['tileAt',['../classblade_1_1tileengine_1_1TileMap.html#abc54fc392fa9f52c0fae0e73f70a04fc',1,'blade::tileengine::TileMap']]],
  ['tileengine',['tileEngine',['../classblade_1_1tileengine_1_1Tile.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::Tile::tileEngine()'],['../classblade_1_1tileengine_1_1TileMap.html#a1a6ae0354e86ba9c81228e2dc60f6b7d',1,'blade::tileengine::TileMap::tileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a37779bfa522762e6e7e3f7c53bcc6668',1,'blade::tileengine::TileEngine::TileEngine()'],['../classblade_1_1tileengine_1_1TileEngine.html#a5a9f71d3f0a8e624de7379cdd79ca31a',1,'blade::tileengine::TileEngine::TileEngine(const TileEngine &amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a9df096d28bfc101defd63d042f79ab59',1,'blade::tileengine::TileEngine::TileEngine(TileEngine &amp;&amp;)=delete']]],
  ['tileheightmodifier',['tileHeightModifier',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ab1bc77587da7e54e16b30c539eaf499d',1,'blade::tileengine::TileMapStrategy::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyGrid::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoDiamond::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideLeft.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideLeft::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoSlideRight.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoSlideRight::tileHeightModifier()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html#a4293707425d88bf4955315b2e68315a4',1,'blade::tileengine::TileMapStrategyIsoStaggered::tileHeightModifier()']]],
  ['tilemap',['TileMap',['../classblade_1_1tileengine_1_1TileMap.html#a225eb211a19125a523d5f29f24df9563',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#abe5660d973c928179424f1e3a05b07a5',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#a11a1642e9594cb2a6d226446912fd3ae',1,'blade::tileengine::TileMap::TileMap(const QString &amp;, const Layout &amp;, const QSize &amp;, const QSize &amp;, const QPoint &amp;, TileEngine &amp;)'],['../classblade_1_1tileengine_1_1TileMap.html#aee632ba85c13c8d8301f3ede45e58700',1,'blade::tileengine::TileMap::TileMap(const TileMap &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMap.html#a38e8a765b0f5349f6f6e07633e1ccf9e',1,'blade::tileengine::TileMap::TileMap(TileMap &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileActor.html#a92154c5694cf92301bdefcf92ec8a362',1,'blade::tileengine::TileActor::tileMap()'],['../classblade_1_1tileengine_1_1TileEngine.html#afc46e707fc09c35404e3a714d3525ef5',1,'blade::tileengine::TileEngine::tileMap()']]],
  ['tilemapstrategy',['TileMapStrategy',['../classblade_1_1tileengine_1_1TileMapStrategy.html#ae862ed7a04e22d0ffb7b74f647399a34',1,'blade::tileengine::TileMapStrategy::TileMapStrategy()'],['../classblade_1_1tileengine_1_1TileMapStrategy.html#aaf73fa21edfc8edd822c0c037db96202',1,'blade::tileengine::TileMapStrategy::TileMapStrategy(const TileMapStrategy &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategy.html#ad52821e0f2094ea9939793fa812d00f0',1,'blade::tileengine::TileMapStrategy::TileMapStrategy(TileMapStrategy &amp;&amp;)=delete']]],
  ['tilemapstrategygrid',['TileMapStrategyGrid',['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a88b5a07c33597ba1fdbb127e3f2ef586',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid()'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#ae218a0c891c1c8f8458721799458062f',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid(const TileMapStrategyGrid &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategyGrid.html#a2fb9ee039f5a8dbe1974bd6f5e4ed63d',1,'blade::tileengine::TileMapStrategyGrid::TileMapStrategyGrid(TileMapStrategyGrid &amp;&amp;)=delete']]],
  ['tilemapstrategyisodiamond',['TileMapStrategyIsoDiamond',['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#ac5f6a7c21c5886e64bb83b5b3dcf7882',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond()'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#aea56f3b5d63986db12f0da98a668e1d3',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond(const TileMapStrategyIsoDiamond &amp;)=delete'],['../classblade_1_1tileengine_1_1TileMapStrategyIsoDiamond.html#a9c4ec7ded7fa161e2ed3f5a1b9d6039b',1,'blade::tileengine::TileMapStrategyIsoDiamond::TileMapStrategyIsoDiamond(TileMapStrategyIsoDiamond &amp;&amp;)=delete']]],

Changes to qt/dox/api/html/search/functions_12.js.

1
2
3
4
5
6
7
8
var searchData=
[
  ['united',['united',['../classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351',1,'blade::Boundable']]],
  ['update',['update',['../classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Actor::update()'],['../classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::ActorManager::update()'],['../classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Application::update()'],['../classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Animation::update()'],['../classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Glyph::update()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::GlyphGrid::update()'],['../classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::StarField::update()'],['../classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::input::ActionManager::update()'],['../classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617',1,'blade::Renderable::update()'],['../classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::StageManager::update()'],['../classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::MapView::update()'],['../classblade_1_1tileengine_1_1Sensor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Sensor::update()'],['../classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Tile::update()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileEngine::update()'],['../classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileMap::update()'],['../classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::Button::update()'],['../classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeHorizontal::update()'],['../classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeRadial::update()'],['../classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeVertical::update()']]],
  ['use',['use',['../classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090',1,'blade::effect::GlyphData::use(const math::Vector ***)'],['../classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b',1,'blade::effect::GlyphData::use(const GlyphData &amp;)']]],
  ['useactionmanager',['useActionManager',['../classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76',1,'blade::StageManager']]],
  ['usedatafrom',['useDataFrom',['../classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f',1,'blade::effect::Glyph']]]
];





<


1
2
3
4
5

6
7
var searchData=
[
  ['united',['united',['../classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351',1,'blade::Boundable']]],
  ['update',['update',['../classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Actor::update()'],['../classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::ActorManager::update()'],['../classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::Application::update()'],['../classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Animation::update()'],['../classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::Glyph::update()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::GlyphGrid::update()'],['../classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::effect::StarField::update()'],['../classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::input::ActionManager::update()'],['../classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617',1,'blade::Renderable::update()'],['../classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::StageManager::update()'],['../classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::MapView::update()'],['../classblade_1_1tileengine_1_1Sensor.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Sensor::update()'],['../classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::Tile::update()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileEngine::update()'],['../classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::tileengine::TileMap::update()'],['../classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::Button::update()'],['../classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeHorizontal::update()'],['../classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeRadial::update()'],['../classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725',1,'blade::widget::GaugeVertical::update()']]],
  ['use',['use',['../classblade_1_1effect_1_1GlyphData.html#acbb9b4e794cd84aa7c0ec47743ca8090',1,'blade::effect::GlyphData::use(const math::Vector ***)'],['../classblade_1_1effect_1_1GlyphData.html#a8ab5e511650d2d9032ee3a766e3c444b',1,'blade::effect::GlyphData::use(const GlyphData &amp;)']]],

  ['usedatafrom',['useDataFrom',['../classblade_1_1effect_1_1Glyph.html#ae8ae9fe3f7c35c9007362dc4e8254b0f',1,'blade::effect::Glyph']]]
];

Changes to qt/dox/api/html/search/functions_2.js.

1
2
3
4
5
6
7
8
9
10
11
12
var searchData=
[
  ['centerviewontile',['centerViewOnTile',['../classblade_1_1tileengine_1_1MapView.html#a9c1efdcb77f22f7ba85691c1fa73f8be',1,'blade::tileengine::MapView']]],
  ['check',['check',['../classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5',1,'blade::tileengine::Sensor']]],
  ['clear',['clear',['../classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::ActorManager::clear()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphGrid::clear()'],['../classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphMap::clear()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileEngine::clear()'],['../classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileMap::clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'blade::tileengine::TileActor']]],
  ['comparezorder',['compareZOrder',['../classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9',1,'blade::Actor']]],
  ['constrainviewlocation',['constrainViewLocation',['../classblade_1_1tileengine_1_1MapView.html#aa4aa06cb117891b7c6879b8e9c832aeb',1,'blade::tileengine::MapView']]],
  ['contains',['contains',['../classblade_1_1ActorManager.html#aa6f27d525d76487d26093a4ea74f7280',1,'blade::ActorManager::contains(const Actor &amp;) const '],['../classblade_1_1ActorManager.html#a9f2ee91b0c34f103f86812c70c0ce759',1,'blade::ActorManager::contains(const QString &amp;) const '],['../classblade_1_1Boundable.html#ace677ed13172a0fa21cfb2755feff747',1,'blade::Boundable::contains(const QPoint &amp;) const '],['../classblade_1_1Boundable.html#a2509b06c62ccddd9fed54e43b2f4a90b',1,'blade::Boundable::contains(const QRect &amp;) const '],['../classblade_1_1Boundable.html#aee7f3b4bf07d34a759120f9017785121',1,'blade::Boundable::contains(const Boundable &amp;) const '],['../classblade_1_1effect_1_1GlyphMap.html#a9f2ee91b0c34f103f86812c70c0ce759',1,'blade::effect::GlyphMap::contains()'],['../classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee',1,'blade::StageManager::contains(Stage *)'],['../classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479',1,'blade::StageManager::contains(const QString &amp;)']]],
  ['convertscreentotile',['convertScreenToTile',['../classblade_1_1tileengine_1_1MapView.html#aab81780f7e7553328e1bfd2878adad70',1,'blade::tileengine::MapView::convertScreenToTile(const QPoint &amp;, QPoint &amp;) const '],['../classblade_1_1tileengine_1_1MapView.html#a6dda78a67c2a573e7b75ebc7c7ce4bed',1,'blade::tileengine::MapView::convertScreenToTile(const QPoint &amp;, QPoint &amp;, QPoint &amp;) const ']]],
  ['convertscreentoworld',['convertScreenToWorld',['../classblade_1_1tileengine_1_1MapView.html#a66483b96ed0789de14fcccff963182d6',1,'blade::tileengine::MapView::convertScreenToWorld(const QPoint &amp;, QPoint &amp;) const '],['../classblade_1_1tileengine_1_1MapView.html#a6c68f36c21c279cd3dbf2268027d5afb',1,'blade::tileengine::MapView::convertScreenToWorld(const QPoint &amp;, const bool &amp;, QPoint &amp;) const ']]],
  ['converttiletoscreen',['convertTileToScreen',['../classblade_1_1tileengine_1_1MapView.html#a9002f65a83628de0ec2a42af00408ba0',1,'blade::tileengine::MapView']]],




|







1
2
3
4
5
6
7
8
9
10
11
12
var searchData=
[
  ['centerviewontile',['centerViewOnTile',['../classblade_1_1tileengine_1_1MapView.html#a9c1efdcb77f22f7ba85691c1fa73f8be',1,'blade::tileengine::MapView']]],
  ['check',['check',['../classblade_1_1tileengine_1_1Sensor.html#a109f3583a03ff6657a4797d50c13bff5',1,'blade::tileengine::Sensor']]],
  ['clear',['clear',['../classblade_1_1ActorManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::ActorManager::clear()'],['../classblade_1_1effect_1_1GlyphGrid.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphGrid::clear()'],['../classblade_1_1effect_1_1GlyphMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::effect::GlyphMap::clear()'],['../classblade_1_1StageManager.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::StageManager::clear()'],['../classblade_1_1tileengine_1_1TileEngine.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileEngine::clear()'],['../classblade_1_1tileengine_1_1TileMap.html#ac8bb3912a3ce86b15842e79d0b421204',1,'blade::tileengine::TileMap::clear()']]],
  ['clearoccupiedtiles',['clearOccupiedTiles',['../classblade_1_1tileengine_1_1TileActor.html#a8757bc6655de42023bd722730f6078f3',1,'blade::tileengine::TileActor']]],
  ['comparezorder',['compareZOrder',['../classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9',1,'blade::Actor']]],
  ['constrainviewlocation',['constrainViewLocation',['../classblade_1_1tileengine_1_1MapView.html#aa4aa06cb117891b7c6879b8e9c832aeb',1,'blade::tileengine::MapView']]],
  ['contains',['contains',['../classblade_1_1ActorManager.html#aa6f27d525d76487d26093a4ea74f7280',1,'blade::ActorManager::contains(const Actor &amp;) const '],['../classblade_1_1ActorManager.html#a9f2ee91b0c34f103f86812c70c0ce759',1,'blade::ActorManager::contains(const QString &amp;) const '],['../classblade_1_1Boundable.html#ace677ed13172a0fa21cfb2755feff747',1,'blade::Boundable::contains(const QPoint &amp;) const '],['../classblade_1_1Boundable.html#a2509b06c62ccddd9fed54e43b2f4a90b',1,'blade::Boundable::contains(const QRect &amp;) const '],['../classblade_1_1Boundable.html#aee7f3b4bf07d34a759120f9017785121',1,'blade::Boundable::contains(const Boundable &amp;) const '],['../classblade_1_1effect_1_1GlyphMap.html#a9f2ee91b0c34f103f86812c70c0ce759',1,'blade::effect::GlyphMap::contains()'],['../classblade_1_1StageManager.html#a2f7034881b3cdbf1dfd8e824e6452cee',1,'blade::StageManager::contains(Stage *)'],['../classblade_1_1StageManager.html#a5555ae7b1b25a938a780ce91f7715479',1,'blade::StageManager::contains(const QString &amp;)']]],
  ['convertscreentotile',['convertScreenToTile',['../classblade_1_1tileengine_1_1MapView.html#aab81780f7e7553328e1bfd2878adad70',1,'blade::tileengine::MapView::convertScreenToTile(const QPoint &amp;, QPoint &amp;) const '],['../classblade_1_1tileengine_1_1MapView.html#a6dda78a67c2a573e7b75ebc7c7ce4bed',1,'blade::tileengine::MapView::convertScreenToTile(const QPoint &amp;, QPoint &amp;, QPoint &amp;) const ']]],
  ['convertscreentoworld',['convertScreenToWorld',['../classblade_1_1tileengine_1_1MapView.html#a66483b96ed0789de14fcccff963182d6',1,'blade::tileengine::MapView::convertScreenToWorld(const QPoint &amp;, QPoint &amp;) const '],['../classblade_1_1tileengine_1_1MapView.html#a6c68f36c21c279cd3dbf2268027d5afb',1,'blade::tileengine::MapView::convertScreenToWorld(const QPoint &amp;, const bool &amp;, QPoint &amp;) const ']]],
  ['converttiletoscreen',['convertTileToScreen',['../classblade_1_1tileengine_1_1MapView.html#a9002f65a83628de0ec2a42af00408ba0',1,'blade::tileengine::MapView']]],

Changes to qt/dox/api/html/search/functions_a.js.

1
2
3
4
5
6
7
8
9
10
11
var searchData=
[
  ['mainscreen',['mainScreen',['../classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13',1,'blade::Application']]],
  ['mapactiontotrigger',['mapActionToTrigger',['../classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)'],['../classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnKey &amp;)'],['../classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnMouse &amp;)']]],
  ['mapview',['MapView',['../classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f',1,'blade::tileengine::MapView::MapView(const QString &amp;, const TileEngine &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#aea997ca4b3bd1aae339982052ab4b38b',1,'blade::tileengine::MapView::MapView(const MapView &amp;)=delete'],['../classblade_1_1tileengine_1_1MapView.html#a52ec2c0ac586a34b86eb153945d03ac6',1,'blade::tileengine::MapView::MapView(MapView &amp;&amp;)=delete'],['../classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b',1,'blade::tileengine::TileEngine::mapView()']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96',1,'blade::math::Matrix::Matrix()'],['../classblade_1_1math_1_1Matrix.html#adb458d0a51fee7c80c34482e88b84de7',1,'blade::math::Matrix::Matrix(const Matrix &amp;)']]],
  ['merge',['merge',['../classblade_1_1effect_1_1Glyph.html#ad56bdda513ff85bb2b05ffcaf1b9b0b0',1,'blade::effect::Glyph::merge()'],['../classblade_1_1effect_1_1GlyphData.html#a3a61caab4037c790887836dacf9306ee',1,'blade::effect::GlyphData::merge()']]],
  ['move',['move',['../classblade_1_1tileengine_1_1TileActor.html#a03d5657ff8ddfcd7ca398125808e4556',1,'blade::tileengine::TileActor']]],
  ['moveviewlocation',['moveViewLocation',['../classblade_1_1tileengine_1_1MapView.html#a055eecbb512303bb6aaa78800ecbf225',1,'blade::tileengine::MapView']]],
  ['multiply',['multiply',['../classblade_1_1math_1_1Matrix.html#a5907df4f4ebdb53048ef81f90749ade7',1,'blade::math::Matrix::multiply(const Vector &amp;, const Matrix &amp;, Vector &amp;)'],['../classblade_1_1math_1_1Matrix.html#a81f0175cfbddd8372bd4beedad1dbcba',1,'blade::math::Matrix::multiply(const Matrix &amp;, const Matrix &amp;, Matrix &amp;)']]]
];




|






1
2
3
4
5
6
7
8
9
10
11
var searchData=
[
  ['mainscreen',['mainScreen',['../classblade_1_1Application.html#aec951a42e491f24b2fa53d2736b92f13',1,'blade::Application']]],
  ['mapactiontotrigger',['mapActionToTrigger',['../classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)'],['../classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnKey &amp;)'],['../classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4',1,'blade::input::ActionManager::mapActionToTrigger(const QString &amp;, const TriggerOnMouse &amp;)']]],
  ['mapview',['mapView',['../classblade_1_1tileengine_1_1TileEngine.html#a2f914072a5567ffd1201943056cf313b',1,'blade::tileengine::TileEngine::mapView()'],['../classblade_1_1tileengine_1_1MapView.html#a83659b2dd0bcc83fa1e13d24a17f6d8f',1,'blade::tileengine::MapView::MapView(const QString &amp;, const TileEngine &amp;)'],['../classblade_1_1tileengine_1_1MapView.html#aea997ca4b3bd1aae339982052ab4b38b',1,'blade::tileengine::MapView::MapView(const MapView &amp;)=delete'],['../classblade_1_1tileengine_1_1MapView.html#a52ec2c0ac586a34b86eb153945d03ac6',1,'blade::tileengine::MapView::MapView(MapView &amp;&amp;)=delete']]],
  ['matrix',['Matrix',['../classblade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96',1,'blade::math::Matrix::Matrix()'],['../classblade_1_1math_1_1Matrix.html#adb458d0a51fee7c80c34482e88b84de7',1,'blade::math::Matrix::Matrix(const Matrix &amp;)']]],
  ['merge',['merge',['../classblade_1_1effect_1_1Glyph.html#ad56bdda513ff85bb2b05ffcaf1b9b0b0',1,'blade::effect::Glyph::merge()'],['../classblade_1_1effect_1_1GlyphData.html#a3a61caab4037c790887836dacf9306ee',1,'blade::effect::GlyphData::merge()']]],
  ['move',['move',['../classblade_1_1tileengine_1_1TileActor.html#a03d5657ff8ddfcd7ca398125808e4556',1,'blade::tileengine::TileActor']]],
  ['moveviewlocation',['moveViewLocation',['../classblade_1_1tileengine_1_1MapView.html#a055eecbb512303bb6aaa78800ecbf225',1,'blade::tileengine::MapView']]],
  ['multiply',['multiply',['../classblade_1_1math_1_1Matrix.html#a5907df4f4ebdb53048ef81f90749ade7',1,'blade::math::Matrix::multiply(const Vector &amp;, const Matrix &amp;, Vector &amp;)'],['../classblade_1_1math_1_1Matrix.html#a81f0175cfbddd8372bd4beedad1dbcba',1,'blade::math::Matrix::multiply(const Matrix &amp;, const Matrix &amp;, Matrix &amp;)']]]
];

Changes to qt/dox/api/html/search/variables_17.js.

1
2
3
4
5
6
var searchData=
[
  ['w',['W',['../classblade_1_1input_1_1TriggerOnKey.html#a1bbabaa8bf8905a1f24e512f8d533b9e',1,'blade::input::TriggerOnKey::W()'],['../classblade_1_1math_1_1Vector.html#aad57484016654da87125db86f4227ea3',1,'blade::math::Vector::w()']]],
  ['wheeldown',['WheelDown',['../classblade_1_1input_1_1TriggerOnMouse.html#ae1585357425cade452b233e39a3e173c',1,'blade::input::TriggerOnMouse']]],
  ['wheelup',['WheelUp',['../classblade_1_1input_1_1TriggerOnMouse.html#adea3ec36971e7dbe4c27fa745fe4a004',1,'blade::input::TriggerOnMouse']]]
];


|



1
2
3
4
5
6
var searchData=
[
  ['w',['w',['../classblade_1_1math_1_1Vector.html#aad57484016654da87125db86f4227ea3',1,'blade::math::Vector::w()'],['../classblade_1_1input_1_1TriggerOnKey.html#a1bbabaa8bf8905a1f24e512f8d533b9e',1,'blade::input::TriggerOnKey::W()']]],
  ['wheeldown',['WheelDown',['../classblade_1_1input_1_1TriggerOnMouse.html#ae1585357425cade452b233e39a3e173c',1,'blade::input::TriggerOnMouse']]],
  ['wheelup',['WheelUp',['../classblade_1_1input_1_1TriggerOnMouse.html#adea3ec36971e7dbe4c27fa745fe4a004',1,'blade::input::TriggerOnMouse']]]
];

Changes to qt/dox/api/html/tutorial_stageactors.html.

135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_1"></a>
The World's A Stage</h1>
<p>The name of this Blade Application will be "Blocks". In the private section of our Blocks Application header, we will add these 2 private members:  <div class="fragment"><div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>
<div class="line">                <a class="code" href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a> action_manager;</div>
</div><!-- fragment --></p>
<p>What is this <code><a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">blade::StageManager</a></code> thing? If you guessed that it manages Stages, you would be correct. The StageManager is used to hold various Stages and will mark one Stage as being <em>active</em>. The <em>active</em> Stage, will have its update() and render() methods called. The <em>active</em> Stage can also tell the StageManager the name of the next Stage to be made <em>active</em>.</p>
<p>The StageManager also needs an <code><a class="el" href="classblade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">blade::input::ActionManager</a></code>. The ActionManager will be passed to the <em>active</em> Stage so that the Stage can receive actions.</p>
<p>In the source file, the setup() method will be very short thanks to the StageManager. All we have to do is send the events to the ActionManager, then give the ActionManager to the StageManager.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>The update() and render() methods of our Blocks Application are even shorter, since the StageManager will handle these as well.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::update()</div>
<div class="line">{</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">}</div>
<div class="line"></div>







<


|
|

|
<







135
136
137
138
139
140
141

142
143
144
145
146
147

148
149
150
151
152
153
154
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_1"></a>
The World's A Stage</h1>
<p>The name of this Blade Application will be "Blocks". In the private section of our Blocks Application header, we will add these 2 private members:  <div class="fragment"><div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>

</div><!-- fragment --></p>
<p>What is this <code><a class="el" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. ">blade::StageManager</a></code> thing? If you guessed that it manages Stages, you would be correct. The StageManager is used to hold various Stages and will mark one Stage as being <em>active</em>. The <em>active</em> Stage, will have its update() and render() methods called. The <em>active</em> Stage can also tell the StageManager the name of the next Stage to be made <em>active</em>.</p>
<p>The StageManager has a built-in <code><a class="el" href="classblade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">blade::input::ActionManager</a></code>. This ActionManager will need to receive events from the Screen. Also, when a Stage becomes <em>active</em> this ActionManager will be passed to that Stage.</p>
<p>In the source file, the setup() method will be very short thanks to the StageManager. All we have to do is send the events to the ActionManager.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line">}</div>
</div><!-- fragment --></p>
<p>The update() and render() methods of our Blocks Application are even shorter, since the StageManager will handle these as well.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::update()</div>
<div class="line">{</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">}</div>
<div class="line"></div>
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>
<div class="line">                <a class="code" href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a> action_manager;</div>
<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>
<div class="line">        , action_manager()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::update()</div>







<








<









|
<







179
180
181
182
183
184
185

186
187
188
189
190
191
192
193

194
195
196
197
198
199
200
201
202
203

204
205
206
207
208
209
210
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>

<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>

<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::update()</div>
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
<div class="line">}</div>
</div><!-- fragment --></p>
<p>A simple Stage is now ready, it is time to tell our StageManager about it. Add the TitleScreen.h header to Blocks.cpp so we can reference our stage.  <div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
</div><!-- fragment --></p>
<p>In <code>setup()</code>, where we setup the StageManager, we will need to create an instance of our TitleScreen stage, and add it to the StageManager. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>The second parameter that we passed in <code><a class="el" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981" title="Add a Stage. ">blade::StageManager::add()</a></code>, <code>true</code>, tells StageManager to make this stage <em>active</em>. This parameter is optional, and by default, when Stage's are added to a StageManger, the StageManager will not make them <em>active</em>.</p>
<p>If you were to run the code, you will see the not-so-exciting black window. Go ahead and change the value of <code>color_bg</code> in TitleScreen.cpp so you are convinced that the Stage is actually being loaded and rendered. <br/>
<em>Hint: color_bg.setRgb(255, 255, 255);</em></p>







|
<







298
299
300
301
302
303
304
305

306
307
308
309
310
311
312
<div class="line">}</div>
</div><!-- fragment --></p>
<p>A simple Stage is now ready, it is time to tell our StageManager about it. Add the TitleScreen.h header to Blocks.cpp so we can reference our stage.  <div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
</div><!-- fragment --></p>
<p>In <code>setup()</code>, where we setup the StageManager, we will need to create an instance of our TitleScreen stage, and add it to the StageManager. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>The second parameter that we passed in <code><a class="el" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981" title="Add a Stage. ">blade::StageManager::add()</a></code>, <code>true</code>, tells StageManager to make this stage <em>active</em>. This parameter is optional, and by default, when Stage's are added to a StageManger, the StageManager will not make them <em>active</em>.</p>
<p>If you were to run the code, you will see the not-so-exciting black window. Go ahead and change the value of <code>color_bg</code> in TitleScreen.cpp so you are convinced that the Stage is actually being loaded and rendered. <br/>
<em>Hint: color_bg.setRgb(255, 255, 255);</em></p>
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
<div class="line">                , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">                , WHEN_INACTIVE(&amp;) { Application::instance().quit(); }</div>
<div class="line">                );</div>
<div class="line">        actionManager().mapActionToTrigger(<span class="stringliteral">&quot;Exit&quot;</span>, TriggerOnKey::Escape);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>The Action is mapped to the Escape key and will be triggered when the key is released. When the "Exit" Action is triggered, we get the Blade Application instance and tell it to quit.</p>
<p>We did not have to create an ActionManager because the StageManager let us use the ActionManager that we given to it in Blocks::setup().</p>
<p>Another thing we don't have to do is call <code><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">blade::input::ActionManager::update</a></code>. StageManager manages the ActionManager in addition to our Stages, so it will call <code><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">blade::input::ActionManager::update</a></code> for us, before our <code>TitleScreen::update()</code> method is called.</p>
<p>Finally, we can make the TitleScreen fulfill its purpose by displaying the name of the Application as well as how to play. This will be a lot of Qt specific code, so please refer to the Qt documentation to understand how the objects work. The way Qt code interacts with Blade and is organized will be covered in this tutorial. Ready?</p>
<p>To display text, we will need <code>QFont</code>, <code>QPen</code>, <code>QRect</code>, and <code>QString</code>. Add the additional headers to TitleScreen.h.  <div class="fragment"><div class="line"><span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QFont&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QPen&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QString&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QRect&gt;</span></div>







|







332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
<div class="line">                , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">                , WHEN_INACTIVE(&amp;) { Application::instance().quit(); }</div>
<div class="line">                );</div>
<div class="line">        actionManager().mapActionToTrigger(<span class="stringliteral">&quot;Exit&quot;</span>, TriggerOnKey::Escape);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>The Action is mapped to the Escape key and will be triggered when the key is released. When the "Exit" Action is triggered, we get the Blade Application instance and tell it to quit.</p>
<p>We did not have to create an ActionManager because the StageManager lets us use it's built-in ActionManager.</p>
<p>Another thing we don't have to do is call <code><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">blade::input::ActionManager::update</a></code>. StageManager manages the ActionManager in addition to our Stages, so it will call <code><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725" title="Update all Actions. ">blade::input::ActionManager::update</a></code> for us, before our <code>TitleScreen::update()</code> method is called.</p>
<p>Finally, we can make the TitleScreen fulfill its purpose by displaying the name of the Application as well as how to play. This will be a lot of Qt specific code, so please refer to the Qt documentation to understand how the objects work. The way Qt code interacts with Blade and is organized will be covered in this tutorial. Ready?</p>
<p>To display text, we will need <code>QFont</code>, <code>QPen</code>, <code>QRect</code>, and <code>QString</code>. Add the additional headers to TitleScreen.h.  <div class="fragment"><div class="line"><span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QFont&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QPen&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QString&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QRect&gt;</span></div>
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>
<div class="line">                <a class="code" href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a> action_manager;</div>
<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>
<div class="line">        , action_manager()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>
<div class="line">}</div>







<









<









|
<







476
477
478
479
480
481
482

483
484
485
486
487
488
489
490
491

492
493
494
495
496
497
498
499
500
501

502
503
504
505
506
507
508
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>

<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>

<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>
<div class="line">}</div>
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
</div><!-- fragment --></p>
<p>And that is it for the basic Game Stage. Now the Game Stage needs to be added to the StageManager in Blocks.cpp. Add the Game.h header.  <div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;Game.h&quot;</span></div>
</div><!-- fragment --></p>
<p>Then add the Stage in <code>setup()</code>. Since the Game Stage is not going to be the "default" stage, we don't need to pass <code>true</code> as a parameter to <code>add()</code>. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> Game());</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>One last thing to modify. And that is the TitleScreen, because we have add an action that will load the Game Stage. Update the <code>setupActions()</code> method in TitleScreen.cpp.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> TitleScreen::setupActions()</div>
<div class="line">{</div>







|
<







1385
1386
1387
1388
1389
1390
1391
1392

1393
1394
1395
1396
1397
1398
1399
</div><!-- fragment --></p>
<p>And that is it for the basic Game Stage. Now the Game Stage needs to be added to the StageManager in Blocks.cpp. Add the Game.h header.  <div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;Game.h&quot;</span></div>
</div><!-- fragment --></p>
<p>Then add the Stage in <code>setup()</code>. Since the Game Stage is not going to be the "default" stage, we don't need to pass <code>true</code> as a parameter to <code>add()</code>. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> Game());</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>One last thing to modify. And that is the TitleScreen, because we have add an action that will load the Game Stage. Update the <code>setupActions()</code> method in TitleScreen.cpp.  <div class="fragment"><div class="line"><span class="keywordtype">void</span> TitleScreen::setupActions()</div>
<div class="line">{</div>
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>
<div class="line">                <a class="code" href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a> action_manager;</div>
<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;Game.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>
<div class="line">        , action_manager()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(action_manager);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a927d552fba3a3e2855cf0f3255d76b76">useActionManager</a>(action_manager);</div>
<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> Game());</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>







<










<









|
<







1435
1436
1437
1438
1439
1440
1441

1442
1443
1444
1445
1446
1447
1448
1449
1450
1451

1452
1453
1454
1455
1456
1457
1458
1459
1460
1461

1462
1463
1464
1465
1466
1467
1468
<div class="line">        <span class="keyword">private</span>:</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4fc01d736fe50cf5b977f755b675f11d">setup</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a4adab6322a0276f34a7d656d49fc865c">teardown</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line">                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1Application.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"></div>
<div class="line">                <a class="code" href="classblade_1_1StageManager.html">blade::StageManager</a> stage_manager;</div>

<div class="line">};</div>
</div><!-- fragment --> </td><td><div class="fragment"><div class="line"><span class="preprocessor">#include &quot;Blocks.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;TitleScreen.h&quot;</span></div>
<div class="line"><span class="preprocessor">#include &quot;Game.h&quot;</span></div>
<div class="line"></div>
<div class="line"><span class="keyword">using namespace </span>blade;</div>
<div class="line"></div>
<div class="line">Blocks::Blocks(<span class="keywordtype">int</span>&amp; argc, <span class="keywordtype">char</span>** argv)</div>
<div class="line">        : <a class="code" href="classblade_1_1Application.html">Application</a>(<span class="stringliteral">&quot;MyCompanyName&quot;</span>, <span class="stringliteral">&quot;Blocks&quot;</span>, <span class="stringliteral">&quot;1.0.0&quot;</span>, argc, argv)</div>
<div class="line">        , stage_manager()</div>

<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line">Blocks::~Blocks()</div>
<div class="line">{</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::setup()</div>
<div class="line">{</div>
<div class="line">        mainScreen().sendEventsTo(stage_manager.<a class="code" href="classblade_1_1StageManager.html#abcf17752f34a5fd64bee229e1c4554bb">actionManager</a>());</div>

<div class="line"></div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> TitleScreen(), <span class="keyword">true</span>);</div>
<div class="line">        stage_manager.<a class="code" href="classblade_1_1StageManager.html#a6570de3daa699bf810b490b036be6981">add</a>(<span class="keyword">new</span> Game());</div>
<div class="line">}</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">void</span> Blocks::teardown()</div>
<div class="line">{</div>
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
<div class="line"></div>
<div class="line">                c += color_modifier;</div>
<div class="line">                color.setGreen(c);</div>
<div class="line">                color.setBlue(c);</div>
<div class="line">        }</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>Rending the Player Actor is just as easy as rendering the Enemy Actor. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Player::render(QPainter&amp; graphics)</div>
<div class="line">{</div>
<div class="line">        graphics.fillRect(rect, color);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>Placing the Player Actor into the Game Stage is next. Since we will be using a pointer to the Player object, we don't need to include the "Player.h" file, but we do need to declare the Player object in Game.h.  <div class="fragment"><div class="line"><span class="keyword">class </span>Player;</div>
</div><!-- fragment --></p>
<p>The Game Stage will have 2 states based on whether or not the Player is alive. Each of these states will need to have different Actions and update() methods. <div class="fragment"><div class="line"><span class="keyword">class </span>Game</div>







|







1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
<div class="line"></div>
<div class="line">                c += color_modifier;</div>
<div class="line">                color.setGreen(c);</div>
<div class="line">                color.setBlue(c);</div>
<div class="line">        }</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>Rendering the Player Actor is just as easy as rendering the Enemy Actor. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Player::render(QPainter&amp; graphics)</div>
<div class="line">{</div>
<div class="line">        graphics.fillRect(rect, color);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>Placing the Player Actor into the Game Stage is next. Since we will be using a pointer to the Player object, we don't need to include the "Player.h" file, but we do need to declare the Player object in Game.h.  <div class="fragment"><div class="line"><span class="keyword">class </span>Player;</div>
</div><!-- fragment --></p>
<p>The Game Stage will have 2 states based on whether or not the Player is alive. Each of these states will need to have different Actions and update() methods. <div class="fragment"><div class="line"><span class="keyword">class </span>Game</div>
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
</table>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_6_extra"></a>
Exploring The Code</h2>
<p>Here are some extra things to try:</p>
<ul>
<li>The way the Enemy blocks enter the screen is not optimal. A smart player would move to a corner and hope for the best. Change the code so that Enemy blocks can enter from anywhere off-screen.<ul>
<li>Hint: <code><a class="el" href="classblade_1_1Util.html#af5b6b17c109c1e777ac6ba400a6cb075" title="Integer Values: 0..(M-1). ">blade::Util::random()</a></code><br/>
 x = Util::random(0, screen_width);</li>
</ul>
</li>
</ul>
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_7"></a>
Game Over</h1>
<p>This section will address how the tell the player that the game is over and let them either play again or return to the Title Screen. Much like the TitleScreen, this will involve rendering text. So the Qt objects used to display text will not be covered.</p>
<p>When the Player collides with an Enemy block the game is no longer playable and enters the "Game Over" state. In this state, the string "Game Over" will needs to be displayed in large text. Also, these 2 options will be displayed as well:</p>
<ul>
<li>"SPACE - Play Again"</li>
<li>"ESC - Quit"</li>
</ul>
<p>Since the Player Block is white and the game over text will be white, something needs to be done so that the Player Block does not blend in with the text. This will be accomplished by dimming the screen half-way to black. The Player Block has already been coded to pulsate red when the player dies.</p>
<p>Not only will actions need to be created for the "Game Over" state, but the actions for game play must be removed. Don't what a dead player moving around. Nor should the Enemy Actors be moving, so their movement will need to be set to 0.</p>
<p>Starting with the "Game.h" file, add the new headers.  <div class="fragment"><div class="line"><span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QFont&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QPen&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QRect&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QString&gt;</span></div>
</div><!-- fragment --></p>
<p>The new private methods are for setting the Game Over state, and setting up the Game Over text. <div class="fragment"><div class="line"><span class="keyword">class </span>Game</div>







|

















|







2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
</table>
<p><br/>
 </p>
<h2><a class="anchor" id="tutorial_stageactors_6_extra"></a>
Exploring The Code</h2>
<p>Here are some extra things to try:</p>
<ul>
<li>The way the Enemy blocks enter the screen is not optimal. A clever player could move to a corner and hope for the best. Change the code so that Enemy blocks can enter from anywhere off-screen.<ul>
<li>Hint: <code><a class="el" href="classblade_1_1Util.html#af5b6b17c109c1e777ac6ba400a6cb075" title="Integer Values: 0..(M-1). ">blade::Util::random()</a></code><br/>
 x = Util::random(0, screen_width);</li>
</ul>
</li>
</ul>
<p><br/>
</p>
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_7"></a>
Game Over</h1>
<p>This section will address how the tell the player that the game is over and let them either play again or return to the Title Screen. Much like the TitleScreen, this will involve rendering text. So the Qt objects used to display text will not be covered.</p>
<p>When the Player collides with an Enemy block the game is no longer playable and enters the "Game Over" state. In this state, the string "Game Over" will needs to be displayed in large text. Also, these 2 options will be displayed as well:</p>
<ul>
<li>"SPACE - Play Again"</li>
<li>"ESC - Quit"</li>
</ul>
<p>Since the Player Block is white and the game over text will be white, something needs to be done so that the Player Block does not blend in with the text. This will be accomplished by dimming the screen half-way to black. The Player Block has already been coded to pulsate red when the player dies.</p>
<p>Not only will actions need to be created for the "Game Over" state, but the actions for game play must be removed. Don't want a dead player moving around. Nor should the Enemy Actors be moving, so their movement will need to be set to 0.</p>
<p>Starting with the "Game.h" file, add the new headers.  <div class="fragment"><div class="line"><span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QFont&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QPen&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QRect&gt;</span></div>
<div class="line"><span class="preprocessor">#include &lt;QString&gt;</span></div>
</div><!-- fragment --></p>
<p>The new private methods are for setting the Game Over state, and setting up the Game Over text. <div class="fragment"><div class="line"><span class="keyword">class </span>Game</div>
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
<div class="line">        actionManager().createAction(<span class="stringliteral">&quot;Exit&quot;</span></div>
<div class="line">                , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">                , WHEN_INACTIVE(&amp;) { loadNextStage(<span class="stringliteral">&quot;TitleScreen&quot;</span>); }</div>
<div class="line">                );</div>
<div class="line">        actionManager().mapActionToTrigger(<span class="stringliteral">&quot;Exit&quot;</span>, TriggerOnKey::Escape);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>There is a catch to calling <code>teardown()</code>. The provided ActorManager are not cleared for us, so we will need to do it manually. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Game::teardown()</div>
<div class="line">{</div>
<div class="line">        actorManager().clear();</div>
<div class="line">        <span class="keyword">delete</span> player;</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>In the <code>updatePlay()</code> method, were code checks if the Player Actor intersects with an Enemy Actor, the call to <code>loadNextStage()</code> needs to be replaced with <code>gameOver()</code>. <div class="fragment"><div class="line">                <span class="keywordflow">if</span>(player-&gt;intersects(*enemy))</div>
<div class="line">                {</div>







|







2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
<div class="line">        actionManager().createAction(<span class="stringliteral">&quot;Exit&quot;</span></div>
<div class="line">                , WHEN_ACTIVE(&amp;) { }</div>
<div class="line">                , WHEN_INACTIVE(&amp;) { loadNextStage(<span class="stringliteral">&quot;TitleScreen&quot;</span>); }</div>
<div class="line">                );</div>
<div class="line">        actionManager().mapActionToTrigger(<span class="stringliteral">&quot;Exit&quot;</span>, TriggerOnKey::Escape);</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>There is a catch to calling <code>teardown()</code>. The provided ActorManager is not cleared for us, so we will need to do it manually. <div class="fragment"><div class="line"><span class="keywordtype">void</span> Game::teardown()</div>
<div class="line">{</div>
<div class="line">        actorManager().clear();</div>
<div class="line">        <span class="keyword">delete</span> player;</div>
<div class="line">}</div>
</div><!-- fragment --></p>
<p>In the <code>updatePlay()</code> method, were code checks if the Player Actor intersects with an Enemy Actor, the call to <code>loadNextStage()</code> needs to be replaced with <code>gameOver()</code>. <div class="fragment"><div class="line">                <span class="keywordflow">if</span>(player-&gt;intersects(*enemy))</div>
<div class="line">                {</div>
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_8"></a>
What's Next?</h1>
<p>Where do you go from here? There is a lot that can still be done with this simple game. Read on for some ideas.</p>
<dl class="section user"><dt>Block Behaviors</dt><dd>All the blocks move in a consistent manner. Some ways to change things would be to have the blocks bounce off of each other. What if, after 10 seconds the Enemy blocks "die" by not bouncing at the edge of the screen and just move out of view. Occasionally, "Hunter" enemy blocks can appear that "chase" the Player.</dd></dl>
<dl class="section user"><dt>Scoring</dt><dd>How would you keep score in this game? You could count the number of seconds that the Player stays alive. You could also count the maximum number of Enemy blocks on screen. Or both. Or a combination. <br/>
<br/>
 And how would you display the score? Where would you place the text?</dd></dl>
<dl class="section user"><dt>New Stages</dt><dd>If you are keeping score, why not create a Stage that would display the top 10 high scores? You could also make the high scores persistent by using QSettings. <br/>
<br/>
 What other Stages could you create? What about a Stage that has an obstruction in the middle of the screen that the Player can not move through and the Enemy Actors bounce off of.</dd></dl>
<dl class="section user"><dt>Variations of the design</dt><dd>What if all the Enemy blocks only moved from the right side of the screen to the left side. And what if instead of "blocks", you used images of "cars". Hey, that would be a racing game!!</dd></dl>
<dl class="section user"><dt>Go Big</dt><dd>This simple game has almost everything you need to create an Asteroids clone. <code><a class="el" href="classblade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. ">blade::effect::Glyph</a></code> provides a way to make basic vector graphics. See if you can figure out how to use them and make a real game!</dd></dl>
<dl class="section user"><dt>Reducing redundant code</dt><dd>There is a lot of duplicate code, as previously mentioned about the Enemy and Player Actors. The same also applies to the Stages. How would you go about simplifying the Stages?</dd></dl>
<p>The TileEngine tutorial is also available: <a class="el" href="tutorial_tileengine.html">Tutorial: TileEngine</a>. </p>
</div></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>







|




|







3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
<hr/>
 <h1><a class="anchor" id="tutorial_stageactors_8"></a>
What's Next?</h1>
<p>Where do you go from here? There is a lot that can still be done with this simple game. Read on for some ideas.</p>
<dl class="section user"><dt>Block Behaviors</dt><dd>All the blocks move in a consistent manner. Some ways to change things would be to have the blocks bounce off of each other. What if, after 10 seconds the Enemy blocks "die" by not bouncing at the edge of the screen and just move out of view. Occasionally, "Hunter" enemy blocks can appear that "chase" the Player.</dd></dl>
<dl class="section user"><dt>Scoring</dt><dd>How would you keep score in this game? You could count the number of seconds that the Player stays alive. You could also count the maximum number of Enemy blocks on screen. Or both. Or a combination. <br/>
<br/>
 And how would you display the score? Where would you place the text? How would the text effect the game play (blocks and text overlapping) and how would you solve these problems?</dd></dl>
<dl class="section user"><dt>New Stages</dt><dd>If you are keeping score, why not create a Stage that would display the top 10 high scores? You could also make the high scores persistent by using QSettings. <br/>
<br/>
 What other Stages could you create? What about a Stage that has an obstruction in the middle of the screen that the Player can not move through and the Enemy Actors bounce off of.</dd></dl>
<dl class="section user"><dt>Variations of the design</dt><dd>What if all the Enemy blocks only moved from the right side of the screen to the left side. And what if instead of "blocks", you used images of "cars". Hey, that would be a racing game!!</dd></dl>
<dl class="section user"><dt>Go big with `roids</dt><dd>This simple game has almost everything you need to create an Asteroids clone. <code><a class="el" href="classblade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. ">blade::effect::Glyph</a></code> provides a way to make basic vector graphics. See if you can figure out how to use them and make a real game!</dd></dl>
<dl class="section user"><dt>Reducing redundant code</dt><dd>There is a lot of duplicate code, as previously mentioned about the Enemy and Player Actors. The same also applies to the Stages. How would you go about simplifying the Stages?</dd></dl>
<p>The TileEngine tutorial is also available: <a class="el" href="tutorial_tileengine.html">Tutorial: TileEngine</a>. </p>
</div></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

Changes to qt/setup.sh.

27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
# Example:
#INSTALL_DIR="/opt/blade"
INSTALL_DIR=""

# If a Project name is not provided, then use the current directory name
readonly PROJECT_NAME=${1:-Blade}
readonly PROJECT_FILE="$PROJECT_NAME.pro"
readonly PROJECT_VERSION="2014.07.01"

readonly QMAKE=${QMAKE:-`which qmake 2> /dev/null`}
if [ -z "$QMAKE" ]
then
	echo "Error: \"qmake\" was not found in your path."
	echo "Update your PATH or specify the location of qmake:"
	echo "	QMAKE=\"/path/to/qmake\" $0"







|







27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
# Example:
#INSTALL_DIR="/opt/blade"
INSTALL_DIR=""

# If a Project name is not provided, then use the current directory name
readonly PROJECT_NAME=${1:-Blade}
readonly PROJECT_FILE="$PROJECT_NAME.pro"
readonly PROJECT_VERSION="2014.08.01"

readonly QMAKE=${QMAKE:-`which qmake 2> /dev/null`}
if [ -z "$QMAKE" ]
then
	echo "Error: \"qmake\" was not found in your path."
	echo "Update your PATH or specify the location of qmake:"
	echo "	QMAKE=\"/path/to/qmake\" $0"