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Overview
Comment:Release 2014.09.01

TileEngine|Direction

  • The "turn" methods can now handle negative values

Script improvements

  • Ctrl-C works as expected when running "qt/bin/build" on Debian Linux
  • "qt/bin/mkcpp" will add more default Doxygen comments to the header file

Improvements to the ActionManager

  • Added the ability to unmap Actions and Triggers

Added a new widget: Menu

  • Uses the Actor base case for menu-items
  • Provides full sub-menu support
  • Placement of menu-items can be customized using different Layout objects
  • Animated menu changes can be modified by extending the Transition object
  • The Java implementation will be done after Java 8 support is added
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | release | master | 2014.09.01
Files: files | file ages | folders
SHA3-256: 60068eb0536c1cf4f3b97a154128ee0c893ea79e63967585c2e849aa90b92201
User & Date: zakero 2014-09-01 12:05:37
Context
2014-12-19
15:28
Added a Roadmap wiki page. check-in: a5509bbce4 user: zakero tags: master
2014-09-07
15:02
Merged the latest changes from the "master" branch. check-in: 3bd6ac4fd6 user: zakero tags: Doxygen
2014-09-06
12:14
Merged the latest changes from the "master" branch. check-in: ef0ebafac2 user: zakero tags: Scripts
2014-09-01
12:05
Release 2014.09.01

TileEngine|Direction

  • The "turn" methods can now handle negative values

Script improvements

  • Ctrl-C works as expected when running "qt/bin/build" on Debian Linux
  • "qt/bin/mkcpp" will add more default Doxygen comments to the header file

Improvements to the ActionManager

  • Added the ability to unmap Actions and Triggers

Added a new widget: Menu

  • Uses the Actor base case for menu-items
  • Provides full sub-menu support
  • Placement of menu-items can be customized using different Layout objects
  • Animated menu changes can be modified by extending the Transition object
  • The Java implementation will be done after Java 8 support is added
check-in: 60068eb053 user: zakero tags: 2014.09.01, master, release
12:02
Fixed missing "internal" doxygen tags. check-in: b50dfeff86 user: zakero tags: master
Changes
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Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager-members.html.

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  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297">activateTrigger</a>(final TriggerOnMouse action_type, final boolean is_pressed)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c">activateTrigger</a>(final TriggerOnMouse action_type, final int value)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">createAction</a>(final String name, final Action.DoAction do_action)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a8906e52f3ab44dc7e154a98cd69a068e">getAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a83dc890384e18ab57139453bb83b25a0">getActionMap</a>(final String name, Collection&lt; String &gt; collection)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a6b4160bb9befe7a784fe1d8d9a8780b0">getAllActions</a>(Collection&lt; String &gt; collection)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a5c95409d733284d3dac4a23e077e3d11">hasAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a90888365beb91ab8bfb218d056482055">mapActionToTrigger</a>(final String action_name, final TriggerOnBlade action_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ab48c781f392f612d4a20975565d5a0d8">mapActionToTrigger</a>(final String action_name, final TriggerOnKey action_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ada57f131505d7c69d7f88605414590fd">mapActionToTrigger</a>(final String action_name, final TriggerOnMouse action_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#aa7b5770fba25b883ad79c924c326e1b6">removeAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>




  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
    <img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.6 </li>
  </ul>
</div>
</body>
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  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abfc00b73351d40c71d9a75894f8f4297">activateTrigger</a>(final TriggerOnMouse action_type, final boolean is_pressed)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acdd6614c1b6265b5ac8093c9bd62245c">activateTrigger</a>(final TriggerOnMouse action_type, final int value)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#abaa65d0e33a87dcff27253e26478da48">createAction</a>(final String name, final Action.DoAction do_action)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a8906e52f3ab44dc7e154a98cd69a068e">getAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a83dc890384e18ab57139453bb83b25a0">getActionMap</a>(final String name, Collection&lt; String &gt; collection)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a6b4160bb9befe7a784fe1d8d9a8780b0">getAllActions</a>(Collection&lt; String &gt; collection)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a5c95409d733284d3dac4a23e077e3d11">hasAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af96ccea2c8e0996c881b0fcc98e17e17">mapActionToTrigger</a>(final String action_name, final TriggerOnBlade trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a8b5855dd44ff1eada6cd94972e95e20b">mapActionToTrigger</a>(final String action_name, final TriggerOnKey trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af24e95f1792913fadbd92093221e108a">mapActionToTrigger</a>(final String action_name, final TriggerOnMouse trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#aa7b5770fba25b883ad79c924c326e1b6">removeAction</a>(final String name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ade2aea5e6ce51f3ffc5c0d306ae53493">unmapAction</a>(final String action_name)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad9321298c00676445f2b2a0dbf0b0a3a">unmapTrigger</a>(final TriggerOnBlade trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a1766a9891dbd1b5e8fed33e51ed5c425">unmapTrigger</a>(final TriggerOnKey trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acc7210be61f28366d55da6709a3692b7">unmapTrigger</a>(final TriggerOnMouse trigger_type)</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
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  <ul>
    <li class="footer">Generated by
    <a href="http://www.doxygen.org/index.html">
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Changes to java/dox/api/html/classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html.

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<tr class="memitem:aa7b5770fba25b883ad79c924c326e1b6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#aa7b5770fba25b883ad79c924c326e1b6">removeAction</a> (final String name)</td></tr>
<tr class="memdesc:aa7b5770fba25b883ad79c924c326e1b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> from the map.  <a href="#aa7b5770fba25b883ad79c924c326e1b6">More...</a><br/></td></tr>
<tr class="separator:aa7b5770fba25b883ad79c924c326e1b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bd184dd9637bcdd256e589021ee576d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a> ()</td></tr>
<tr class="memdesc:a4bd184dd9637bcdd256e589021ee576d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all Actions.  <a href="#a4bd184dd9637bcdd256e589021ee576d">More...</a><br/></td></tr>
<tr class="separator:a4bd184dd9637bcdd256e589021ee576d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Mappings</div></td></tr>
<tr class="memitem:a90888365beb91ab8bfb218d056482055"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a90888365beb91ab8bfb218d056482055">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> action_type)</td></tr>
<tr class="memdesc:a90888365beb91ab8bfb218d056482055"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Blade Event to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a90888365beb91ab8bfb218d056482055">More...</a><br/></td></tr>
<tr class="separator:a90888365beb91ab8bfb218d056482055"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab48c781f392f612d4a20975565d5a0d8"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ab48c781f392f612d4a20975565d5a0d8">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> action_type)</td></tr>
<tr class="memdesc:ab48c781f392f612d4a20975565d5a0d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Key Input to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ab48c781f392f612d4a20975565d5a0d8">More...</a><br/></td></tr>
<tr class="separator:ab48c781f392f612d4a20975565d5a0d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ada57f131505d7c69d7f88605414590fd"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ada57f131505d7c69d7f88605414590fd">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> action_type)</td></tr>
<tr class="memdesc:ada57f131505d7c69d7f88605414590fd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate Mouse input to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ada57f131505d7c69d7f88605414590fd">More...</a><br/></td></tr>
<tr class="separator:ada57f131505d7c69d7f88605414590fd"><td class="memSeparator" colspan="2">&#160;</td></tr>








<tr><td colspan="2"><div class="groupHeader">Action Triggers</div></td></tr>
<tr class="memitem:ad63c5891031a0119ff940fd2d1757bf1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1">activateTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> action_type)</td></tr>
<tr class="memdesc:ad63c5891031a0119ff940fd2d1757bf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Trigger a Blade <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ad63c5891031a0119ff940fd2d1757bf1">More...</a><br/></td></tr>
<tr class="separator:ad63c5891031a0119ff940fd2d1757bf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec">activateTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> action_type, final boolean is_pressed)</td></tr>
<tr class="memdesc:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Trigger an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a0a8e28a6f93ba6442ba15c6212b8d0ec">More...</a><br/></td></tr>
<tr class="separator:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> is not present in this <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">ActionManager</a>. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a90888365beb91ab8bfb218d056482055"></a>
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<div class="memproto">
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          <td class="memname">boolean mapActionToTrigger </td>
          <td>(</td>
          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> with the specific <code>action_name</code> will be activated, when the <code>action_type</code> is triggered.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> name </td></tr>
    <tr><td class="paramname">action_type</td><td>The triggering Blade event</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html" title="Blade Input Events ">com.zakero.blade.input.TriggerOnBlade</a></code> </dd></dl>

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<a class="anchor" id="ab48c781f392f612d4a20975565d5a0d8"></a>
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<div class="memproto">
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        <tr>
          <td class="memname">boolean mapActionToTrigger </td>
          <td>(</td>
          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// so the SpaceBar will now trgger both the &quot;Jump&quot;</span></div>
<div class="line"><span class="comment">// and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Key.Enter);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">action_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
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  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html" title="Key Event Triggers. ">com.zakero.blade.input.TriggerOnKey</a></code> </dd></dl>

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<a class="anchor" id="ada57f131505d7c69d7f88605414590fd"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">boolean mapActionToTrigger </td>
          <td>(</td>
          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// action so the Mouse Button3 will now trigger both</span></div>
<div class="line"><span class="comment">// the &quot;Jump&quot; and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Mouse.Button3);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">action_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>All Actions will be reset to their initial state. </p>

































































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<tr class="memitem:aa7b5770fba25b883ad79c924c326e1b6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#aa7b5770fba25b883ad79c924c326e1b6">removeAction</a> (final String name)</td></tr>
<tr class="memdesc:aa7b5770fba25b883ad79c924c326e1b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> from the map.  <a href="#aa7b5770fba25b883ad79c924c326e1b6">More...</a><br/></td></tr>
<tr class="separator:aa7b5770fba25b883ad79c924c326e1b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bd184dd9637bcdd256e589021ee576d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a> ()</td></tr>
<tr class="memdesc:a4bd184dd9637bcdd256e589021ee576d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all Actions.  <a href="#a4bd184dd9637bcdd256e589021ee576d">More...</a><br/></td></tr>
<tr class="separator:a4bd184dd9637bcdd256e589021ee576d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Mappings</div></td></tr>
<tr class="memitem:af96ccea2c8e0996c881b0fcc98e17e17"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af96ccea2c8e0996c881b0fcc98e17e17">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> trigger_type)</td></tr>
<tr class="memdesc:af96ccea2c8e0996c881b0fcc98e17e17"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Blade Event to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#af96ccea2c8e0996c881b0fcc98e17e17">More...</a><br/></td></tr>
<tr class="separator:af96ccea2c8e0996c881b0fcc98e17e17"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8b5855dd44ff1eada6cd94972e95e20b"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a8b5855dd44ff1eada6cd94972e95e20b">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> trigger_type)</td></tr>
<tr class="memdesc:a8b5855dd44ff1eada6cd94972e95e20b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Key Input to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a8b5855dd44ff1eada6cd94972e95e20b">More...</a><br/></td></tr>
<tr class="separator:a8b5855dd44ff1eada6cd94972e95e20b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af24e95f1792913fadbd92093221e108a"><td class="memItemLeft" align="right" valign="top">boolean&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af24e95f1792913fadbd92093221e108a">mapActionToTrigger</a> (final String action_name, final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> trigger_type)</td></tr>
<tr class="memdesc:af24e95f1792913fadbd92093221e108a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate Mouse input to an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#af24e95f1792913fadbd92093221e108a">More...</a><br/></td></tr>
<tr class="separator:af24e95f1792913fadbd92093221e108a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade2aea5e6ce51f3ffc5c0d306ae53493"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ade2aea5e6ce51f3ffc5c0d306ae53493">unmapAction</a> (final String action_name)</td></tr>
<tr class="separator:ade2aea5e6ce51f3ffc5c0d306ae53493"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9321298c00676445f2b2a0dbf0b0a3a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad9321298c00676445f2b2a0dbf0b0a3a">unmapTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> trigger_type)</td></tr>
<tr class="separator:ad9321298c00676445f2b2a0dbf0b0a3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1766a9891dbd1b5e8fed33e51ed5c425"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a1766a9891dbd1b5e8fed33e51ed5c425">unmapTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> trigger_type)</td></tr>
<tr class="separator:a1766a9891dbd1b5e8fed33e51ed5c425"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acc7210be61f28366d55da6709a3692b7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acc7210be61f28366d55da6709a3692b7">unmapTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> trigger_type)</td></tr>
<tr class="separator:acc7210be61f28366d55da6709a3692b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Action Triggers</div></td></tr>
<tr class="memitem:ad63c5891031a0119ff940fd2d1757bf1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ad63c5891031a0119ff940fd2d1757bf1">activateTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> action_type)</td></tr>
<tr class="memdesc:ad63c5891031a0119ff940fd2d1757bf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Trigger a Blade <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ad63c5891031a0119ff940fd2d1757bf1">More...</a><br/></td></tr>
<tr class="separator:ad63c5891031a0119ff940fd2d1757bf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a0a8e28a6f93ba6442ba15c6212b8d0ec">activateTrigger</a> (final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> action_type, final boolean is_pressed)</td></tr>
<tr class="memdesc:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Trigger an <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a0a8e28a6f93ba6442ba15c6212b8d0ec">More...</a><br/></td></tr>
<tr class="separator:a0a8e28a6f93ba6442ba15c6212b8d0ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> is not present in this <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html" title="Manage a collection of Actions. ">ActionManager</a>. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
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          <td class="memname">boolean mapActionToTrigger </td>
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          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> with the specific <code>action_name</code> will be activated, when the <code>trigger_type</code> is triggered.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> name </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The triggering Blade event</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html" title="Blade Input Events ">com.zakero.blade.input.TriggerOnBlade</a></code> </dd></dl>

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        <tr>
          <td class="memname">boolean mapActionToTrigger </td>
          <td>(</td>
          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// so the SpaceBar will now trgger both the &quot;Jump&quot;</span></div>
<div class="line"><span class="comment">// and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Key.Enter);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
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  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html" title="Key Event Triggers. ">com.zakero.blade.input.TriggerOnKey</a></code> </dd></dl>

</div>
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<div class="memproto">
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          <td class="memname">boolean mapActionToTrigger </td>
          <td>(</td>
          <td class="paramtype">final String&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// action so the Mouse Button3 will now trigger both</span></div>
<div class="line"><span class="comment">// the &quot;Jump&quot; and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Mouse.Button3);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>All Actions will be reset to their initial state. </p>

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          <td></td>
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          <td class="memname">void unmapTrigger </td>
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          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
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        <tr>
          <td class="memname">void unmapTrigger </td>
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          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
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          <td class="memname">void unmapTrigger </td>
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          <td class="paramtype">final <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

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<li>mainLoop()
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</li>
<li>mainScreen()
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<li>Matrix()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a391e1770e04fbd85ec35fc15c8eff175">Matrix</a>
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</li>
<li>mainScreen()
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</li>
<li>mapActionToTrigger()
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<li>translate()
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</li>
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</li>
<li>turnLeft()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a1cfc3924916ae238f2676e03739eae6b">Direction</a>
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<li>turnRight()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a4ceb3788489bf99f0f054dd9141a0c97">Direction</a>
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&#160;

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<li>united()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d">Boundable</a>
</li>






<li>update()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>
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<li>united()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d">Boundable</a>
</li>
<li>unmapAction()
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<li>unmapTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a1766a9891dbd1b5e8fed33e51ed5c425">ActionManager</a>
</li>
<li>update()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">Application</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725">Animation</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725">Glyph</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725">GlyphGrid</a>

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<li>mainScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a7007de6979c71a61bd6ef4cd8bc6f9e9">Application</a>
</li>
<li>Manual
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a88e8c0b345e703fd0c9771d14db4e75b">Animation.PlayMode</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#a90888365beb91ab8bfb218d056482055">ActionManager</a>
</li>
<li>mapView()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#a41c2d2f07f12612008001f848bff05dd">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>
................................................................................
<li>moveViewLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a75a7d4ef2f32658dffd244b0566c59d8">MapView</a>
</li>
<li>Multiply
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9e2e7cc2572d60fdc0bb9a80e945c46a">TriggerOnKey</a>
</li>
<li>multiply()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#ae935c07622244ecc7f691d333b47f66b">Matrix</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
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<li>mainScreen()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#a7007de6979c71a61bd6ef4cd8bc6f9e9">Application</a>
</li>
<li>Manual
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1Animation.html#a88e8c0b345e703fd0c9771d14db4e75b">Animation.PlayMode</a>
</li>
<li>mapActionToTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af96ccea2c8e0996c881b0fcc98e17e17">ActionManager</a>
</li>
<li>mapView()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1TileEngine.html#a41c2d2f07f12612008001f848bff05dd">TileEngine</a>
</li>
<li>Matrix()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a3aede62f513da27e6f61ae7a972b4f96">Matrix</a>
</li>
................................................................................
<li>moveViewLocation()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#a75a7d4ef2f32658dffd244b0566c59d8">MapView</a>
</li>
<li>Multiply
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a9e2e7cc2572d60fdc0bb9a80e945c46a">TriggerOnKey</a>
</li>
<li>multiply()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1math_1_1Matrix.html#a20bc142afad9ce85b82e41ae4360f78d">Matrix</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
  <ul>

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<li>translate()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ab638cdad48947318c115b81a590f6e0e">StarField</a>
</li>
<li>True
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Boolean.html#a680be3a05570f210992d84f67fcb307f">JSON.Boolean</a>
</li>
<li>turnLeft()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a62c5e65b6bdbe6bad3c372fb8626fbb4">Direction</a>
</li>
<li>turnRight()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a4ceb3788489bf99f0f054dd9141a0c97">Direction</a>
</li>
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<li>translate()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1effect_1_1StarField.html#ab638cdad48947318c115b81a590f6e0e">StarField</a>
</li>
<li>True
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1json_1_1JSON_1_1Boolean.html#a680be3a05570f210992d84f67fcb307f">JSON.Boolean</a>
</li>
<li>turnLeft()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a1cfc3924916ae238f2676e03739eae6b">Direction</a>
</li>
<li>turnRight()
: <a class="el" href="enumcom_1_1zakero_1_1blade_1_1tileengine_1_1Direction.html#a4ceb3788489bf99f0f054dd9141a0c97">Direction</a>
</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->

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<li>united()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d">Boundable</a>
</li>
<li>Unknown
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a8a6900ad46f035b13a5ce41d64a1a37f">TriggerOnKey</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4">TriggerOnMouse</a>
</li>






<li>Up
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a4e16cddc9a147f4187dce1743ed7cfd4">TriggerOnKey</a>
</li>
<li>update()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">Application</a>







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<li>united()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Boundable.html#a7f46c40d58339391bc02cea068e70f1d">Boundable</a>
</li>
<li>Unknown
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a8a6900ad46f035b13a5ce41d64a1a37f">TriggerOnKey</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html#a1bec530d45d0d5a4ffd357e6b5b5dad4">TriggerOnMouse</a>
</li>
<li>unmapAction()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#ade2aea5e6ce51f3ffc5c0d306ae53493">ActionManager</a>
</li>
<li>unmapTrigger()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#acc7210be61f28366d55da6709a3692b7">ActionManager</a>
</li>
<li>Up
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnKey.html#a4e16cddc9a147f4187dce1743ed7cfd4">TriggerOnKey</a>
</li>
<li>update()
: <a class="el" href="classcom_1_1zakero_1_1blade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>
, <a class="el" href="classcom_1_1zakero_1_1blade_1_1Application.html#ac5c54df7ed3b930268c8d7752c101725">Application</a>

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];

var NAVTREEINDEX =
[
".html",
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"classcom_1_1zakero_1_1blade_1_1tileengine_1_1MapView.html#ac088ec591ab07671f74cd8b01884ef17",
"classcom_1_1zakero_1_1blade_1_1widget_1_1Button.html#ad27e3be8a134f082cedaef8800b75f4b",
"classcom_1_1zakero_1_1blade_1_1widget_1_1GaugeVertical.html#a1b0bbc8ea5a3f5a74c85586a526cabee",
"tutorial_application.html#tutorial_application_4_setup"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();







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var NAVTREEINDEX =
[
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"tutorial_application.html#tutorial_application_4_code"
];

var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var SYNCONMSG = 'click to disable panel synchronisation';
var SYNCOFFMSG = 'click to enable panel synchronisation';
var navTreeSubIndices = new Array();

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................................................................................
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};







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<li>Add keys to control the remaining axis for lateral movement.</li>
<li>Add key support to control the rotation.<ul>
<li>Hint: Create Actions, like "Rotate.Yaw", that modify the <em>rotation</em> vector.</li>
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</ul>
</li>
</ul>







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<li>Add keys to control the remaining axis for lateral movement.</li>
<li>Add key support to control the rotation.<ul>
<li>Hint: Create Actions, like "Rotate.Yaw", that modify the <em>rotation</em> vector.</li>
</ul>
</li>
<li>Actions can be mapped to more than 1 event at a time. Figure out how to map mouse movement to the rotation Actions.<ul>
<li>Hint: <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1TriggerOnMouse.html" title="Mouse Event Triggers. ">com.zakero.blade.input.TriggerOnMouse</a></code></li>
<li>Hint: <code><a class="el" href="classcom_1_1zakero_1_1blade_1_1input_1_1ActionManager.html#af96ccea2c8e0996c881b0fcc98e17e17" title="Associate a Blade Event to an Action. ">com.zakero.blade.input.ActionManager.mapActionToTrigger()</a></code></li>
</ul>
</li>
<li>Add an Action that will quit the application when the "Escape" key is pressed.<ul>
<li>Hint: <a class="el" href="tutorial_application.html">Tutorial: In The Beginning</a></li>
</ul>
</li>
</ul>

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<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">removeAction</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>();</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&amp;);</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&amp;);</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>();</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">int</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                QHash&lt;QString, ActionImpl*&gt; action_map;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                QHash&lt;const TriggerOnBlade*, QList&lt;ActionImpl*&gt;&gt; blade_map;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                QHash&lt;const TriggerOnKey*, QList&lt;ActionImpl*&gt;&gt; key_map;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;                QHash&lt;const TriggerOnMouse*, QList&lt;ActionImpl*&gt;&gt; mouse_map;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;};</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;};</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;};</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;<span class="preprocessor">#endif</span></div>







<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a8d0087154254d5b6cd13aaac16c34c22"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a8d0087154254d5b6cd13aaac16c34c22">blade::input::ActionManager::getAllActions</a></div><div class="ttdeci">QList&lt; QString &gt; &amp; getAllActions(QList&lt; QString &gt; &amp;) const </div><div class="ttdoc">Get all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:245</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a879d5f7901c648c2f7b9f064886fee37"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a879d5f7901c648c2f7b9f064886fee37">blade::input::ActionManager::hasAction</a></div><div class="ttdeci">bool hasAction(const QString &amp;) const </div><div class="ttdoc">Check if an Action exists. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:179</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnKey_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnKey.html">blade::input::TriggerOnKey</a></div><div class="ttdoc">Key Event Triggers. </div><div class="ttdef"><b>Definition:</b> TriggerOnKey.h:72</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a3bad0df5e69ff4d959de447231ef45e8"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">blade::input::ActionManager::ActionManager</a></div><div class="ttdeci">ActionManager()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:131</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">blade::input::ActionManager::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Update all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:616</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a077a72aa0b7440e9ea2ae66a1b716134"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a077a72aa0b7440e9ea2ae66a1b716134">blade::input::ActionManager::getActionMap</a></div><div class="ttdeci">QList&lt; QString &gt; &amp; getActionMap(const QString &amp;, QList&lt; QString &gt; &amp;) const </div><div class="ttdoc">Get a collection of Action triggers. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:197</div></div>

<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a26c8cd261b90a64fe44912c26e01f157"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a26c8cd261b90a64fe44912c26e01f157">blade::input::ActionManager::~ActionManager</a></div><div class="ttdeci">~ActionManager()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:145</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnBlade_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnBlade.html">blade::input::TriggerOnBlade</a></div><div class="ttdoc">Blade Input Events </div><div class="ttdef"><b>Definition:</b> TriggerOnBlade.h:69</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a579d094188effff18472b1a82eed21b8"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">blade::input::ActionManager::createAction</a></div><div class="ttdeci">bool createAction(const QString &amp;, ACTION_CALLBACK, ACTION_CALLBACK)</div><div class="ttdoc">Create a new Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:159</div></div>

<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ab3013d861ac1e02190664f25dd7216cd"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">blade::input::ActionManager::removeAction</a></div><div class="ttdeci">void removeAction(const QString &amp;)</div><div class="ttdoc">Remove an Action from the map. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:256</div></div>
<div class="ttc" id="classblade_1_1input_1_1Action_html"><div class="ttname"><a href="classblade_1_1input_1_1Action.html">blade::input::Action</a></div><div class="ttdoc">In-Game Actions. </div><div class="ttdef"><b>Definition:</b> Action.h:79</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ad20897c5c8bd47f5d4005989bead0e55"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">blade::input::ActionManager::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset all actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:603</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnMouse_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnMouse.html">blade::input::TriggerOnMouse</a></div><div class="ttdoc">Mouse Event Triggers. </div><div class="ttdef"><b>Definition:</b> TriggerOnMouse.h:71</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ab2377ffd205d91e192b9047f4702e930"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ab2377ffd205d91e192b9047f4702e930">blade::input::ActionManager::getAction</a></div><div class="ttdeci">const Action &amp; getAction(const QString &amp;) const </div><div class="ttdoc">Get a single Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:188</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a4bd184dd9637bcdd256e589021ee576d"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">blade::input::ActionManager::removeAllActions</a></div><div class="ttdeci">void removeAllActions()</div><div class="ttdoc">Remove all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:315</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a64bc6743c61d0e8b2ef7a75b17dc7d0d"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">blade::input::ActionManager::mapActionToTrigger</a></div><div class="ttdeci">bool mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)</div><div class="ttdoc">Associate a Blade Event to an Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:381</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_aaf7df6f52df4a14c1a1113ee18ecc61e"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">blade::input::ActionManager::activateTrigger</a></div><div class="ttdeci">void activateTrigger(const TriggerOnBlade &amp;) const </div><div class="ttdoc">Trigger a Blade Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:499</div></div>
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<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">removeAction</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>();</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&amp;);</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&amp;);</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a2bb334ad1b8631a661cad39d5dc8b3ed">unmapAction</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">unmapTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&amp;);</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">unmapTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&amp;);</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">unmapTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;);</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>();</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">bool</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a>&amp;, <span class="keyword">const</span> <span class="keywordtype">int</span>&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">removeAction</a>(ActionImpl*);</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;                QHash&lt;QString, ActionImpl*&gt; action_map;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                QHash&lt;const TriggerOnBlade*, QList&lt;ActionImpl*&gt;&gt; blade_map;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;                QHash&lt;const TriggerOnKey*, QList&lt;ActionImpl*&gt;&gt; key_map;</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;                QHash&lt;const TriggerOnMouse*, QList&lt;ActionImpl*&gt;&gt; mouse_map;</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;};</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;};</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;};</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a8d0087154254d5b6cd13aaac16c34c22"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a8d0087154254d5b6cd13aaac16c34c22">blade::input::ActionManager::getAllActions</a></div><div class="ttdeci">QList&lt; QString &gt; &amp; getAllActions(QList&lt; QString &gt; &amp;) const </div><div class="ttdoc">Get all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:245</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a879d5f7901c648c2f7b9f064886fee37"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a879d5f7901c648c2f7b9f064886fee37">blade::input::ActionManager::hasAction</a></div><div class="ttdeci">bool hasAction(const QString &amp;) const </div><div class="ttdoc">Check if an Action exists. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:179</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnKey_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnKey.html">blade::input::TriggerOnKey</a></div><div class="ttdoc">Key Event Triggers. </div><div class="ttdef"><b>Definition:</b> TriggerOnKey.h:72</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a3bad0df5e69ff4d959de447231ef45e8"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a3bad0df5e69ff4d959de447231ef45e8">blade::input::ActionManager::ActionManager</a></div><div class="ttdeci">ActionManager()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:131</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">blade::input::ActionManager::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Update all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:689</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a077a72aa0b7440e9ea2ae66a1b716134"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a077a72aa0b7440e9ea2ae66a1b716134">blade::input::ActionManager::getActionMap</a></div><div class="ttdeci">QList&lt; QString &gt; &amp; getActionMap(const QString &amp;, QList&lt; QString &gt; &amp;) const </div><div class="ttdoc">Get a collection of Action triggers. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:197</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a7d78655c05dc0dfbc42b31e34e55b4bf"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">blade::input::ActionManager::unmapTrigger</a></div><div class="ttdeci">void unmapTrigger(const TriggerOnBlade &amp;)</div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:464</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a26c8cd261b90a64fe44912c26e01f157"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a26c8cd261b90a64fe44912c26e01f157">blade::input::ActionManager::~ActionManager</a></div><div class="ttdeci">~ActionManager()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:145</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnBlade_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnBlade.html">blade::input::TriggerOnBlade</a></div><div class="ttdoc">Blade Input Events </div><div class="ttdef"><b>Definition:</b> TriggerOnBlade.h:69</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a579d094188effff18472b1a82eed21b8"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a579d094188effff18472b1a82eed21b8">blade::input::ActionManager::createAction</a></div><div class="ttdeci">bool createAction(const QString &amp;, ACTION_CALLBACK, ACTION_CALLBACK)</div><div class="ttdoc">Create a new Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:159</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a2bb334ad1b8631a661cad39d5dc8b3ed"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a2bb334ad1b8631a661cad39d5dc8b3ed">blade::input::ActionManager::unmapAction</a></div><div class="ttdeci">void unmapAction(const QString &amp;)</div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:449</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ab3013d861ac1e02190664f25dd7216cd"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">blade::input::ActionManager::removeAction</a></div><div class="ttdeci">void removeAction(const QString &amp;)</div><div class="ttdoc">Remove an Action from the map. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:256</div></div>
<div class="ttc" id="classblade_1_1input_1_1Action_html"><div class="ttname"><a href="classblade_1_1input_1_1Action.html">blade::input::Action</a></div><div class="ttdoc">In-Game Actions. </div><div class="ttdef"><b>Definition:</b> Action.h:79</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ad20897c5c8bd47f5d4005989bead0e55"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">blade::input::ActionManager::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset all actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:676</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html">blade::input::ActionManager</a></div><div class="ttdoc">Manage a collection of Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.h:137</div></div>
<div class="ttc" id="classblade_1_1input_1_1TriggerOnMouse_html"><div class="ttname"><a href="classblade_1_1input_1_1TriggerOnMouse.html">blade::input::TriggerOnMouse</a></div><div class="ttdoc">Mouse Event Triggers. </div><div class="ttdef"><b>Definition:</b> TriggerOnMouse.h:71</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_ab2377ffd205d91e192b9047f4702e930"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#ab2377ffd205d91e192b9047f4702e930">blade::input::ActionManager::getAction</a></div><div class="ttdeci">const Action &amp; getAction(const QString &amp;) const </div><div class="ttdoc">Get a single Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:188</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a4bd184dd9637bcdd256e589021ee576d"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">blade::input::ActionManager::removeAllActions</a></div><div class="ttdeci">void removeAllActions()</div><div class="ttdoc">Remove all Actions. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:274</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_a64bc6743c61d0e8b2ef7a75b17dc7d0d"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">blade::input::ActionManager::mapActionToTrigger</a></div><div class="ttdeci">bool mapActionToTrigger(const QString &amp;, const TriggerOnBlade &amp;)</div><div class="ttdoc">Associate a Blade Event to an Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:340</div></div>
<div class="ttc" id="classblade_1_1input_1_1ActionManager_html_aaf7df6f52df4a14c1a1113ee18ecc61e"><div class="ttname"><a href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">blade::input::ActionManager::activateTrigger</a></div><div class="ttdeci">void activateTrigger(const TriggerOnBlade &amp;) const </div><div class="ttdoc">Trigger a Blade Action. </div><div class="ttdef"><b>Definition:</b> ActionManager.cpp:572</div></div>
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<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define WHEN_CLICKED(_X_) [_X_](blade::input::Action* action)</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment"> * Includes</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment">//ANSI/POSIX</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="comment">// Qt</span></div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">#include &lt;QString&gt;</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#include &lt;QRect&gt;</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#include &lt;QPoint&gt;</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment">// Blade</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">#include &lt;blade/Actor.h&gt;</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">#include &lt;blade/input/Action.h&gt;</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment"> * Namespaces</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment"> * Forward Declarations</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment"> * Typedefs</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment"> * Structures</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment"> * Classes</span></div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="keyword">namespace </span>blade</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;{</div>
<div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="namespaceblade_1_1widget.html">  115</a></span>&#160;<span class="keyword">namespace </span>widget</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;{</div>


<div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="classblade_1_1widget_1_1Button.html">  117</a></span>&#160;<span class="keyword">class </span><a class="code" href="classblade_1_1widget_1_1Button.html">Button</a></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;        : <span class="keyword">public</span> <a class="code" href="classblade_1_1Actor.html">Actor</a> </div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;{</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a>(<span class="keyword">const</span> QString&amp;, ACTION_CALLBACK);</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a>(<span class="keyword">const</span> QString&amp;, <a class="code" href="classblade_1_1Actor.html">Actor</a>*, ACTION_CALLBACK);</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d">~Button</a>();</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#acc4268f15ee45429855a8c3d8e7bf8be">setBackgroundColor</a>(<span class="keyword">const</span> QColor&amp;);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">setLocation</a>(<span class="keyword">const</span> QPoint&amp;);</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">setSize</a>(<span class="keyword">const</span> QSize&amp;);</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e">whenActive</a>();</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8">whenInactive</a>();</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e">onPressed</a>();</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec">onReleased</a>();</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#aad5a46307b6019bd06427e41b37a0ca2">setActor</a>(<a class="code" href="classblade_1_1Actor.html">Actor</a>*, <span class="keywordtype">bool</span> = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                <a class="code" href="classblade_1_1Actor.html">Actor</a>* <a class="code" href="classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8">takeActor</a>();</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                <a class="code" href="classblade_1_1Actor.html">Actor</a>* actor;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;                ACTION_CALLBACK when_clicked;</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;                <span class="keyword">const</span> QPoint&amp; cursor_location;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;                QPoint  cursor_invalid;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                QPoint  cursor_pressed;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                QRect   background_area;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                QColor  background_color;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;};</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;};</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;};</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;<span class="preprocessor">#endif</span></div>


<div class="ttc" id="classblade_1_1widget_1_1Button_html_a04623080f6040055149f1a691df41be8"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8">blade::widget::Button::whenInactive</a></div><div class="ttdeci">ACTION_CALLBACK whenInactive()</div><div class="ttdoc">The Active Lambda callback. </div><div class="ttdef"><b>Definition:</b> Button.cpp:309</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_aad5a46307b6019bd06427e41b37a0ca2"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#aad5a46307b6019bd06427e41b37a0ca2">blade::widget::Button::setActor</a></div><div class="ttdeci">void setActor(Actor *, bool=false)</div><div class="ttdoc">Change the managed Actor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:360</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_ac55eefa1d4082865d6aae4abf12a5cec"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec">blade::widget::Button::onReleased</a></div><div class="ttdeci">virtual void onReleased()</div><div class="ttdoc">The Button has been released. </div><div class="ttdef"><b>Definition:</b> Button.cpp:352</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_acc4268f15ee45429855a8c3d8e7bf8be"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#acc4268f15ee45429855a8c3d8e7bf8be">blade::widget::Button::setBackgroundColor</a></div><div class="ttdeci">void setBackgroundColor(const QColor &amp;)</div><div class="ttdoc">Set the background color. </div><div class="ttdef"><b>Definition:</b> Button.cpp:180</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a17ab984e792277aae8ec2182b5e2c404"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">blade::widget::Button::Button</a></div><div class="ttdeci">Button(const QString &amp;, ACTION_CALLBACK)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:129</div></div>
<div class="ttc" id="classblade_1_1Actor_html"><div class="ttname"><a href="classblade_1_1Actor.html">blade::Actor</a></div><div class="ttdoc">An in-game entity. </div><div class="ttdef"><b>Definition:</b> Actor.h:67</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">blade::widget::Button::update</a></div><div class="ttdeci">virtual void update()</div><div class="ttdoc">Update the Button. </div><div class="ttdef"><b>Definition:</b> Button.cpp:396</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_afaa9ac6dcc87ae0589753c9a805b7aec"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">blade::widget::Button::setLocation</a></div><div class="ttdeci">virtual void setLocation(const QPoint &amp;)</div><div class="ttdoc">Set the location. </div><div class="ttdef"><b>Definition:</b> Button.cpp:189</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a6012eae474dccccacf9c6a28fe4196d0"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">blade::widget::Button::render</a></div><div class="ttdeci">virtual void render(QPainter &amp;graphics)</div><div class="ttdoc">Render the Button. </div><div class="ttdef"><b>Definition:</b> Button.cpp:405</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_adee4f25166c646108a0fb9a13cfb007e"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e">blade::widget::Button::onPressed</a></div><div class="ttdeci">virtual void onPressed()</div><div class="ttdoc">The Button has been pressed. </div><div class="ttdef"><b>Definition:</b> Button.cpp:344</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html">blade::widget::Button</a></div><div class="ttdoc">A button. </div><div class="ttdef"><b>Definition:</b> Button.h:117</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a5a9b306b9746c9ce833d4e880033ca8e"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e">blade::widget::Button::whenActive</a></div><div class="ttdeci">ACTION_CALLBACK whenActive()</div><div class="ttdoc">The Active Lambda callback. </div><div class="ttdef"><b>Definition:</b> Button.cpp:245</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a85b8c6f88c713c93026de6300a05fa0d"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d">blade::widget::Button::~Button</a></div><div class="ttdeci">virtual ~Button()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:166</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a2b94e91658377e473cef2eabac9c9c64"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">blade::widget::Button::setSize</a></div><div class="ttdeci">virtual void setSize(const QSize &amp;)</div><div class="ttdoc">Set the size. </div><div class="ttdef"><b>Definition:</b> Button.cpp:214</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_add6d8f0db978a4d1114ed460ec2ef2b8"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8">blade::widget::Button::takeActor</a></div><div class="ttdeci">Actor * takeActor()</div><div class="ttdoc">Take the managed Actor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:383</div></div>
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<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define WHEN_CLICKED(_X_) [_X_](blade::input::Action* action)</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment"> * Includes</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment">//ANSI/POSIX</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="comment">// Qt</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">#include &lt;QString&gt;</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">#include &lt;QColor&gt;</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">#include &lt;QRect&gt;</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="preprocessor">#include &lt;QPoint&gt;</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment">// Blade</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">#include &lt;blade/Actor.h&gt;</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">#include &lt;blade/input/Action.h&gt;</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment"> * Namespaces</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment"> * Forward Declarations</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment"> * Typedefs</span></div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment"> * Structures</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment"> * Classes</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="keyword">namespace </span>blade</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;{</div>
<div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="namespaceblade_1_1widget.html">  117</a></span>&#160;<span class="keyword">namespace </span>widget</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;{</div>
<div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="classblade_1_1widget_1_1Button.html">  119</a></span>&#160;<span class="keyword">class </span><a class="code" href="classblade_1_1widget_1_1Button.html">Button</a></div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        : <span class="keyword">public</span> <a class="code" href="classblade_1_1Actor.html">Actor</a> </div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;{</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a>(<span class="keyword">const</span> QString&amp;, ACTION_CALLBACK);</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">Button</a>(<span class="keyword">const</span> QString&amp;, <a class="code" href="classblade_1_1Actor.html">Actor</a>*, ACTION_CALLBACK);</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d">~Button</a>();</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#acc4268f15ee45429855a8c3d8e7bf8be">setBackgroundColor</a>(<span class="keyword">const</span> QColor&amp;);</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">setLocation</a>(<span class="keyword">const</span> QPoint&amp;);</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">setSize</a>(<span class="keyword">const</span> QSize&amp;);</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e">whenActive</a>();</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8">whenInactive</a>();</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">render</a>(QPainter&amp; graphics);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e">onPressed</a>();</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec">onReleased</a>();</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Button.html#aad5a46307b6019bd06427e41b37a0ca2">setActor</a>(<a class="code" href="classblade_1_1Actor.html">Actor</a>*, <span class="keywordtype">bool</span> = <span class="keyword">false</span>);</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                <a class="code" href="classblade_1_1Actor.html">Actor</a>* <a class="code" href="classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8">takeActor</a>();</div>


<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;                <a class="code" href="classblade_1_1Actor.html">Actor</a>* actor;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;                ACTION_CALLBACK when_clicked;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                <span class="keyword">const</span> QPoint&amp; cursor_location;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                QPoint  cursor_invalid;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                QPoint  cursor_pressed;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                QRect   background_area;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                QColor  background_color;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;};</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;};</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;};</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a04623080f6040055149f1a691df41be8"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a04623080f6040055149f1a691df41be8">blade::widget::Button::whenInactive</a></div><div class="ttdeci">ACTION_CALLBACK whenInactive()</div><div class="ttdoc">The Active Lambda callback. </div><div class="ttdef"><b>Definition:</b> Button.cpp:310</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_aad5a46307b6019bd06427e41b37a0ca2"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#aad5a46307b6019bd06427e41b37a0ca2">blade::widget::Button::setActor</a></div><div class="ttdeci">void setActor(Actor *, bool=false)</div><div class="ttdoc">Change the managed Actor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:361</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_ac55eefa1d4082865d6aae4abf12a5cec"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#ac55eefa1d4082865d6aae4abf12a5cec">blade::widget::Button::onReleased</a></div><div class="ttdeci">virtual void onReleased()</div><div class="ttdoc">The Button has been released. </div><div class="ttdef"><b>Definition:</b> Button.cpp:353</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_acc4268f15ee45429855a8c3d8e7bf8be"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#acc4268f15ee45429855a8c3d8e7bf8be">blade::widget::Button::setBackgroundColor</a></div><div class="ttdeci">void setBackgroundColor(const QColor &amp;)</div><div class="ttdoc">Set the background color. </div><div class="ttdef"><b>Definition:</b> Button.cpp:181</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a17ab984e792277aae8ec2182b5e2c404"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a17ab984e792277aae8ec2182b5e2c404">blade::widget::Button::Button</a></div><div class="ttdeci">Button(const QString &amp;, ACTION_CALLBACK)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:130</div></div>
<div class="ttc" id="classblade_1_1Actor_html"><div class="ttname"><a href="classblade_1_1Actor.html">blade::Actor</a></div><div class="ttdoc">An in-game entity. </div><div class="ttdef"><b>Definition:</b> Actor.h:67</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">blade::widget::Button::update</a></div><div class="ttdeci">virtual void update()</div><div class="ttdoc">Update the Button. </div><div class="ttdef"><b>Definition:</b> Button.cpp:397</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_afaa9ac6dcc87ae0589753c9a805b7aec"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">blade::widget::Button::setLocation</a></div><div class="ttdeci">virtual void setLocation(const QPoint &amp;)</div><div class="ttdoc">Set the location. </div><div class="ttdef"><b>Definition:</b> Button.cpp:190</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a6012eae474dccccacf9c6a28fe4196d0"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">blade::widget::Button::render</a></div><div class="ttdeci">virtual void render(QPainter &amp;graphics)</div><div class="ttdoc">Render the Button. </div><div class="ttdef"><b>Definition:</b> Button.cpp:406</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_adee4f25166c646108a0fb9a13cfb007e"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#adee4f25166c646108a0fb9a13cfb007e">blade::widget::Button::onPressed</a></div><div class="ttdeci">virtual void onPressed()</div><div class="ttdoc">The Button has been pressed. </div><div class="ttdef"><b>Definition:</b> Button.cpp:345</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html">blade::widget::Button</a></div><div class="ttdoc">A button. </div><div class="ttdef"><b>Definition:</b> Button.h:119</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a5a9b306b9746c9ce833d4e880033ca8e"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a5a9b306b9746c9ce833d4e880033ca8e">blade::widget::Button::whenActive</a></div><div class="ttdeci">ACTION_CALLBACK whenActive()</div><div class="ttdoc">The Active Lambda callback. </div><div class="ttdef"><b>Definition:</b> Button.cpp:246</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a85b8c6f88c713c93026de6300a05fa0d"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a85b8c6f88c713c93026de6300a05fa0d">blade::widget::Button::~Button</a></div><div class="ttdeci">virtual ~Button()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:167</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_a2b94e91658377e473cef2eabac9c9c64"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">blade::widget::Button::setSize</a></div><div class="ttdeci">virtual void setSize(const QSize &amp;)</div><div class="ttdoc">Set the size. </div><div class="ttdef"><b>Definition:</b> Button.cpp:215</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Button_html_add6d8f0db978a4d1114ed460ec2ef2b8"><div class="ttname"><a href="classblade_1_1widget_1_1Button.html#add6d8f0db978a4d1114ed460ec2ef2b8">blade::widget::Button::takeActor</a></div><div class="ttdeci">Actor * takeActor()</div><div class="ttdoc">Take the managed Actor. </div><div class="ttdef"><b>Definition:</b> Button.cpp:384</div></div>
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Changes to qt/dox/api/html/Direction_8h_source.html.

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<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">   80</a></span>&#160;                        <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">NorthWest</a> = 7,</div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">   81</a></span>&#160;                        <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">Center</a>    = 8,</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                };</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">fromValue</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                <span class="keyword">static</span> <span class="keyword">const</span> QString&amp; <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;);</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a99b1e5fced3dc9cb98c8b71ab2689215">turnRight</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> = 1);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#affbf063959ac4f7117dea253aaf1901e">turnLeft</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;, <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> = 1);</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">~Direction</a>();</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp; <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">operator=</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div>
................................................................................
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;};</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;};</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;};</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#endif // Direction_H</span></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1">blade::tileengine::Direction::SouthEast</a></div><div class="ttdoc">Go or Face SouthEast. </div><div class="ttdef"><b>Definition:</b> Direction.h:76</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049ae41743d35b0e73e69249dd96c1d9800d"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049ae41743d35b0e73e69249dd96c1d9800d">blade::tileengine::Direction::NorthEast</a></div><div class="ttdoc">Go or Face NorthEast. </div><div class="ttdef"><b>Definition:</b> Direction.h:74</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a99b1e5fced3dc9cb98c8b71ab2689215"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a99b1e5fced3dc9cb98c8b71ab2689215">blade::tileengine::Direction::turnRight</a></div><div class="ttdeci">static Facing turnRight(const Facing &amp;, unsigned char=1)</div><div class="ttdoc">Turn towards a new direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:122</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">blade::tileengine::Direction::NorthWest</a></div><div class="ttdoc">Go or Face NorthWest. </div><div class="ttdef"><b>Definition:</b> Direction.h:80</div></div>

<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a7f09e9ce080cd6c32d21a5384cb6dbd5"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">blade::tileengine::Direction::fromValue</a></div><div class="ttdeci">static Facing fromValue(const int)</div><div class="ttdoc">Convert int to Direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:150</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">blade::tileengine::Direction::Facing</a></div><div class="ttdeci">Facing</div><div class="ttdoc">The direction in which to move or face. </div><div class="ttdef"><b>Definition:</b> Direction.h:71</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a2e2ae07ea9a0824d9c3ab2cad8d1d511"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a2e2ae07ea9a0824d9c3ab2cad8d1d511">blade::tileengine::Direction::North</a></div><div class="ttdoc">Go or Face North. </div><div class="ttdef"><b>Definition:</b> Direction.h:73</div></div>

<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801">blade::tileengine::Direction::SouthWest</a></div><div class="ttdoc">Go or Face SouthWest. </div><div class="ttdef"><b>Definition:</b> Direction.h:78</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8">blade::tileengine::Direction::South</a></div><div class="ttdoc">Go or Face South. </div><div class="ttdef"><b>Definition:</b> Direction.h:77</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a285ecaa73ab9816cbfbcc6656ef621ea"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">blade::tileengine::Direction::~Direction</a></div><div class="ttdeci">~Direction()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:114</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html">blade::tileengine::Direction</a></div><div class="ttdoc">Cardinal Directions. </div><div class="ttdef"><b>Definition:</b> Direction.h:68</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">blade::tileengine::Direction::Center</a></div><div class="ttdoc">Don&#39;t move or Face towards the Center. </div><div class="ttdef"><b>Definition:</b> Direction.h:81</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a0342207370427d8604f4274e36e78aff"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">blade::tileengine::Direction::toString</a></div><div class="ttdeci">static const QString &amp; toString(const Facing &amp;)</div><div class="ttdoc">Convert to a String. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:172</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049ad3b3f23fb48cf83c8f2ef121230e554c"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049ad3b3f23fb48cf83c8f2ef121230e554c">blade::tileengine::Direction::East</a></div><div class="ttdoc">Go or Face East. </div><div class="ttdef"><b>Definition:</b> Direction.h:75</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2">blade::tileengine::Direction::West</a></div><div class="ttdoc">Go or Face West. </div><div class="ttdef"><b>Definition:</b> Direction.h:79</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a8c219f16f6bcef89eaa4c177fc9e3957"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">blade::tileengine::Direction::operator=</a></div><div class="ttdeci">Direction &amp; operator=(const Direction &amp;)=delete</div><div class="ttdoc">Disable Copy Constructors. </div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_affbf063959ac4f7117dea253aaf1901e"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#affbf063959ac4f7117dea253aaf1901e">blade::tileengine::Direction::turnLeft</a></div><div class="ttdeci">static Facing turnLeft(const Facing &amp;, unsigned char=1)</div><div class="ttdoc">Turn towards a new direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:136</div></div>
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<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">   80</a></span>&#160;                        <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">NorthWest</a> = 7,</div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">   81</a></span>&#160;                        <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">Center</a>    = 8,</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                };</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">fromValue</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                <span class="keyword">static</span> <span class="keyword">const</span> QString&amp; <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;);</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a5b7ea05f40ac305525041f1ace19e50c">turnRight</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;, <span class="keywordtype">char</span> = 1);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;                <span class="keyword">static</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#af2e1b8e97ef8d3d28b9fb20ac1e51371">turnLeft</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&amp;, <span class="keywordtype">char</span> = 1);</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">~Direction</a>();</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                </div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;                <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp; <a class="code" href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">operator=</a>(<span class="keyword">const</span> <a class="code" href="classblade_1_1tileengine_1_1Direction.html">Direction</a>&amp;) = <span class="keyword">delete</span>;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div>
................................................................................
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;};</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;};</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;};</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="preprocessor">#endif // Direction_H</span></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1">blade::tileengine::Direction::SouthEast</a></div><div class="ttdoc">Go or Face SouthEast. </div><div class="ttdef"><b>Definition:</b> Direction.h:76</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049ae41743d35b0e73e69249dd96c1d9800d"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049ae41743d35b0e73e69249dd96c1d9800d">blade::tileengine::Direction::NorthEast</a></div><div class="ttdoc">Go or Face NorthEast. </div><div class="ttdef"><b>Definition:</b> Direction.h:74</div></div>

<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">blade::tileengine::Direction::NorthWest</a></div><div class="ttdoc">Go or Face NorthWest. </div><div class="ttdef"><b>Definition:</b> Direction.h:80</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a5b7ea05f40ac305525041f1ace19e50c"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a5b7ea05f40ac305525041f1ace19e50c">blade::tileengine::Direction::turnRight</a></div><div class="ttdeci">static Facing turnRight(const Facing &amp;, char=1)</div><div class="ttdoc">Turn towards a new direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:122</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a7f09e9ce080cd6c32d21a5384cb6dbd5"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">blade::tileengine::Direction::fromValue</a></div><div class="ttdeci">static Facing fromValue(const int)</div><div class="ttdoc">Convert int to Direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:166</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">blade::tileengine::Direction::Facing</a></div><div class="ttdeci">Facing</div><div class="ttdoc">The direction in which to move or face. </div><div class="ttdef"><b>Definition:</b> Direction.h:71</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a2e2ae07ea9a0824d9c3ab2cad8d1d511"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a2e2ae07ea9a0824d9c3ab2cad8d1d511">blade::tileengine::Direction::North</a></div><div class="ttdoc">Go or Face North. </div><div class="ttdef"><b>Definition:</b> Direction.h:73</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_af2e1b8e97ef8d3d28b9fb20ac1e51371"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#af2e1b8e97ef8d3d28b9fb20ac1e51371">blade::tileengine::Direction::turnLeft</a></div><div class="ttdeci">static Facing turnLeft(const Facing &amp;, char=1)</div><div class="ttdoc">Turn towards a new direction. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:144</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801">blade::tileengine::Direction::SouthWest</a></div><div class="ttdoc">Go or Face SouthWest. </div><div class="ttdef"><b>Definition:</b> Direction.h:78</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8">blade::tileengine::Direction::South</a></div><div class="ttdoc">Go or Face South. </div><div class="ttdef"><b>Definition:</b> Direction.h:77</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a285ecaa73ab9816cbfbcc6656ef621ea"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">blade::tileengine::Direction::~Direction</a></div><div class="ttdeci">~Direction()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:114</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html">blade::tileengine::Direction</a></div><div class="ttdoc">Cardinal Directions. </div><div class="ttdef"><b>Definition:</b> Direction.h:68</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a42b56788639363ade366287d21b793bc">blade::tileengine::Direction::Center</a></div><div class="ttdoc">Don&#39;t move or Face towards the Center. </div><div class="ttdef"><b>Definition:</b> Direction.h:81</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a0342207370427d8604f4274e36e78aff"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">blade::tileengine::Direction::toString</a></div><div class="ttdeci">static const QString &amp; toString(const Facing &amp;)</div><div class="ttdoc">Convert to a String. </div><div class="ttdef"><b>Definition:</b> Direction.cpp:188</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049ad3b3f23fb48cf83c8f2ef121230e554c"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049ad3b3f23fb48cf83c8f2ef121230e554c">blade::tileengine::Direction::East</a></div><div class="ttdoc">Go or Face East. </div><div class="ttdef"><b>Definition:</b> Direction.h:75</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2">blade::tileengine::Direction::West</a></div><div class="ttdoc">Go or Face West. </div><div class="ttdef"><b>Definition:</b> Direction.h:79</div></div>
<div class="ttc" id="classblade_1_1tileengine_1_1Direction_html_a8c219f16f6bcef89eaa4c177fc9e3957"><div class="ttname"><a href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">blade::tileengine::Direction::operator=</a></div><div class="ttdeci">Direction &amp; operator=(const Direction &amp;)=delete</div><div class="ttdoc">Disable Copy Constructors. </div></div>

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<div class="header">
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<div class="title">Menu.h</div>  </div>
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<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> * Copyright 2010-2012 Andrew Moore</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * This file is part of Blade: The Game Engine</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * Blade: The Game Engine is free software: you can redistribute it and/or </span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * modify it under the terms of the GNU Lesser General Public License as </span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * published by the Free Software Foundation, either version 3 of the License, </span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * or (at your option) any later version.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * Blade: The Game Engine is distributed in the hope that it will be useful, </span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * but WITHOUT ANY WARRANTY; without even the implied warranty of </span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser </span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> * General Public License for more details.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * </span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * You should have received a copy of the GNU Lesser General Public License </span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> * along with Blade: The Game Engine.  If not, see </span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * &lt;http://www.gnu.org/licenses/&gt;.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="preprocessor">#ifndef widget_Menu_h</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define widget_Menu_h</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment"> * Defines</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment"> * Includes</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">// ANSI/POSIX</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment">// Qt</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &lt;QPainter&gt;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &lt;QPoint&gt;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &lt;QSize&gt;</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &lt;QString&gt;</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="comment">// Blade</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &lt;blade/Actor.h&gt;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#include &lt;blade/input/Action.h&gt;</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="comment"> * Namespaces</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment"> * Forward Declarations</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment"> * Typedefs</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment"> * Structures</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment">/******************************************************************************</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment"> * Classes</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="keyword">namespace </span>blade</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;{</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="keyword">namespace </span>widget</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;{</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="keyword">class </span>MenuData;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="keyword">class </span>MenuTransitioner;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;</div>
<div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="classblade_1_1widget_1_1Menu.html">   77</a></span>&#160;<span class="keyword">class </span><a class="code" href="classblade_1_1widget_1_1Menu.html">Menu</a></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        : <span class="keyword">public</span> <a class="code" href="classblade_1_1Actor.html">blade::Actor</a></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;{</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00081"></a><span class="lineno"><a class="line" href="classblade_1_1widget_1_1Menu_1_1Layout.html">   81</a></span>&#160;                <span class="keyword">class </span><a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;                {</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;                        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#a5501d135f85df0e89715bd3bbc8d162e">createHorizontal</a>();</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#ab8d5e8f9d33c2fb155e5163f74901d7a">createVertical</a>();</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;                                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#adc144ba7c804e3eb02bd780b4c8f2caa">~Layout</a>();</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#a561cdebdc81a172febfd1b337d043798">setSelectionPoint</a>(<span class="keyword">const</span> QPoint&amp; point) = 0;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#a55cb752e104875a5bf18d358da34756a">setMenuSize</a>(<span class="keyword">const</span> QSize&amp; size) = 0;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#a6ce92769f57aabb8e211efd97a746344">updateLocations</a>(QList&lt;blade::Actor*&gt;&amp; actor_list) = 0;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;                        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;                                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html#abdf623d8100dc609bf89d0425ca6933c">Layout</a>();</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;                };</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="classblade_1_1widget_1_1Menu_1_1Transition.html">   97</a></span>&#160;                <span class="keyword">class </span><a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;                {</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;                        <span class="keyword">public</span>:</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a8d1c43dd391e207cc3e6d348d18b9cb1">createNone</a>();</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#ae0482ce2e6b0661658170c06777045b9">createSlideUp</a>();</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a71ebb056d88d69b471fb2def4c1d1536">createSlideDown</a>();</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a5effbf47b75e8dfba6cc734f9e2ccb8b">createSlideLeft</a>();</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a2f409b95dd4413cb3d897c80e7f3ba33">createSlideRight</a>();</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;                                <span class="keyword">static</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>* <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a09b62aeaca8e0dbdb67301d3e7505ccb">createVanishingPoint</a>();</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;                                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a47f0bc7016e0235663d331201478fbc3">~Transition</a>();</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a3fbdabecf0007a50d2eddec7ed4fb349">setDuration</a>(<span class="keyword">const</span> qint64);</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#add4bf50abae421d88b5549de6c11fc75">isDone</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>();</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#ab47570be3d7400af559a6890f14d9bab">moveTo</a>(<span class="keyword">const</span> QRect&amp;);</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a4838336fcfd09ee707c05c3c5f231220">moveFrom</a>(<span class="keyword">const</span> QRect&amp;);</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;                                <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a3c1f10c8002f0ad3160a5ca9e92b756b">transform</a>(QPainter&amp;);</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;                        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;                                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a5cff3a67b77de17d053a190f241aa753">Transition</a>();</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;                        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;                };</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;                <span class="keyword">explicit</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a52f179a123bfeb63da0f401043d16916">Menu</a>(<span class="keyword">const</span> QString&amp;, <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a>* = NULL);</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;                <span class="keyword">virtual</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a3acad89feba923b9f33193ef6e3cd9cb">~Menu</a>();</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a4babcbc5b9f7797cc0befb675d5f538c">setLayout</a>(<a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a>*);</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a>(<a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*, ACTION_CALLBACK);</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>, <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*, ACTION_CALLBACK);</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a>(<a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*, <a class="code" href="classblade_1_1widget_1_1Menu.html">Menu</a>&amp;);</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a>(<span class="keyword">const</span> <span class="keywordtype">int</span> index, <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*, <a class="code" href="classblade_1_1widget_1_1Menu.html">Menu</a>&amp;);</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<span class="keyword">const</span> int);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;                <span class="keywordtype">void</span> <span class="keyword">remove</span>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a>();</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Menu.html#ac451a02846fcc03c0cbd23758fcc99ea">actionSelectionFollowsMouse</a>(<span class="keyword">const</span> QPoint&amp;);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;                ACTION_CALLBACK <a class="code" href="classblade_1_1widget_1_1Menu.html#ae34d2a07f5fb43365231229e24a2b501">actionActivateItem</a>(<span class="keyword">const</span> QPoint&amp;);</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;                QPoint&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#a4eb65ea5d373c449ccd58f0e9e8d70c1">convertScreenToMenu</a>(<span class="keyword">const</span> QPoint&amp;, QPoint&amp;);</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;                <span class="keywordtype">int</span>&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#a51c5abbe0f0aaa28dc60c788a56c3b3f">convertScreenToIndex</a>(<span class="keyword">const</span> QPoint&amp;, <span class="keywordtype">int</span>&amp;);</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;                <span class="keywordtype">int</span>&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#a5c9301326ee1e49eb198476ecaf91af7">convertMenuToIndex</a>(<span class="keyword">const</span> QPoint&amp;, <span class="keywordtype">int</span>&amp;);</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;                <span class="keywordtype">int</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a0745638c9967e2ed90bc96c012288c55">count</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a9f2ee91b0c34f103f86812c70c0ce759">contains</a>(<span class="keyword">const</span> QString&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;                <span class="keywordtype">int</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a63fd3b1f4399ad3afd6192ea63ba7227">indexOf</a>(<span class="keyword">const</span> QString&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;                <span class="keywordtype">int</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#ad25aaa6dfecfe3087622654e7ada999d">indexOfSelected</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;                <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#af9934ecb59e0e1280acbc8a338ad222d">actor</a>(<span class="keyword">const</span> QString&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;                <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#ac6df218f9111d4925a3ec9290eb900d7">actorAt</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;                <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#af0d4f54e04634cff042ff7980b9341a3">actorSelected</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;                QString&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#a7109b86e86f5513e0ef5c6652e9a85a5">pathTo</a>(<span class="keyword">const</span> QString&amp;, QString&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;                QString&amp; <a class="code" href="classblade_1_1widget_1_1Menu.html#a7109b86e86f5513e0ef5c6652e9a85a5">pathTo</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> QString&amp;, QString&amp;) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">select</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">select</a>(<span class="keyword">const</span> <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">selectPath</a>(<span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">selectPath</a>(<span class="keyword">const</span> QString&amp;, <span class="keyword">const</span> QString&amp;);</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a8011fcbeb5efeda20bd2dbffbbb70165">activate</a>();</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a8011fcbeb5efeda20bd2dbffbbb70165">activate</a>(<a class="code" href="classblade_1_1input_1_1Action.html">blade::input::Action</a>&amp;);</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a9d5dc0c98b454a054115d89c95be0086">setParentItem</a>(<a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*);</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a1f24c94eab0015f47e504f1c53e91847">selectParent</a>();</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a913bbc5e712b10fb099d3b83bcc4abf3">activateParent</a>();</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;                <span class="keywordtype">bool</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#ac8c26df354629a703405b98be3038fbe">isAtTopLevel</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#aa2da16b639655ba91c6876f5faba8f13">setTransitionDuration</a>(<span class="keyword">const</span> quint16);</div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a5d8b315acc4882725263ca7395dd4437">setTransitionToSubMenu</a>(<a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>*, <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>*);</div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a59f3f796135c1a0c251c62ceddaec736">setTransitionToParentMenu</a>(<a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>*, <a class="code" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a>*);</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">setLocation</a>(<span class="keyword">const</span> QPoint&amp;);</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">setSize</a>(<span class="keyword">const</span> QSize&amp;);</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">update</a>();</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;                <span class="keywordtype">void</span> <a class="code" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter&amp;);</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;        <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;                </div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;        <span class="keyword">private</span>:</div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;                <a class="code" href="classblade_1_1Actor.html">blade::Actor</a>*     parent_item;</div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;                <a class="code" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a>*           layout;</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;                MenuData*         menu_data;</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;                MenuTransitioner* transition;</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;                QPoint            location;</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;                QPoint            selection_point;</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;                <span class="keywordtype">bool</span>              need_to_reselect;</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;};</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;};</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;};</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="preprocessor">#endif // widget_Menu_h</span></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html">blade::widget::Menu::Layout</a></div><div class="ttdoc">Menu Item Layout. </div><div class="ttdef"><b>Definition:</b> Menu.h:81</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a913bbc5e712b10fb099d3b83bcc4abf3"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a913bbc5e712b10fb099d3b83bcc4abf3">blade::widget::Menu::activateParent</a></div><div class="ttdeci">void activateParent()</div><div class="ttdoc">Activate the parent menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:763</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a3fbdabecf0007a50d2eddec7ed4fb349"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a3fbdabecf0007a50d2eddec7ed4fb349">blade::widget::Menu::Transition::setDuration</a></div><div class="ttdeci">virtual void setDuration(const qint64)</div><div class="ttdoc">Set the duration of the transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:167</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ac8c26df354629a703405b98be3038fbe"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ac8c26df354629a703405b98be3038fbe">blade::widget::Menu::isAtTopLevel</a></div><div class="ttdeci">bool isAtTopLevel() const </div><div class="ttdoc">Check if there is a parent menu. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:785</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_a55cb752e104875a5bf18d358da34756a"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#a55cb752e104875a5bf18d358da34756a">blade::widget::Menu::Layout::setMenuSize</a></div><div class="ttdeci">virtual void setMenuSize(const QSize &amp;size)=0</div><div class="ttdoc">Set the size of the Menu. </div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a52f179a123bfeb63da0f401043d16916"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a52f179a123bfeb63da0f401043d16916">blade::widget::Menu::Menu</a></div><div class="ttdeci">Menu(const QString &amp;, Layout *=NULL)</div><div class="ttdoc">Create a new instance of the Menu object. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:174</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a51c5abbe0f0aaa28dc60c788a56c3b3f"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a51c5abbe0f0aaa28dc60c788a56c3b3f">blade::widget::Menu::convertScreenToIndex</a></div><div class="ttdeci">int &amp; convertScreenToIndex(const QPoint &amp;, int &amp;)</div><div class="ttdoc">Coordinate Conversion. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:439</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_a5501d135f85df0e89715bd3bbc8d162e"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#a5501d135f85df0e89715bd3bbc8d162e">blade::widget::Menu::Layout::createHorizontal</a></div><div class="ttdeci">static Layout * createHorizontal()</div><div class="ttdoc">Create a Layout. </div><div class="ttdef"><b>Definition:</b> MenuLayout.cpp:107</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_abdf623d8100dc609bf89d0425ca6933c"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#abdf623d8100dc609bf89d0425ca6933c">blade::widget::Menu::Layout::Layout</a></div><div class="ttdeci">Layout()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> MenuLayout.cpp:89</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_a561cdebdc81a172febfd1b337d043798"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#a561cdebdc81a172febfd1b337d043798">blade::widget::Menu::Layout::setSelectionPoint</a></div><div class="ttdeci">virtual void setSelectionPoint(const QPoint &amp;point)=0</div><div class="ttdoc">Set the Selection Point. </div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a63fd3b1f4399ad3afd6192ea63ba7227"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a63fd3b1f4399ad3afd6192ea63ba7227">blade::widget::Menu::indexOf</a></div><div class="ttdeci">int indexOf(const QString &amp;) const </div><div class="ttdoc">The location of a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:500</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html">blade::widget::Menu</a></div><div class="ttdoc">A Menu system. </div><div class="ttdef"><b>Definition:</b> Menu.h:77</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a5c9301326ee1e49eb198476ecaf91af7"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a5c9301326ee1e49eb198476ecaf91af7">blade::widget::Menu::convertMenuToIndex</a></div><div class="ttdeci">int &amp; convertMenuToIndex(const QPoint &amp;, int &amp;)</div><div class="ttdoc">Coordinate Conversion. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:453</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a759a952f3b15ccc76275854071516dbb"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">blade::widget::Menu::selectPath</a></div><div class="ttdeci">void selectPath(const QString &amp;)</div><div class="ttdoc">Select a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:641</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_ab8d5e8f9d33c2fb155e5163f74901d7a"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#ab8d5e8f9d33c2fb155e5163f74901d7a">blade::widget::Menu::Layout::createVertical</a></div><div class="ttdeci">static Layout * createVertical()</div><div class="ttdoc">Create a Layout. </div><div class="ttdef"><b>Definition:</b> MenuLayout.cpp:116</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a8d1c43dd391e207cc3e6d348d18b9cb1"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a8d1c43dd391e207cc3e6d348d18b9cb1">blade::widget::Menu::Transition::createNone</a></div><div class="ttdeci">static Transition * createNone()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:113</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a4838336fcfd09ee707c05c3c5f231220"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a4838336fcfd09ee707c05c3c5f231220">blade::widget::Menu::Transition::moveFrom</a></div><div class="ttdeci">virtual void moveFrom(const QRect &amp;)</div><div class="ttdoc">Set the starting area. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:202</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a9f2ee91b0c34f103f86812c70c0ce759"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a9f2ee91b0c34f103f86812c70c0ce759">blade::widget::Menu::contains</a></div><div class="ttdeci">bool contains(const QString &amp;) const </div><div class="ttdoc">Look for a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:491</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ac8bb3912a3ce86b15842e79d0b421204"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ac8bb3912a3ce86b15842e79d0b421204">blade::widget::Menu::clear</a></div><div class="ttdeci">void clear()</div><div class="ttdoc">Remove all menu items. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:332</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_ab47570be3d7400af559a6890f14d9bab"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#ab47570be3d7400af559a6890f14d9bab">blade::widget::Menu::Transition::moveTo</a></div><div class="ttdeci">virtual void moveTo(const QRect &amp;)</div><div class="ttdoc">Set the destination area. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:193</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a9c0a0174ab61a80734d15dc894a9f99a"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">blade::widget::Menu::render</a></div><div class="ttdeci">void render(QPainter &amp;)</div><div class="ttdoc">Draw the object. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:894</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a47f0bc7016e0235663d331201478fbc3"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a47f0bc7016e0235663d331201478fbc3">blade::widget::Menu::Transition::~Transition</a></div><div class="ttdeci">virtual ~Transition()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:105</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ac451a02846fcc03c0cbd23758fcc99ea"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ac451a02846fcc03c0cbd23758fcc99ea">blade::widget::Menu::actionSelectionFollowsMouse</a></div><div class="ttdeci">ACTION_CALLBACK actionSelectionFollowsMouse(const QPoint &amp;)</div><div class="ttdoc">A Pre-Defined Action. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:358</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a59eaf51760f31f9f73d0c3f65a7147b0"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">blade::widget::Menu::add</a></div><div class="ttdeci">bool add(blade::Actor *, ACTION_CALLBACK)</div><div class="ttdoc">Add a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:256</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_ad20897c5c8bd47f5d4005989bead0e55"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#ad20897c5c8bd47f5d4005989bead0e55">blade::widget::Menu::Transition::reset</a></div><div class="ttdeci">virtual void reset()</div><div class="ttdoc">Reset the transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:185</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a0e30addc06082721a73c010fd020a233"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">blade::widget::Menu::select</a></div><div class="ttdeci">void select(const QString &amp;)</div><div class="ttdoc">Select a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:607</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">blade::widget::Menu::update</a></div><div class="ttdeci">void update()</div><div class="ttdoc">Update the object. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:877</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a3c1f10c8002f0ad3160a5ca9e92b756b"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a3c1f10c8002f0ad3160a5ca9e92b756b">blade::widget::Menu::Transition::transform</a></div><div class="ttdeci">virtual void transform(QPainter &amp;)</div><div class="ttdoc">Transform the Menu. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:219</div></div>
<div class="ttc" id="classblade_1_1Actor_html"><div class="ttname"><a href="classblade_1_1Actor.html">blade::Actor</a></div><div class="ttdoc">An in-game entity. </div><div class="ttdef"><b>Definition:</b> Actor.h:67</div></div>
<div class="ttc" id="classblade_1_1input_1_1Action_html"><div class="ttname"><a href="classblade_1_1input_1_1Action.html">blade::input::Action</a></div><div class="ttdoc">In-Game Actions. </div><div class="ttdef"><b>Definition:</b> Action.h:79</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a8011fcbeb5efeda20bd2dbffbbb70165"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a8011fcbeb5efeda20bd2dbffbbb70165">blade::widget::Menu::activate</a></div><div class="ttdeci">void activate()</div><div class="ttdoc">Activate a menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:676</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a7109b86e86f5513e0ef5c6652e9a85a5"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a7109b86e86f5513e0ef5c6652e9a85a5">blade::widget::Menu::pathTo</a></div><div class="ttdeci">QString &amp; pathTo(const QString &amp;, QString &amp;) const </div><div class="ttdoc">Get the menu item path. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:555</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_aa2da16b639655ba91c6876f5faba8f13"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#aa2da16b639655ba91c6876f5faba8f13">blade::widget::Menu::setTransitionDuration</a></div><div class="ttdeci">void setTransitionDuration(const quint16)</div><div class="ttdoc">Set the duration of the transitions. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:803</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html">blade::widget::Menu::Transition</a></div><div class="ttdoc">Menu Transitions. </div><div class="ttdef"><b>Definition:</b> Menu.h:97</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a2b94e91658377e473cef2eabac9c9c64"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">blade::widget::Menu::setSize</a></div><div class="ttdeci">void setSize(const QSize &amp;)</div><div class="ttdoc">Set the size. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:865</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a71ebb056d88d69b471fb2def4c1d1536"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a71ebb056d88d69b471fb2def4c1d1536">blade::widget::Menu::Transition::createSlideDown</a></div><div class="ttdeci">static Transition * createSlideDown()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:131</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a4eb65ea5d373c449ccd58f0e9e8d70c1"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a4eb65ea5d373c449ccd58f0e9e8d70c1">blade::widget::Menu::convertScreenToMenu</a></div><div class="ttdeci">QPoint &amp; convertScreenToMenu(const QPoint &amp;, QPoint &amp;)</div><div class="ttdoc">Coordinate Conversion. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:428</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a5effbf47b75e8dfba6cc734f9e2ccb8b"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a5effbf47b75e8dfba6cc734f9e2ccb8b">blade::widget::Menu::Transition::createSlideLeft</a></div><div class="ttdeci">static Transition * createSlideLeft()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:140</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_af0d4f54e04634cff042ff7980b9341a3"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#af0d4f54e04634cff042ff7980b9341a3">blade::widget::Menu::actorSelected</a></div><div class="ttdeci">blade::Actor &amp; actorSelected() const </div><div class="ttdoc">Get the selected menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:546</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_afaa9ac6dcc87ae0589753c9a805b7aec"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">blade::widget::Menu::setLocation</a></div><div class="ttdeci">void setLocation(const QPoint &amp;)</div><div class="ttdoc">Set the location. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:853</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_af9934ecb59e0e1280acbc8a338ad222d"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#af9934ecb59e0e1280acbc8a338ad222d">blade::widget::Menu::actor</a></div><div class="ttdeci">blade::Actor &amp; actor(const QString &amp;) const </div><div class="ttdoc">Get the named menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:528</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a4babcbc5b9f7797cc0befb675d5f538c"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a4babcbc5b9f7797cc0befb675d5f538c">blade::widget::Menu::setLayout</a></div><div class="ttdeci">void setLayout(Layout *)</div><div class="ttdoc">Change the Menu&#39;s Layout. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:223</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a09b62aeaca8e0dbdb67301d3e7505ccb"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a09b62aeaca8e0dbdb67301d3e7505ccb">blade::widget::Menu::Transition::createVanishingPoint</a></div><div class="ttdeci">static Transition * createVanishingPoint()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:158</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a5d8b315acc4882725263ca7395dd4437"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a5d8b315acc4882725263ca7395dd4437">blade::widget::Menu::setTransitionToSubMenu</a></div><div class="ttdeci">void setTransitionToSubMenu(Transition *, Transition *)</div><div class="ttdoc">Set the parent menu transitions. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:831</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ad25aaa6dfecfe3087622654e7ada999d"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ad25aaa6dfecfe3087622654e7ada999d">blade::widget::Menu::indexOfSelected</a></div><div class="ttdeci">int indexOfSelected() const </div><div class="ttdoc">The location of the selected menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:511</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a2f409b95dd4413cb3d897c80e7f3ba33"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a2f409b95dd4413cb3d897c80e7f3ba33">blade::widget::Menu::Transition::createSlideRight</a></div><div class="ttdeci">static Transition * createSlideRight()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:149</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ae34d2a07f5fb43365231229e24a2b501"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ae34d2a07f5fb43365231229e24a2b501">blade::widget::Menu::actionActivateItem</a></div><div class="ttdeci">ACTION_CALLBACK actionActivateItem(const QPoint &amp;)</div><div class="ttdoc">A Pre-Defined Action. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:386</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a59f3f796135c1a0c251c62ceddaec736"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a59f3f796135c1a0c251c62ceddaec736">blade::widget::Menu::setTransitionToParentMenu</a></div><div class="ttdeci">void setTransitionToParentMenu(Transition *, Transition *)</div><div class="ttdoc">Set the parent menu transitions. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:812</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_a6ce92769f57aabb8e211efd97a746344"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#a6ce92769f57aabb8e211efd97a746344">blade::widget::Menu::Layout::updateLocations</a></div><div class="ttdeci">virtual void updateLocations(QList&lt; blade::Actor * &gt; &amp;actor_list)=0</div><div class="ttdoc">Update the locations of the menu items. </div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_ae0482ce2e6b0661658170c06777045b9"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#ae0482ce2e6b0661658170c06777045b9">blade::widget::Menu::Transition::createSlideUp</a></div><div class="ttdeci">static Transition * createSlideUp()</div><div class="ttdoc">Create a Transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:122</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_ac5c54df7ed3b930268c8d7752c101725"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#ac5c54df7ed3b930268c8d7752c101725">blade::widget::Menu::Transition::update</a></div><div class="ttdeci">virtual void update()</div><div class="ttdoc">Update the transition. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:211</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_a5cff3a67b77de17d053a190f241aa753"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#a5cff3a67b77de17d053a190f241aa753">blade::widget::Menu::Transition::Transition</a></div><div class="ttdeci">Transition()</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:95</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Transition_html_add4bf50abae421d88b5549de6c11fc75"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Transition.html#add4bf50abae421d88b5549de6c11fc75">blade::widget::Menu::Transition::isDone</a></div><div class="ttdeci">virtual bool isDone() const </div><div class="ttdoc">Check if the transition is done. </div><div class="ttdef"><b>Definition:</b> MenuTransition.cpp:176</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a9d5dc0c98b454a054115d89c95be0086"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a9d5dc0c98b454a054115d89c95be0086">blade::widget::Menu::setParentItem</a></div><div class="ttdeci">void setParentItem(blade::Actor *)</div><div class="ttdoc">Set the parent menu item Actor. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:731</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a1f24c94eab0015f47e504f1c53e91847"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a1f24c94eab0015f47e504f1c53e91847">blade::widget::Menu::selectParent</a></div><div class="ttdeci">void selectParent()</div><div class="ttdoc">Select the parent menu item. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:747</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a3acad89feba923b9f33193ef6e3cd9cb"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a3acad89feba923b9f33193ef6e3cd9cb">blade::widget::Menu::~Menu</a></div><div class="ttdeci">virtual ~Menu()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:201</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_1_1Layout_html_adc144ba7c804e3eb02bd780b4c8f2caa"><div class="ttname"><a href="classblade_1_1widget_1_1Menu_1_1Layout.html#adc144ba7c804e3eb02bd780b4c8f2caa">blade::widget::Menu::Layout::~Layout</a></div><div class="ttdeci">virtual ~Layout()</div><div class="ttdoc">Destructor. </div><div class="ttdef"><b>Definition:</b> MenuLayout.cpp:99</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_ac6df218f9111d4925a3ec9290eb900d7"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#ac6df218f9111d4925a3ec9290eb900d7">blade::widget::Menu::actorAt</a></div><div class="ttdeci">blade::Actor &amp; actorAt(const int) const </div><div class="ttdoc">Get the menu item at an index. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:537</div></div>
<div class="ttc" id="classblade_1_1widget_1_1Menu_html_a0745638c9967e2ed90bc96c012288c55"><div class="ttname"><a href="classblade_1_1widget_1_1Menu.html#a0745638c9967e2ed90bc96c012288c55">blade::widget::Menu::count</a></div><div class="ttdeci">int count() const </div><div class="ttdoc">The number of menu items. </div><div class="ttdef"><b>Definition:</b> Menu.cpp:482</div></div>
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Changes to qt/dox/api/html/annotated.html.

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<tr id="row_0_4_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html" target="_self">TileMapStrategyIsoStaggered</a></td><td class="desc">The IsoStaggered Strategy. </td></tr>
<tr id="row_0_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_5_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_5_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><a class="el" href="namespaceblade_1_1widget.html" target="_self">widget</a></td><td class="desc">Widget Objects </td></tr>
<tr id="row_0_5_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Button.html" target="_self">Button</a></td><td class="desc">A button. </td></tr>
<tr id="row_0_5_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Gauge.html" target="_self">Gauge</a></td><td class="desc">A gauge for measuring values. </td></tr>
<tr id="row_0_5_2_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html" target="_self">GaugeHorizontal</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a horizontal bar. </td></tr>
<tr id="row_0_5_3_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeRadial.html" target="_self">GaugeRadial</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a Circle. </td></tr>
<tr id="row_0_5_4_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeVertical.html" target="_self">GaugeVertical</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a vertical bar. </td></tr>
<tr id="row_0_5_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Label.html" target="_self">Label</a></td><td class="desc">A simple label. </td></tr>



<tr id="row_0_6_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Actor.html" target="_self">Actor</a></td><td class="desc">An in-game entity. </td></tr>
<tr id="row_0_7_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1ActorManager.html" target="_self">ActorManager</a></td><td class="desc">Manage a collection of Actors. </td></tr>
<tr id="row_0_8_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Application.html" target="_self">Application</a></td><td class="desc">The Blade Game Engine <a class="el" href="classblade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>. </td></tr>
<tr id="row_0_9_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Boundable.html" target="_self">Boundable</a></td><td class="desc">Common bounds functionality. </td></tr>
<tr id="row_0_10_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Renderable.html" target="_self">Renderable</a></td><td class="desc">The Blade rendering interface. </td></tr>
<tr id="row_0_11_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Screen.html" target="_self">Screen</a></td><td class="desc">The Rendering <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a>. </td></tr>
<tr id="row_0_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Stage.html" target="_self">Stage</a></td><td class="desc">A <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> for the Actors. </td></tr>







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<tr id="row_0_4_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1tileengine_1_1TileMapStrategyIsoStaggered.html" target="_self">TileMapStrategyIsoStaggered</a></td><td class="desc">The IsoStaggered Strategy. </td></tr>
<tr id="row_0_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_5_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_5_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><a class="el" href="namespaceblade_1_1widget.html" target="_self">widget</a></td><td class="desc">Widget Objects </td></tr>
<tr id="row_0_5_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Button.html" target="_self">Button</a></td><td class="desc">A button. </td></tr>
<tr id="row_0_5_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Gauge.html" target="_self">Gauge</a></td><td class="desc">A gauge for measuring values. </td></tr>
<tr id="row_0_5_2_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html" target="_self">GaugeHorizontal</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a horizontal bar. </td></tr>
<tr id="row_0_5_3_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeRadial.html" target="_self">GaugeRadial</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a Circle. </td></tr>
<tr id="row_0_5_4_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1GaugeVertical.html" target="_self">GaugeVertical</a></td><td class="desc">Render the <a class="el" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. ">Gauge</a> as a vertical bar. </td></tr>
<tr id="row_0_5_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Label.html" target="_self">Label</a></td><td class="desc">A simple label. </td></tr>
<tr id="row_0_5_6_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img id="arr_0_5_6_" src="ftv2plastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('0_5_6_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Menu.html" target="_self">Menu</a></td><td class="desc">A <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> system. </td></tr>
<tr id="row_0_5_6_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" target="_self">Layout</a></td><td class="desc"><a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> Item <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a>. </td></tr>
<tr id="row_0_5_6_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html" target="_self">Transition</a></td><td class="desc"><a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> Transitions. </td></tr>
<tr id="row_0_6_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Actor.html" target="_self">Actor</a></td><td class="desc">An in-game entity. </td></tr>
<tr id="row_0_7_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1ActorManager.html" target="_self">ActorManager</a></td><td class="desc">Manage a collection of Actors. </td></tr>
<tr id="row_0_8_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Application.html" target="_self">Application</a></td><td class="desc">The Blade Game Engine <a class="el" href="classblade_1_1Application.html" title="The Blade Game Engine Application. ">Application</a>. </td></tr>
<tr id="row_0_9_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Boundable.html" target="_self">Boundable</a></td><td class="desc">Common bounds functionality. </td></tr>
<tr id="row_0_10_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Renderable.html" target="_self">Renderable</a></td><td class="desc">The Blade rendering interface. </td></tr>
<tr id="row_0_11_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Screen.html" target="_self">Screen</a></td><td class="desc">The Rendering <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a>. </td></tr>
<tr id="row_0_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classblade_1_1Stage.html" target="_self">Stage</a></td><td class="desc">A <a class="el" href="classblade_1_1Stage.html" title="A Stage for the Actors. ">Stage</a> for the Actors. </td></tr>

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<div class="header">
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<div class="title">Bug List </div>  </div>
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<dt><a class="anchor" id="_bug000007"></a>Class <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html">TileEngine</a>  </dt>
<dd><p class="startdd">The TileActor will get clipped if the anchor is not at the bottom of the animation. (See TheGrid test app).</p>
<p>Changing layouts causes the TileActor to behave wrongly. (See TheGrid test app).</p>
<p class="enddd">What happens to Sensors and TileActors when the TileMap containing them is delete from the TileEngine?</p>
</dd>
</dl>
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<div class="header">
  <div class="headertitle">
<div class="title">Bug List </div>  </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><dl class="reflist">
<dt><a class="anchor" id="_bug000010"></a>Member <a class="el" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">Menu::select</a>  (const QString &amp;)</dt>
<dd>The location of the selected actor is not provided to the Layout.  </dd>
<dt><a class="anchor" id="_bug000011"></a>Member <a class="el" href="classblade_1_1widget_1_1Menu.html#aa12cc5d398b1d136c10a06303b7972bb">Menu::select</a>  (const int)</dt>
<dd>The location of the selected actor is not provided to the Layout.  </dd>
<dt><a class="anchor" id="_bug000012"></a>Member <a class="el" href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">Menu::selectPath</a>  (const QString &amp;)</dt>
<dd>The location of the selected actor is not provided to the Layout.  </dd>
<dt><a class="anchor" id="_bug000013"></a>Member <a class="el" href="classblade_1_1widget_1_1Menu.html#a638844ed89e32f295d9baec35695e0bb">Menu::selectPath</a>  (const QString &amp;, const QString &amp;)</dt>
<dd><p class="startdd">This is broken when used with transitions. Add a state to detect if the selection is via "path" or "user".</p>
<p>The location of the selected actor is not provided to the Layout. </p>
<p class="enddd">The location of the selected actor is not provided to the Layout.  </p>
</dd>
<dt><a class="anchor" id="_bug000007"></a>Class <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html">TileEngine</a>  </dt>
<dd><p class="startdd">The TileActor will get clipped if the anchor is not at the bottom of the animation. (See TheGrid test app).</p>
<p>Changing layouts causes the TileActor to behave wrongly. (See TheGrid test app).</p>
<p class="enddd">What happens to Sensors and TileActors when the TileMap containing them is delete from the TileEngine?</p>
</dd>
</dl>
</div></div><!-- contents -->

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<p>An in-game entity.  
 <a href="classblade_1_1Actor.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Actor:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Actor__inherit__graph.png" border="0" usemap="#Actor_inherit__map" alt="Inheritance graph"/></div>
<map name="Actor_inherit__map" id="Actor_inherit__map">
<area shape="rect" id="node7" href="classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/><area shape="rect" id="node9" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/><area shape="rect" id="node17" href="classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/><area shape="rect" id="node2" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="107,5,197,32"/><area shape="rect" id="node4" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="221,5,315,32"/><area shape="rect" id="node11" href="classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/><area shape="rect" id="node13" href="classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/><area shape="rect" id="node15" href="classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for Actor:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Actor__coll__graph.png" border="0" usemap="#Actor_coll__map" alt="Collaboration graph"/></div>
<map name="Actor_coll__map" id="Actor_coll__map">
<area shape="rect" id="node2" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="5,5,96,32"/><area shape="rect" id="node4" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="120,5,213,32"/></map>
................................................................................
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="a1ceaaf1ea0375313d9f44fc10f57b61e"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a95dee3bbe4543b255aeb56e9901a1c42"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="a7e2bef7a3d000e10f371b3a8613e8fd5"></a>
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<p>An in-game entity.  
 <a href="classblade_1_1Actor.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Actor:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Actor__inherit__graph.png" border="0" usemap="#Actor_inherit__map" alt="Inheritance graph"/></div>
<map name="Actor_inherit__map" id="Actor_inherit__map">
<area shape="rect" id="node7" href="classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/><area shape="rect" id="node9" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/><area shape="rect" id="node17" href="classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/><area shape="rect" id="node19" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="346,155,403,181"/><area shape="rect" id="node2" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="148,5,239,32"/><area shape="rect" id="node4" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="263,5,356,32"/><area shape="rect" id="node11" href="classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/><area shape="rect" id="node13" href="classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/><area shape="rect" id="node15" href="classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for Actor:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Actor__coll__graph.png" border="0" usemap="#Actor_coll__map" alt="Collaboration graph"/></div>
<map name="Actor_coll__map" id="Actor_coll__map">
<area shape="rect" id="node2" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="5,5,96,32"/><area shape="rect" id="node4" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="120,5,213,32"/></map>
................................................................................
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="a1ceaaf1ea0375313d9f44fc10f57b61e"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

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<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

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<a class="anchor" id="a95dee3bbe4543b255aeb56e9901a1c42"></a>
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<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="a7e2bef7a3d000e10f371b3a8613e8fd5"></a>
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<map id="Actor" name="Actor">
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/>
<area shape="rect" id="node9" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/>
<area shape="rect" id="node17" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/>

<area shape="rect" id="node2" href="$classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="107,5,197,32"/>
<area shape="rect" id="node4" href="$classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="221,5,315,32"/>
<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/>
<area shape="rect" id="node13" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/>
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<map id="Actor" name="Actor">
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/>
<area shape="rect" id="node9" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/>
<area shape="rect" id="node17" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/>
<area shape="rect" id="node19" href="$classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="346,155,403,181"/>
<area shape="rect" id="node2" href="$classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="148,5,239,32"/>
<area shape="rect" id="node4" href="$classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="263,5,356,32"/>
<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/>
<area shape="rect" id="node13" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/>
</map>

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<p>Common bounds functionality.  
 <a href="classblade_1_1Boundable.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Boundable:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Boundable__inherit__graph.png" border="0" usemap="#Boundable_inherit__map" alt="Inheritance graph"/></div>
<map name="Boundable_inherit__map" id="Boundable_inherit__map">
<area shape="rect" id="node3" href="classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="181,80,236,107"/><area shape="rect" id="node17" href="classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="262,80,345,107"/><area shape="rect" id="node19" href="classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="371,80,447,107"/><area shape="rect" id="node21" href="classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="473,80,532,107"/><area shape="rect" id="node23" href="classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="557,80,635,107"/><area shape="rect" id="node5" href="classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/><area shape="rect" id="node7" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/><area shape="rect" id="node15" href="classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/><area shape="rect" id="node9" href="classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/><area shape="rect" id="node11" href="classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/><area shape="rect" id="node13" href="classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a7c5f48fc9225d89de20325a161329953"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a7c5f48fc9225d89de20325a161329953">~Boundable</a> ()</td></tr>
<tr class="memdesc:a7c5f48fc9225d89de20325a161329953"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a7c5f48fc9225d89de20325a161329953">More...</a><br/></td></tr>
<tr class="separator:a7c5f48fc9225d89de20325a161329953"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a98d1e7a5c53301f8ff8098817a3d3351"></a>
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<p>Common bounds functionality.  
 <a href="classblade_1_1Boundable.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Boundable:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Boundable__inherit__graph.png" border="0" usemap="#Boundable_inherit__map" alt="Inheritance graph"/></div>
<map name="Boundable_inherit__map" id="Boundable_inherit__map">
<area shape="rect" id="node3" href="classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="223,80,277,107"/><area shape="rect" id="node19" href="classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="303,80,387,107"/><area shape="rect" id="node21" href="classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="412,80,488,107"/><area shape="rect" id="node23" href="classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="514,80,573,107"/><area shape="rect" id="node25" href="classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="598,80,676,107"/><area shape="rect" id="node5" href="classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/><area shape="rect" id="node7" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/><area shape="rect" id="node15" href="classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/><area shape="rect" id="node17" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="346,155,403,181"/><area shape="rect" id="node9" href="classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/><area shape="rect" id="node11" href="classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/><area shape="rect" id="node13" href="classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a7c5f48fc9225d89de20325a161329953"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a7c5f48fc9225d89de20325a161329953">~Boundable</a> ()</td></tr>
<tr class="memdesc:a7c5f48fc9225d89de20325a161329953"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a7c5f48fc9225d89de20325a161329953">More...</a><br/></td></tr>
<tr class="separator:a7c5f48fc9225d89de20325a161329953"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a98d1e7a5c53301f8ff8098817a3d3351"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">

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<map id="Boundable" name="Boundable">
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<area shape="rect" id="node17" href="$classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="262,80,345,107"/>
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<area shape="rect" id="node5" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/>
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/>

<area shape="rect" id="node9" href="$classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/>
<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/>
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<map id="Boundable" name="Boundable">
<area shape="rect" id="node3" href="$classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="223,80,277,107"/>
<area shape="rect" id="node19" href="$classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="303,80,387,107"/>
<area shape="rect" id="node21" href="$classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="412,80,488,107"/>
<area shape="rect" id="node23" href="$classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="514,80,573,107"/>
<area shape="rect" id="node25" href="$classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="598,80,676,107"/>
<area shape="rect" id="node5" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="87,155,152,181"/>
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="177,155,241,181"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="265,155,320,181"/>
<area shape="rect" id="node17" href="$classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="346,155,403,181"/>
<area shape="rect" id="node9" href="$classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="5,229,133,256"/>
<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="158,229,260,256"/>
<area shape="rect" id="node13" href="$classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="285,229,395,256"/>
</map>

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<p>The Blade rendering interface.  
 <a href="classblade_1_1Renderable.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Renderable:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Renderable__inherit__graph.png" border="0" usemap="#Renderable_inherit__map" alt="Inheritance graph"/></div>
<map name="Renderable_inherit__map" id="Renderable_inherit__map">
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<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aae429d60cf005e5c60d96033dc19fb36"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">render</a> (QPainter &amp;graphics)=0</td></tr>
<tr class="memdesc:aae429d60cf005e5c60d96033dc19fb36"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#aae429d60cf005e5c60d96033dc19fb36">More...</a><br/></td></tr>
<tr class="separator:aae429d60cf005e5c60d96033dc19fb36"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implemented in <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#a9c0a0174ab61a80734d15dc894a9f99a">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9c0a0174ab61a80734d15dc894a9f99a">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#a9c0a0174ab61a80734d15dc894a9f99a">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c0a0174ab61a80734d15dc894a9f99a">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#a9c0a0174ab61a80734d15dc894a9f99a">Animation</a>, <a class="el" href="classblade_1_1Actor.html#a9c0a0174ab61a80734d15dc894a9f99a">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#a6012eae474dccccacf9c6a28fe4196d0">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#a9c0a0174ab61a80734d15dc894a9f99a">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#a9c0a0174ab61a80734d15dc894a9f99a">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="a28ee7d0ef730b7b53eccabed0da24617"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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<p>It is common for objects to need to know how much time has passed since the last time <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617" title="Update the object. ">update()</a> was called. This information can be found using:</p>
<ul>
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implemented in <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725">Animation</a>, <a class="el" href="classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
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</div><!-- doc-content -->
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<p>The Blade rendering interface.  
 <a href="classblade_1_1Renderable.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Renderable:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1Renderable__inherit__graph.png" border="0" usemap="#Renderable_inherit__map" alt="Inheritance graph"/></div>
<map name="Renderable_inherit__map" id="Renderable_inherit__map">
<area shape="rect" id="node3" href="classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="177,81,233,108"/><area shape="rect" id="node19" href="classblade_1_1ActorManager.html" title="Manage a collection of Actors. " alt="" coords="149,132,261,159"/><area shape="rect" id="node21" href="classblade_1_1effect_1_1Animation.html" title="Animation based on a series of Images. " alt="" coords="162,183,249,209"/><area shape="rect" id="node23" href="classblade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. " alt="" coords="176,233,235,260"/><area shape="rect" id="node25" href="classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="163,284,247,311"/><area shape="rect" id="node27" href="classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="167,335,244,361"/><area shape="rect" id="node29" href="classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="175,385,235,412"/><area shape="rect" id="node31" href="classblade_1_1StageManager.html" title="Manage a collection of Stages. " alt="" coords="147,436,263,463"/><area shape="rect" id="node33" href="classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="166,487,245,513"/><area shape="rect" id="node35" href="classblade_1_1tileengine_1_1Tile.html" title="A Tile. " alt="" coords="184,537,227,564"/><area shape="rect" id="node39" href="classblade_1_1tileengine_1_1TileEngine.html" title="Render a scene by drawing a set of graphic images. " alt="" coords="162,588,249,615"/><area shape="rect" id="node41" href="classblade_1_1tileengine_1_1TileMap.html" title="A collection of Tiles. " alt="" coords="170,639,241,665"/><area shape="rect" id="node5" href="classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="318,5,383,32"/><area shape="rect" id="node7" href="classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="319,56,383,83"/><area shape="rect" id="node15" href="classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="323,107,379,133"/><area shape="rect" id="node17" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="322,157,379,184"/><area shape="rect" id="node9" href="classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="438,5,567,32"/><area shape="rect" id="node11" href="classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="451,56,554,83"/><area shape="rect" id="node13" href="classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="447,107,558,133"/><area shape="rect" id="node37" href="classblade_1_1tileengine_1_1TileActor.html" title="A TileActor. " alt="" coords="312,537,389,564"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:aae429d60cf005e5c60d96033dc19fb36"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">render</a> (QPainter &amp;graphics)=0</td></tr>
<tr class="memdesc:aae429d60cf005e5c60d96033dc19fb36"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#aae429d60cf005e5c60d96033dc19fb36">More...</a><br/></td></tr>
<tr class="separator:aae429d60cf005e5c60d96033dc19fb36"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">Menu</a>, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#a9c0a0174ab61a80734d15dc894a9f99a">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9c0a0174ab61a80734d15dc894a9f99a">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#a9c0a0174ab61a80734d15dc894a9f99a">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c0a0174ab61a80734d15dc894a9f99a">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#a9c0a0174ab61a80734d15dc894a9f99a">Animation</a>, <a class="el" href="classblade_1_1Actor.html#a9c0a0174ab61a80734d15dc894a9f99a">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#a6012eae474dccccacf9c6a28fe4196d0">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#a9c0a0174ab61a80734d15dc894a9f99a">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#a9c0a0174ab61a80734d15dc894a9f99a">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="a28ee7d0ef730b7b53eccabed0da24617"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<p>It is common for objects to need to know how much time has passed since the last time <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617" title="Update the object. ">update()</a> was called. This information can be found using:</p>
<ul>
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">Menu</a>, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725">Animation</a>, <a class="el" href="classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
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</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->

Changes to qt/dox/api/html/classblade_1_1Renderable__inherit__graph.map.

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<map id="Renderable" name="Renderable">
<area shape="rect" id="node3" href="$classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="177,56,233,83"/>
<area shape="rect" id="node17" href="$classblade_1_1ActorManager.html" title="Manage a collection of Actors. " alt="" coords="149,107,261,133"/>
<area shape="rect" id="node19" href="$classblade_1_1effect_1_1Animation.html" title="Animation based on a series of Images. " alt="" coords="162,157,249,184"/>
<area shape="rect" id="node21" href="$classblade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. " alt="" coords="176,208,235,235"/>
<area shape="rect" id="node23" href="$classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="163,259,247,285"/>
<area shape="rect" id="node25" href="$classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="167,309,244,336"/>
<area shape="rect" id="node27" href="$classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="175,360,235,387"/>
<area shape="rect" id="node29" href="$classblade_1_1StageManager.html" title="Manage a collection of Stages. " alt="" coords="147,411,263,437"/>
<area shape="rect" id="node31" href="$classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="166,461,245,488"/>
<area shape="rect" id="node33" href="$classblade_1_1tileengine_1_1Tile.html" title="A Tile. " alt="" coords="184,512,227,539"/>
<area shape="rect" id="node37" href="$classblade_1_1tileengine_1_1TileEngine.html" title="Render a scene by drawing a set of graphic images. " alt="" coords="162,563,249,589"/>
<area shape="rect" id="node39" href="$classblade_1_1tileengine_1_1TileMap.html" title="A collection of Tiles. " alt="" coords="170,613,241,640"/>
<area shape="rect" id="node5" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="318,5,383,32"/>
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="319,56,383,83"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="323,107,379,133"/>

<area shape="rect" id="node9" href="$classblade_1_1widget_1_1GaugeHorizontal.html" title="Render the Gauge as a horizontal bar. " alt="" coords="438,5,567,32"/>
<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="451,56,554,83"/>
<area shape="rect" id="node13" href="$classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="447,107,558,133"/>
<area shape="rect" id="node35" href="$classblade_1_1tileengine_1_1TileActor.html" title="A TileActor. " alt="" coords="312,512,389,539"/>
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<map id="Renderable" name="Renderable">
<area shape="rect" id="node3" href="$classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="177,81,233,108"/>
<area shape="rect" id="node19" href="$classblade_1_1ActorManager.html" title="Manage a collection of Actors. " alt="" coords="149,132,261,159"/>
<area shape="rect" id="node21" href="$classblade_1_1effect_1_1Animation.html" title="Animation based on a series of Images. " alt="" coords="162,183,249,209"/>
<area shape="rect" id="node23" href="$classblade_1_1effect_1_1Glyph.html" title="Lines that form a symbol. " alt="" coords="176,233,235,260"/>
<area shape="rect" id="node25" href="$classblade_1_1effect_1_1GlyphGrid.html" title="Maintain a group of Glyphs in a Grid. " alt="" coords="163,284,247,311"/>
<area shape="rect" id="node27" href="$classblade_1_1effect_1_1StarField.html" title="A field of stars. " alt="" coords="167,335,244,361"/>
<area shape="rect" id="node29" href="$classblade_1_1Stage.html" title="A Stage for the Actors. " alt="" coords="175,385,235,412"/>
<area shape="rect" id="node31" href="$classblade_1_1StageManager.html" title="Manage a collection of Stages. " alt="" coords="147,436,263,463"/>
<area shape="rect" id="node33" href="$classblade_1_1tileengine_1_1MapView.html" title="Render a view of a TileMap. " alt="" coords="166,487,245,513"/>
<area shape="rect" id="node35" href="$classblade_1_1tileengine_1_1Tile.html" title="A Tile. " alt="" coords="184,537,227,564"/>
<area shape="rect" id="node39" href="$classblade_1_1tileengine_1_1TileEngine.html" title="Render a scene by drawing a set of graphic images. " alt="" coords="162,588,249,615"/>
<area shape="rect" id="node41" href="$classblade_1_1tileengine_1_1TileMap.html" title="A collection of Tiles. " alt="" coords="170,639,241,665"/>
<area shape="rect" id="node5" href="$classblade_1_1widget_1_1Button.html" title="A button. " alt="" coords="318,5,383,32"/>
<area shape="rect" id="node7" href="$classblade_1_1widget_1_1Gauge.html" title="A gauge for measuring values. " alt="" coords="319,56,383,83"/>
<area shape="rect" id="node15" href="$classblade_1_1widget_1_1Label.html" title="A simple label. " alt="" coords="323,107,379,133"/>
<area shape="rect" id="node17" href="$classblade_1_1widget_1_1Menu.html" title="A Menu system. " alt="" coords="322,157,379,184"/>
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<area shape="rect" id="node11" href="$classblade_1_1widget_1_1GaugeRadial.html" title="Render the Gauge as a Circle. " alt="" coords="451,56,554,83"/>
<area shape="rect" id="node13" href="$classblade_1_1widget_1_1GaugeVertical.html" title="Render the Gauge as a vertical bar. " alt="" coords="447,107,558,133"/>
<area shape="rect" id="node37" href="$classblade_1_1tileengine_1_1TileActor.html" title="A TileActor. " alt="" coords="312,537,389,564"/>
</map>

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implemented in <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#a9c0a0174ab61a80734d15dc894a9f99a">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9c0a0174ab61a80734d15dc894a9f99a">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#a9c0a0174ab61a80734d15dc894a9f99a">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c0a0174ab61a80734d15dc894a9f99a">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#a9c0a0174ab61a80734d15dc894a9f99a">Animation</a>, <a class="el" href="classblade_1_1Actor.html#a9c0a0174ab61a80734d15dc894a9f99a">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#a6012eae474dccccacf9c6a28fe4196d0">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#a9c0a0174ab61a80734d15dc894a9f99a">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#a9c0a0174ab61a80734d15dc894a9f99a">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="ad98fa07a1cc1ba9721d0a2226be907ae"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a4fc01d736fe50cf5b977f755b675f11d"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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<p>It is common for objects to need to know how much time has passed since the last time <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617" title="Update the object. ">update()</a> was called. This information can be found using:</p>
<ul>
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implemented in <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725">Animation</a>, <a class="el" href="classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">Menu</a>, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#a9c0a0174ab61a80734d15dc894a9f99a">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a9c0a0174ab61a80734d15dc894a9f99a">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#a9c0a0174ab61a80734d15dc894a9f99a">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#a9c0a0174ab61a80734d15dc894a9f99a">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#a9c0a0174ab61a80734d15dc894a9f99a">Animation</a>, <a class="el" href="classblade_1_1Actor.html#a9c0a0174ab61a80734d15dc894a9f99a">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#a6012eae474dccccacf9c6a28fe4196d0">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#a9c0a0174ab61a80734d15dc894a9f99a">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#a9c0a0174ab61a80734d15dc894a9f99a">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#a9c0a0174ab61a80734d15dc894a9f99a">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1StageManager.html#a9c0a0174ab61a80734d15dc894a9f99a">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
<a class="anchor" id="ad98fa07a1cc1ba9721d0a2226be907ae"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">location</td><td>The new location. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#afaa9ac6dcc87ae0589753c9a805b7aec">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#afaa9ac6dcc87ae0589753c9a805b7aec">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#afaa9ac6dcc87ae0589753c9a805b7aec">GlyphGrid</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#afaa9ac6dcc87ae0589753c9a805b7aec">Gauge</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#afaa9ac6dcc87ae0589753c9a805b7aec">StarField</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#afaa9ac6dcc87ae0589753c9a805b7aec">Label</a>.</p>

</div>
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<a class="anchor" id="a67ef87dfdcd862d824cc438af897acd8"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

</div>
</div>
<a class="anchor" id="a4fc01d736fe50cf5b977f755b675f11d"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
................................................................................
<p>It is common for objects to need to know how much time has passed since the last time <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617" title="Update the object. ">update()</a> was called. This information can be found using:</p>
<ul>
<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">Menu</a>, <a class="el" href="classblade_1_1tileengine_1_1TileMap.html#ac5c54df7ed3b930268c8d7752c101725">TileMap</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#ac5c54df7ed3b930268c8d7752c101725">MapView</a>, <a class="el" href="classblade_1_1effect_1_1GlyphGrid.html#ac5c54df7ed3b930268c8d7752c101725">GlyphGrid</a>, <a class="el" href="classblade_1_1tileengine_1_1TileEngine.html#ac5c54df7ed3b930268c8d7752c101725">TileEngine</a>, <a class="el" href="classblade_1_1effect_1_1Animation.html#ac5c54df7ed3b930268c8d7752c101725">Animation</a>, <a class="el" href="classblade_1_1Actor.html#ac5c54df7ed3b930268c8d7752c101725">Actor</a>, <a class="el" href="classblade_1_1effect_1_1StarField.html#ac5c54df7ed3b930268c8d7752c101725">StarField</a>, <a class="el" href="classblade_1_1effect_1_1Glyph.html#ac5c54df7ed3b930268c8d7752c101725">Glyph</a>, <a class="el" href="classblade_1_1tileengine_1_1Tile.html#ac5c54df7ed3b930268c8d7752c101725">Tile</a>, <a class="el" href="classblade_1_1ActorManager.html#ac5c54df7ed3b930268c8d7752c101725">ActorManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1StageManager.html#ac5c54df7ed3b930268c8d7752c101725">StageManager</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->

Changes to qt/dox/api/html/classblade_1_1effect_1_1GlyphGrid.html.

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The new size </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a2b94e91658377e473cef2eabac9c9c64">Button</a>, <a class="el" href="classblade_1_1tileengine_1_1MapView.html#a2b94e91658377e473cef2eabac9c9c64">MapView</a>, <a class="el" href="classblade_1_1widget_1_1Gauge.html#a2b94e91658377e473cef2eabac9c9c64">Gauge</a>, and <a class="el" href="classblade_1_1widget_1_1Label.html#a2b94e91658377e473cef2eabac9c9c64">Label</a>.</p>

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Changes to qt/dox/api/html/classblade_1_1input_1_1ActionManager-members.html.

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  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a879d5f7901c648c2f7b9f064886fee37">hasAction</a>(const QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(const QString &amp;, const TriggerOnBlade &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef">mapActionToTrigger</a>(const QString &amp;, const TriggerOnKey &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4">mapActionToTrigger</a>(const QString &amp;, const TriggerOnMouse &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">removeAction</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>




  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a26c8cd261b90a64fe44912c26e01f157">~ActionManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
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  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a879d5f7901c648c2f7b9f064886fee37">hasAction</a>(const QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a64bc6743c61d0e8b2ef7a75b17dc7d0d">mapActionToTrigger</a>(const QString &amp;, const TriggerOnBlade &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef">mapActionToTrigger</a>(const QString &amp;, const TriggerOnKey &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4">mapActionToTrigger</a>(const QString &amp;, const TriggerOnMouse &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ab3013d861ac1e02190664f25dd7216cd">removeAction</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a4bd184dd9637bcdd256e589021ee576d">removeAllActions</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ad20897c5c8bd47f5d4005989bead0e55">reset</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a2bb334ad1b8631a661cad39d5dc8b3ed">unmapAction</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">unmapTrigger</a>(const TriggerOnBlade &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a67a6bf15018b8459e83bc272370ef29d">unmapTrigger</a>(const TriggerOnKey &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac93f182e548861195f4aea2beb795bd5">unmapTrigger</a>(const TriggerOnMouse &amp;)</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a26c8cd261b90a64fe44912c26e01f157">~ActionManager</a>()</td><td class="entry"><a class="el" href="classblade_1_1input_1_1ActionManager.html">ActionManager</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<tr class="separator:a64bc6743c61d0e8b2ef7a75b17dc7d0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac75677b8380af4d46cc3038e6f4752ef"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef">mapActionToTrigger</a> (const QString &amp;, const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;)</td></tr>
<tr class="memdesc:ac75677b8380af4d46cc3038e6f4752ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Key Input to an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ac75677b8380af4d46cc3038e6f4752ef">More...</a><br/></td></tr>
<tr class="separator:ac75677b8380af4d46cc3038e6f4752ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6322fb4775420aa6fa3347b0a970c3d4"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4">mapActionToTrigger</a> (const QString &amp;, const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;)</td></tr>
<tr class="memdesc:a6322fb4775420aa6fa3347b0a970c3d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate Mouse input to an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a6322fb4775420aa6fa3347b0a970c3d4">More...</a><br/></td></tr>
<tr class="separator:a6322fb4775420aa6fa3347b0a970c3d4"><td class="memSeparator" colspan="2">&#160;</td></tr>








<tr><td colspan="2"><div class="groupHeader">Action Triggers</div></td></tr>
<tr class="memitem:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;) const </td></tr>
<tr class="memdesc:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1input_1_1Trigger.html" title="Blade Triggers ">Trigger</a> a Blade <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#aaf7df6f52df4a14c1a1113ee18ecc61e">More...</a><br/></td></tr>
<tr class="separator:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bfacabfdae7f146dd266d19637f3256"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256">activateTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;, const bool &amp;) const </td></tr>
<tr class="memdesc:a4bfacabfdae7f146dd266d19637f3256"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1input_1_1Trigger.html" title="Blade Triggers ">Trigger</a> an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a4bfacabfdae7f146dd266d19637f3256">More...</a><br/></td></tr>
<tr class="separator:a4bfacabfdae7f146dd266d19637f3256"><td class="memSeparator" colspan="2">&#160;</td></tr>
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          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> with the specific <code>action_name</code> will be activated, when the <code>action_type</code> is triggered.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> name </td></tr>
    <tr><td class="paramname">action_type</td><td>The triggering Blade event</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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      </table>
................................................................................
<div class="line"><span class="comment">// so the SpaceBar will now trgger the &quot;Jump&quot; and</span></div>
<div class="line"><span class="comment">// &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Key.Enter);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">action_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;&#160;</td>
          <td class="paramname"><em>action_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// action so the Mouse Button3 will now trigger both</span></div>
<div class="line"><span class="comment">// the &quot;Jump&quot; and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Mouse.Button3);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">action_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>All Actions will be reset to their initial state. </p>

































































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<tr class="separator:a64bc6743c61d0e8b2ef7a75b17dc7d0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac75677b8380af4d46cc3038e6f4752ef"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac75677b8380af4d46cc3038e6f4752ef">mapActionToTrigger</a> (const QString &amp;, const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;)</td></tr>
<tr class="memdesc:ac75677b8380af4d46cc3038e6f4752ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate a Key Input to an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#ac75677b8380af4d46cc3038e6f4752ef">More...</a><br/></td></tr>
<tr class="separator:ac75677b8380af4d46cc3038e6f4752ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6322fb4775420aa6fa3347b0a970c3d4"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a6322fb4775420aa6fa3347b0a970c3d4">mapActionToTrigger</a> (const QString &amp;, const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;)</td></tr>
<tr class="memdesc:a6322fb4775420aa6fa3347b0a970c3d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Associate Mouse input to an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a6322fb4775420aa6fa3347b0a970c3d4">More...</a><br/></td></tr>
<tr class="separator:a6322fb4775420aa6fa3347b0a970c3d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2bb334ad1b8631a661cad39d5dc8b3ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a2bb334ad1b8631a661cad39d5dc8b3ed">unmapAction</a> (const QString &amp;)</td></tr>
<tr class="separator:a2bb334ad1b8631a661cad39d5dc8b3ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7d78655c05dc0dfbc42b31e34e55b4bf"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a7d78655c05dc0dfbc42b31e34e55b4bf">unmapTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;)</td></tr>
<tr class="separator:a7d78655c05dc0dfbc42b31e34e55b4bf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67a6bf15018b8459e83bc272370ef29d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a67a6bf15018b8459e83bc272370ef29d">unmapTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;)</td></tr>
<tr class="separator:a67a6bf15018b8459e83bc272370ef29d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac93f182e548861195f4aea2beb795bd5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#ac93f182e548861195f4aea2beb795bd5">unmapTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;)</td></tr>
<tr class="separator:ac93f182e548861195f4aea2beb795bd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Action Triggers</div></td></tr>
<tr class="memitem:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#aaf7df6f52df4a14c1a1113ee18ecc61e">activateTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;) const </td></tr>
<tr class="memdesc:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1input_1_1Trigger.html" title="Blade Triggers ">Trigger</a> a Blade <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#aaf7df6f52df4a14c1a1113ee18ecc61e">More...</a><br/></td></tr>
<tr class="separator:aaf7df6f52df4a14c1a1113ee18ecc61e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4bfacabfdae7f146dd266d19637f3256"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1input_1_1ActionManager.html#a4bfacabfdae7f146dd266d19637f3256">activateTrigger</a> (const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;, const bool &amp;) const </td></tr>
<tr class="memdesc:a4bfacabfdae7f146dd266d19637f3256"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1input_1_1Trigger.html" title="Blade Triggers ">Trigger</a> an <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a>.  <a href="#a4bfacabfdae7f146dd266d19637f3256">More...</a><br/></td></tr>
<tr class="separator:a4bfacabfdae7f146dd266d19637f3256"><td class="memSeparator" colspan="2">&#160;</td></tr>
................................................................................
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> with the specific <code>action_name</code> will be activated, when the <code>trigger_type</code> is triggered.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> name </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The triggering Blade event</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// so the SpaceBar will now trgger the &quot;Jump&quot; and</span></div>
<div class="line"><span class="comment">// &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToKey(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Key.Enter);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
................................................................................
<div class="line"><span class="comment">// action so the Mouse Button3 will now trigger both</span></div>
<div class="line"><span class="comment">// the &quot;Jump&quot; and &quot;Shoot&quot; actions.</span></div>
<div class="line">action_manager.mapActionToMouse(<span class="stringliteral">&quot;Shoot&quot;</span>, Action.Mouse.Button3);</div>
</div><!-- fragment --></dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action_name</td><td>The target <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> </td></tr>
    <tr><td class="paramname">trigger_type</td><td>The trigger</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> was successfully mapped. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">Action</a> does not exist.</td></tr>
................................................................................
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>All Actions will be reset to their initial state. </p>

</div>
</div>
<a class="anchor" id="a2bb334ad1b8631a661cad39d5dc8b3ed"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void unmapAction </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>action_name</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a7d78655c05dc0dfbc42b31e34e55b4bf"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void unmapTrigger </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnBlade.html">TriggerOnBlade</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="a67a6bf15018b8459e83bc272370ef29d"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void unmapTrigger </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnKey.html">TriggerOnKey</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="ac93f182e548861195f4aea2beb795bd5"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">void unmapTrigger </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1input_1_1TriggerOnMouse.html">TriggerOnMouse</a> &amp;&#160;</td>
          <td class="paramname"><em>trigger_type</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">

</div>
</div>
<a class="anchor" id="ac5c54df7ed3b930268c8d7752c101725"></a>
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>

Changes to qt/dox/api/html/classblade_1_1input_1_1ActionManager.js.

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Changes to qt/dox/api/html/classblade_1_1tileengine_1_1Direction-members.html.

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  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">NorthWest</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">operator=</a>(const Direction &amp;)=delete</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a7794a4b70cb294da5757724dbc185362">operator=</a>(Direction &amp;&amp;)=delete</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8">South</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1">SouthEast</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801">SouthWest</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a>(const Facing &amp;)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#affbf063959ac4f7117dea253aaf1901e">turnLeft</a>(const Facing &amp;, unsigned char=1)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a99b1e5fced3dc9cb98c8b71ab2689215">turnRight</a>(const Facing &amp;, unsigned char=1)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2">West</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">~Direction</a>()</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
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  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a86461ea4eafd8262dc52c302b4520288">NorthWest</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a8c219f16f6bcef89eaa4c177fc9e3957">operator=</a>(const Direction &amp;)=delete</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a7794a4b70cb294da5757724dbc185362">operator=</a>(Direction &amp;&amp;)=delete</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a41adbab977d350b4416f5c95a7c2d8d8">South</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a25c41de6f94d87d8d1d76816bc8c6ef1">SouthEast</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049a82987553fa8f7be07244fa75206ad801">SouthWest</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a>(const Facing &amp;)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#af2e1b8e97ef8d3d28b9fb20ac1e51371">turnLeft</a>(const Facing &amp;, char=1)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a5b7ea05f40ac305525041f1ace19e50c">turnRight</a>(const Facing &amp;, char=1)</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049afd0f6b2ec12197f5f1761272c861e9f2">West</a> enum value</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea">~Direction</a>()</td><td class="entry"><a class="el" href="classblade_1_1tileengine_1_1Direction.html">Direction</a></td><td class="entry"></td></tr>
</table></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
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  <ul>

Changes to qt/dox/api/html/classblade_1_1tileengine_1_1Direction.html.

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Static Public Member Functions</h2></td></tr>
<tr class="memitem:a7f09e9ce080cd6c32d21a5384cb6dbd5"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">fromValue</a> (const int)</td></tr>
<tr class="memdesc:a7f09e9ce080cd6c32d21a5384cb6dbd5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert int to <a class="el" href="classblade_1_1tileengine_1_1Direction.html" title="Cardinal Directions. ">Direction</a>.  <a href="#a7f09e9ce080cd6c32d21a5384cb6dbd5">More...</a><br/></td></tr>
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<tr class="memitem:a0342207370427d8604f4274e36e78aff"><td class="memItemLeft" align="right" valign="top">static const QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;)</td></tr>
<tr class="memdesc:a0342207370427d8604f4274e36e78aff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert to a String.  <a href="#a0342207370427d8604f4274e36e78aff">More...</a><br/></td></tr>
<tr class="separator:a0342207370427d8604f4274e36e78aff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:affbf063959ac4f7117dea253aaf1901e"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#affbf063959ac4f7117dea253aaf1901e">turnLeft</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;, unsigned char=1)</td></tr>
<tr class="memdesc:affbf063959ac4f7117dea253aaf1901e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Turn towards a new direction.  <a href="#affbf063959ac4f7117dea253aaf1901e">More...</a><br/></td></tr>
<tr class="separator:affbf063959ac4f7117dea253aaf1901e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a99b1e5fced3dc9cb98c8b71ab2689215"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a99b1e5fced3dc9cb98c8b71ab2689215">turnRight</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;, unsigned char=1)</td></tr>
<tr class="memdesc:a99b1e5fced3dc9cb98c8b71ab2689215"><td class="mdescLeft">&#160;</td><td class="mdescRight">Turn towards a new direction.  <a href="#a99b1e5fced3dc9cb98c8b71ab2689215">More...</a><br/></td></tr>
<tr class="separator:a99b1e5fced3dc9cb98c8b71ab2689215"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classblade_1_1tileengine_1_1Direction.html" title="Cardinal Directions. ">Direction</a> object provides consistent directional movement on a <a class="el" href="classblade_1_1tileengine_1_1TileMap.html" title="A collection of Tiles. ">TileMap</a> regardless of its layout. </p>
</div><h2 class="groupheader">Member Enumeration Documentation</h2>
<a class="anchor" id="ae4b6dfb44a913b0e5ca9db5445e58049"></a>
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  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A string. </dd></dl>

</div>
</div>
<a class="anchor" id="affbf063959ac4f7117dea253aaf1901e"></a>
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      <table class="memname">
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;&#160;</td>
          <td class="paramname"><em>start</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned char&#160;</td>
          <td class="paramname"><em>inc</em> = <code>1</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The resulting direction. </dd></dl>

</div>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;&#160;</td>
          <td class="paramname"><em>start</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">unsigned char&#160;</td>
          <td class="paramname"><em>inc</em> = <code>1</code>&#160;</td>
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Static Public Member Functions</h2></td></tr>
<tr class="memitem:a7f09e9ce080cd6c32d21a5384cb6dbd5"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a7f09e9ce080cd6c32d21a5384cb6dbd5">fromValue</a> (const int)</td></tr>
<tr class="memdesc:a7f09e9ce080cd6c32d21a5384cb6dbd5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert int to <a class="el" href="classblade_1_1tileengine_1_1Direction.html" title="Cardinal Directions. ">Direction</a>.  <a href="#a7f09e9ce080cd6c32d21a5384cb6dbd5">More...</a><br/></td></tr>
<tr class="separator:a7f09e9ce080cd6c32d21a5384cb6dbd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0342207370427d8604f4274e36e78aff"><td class="memItemLeft" align="right" valign="top">static const QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a0342207370427d8604f4274e36e78aff">toString</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;)</td></tr>
<tr class="memdesc:a0342207370427d8604f4274e36e78aff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convert to a String.  <a href="#a0342207370427d8604f4274e36e78aff">More...</a><br/></td></tr>
<tr class="separator:a0342207370427d8604f4274e36e78aff"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af2e1b8e97ef8d3d28b9fb20ac1e51371"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#af2e1b8e97ef8d3d28b9fb20ac1e51371">turnLeft</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;, char=1)</td></tr>
<tr class="memdesc:af2e1b8e97ef8d3d28b9fb20ac1e51371"><td class="mdescLeft">&#160;</td><td class="mdescRight">Turn towards a new direction.  <a href="#af2e1b8e97ef8d3d28b9fb20ac1e51371">More...</a><br/></td></tr>
<tr class="separator:af2e1b8e97ef8d3d28b9fb20ac1e51371"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b7ea05f40ac305525041f1ace19e50c"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1tileengine_1_1Direction.html#a5b7ea05f40ac305525041f1ace19e50c">turnRight</a> (const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;, char=1)</td></tr>
<tr class="memdesc:a5b7ea05f40ac305525041f1ace19e50c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Turn towards a new direction.  <a href="#a5b7ea05f40ac305525041f1ace19e50c">More...</a><br/></td></tr>
<tr class="separator:a5b7ea05f40ac305525041f1ace19e50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classblade_1_1tileengine_1_1Direction.html" title="Cardinal Directions. ">Direction</a> object provides consistent directional movement on a <a class="el" href="classblade_1_1tileengine_1_1TileMap.html" title="A collection of Tiles. ">TileMap</a> regardless of its layout. </p>
</div><h2 class="groupheader">Member Enumeration Documentation</h2>
<a class="anchor" id="ae4b6dfb44a913b0e5ca9db5445e58049"></a>
<div class="memitem">
<div class="memproto">
................................................................................
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A string. </dd></dl>

</div>
</div>
<a class="anchor" id="af2e1b8e97ef8d3d28b9fb20ac1e51371"></a>
<div class="memitem">
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  <td class="mlabels-left">
      <table class="memname">
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................................................................................
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;&#160;</td>
          <td class="paramname"><em>start</em>, </td>
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        <tr>
          <td class="paramkey"></td>
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        </tr>
        <tr>
          <td></td>
          <td>)</td>
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        </tr>
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  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The resulting direction. </dd></dl>

</div>
</div>
<a class="anchor" id="a5b7ea05f40ac305525041f1ace19e50c"></a>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1tileengine_1_1Direction.html#ae4b6dfb44a913b0e5ca9db5445e58049">Facing</a> &amp;&#160;</td>
          <td class="paramname"><em>start</em>, </td>
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        <tr>
          <td class="paramkey"></td>
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        </tr>
        <tr>
          <td></td>
          <td>)</td>
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    [ "~Direction", "classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea", null ],
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];







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    [ "~Direction", "classblade_1_1tileengine_1_1Direction.html#a285ecaa73ab9816cbfbcc6656ef621ea", null ],
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];

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    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
</div>
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<div class="memitem">
<div class="memproto">
<table class="mlabels">
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<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
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    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#aae429d60cf005e5c60d96033dc19fb36">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#a6012eae474dccccacf9c6a28fe4196d0">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1Label.html#a9c0a0174ab61a80734d15dc894a9f99a">Label</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#a9c0a0174ab61a80734d15dc894a9f99a">GaugeVertical</a>.</p>

</div>
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<div class="memitem">
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<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="af21f38129397ec308f26868d70ff3d3e"></a>
<div class="memitem">
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Changes to qt/dox/api/html/classblade_1_1widget_1_1Label.html.

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<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
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<li><code><a class="el" href="classblade_1_1Application.html#a2a0bd97e22bb2fe5f419844fbbd429b2" title="Get the time. ">blade::Application::timeCurrent()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#ab02744053fa0c1d9234d2ec994e1ce90" title="Get the time. ">blade::Application::timeDelta()</a></code></li>
<li><code><a class="el" href="classblade_1_1Application.html#a1614a7cc9903bdc2411a74d94bf64eb6" title="Get the time. ">blade::Application::timeDecimal()</a></code> </li>
</ul>

<p>Implements <a class="el" href="classblade_1_1Renderable.html#a28ee7d0ef730b7b53eccabed0da24617">Renderable</a>.</p>

<p>Reimplemented in <a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">Menu</a>, <a class="el" href="classblade_1_1widget_1_1Button.html#ac5c54df7ed3b930268c8d7752c101725">Button</a>, <a class="el" href="classblade_1_1widget_1_1GaugeRadial.html#ac5c54df7ed3b930268c8d7752c101725">GaugeRadial</a>, <a class="el" href="classblade_1_1widget_1_1GaugeHorizontal.html#ac5c54df7ed3b930268c8d7752c101725">GaugeHorizontal</a>, and <a class="el" href="classblade_1_1widget_1_1GaugeVertical.html#ac5c54df7ed3b930268c8d7752c101725">GaugeVertical</a>.</p>

</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="a7e2bef7a3d000e10f371b3a8613e8fd5"></a>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="header">
  <div class="headertitle">
<div class="title">Menu Member List</div>  </div>
</div><!--header-->
<div class="contents">

<p>This is the complete list of members for <a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ae34d2a07f5fb43365231229e24a2b501">actionActivateItem</a>(const QPoint &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac451a02846fcc03c0cbd23758fcc99ea">actionSelectionFollowsMouse</a>(const QPoint &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a8011fcbeb5efeda20bd2dbffbbb70165">activate</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a874e42d27d39b510ef6b8a7607f9aa9f">activate</a>(blade::input::Action &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a913bbc5e712b10fb099d3b83bcc4abf3">activateParent</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#af9934ecb59e0e1280acbc8a338ad222d">actor</a>(const QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a98a5eba75db7093fdd82b7b6d7a2edd1">Actor</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac6df218f9111d4925a3ec9290eb900d7">actorAt</a>(const int) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#af0d4f54e04634cff042ff7980b9341a3">actorSelected</a>() const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a>(blade::Actor *, ACTION_CALLBACK)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4e09a7e4b3da69147e5118b5cfa24ccb">add</a>(const int, blade::Actor *, ACTION_CALLBACK)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a2a3df54cea546b70cc84b958273a0272">add</a>(blade::Actor *, Menu &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a88cf9cb42749e2c5e0941be7f9177a38">add</a>(const int index, blade::Actor *, Menu &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#ae515394ae40fb0b71cc16524ea43c982">Boundable</a>()</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">explicit</span><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9">compareZOrder</a>(const Actor &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9f2ee91b0c34f103f86812c70c0ce759">contains</a>(const QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#ace677ed13172a0fa21cfb2755feff747">blade::Actor::contains</a>(const QPoint &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a2509b06c62ccddd9fed54e43b2f4a90b">blade::Actor::contains</a>(const QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#aee7f3b4bf07d34a759120f9017785121">blade::Actor::contains</a>(const Boundable &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a5c9301326ee1e49eb198476ecaf91af7">convertMenuToIndex</a>(const QPoint &amp;, int &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a51c5abbe0f0aaa28dc60c788a56c3b3f">convertScreenToIndex</a>(const QPoint &amp;, int &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4eb65ea5d373c449ccd58f0e9e8d70c1">convertScreenToMenu</a>(const QPoint &amp;, QPoint &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0745638c9967e2ed90bc96c012288c55">count</a>() const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a7c64ebb474ad655311ad06a4a6df036b">getBounds</a>(QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a9718e842d72b3b89c1c733b5db9725d4">getLocation</a>(QPoint &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a421fbb4e14b03581499211c00bc4e38e">getLocationCenter</a>(QPoint &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a3dda10a46d54833fe12145b6f17725db">getName</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a6c68b32ce39a2751837e24202a8d8fba">getSize</a>(QSize &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#af63e8c613d15b5563db86658d38ddab8">getState</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#ade42eb4da4eb77db85a8d1e4b92e7be4">hide</a>()</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a63fd3b1f4399ad3afd6192ea63ba7227">indexOf</a>(const QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ad25aaa6dfecfe3087622654e7ada999d">indexOfSelected</a>() const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a>()</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a5b008ef0bdada1137843405f08256ddd">intersection</a>(const QRect &amp;, QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a2b0e59a44382a9d934380429fdf94246">intersection</a>(const Boundable &amp;, QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a86ced724a13e3b7fa49d53e34752588f">intersects</a>(const QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#ad4b93c9a362cfda9e833ea70e390955e">intersects</a>(const Boundable &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a16057348c78db444023dc3566d824f22">isAlive</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac8c26df354629a703405b98be3038fbe">isAtTopLevel</a>() const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a9b3187560e2eae60d418df404ecb2c3c">isDead</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a4968ab065e464b725f9e01fdc4f1c607">isHidden</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#aa5bd338e6fe89bea961ebd8db8e3215f">isState</a>(const int &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a08422ee75ab02691943c1ca87e2bc563">isVisible</a>() const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#af5a820141ee72d7c5399d6d767871300">isZOrderAfter</a>(const Actor &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#ac4319b23a37b71b0f8721bafdca290f4">isZOrderBefore</a>(const Actor &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a52f179a123bfeb63da0f401043d16916">Menu</a>(const QString &amp;, Layout *=NULL)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">explicit</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a7109b86e86f5513e0ef5c6652e9a85a5">pathTo</a>(const QString &amp;, QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0ed4874983a3c2b38992b9357887a56a">pathTo</a>(const QString &amp;, const QString &amp;, QString &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9b3ee7a5274dc6ba70a4fe2dcf409ead">remove</a>(const int)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a>(QPainter &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">select</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#aa12cc5d398b1d136c10a06303b7972bb">select</a>(const int)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a1f24c94eab0015f47e504f1c53e91847">selectParent</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">selectPath</a>(const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a638844ed89e32f295d9baec35695e0bb">selectPath</a>(const QString &amp;, const QString &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a1ceaaf1ea0375313d9f44fc10f57b61e">setBounds</a>(const QPoint &amp;, const QSize &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a1c23303860335583db549e4eb73458f0">setBounds</a>(const QRect &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a7bd7d6c2dac187d1add7b7c5435e4ee7">setBounds</a>(const Boundable &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a5f1f966fac1ae1717f4ea52885be0e07">setBoundsCenter</a>(const QPoint &amp;, const QSize &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4babcbc5b9f7797cc0befb675d5f538c">setLayout</a>(Layout *)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">setLocation</a>(const QPoint &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a67ef87dfdcd862d824cc438af897acd8">setLocationCenter</a>(const QPoint &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9d5dc0c98b454a054115d89c95be0086">setParentItem</a>(blade::Actor *)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">setSize</a>(const QSize &amp;)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a95dee3bbe4543b255aeb56e9901a1c42">setState</a>(const int &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#aa2da16b639655ba91c6876f5faba8f13">setTransitionDuration</a>(const quint16)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a59f3f796135c1a0c251c62ceddaec736">setTransitionToParentMenu</a>(Transition *, Transition *)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a5d8b315acc4882725263ca7395dd4437">setTransitionToSubMenu</a>(Transition *, Transition *)</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a8d65e064f7f7f0a6d5b1f950d70bc406">setZOrder</a>(const qreal &amp;)</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a4b148f40a95444d5669406b918ad2f52">show</a>()</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#ae8a82bdacb097a0f2f12ac44f03a68d7">sortAscendingZOrder</a>(const Actor *, const Actor *)</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a5f43eaddfc4b7c2781f345b3ab06d2bb">sortDescendingZOrder</a>(const Actor *, const Actor *)</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a7e2bef7a3d000e10f371b3a8613e8fd5">STATE_ALIVE</a></td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a08866829f8c2c82078315c5e041a9699">STATE_DEAD</a></td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Actor.html#a48edc3effbdeac6ab0b6a550b86ae858">STATE_UNKNOWN</a></td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351">united</a>(const QRect &amp;, QRect &amp;) const </td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">update</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1Actor.html#a95b99266473e7cdfc39b12e2d7f593ca">~Actor</a>()</td><td class="entry"><a class="el" href="classblade_1_1Actor.html">Actor</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classblade_1_1Boundable.html#a7c5f48fc9225d89de20325a161329953">~Boundable</a>()</td><td class="entry"><a class="el" href="classblade_1_1Boundable.html">Boundable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html#a3acad89feba923b9f33193ef6e3cd9cb">~Menu</a>()</td><td class="entry"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="header">
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<a href="#nested-classes">Classes</a> &#124;
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="classblade_1_1widget_1_1Menu-members.html">List of all members</a>  </div>
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<p>A <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> system.  
 <a href="classblade_1_1widget_1_1Menu.html#details">More...</a></p>
<div class="dynheader">
Inheritance diagram for Menu:</div>
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<div class="center"><img src="classblade_1_1widget_1_1Menu__inherit__graph.png" border="0" usemap="#Menu_inherit__map" alt="Inheritance graph"/></div>
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<area shape="rect" id="node2" href="classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="80,80,135,107"/><area shape="rect" id="node4" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="5,5,96,32"/><area shape="rect" id="node6" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="120,5,213,32"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<div class="dynheader">
Collaboration diagram for Menu:</div>
<div class="dyncontent">
<div class="center"><img src="classblade_1_1widget_1_1Menu__coll__graph.png" border="0" usemap="#Menu_coll__map" alt="Collaboration graph"/></div>
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<area shape="rect" id="node2" href="classblade_1_1Actor.html" title="An in&#45;game entity. " alt="" coords="80,80,135,107"/><area shape="rect" id="node4" href="classblade_1_1Boundable.html" title="Common bounds functionality. " alt="" coords="5,5,96,32"/><area shape="rect" id="node6" href="classblade_1_1Renderable.html" title="The Blade rendering interface. " alt="" coords="120,5,213,32"/></map>
<center><span class="legend">[<a target="top" href="graph_legend.html">legend</a>]</span></center></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> Item <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a>.  <a href="classblade_1_1widget_1_1Menu_1_1Layout.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> Transitions.  <a href="classblade_1_1widget_1_1Menu_1_1Transition.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a52f179a123bfeb63da0f401043d16916"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a52f179a123bfeb63da0f401043d16916">Menu</a> (const QString &amp;, <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a> *=NULL)</td></tr>
<tr class="memdesc:a52f179a123bfeb63da0f401043d16916"><td class="mdescLeft">&#160;</td><td class="mdescRight">Create a new instance of the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> object.  <a href="#a52f179a123bfeb63da0f401043d16916">More...</a><br/></td></tr>
<tr class="separator:a52f179a123bfeb63da0f401043d16916"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3acad89feba923b9f33193ef6e3cd9cb"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a3acad89feba923b9f33193ef6e3cd9cb">~Menu</a> ()</td></tr>
<tr class="memdesc:a3acad89feba923b9f33193ef6e3cd9cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destructor.  <a href="#a3acad89feba923b9f33193ef6e3cd9cb">More...</a><br/></td></tr>
<tr class="separator:a3acad89feba923b9f33193ef6e3cd9cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02fd73d861ef2e4aabb38c0c9ff82947"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a02fd73d861ef2e4aabb38c0c9ff82947">init</a> ()</td></tr>
<tr class="memdesc:a02fd73d861ef2e4aabb38c0c9ff82947"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializer.  <a href="#a02fd73d861ef2e4aabb38c0c9ff82947">More...</a><br/></td></tr>
<tr class="separator:a02fd73d861ef2e4aabb38c0c9ff82947"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9c0a0174ab61a80734d15dc894a9f99a">render</a> (QPainter &amp;)</td></tr>
<tr class="memdesc:a9c0a0174ab61a80734d15dc894a9f99a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object.  <a href="#a9c0a0174ab61a80734d15dc894a9f99a">More...</a><br/></td></tr>
<tr class="separator:a9c0a0174ab61a80734d15dc894a9f99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afaa9ac6dcc87ae0589753c9a805b7aec"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#afaa9ac6dcc87ae0589753c9a805b7aec">setLocation</a> (const QPoint &amp;)</td></tr>
<tr class="memdesc:afaa9ac6dcc87ae0589753c9a805b7aec"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the location.  <a href="#afaa9ac6dcc87ae0589753c9a805b7aec">More...</a><br/></td></tr>
<tr class="separator:afaa9ac6dcc87ae0589753c9a805b7aec"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2b94e91658377e473cef2eabac9c9c64"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a2b94e91658377e473cef2eabac9c9c64">setSize</a> (const QSize &amp;)</td></tr>
<tr class="memdesc:a2b94e91658377e473cef2eabac9c9c64"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size.  <a href="#a2b94e91658377e473cef2eabac9c9c64">More...</a><br/></td></tr>
<tr class="separator:a2b94e91658377e473cef2eabac9c9c64"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac5c54df7ed3b930268c8d7752c101725"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac5c54df7ed3b930268c8d7752c101725">update</a> ()</td></tr>
<tr class="memdesc:ac5c54df7ed3b930268c8d7752c101725"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the object.  <a href="#ac5c54df7ed3b930268c8d7752c101725">More...</a><br/></td></tr>
<tr class="separator:ac5c54df7ed3b930268c8d7752c101725"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Layout</div></td></tr>
<tr class="memitem:a4babcbc5b9f7797cc0befb675d5f538c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4babcbc5b9f7797cc0befb675d5f538c">setLayout</a> (<a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a> *)</td></tr>
<tr class="memdesc:a4babcbc5b9f7797cc0befb675d5f538c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Change the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>'s <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a>.  <a href="#a4babcbc5b9f7797cc0befb675d5f538c">More...</a><br/></td></tr>
<tr class="separator:a4babcbc5b9f7797cc0befb675d5f538c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Menu Items</div></td></tr>
<tr class="memitem:a59eaf51760f31f9f73d0c3f65a7147b0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a59eaf51760f31f9f73d0c3f65a7147b0">add</a> (<a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *, ACTION_CALLBACK)</td></tr>
<tr class="memdesc:a59eaf51760f31f9f73d0c3f65a7147b0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a menu item.  <a href="#a59eaf51760f31f9f73d0c3f65a7147b0">More...</a><br/></td></tr>
<tr class="separator:a59eaf51760f31f9f73d0c3f65a7147b0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4e09a7e4b3da69147e5118b5cfa24ccb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4e09a7e4b3da69147e5118b5cfa24ccb">add</a> (const int, <a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *, ACTION_CALLBACK)</td></tr>
<tr class="memdesc:a4e09a7e4b3da69147e5118b5cfa24ccb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a menu item.  <a href="#a4e09a7e4b3da69147e5118b5cfa24ccb">More...</a><br/></td></tr>
<tr class="separator:a4e09a7e4b3da69147e5118b5cfa24ccb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2a3df54cea546b70cc84b958273a0272"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a2a3df54cea546b70cc84b958273a0272">add</a> (<a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *, <a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> &amp;)</td></tr>
<tr class="memdesc:a2a3df54cea546b70cc84b958273a0272"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a submenu.  <a href="#a2a3df54cea546b70cc84b958273a0272">More...</a><br/></td></tr>
<tr class="separator:a2a3df54cea546b70cc84b958273a0272"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a88cf9cb42749e2c5e0941be7f9177a38"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a88cf9cb42749e2c5e0941be7f9177a38">add</a> (const int index, <a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *, <a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> &amp;)</td></tr>
<tr class="memdesc:a88cf9cb42749e2c5e0941be7f9177a38"><td class="mdescLeft">&#160;</td><td class="mdescRight">Add a submenu.  <a href="#a88cf9cb42749e2c5e0941be7f9177a38">More...</a><br/></td></tr>
<tr class="separator:a88cf9cb42749e2c5e0941be7f9177a38"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9b3ee7a5274dc6ba70a4fe2dcf409ead"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9b3ee7a5274dc6ba70a4fe2dcf409ead">remove</a> (const int)</td></tr>
<tr class="memdesc:a9b3ee7a5274dc6ba70a4fe2dcf409ead"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a menu item.  <a href="#a9b3ee7a5274dc6ba70a4fe2dcf409ead">More...</a><br/></td></tr>
<tr class="separator:a9b3ee7a5274dc6ba70a4fe2dcf409ead"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a294a4029a28c9fcabd7674cd3259dea5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a294a4029a28c9fcabd7674cd3259dea5">remove</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a294a4029a28c9fcabd7674cd3259dea5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove a menu item.  <a href="#a294a4029a28c9fcabd7674cd3259dea5">More...</a><br/></td></tr>
<tr class="separator:a294a4029a28c9fcabd7674cd3259dea5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8bb3912a3ce86b15842e79d0b421204"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac8bb3912a3ce86b15842e79d0b421204">clear</a> ()</td></tr>
<tr class="memdesc:ac8bb3912a3ce86b15842e79d0b421204"><td class="mdescLeft">&#160;</td><td class="mdescRight">Remove all menu items.  <a href="#ac8bb3912a3ce86b15842e79d0b421204">More...</a><br/></td></tr>
<tr class="separator:ac8bb3912a3ce86b15842e79d0b421204"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Pre-Defined Actions</div></td></tr>
<tr class="memitem:ac451a02846fcc03c0cbd23758fcc99ea"><td class="memItemLeft" align="right" valign="top">ACTION_CALLBACK&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac451a02846fcc03c0cbd23758fcc99ea">actionSelectionFollowsMouse</a> (const QPoint &amp;)</td></tr>
<tr class="memdesc:ac451a02846fcc03c0cbd23758fcc99ea"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Pre-Defined Action.  <a href="#ac451a02846fcc03c0cbd23758fcc99ea">More...</a><br/></td></tr>
<tr class="separator:ac451a02846fcc03c0cbd23758fcc99ea"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae34d2a07f5fb43365231229e24a2b501"><td class="memItemLeft" align="right" valign="top">ACTION_CALLBACK&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ae34d2a07f5fb43365231229e24a2b501">actionActivateItem</a> (const QPoint &amp;)</td></tr>
<tr class="memdesc:ae34d2a07f5fb43365231229e24a2b501"><td class="mdescLeft">&#160;</td><td class="mdescRight">A Pre-Defined Action.  <a href="#ae34d2a07f5fb43365231229e24a2b501">More...</a><br/></td></tr>
<tr class="separator:ae34d2a07f5fb43365231229e24a2b501"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Conversions</div></td></tr>
<tr class="memitem:a4eb65ea5d373c449ccd58f0e9e8d70c1"><td class="memItemLeft" align="right" valign="top">QPoint &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a4eb65ea5d373c449ccd58f0e9e8d70c1">convertScreenToMenu</a> (const QPoint &amp;, QPoint &amp;)</td></tr>
<tr class="memdesc:a4eb65ea5d373c449ccd58f0e9e8d70c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinate Conversion.  <a href="#a4eb65ea5d373c449ccd58f0e9e8d70c1">More...</a><br/></td></tr>
<tr class="separator:a4eb65ea5d373c449ccd58f0e9e8d70c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a51c5abbe0f0aaa28dc60c788a56c3b3f"><td class="memItemLeft" align="right" valign="top">int &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a51c5abbe0f0aaa28dc60c788a56c3b3f">convertScreenToIndex</a> (const QPoint &amp;, int &amp;)</td></tr>
<tr class="memdesc:a51c5abbe0f0aaa28dc60c788a56c3b3f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinate Conversion.  <a href="#a51c5abbe0f0aaa28dc60c788a56c3b3f">More...</a><br/></td></tr>
<tr class="separator:a51c5abbe0f0aaa28dc60c788a56c3b3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5c9301326ee1e49eb198476ecaf91af7"><td class="memItemLeft" align="right" valign="top">int &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a5c9301326ee1e49eb198476ecaf91af7">convertMenuToIndex</a> (const QPoint &amp;, int &amp;)</td></tr>
<tr class="memdesc:a5c9301326ee1e49eb198476ecaf91af7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Coordinate Conversion.  <a href="#a5c9301326ee1e49eb198476ecaf91af7">More...</a><br/></td></tr>
<tr class="separator:a5c9301326ee1e49eb198476ecaf91af7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Accessing the contents</div></td></tr>
<tr class="memitem:a0745638c9967e2ed90bc96c012288c55"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0745638c9967e2ed90bc96c012288c55">count</a> () const </td></tr>
<tr class="memdesc:a0745638c9967e2ed90bc96c012288c55"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of menu items.  <a href="#a0745638c9967e2ed90bc96c012288c55">More...</a><br/></td></tr>
<tr class="separator:a0745638c9967e2ed90bc96c012288c55"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9f2ee91b0c34f103f86812c70c0ce759"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9f2ee91b0c34f103f86812c70c0ce759">contains</a> (const QString &amp;) const </td></tr>
<tr class="memdesc:a9f2ee91b0c34f103f86812c70c0ce759"><td class="mdescLeft">&#160;</td><td class="mdescRight">Look for a menu item.  <a href="#a9f2ee91b0c34f103f86812c70c0ce759">More...</a><br/></td></tr>
<tr class="separator:a9f2ee91b0c34f103f86812c70c0ce759"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a63fd3b1f4399ad3afd6192ea63ba7227"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a63fd3b1f4399ad3afd6192ea63ba7227">indexOf</a> (const QString &amp;) const </td></tr>
<tr class="memdesc:a63fd3b1f4399ad3afd6192ea63ba7227"><td class="mdescLeft">&#160;</td><td class="mdescRight">The location of a menu item.  <a href="#a63fd3b1f4399ad3afd6192ea63ba7227">More...</a><br/></td></tr>
<tr class="separator:a63fd3b1f4399ad3afd6192ea63ba7227"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad25aaa6dfecfe3087622654e7ada999d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ad25aaa6dfecfe3087622654e7ada999d">indexOfSelected</a> () const </td></tr>
<tr class="memdesc:ad25aaa6dfecfe3087622654e7ada999d"><td class="mdescLeft">&#160;</td><td class="mdescRight">The location of the selected menu item.  <a href="#ad25aaa6dfecfe3087622654e7ada999d">More...</a><br/></td></tr>
<tr class="separator:ad25aaa6dfecfe3087622654e7ada999d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af9934ecb59e0e1280acbc8a338ad222d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#af9934ecb59e0e1280acbc8a338ad222d">actor</a> (const QString &amp;) const </td></tr>
<tr class="memdesc:af9934ecb59e0e1280acbc8a338ad222d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the named menu item.  <a href="#af9934ecb59e0e1280acbc8a338ad222d">More...</a><br/></td></tr>
<tr class="separator:af9934ecb59e0e1280acbc8a338ad222d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac6df218f9111d4925a3ec9290eb900d7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac6df218f9111d4925a3ec9290eb900d7">actorAt</a> (const int) const </td></tr>
<tr class="memdesc:ac6df218f9111d4925a3ec9290eb900d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the menu item at an index.  <a href="#ac6df218f9111d4925a3ec9290eb900d7">More...</a><br/></td></tr>
<tr class="separator:ac6df218f9111d4925a3ec9290eb900d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0d4f54e04634cff042ff7980b9341a3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#af0d4f54e04634cff042ff7980b9341a3">actorSelected</a> () const </td></tr>
<tr class="memdesc:af0d4f54e04634cff042ff7980b9341a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the selected menu item.  <a href="#af0d4f54e04634cff042ff7980b9341a3">More...</a><br/></td></tr>
<tr class="separator:af0d4f54e04634cff042ff7980b9341a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7109b86e86f5513e0ef5c6652e9a85a5"><td class="memItemLeft" align="right" valign="top">QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a7109b86e86f5513e0ef5c6652e9a85a5">pathTo</a> (const QString &amp;, QString &amp;) const </td></tr>
<tr class="memdesc:a7109b86e86f5513e0ef5c6652e9a85a5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the menu item path.  <a href="#a7109b86e86f5513e0ef5c6652e9a85a5">More...</a><br/></td></tr>
<tr class="separator:a7109b86e86f5513e0ef5c6652e9a85a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0ed4874983a3c2b38992b9357887a56a"><td class="memItemLeft" align="right" valign="top">QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0ed4874983a3c2b38992b9357887a56a">pathTo</a> (const QString &amp;, const QString &amp;, QString &amp;) const </td></tr>
<tr class="memdesc:a0ed4874983a3c2b38992b9357887a56a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the menu item path.  <a href="#a0ed4874983a3c2b38992b9357887a56a">More...</a><br/></td></tr>
<tr class="separator:a0ed4874983a3c2b38992b9357887a56a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Interaction</div></td></tr>
<tr class="memitem:a0e30addc06082721a73c010fd020a233"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233">select</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a0e30addc06082721a73c010fd020a233"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select a menu item.  <a href="#a0e30addc06082721a73c010fd020a233">More...</a><br/></td></tr>
<tr class="separator:a0e30addc06082721a73c010fd020a233"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa12cc5d398b1d136c10a06303b7972bb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#aa12cc5d398b1d136c10a06303b7972bb">select</a> (const int)</td></tr>
<tr class="memdesc:aa12cc5d398b1d136c10a06303b7972bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select a menu item.  <a href="#aa12cc5d398b1d136c10a06303b7972bb">More...</a><br/></td></tr>
<tr class="separator:aa12cc5d398b1d136c10a06303b7972bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a759a952f3b15ccc76275854071516dbb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a759a952f3b15ccc76275854071516dbb">selectPath</a> (const QString &amp;)</td></tr>
<tr class="memdesc:a759a952f3b15ccc76275854071516dbb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select a menu item.  <a href="#a759a952f3b15ccc76275854071516dbb">More...</a><br/></td></tr>
<tr class="separator:a759a952f3b15ccc76275854071516dbb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a638844ed89e32f295d9baec35695e0bb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a638844ed89e32f295d9baec35695e0bb">selectPath</a> (const QString &amp;, const QString &amp;)</td></tr>
<tr class="memdesc:a638844ed89e32f295d9baec35695e0bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select a menu item.  <a href="#a638844ed89e32f295d9baec35695e0bb">More...</a><br/></td></tr>
<tr class="separator:a638844ed89e32f295d9baec35695e0bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8011fcbeb5efeda20bd2dbffbbb70165"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a8011fcbeb5efeda20bd2dbffbbb70165">activate</a> ()</td></tr>
<tr class="memdesc:a8011fcbeb5efeda20bd2dbffbbb70165"><td class="mdescLeft">&#160;</td><td class="mdescRight">Activate a menu item.  <a href="#a8011fcbeb5efeda20bd2dbffbbb70165">More...</a><br/></td></tr>
<tr class="separator:a8011fcbeb5efeda20bd2dbffbbb70165"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a874e42d27d39b510ef6b8a7607f9aa9f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a874e42d27d39b510ef6b8a7607f9aa9f">activate</a> (<a class="el" href="classblade_1_1input_1_1Action.html">blade::input::Action</a> &amp;)</td></tr>
<tr class="memdesc:a874e42d27d39b510ef6b8a7607f9aa9f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Activate a menu item.  <a href="#a874e42d27d39b510ef6b8a7607f9aa9f">More...</a><br/></td></tr>
<tr class="separator:a874e42d27d39b510ef6b8a7607f9aa9f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Parent</div></td></tr>
<tr class="memitem:a9d5dc0c98b454a054115d89c95be0086"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a9d5dc0c98b454a054115d89c95be0086">setParentItem</a> (<a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *)</td></tr>
<tr class="memdesc:a9d5dc0c98b454a054115d89c95be0086"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the parent menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.  <a href="#a9d5dc0c98b454a054115d89c95be0086">More...</a><br/></td></tr>
<tr class="separator:a9d5dc0c98b454a054115d89c95be0086"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1f24c94eab0015f47e504f1c53e91847"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a1f24c94eab0015f47e504f1c53e91847">selectParent</a> ()</td></tr>
<tr class="memdesc:a1f24c94eab0015f47e504f1c53e91847"><td class="mdescLeft">&#160;</td><td class="mdescRight">Select the parent menu item.  <a href="#a1f24c94eab0015f47e504f1c53e91847">More...</a><br/></td></tr>
<tr class="separator:a1f24c94eab0015f47e504f1c53e91847"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a913bbc5e712b10fb099d3b83bcc4abf3"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a913bbc5e712b10fb099d3b83bcc4abf3">activateParent</a> ()</td></tr>
<tr class="memdesc:a913bbc5e712b10fb099d3b83bcc4abf3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Activate the parent menu item.  <a href="#a913bbc5e712b10fb099d3b83bcc4abf3">More...</a><br/></td></tr>
<tr class="separator:a913bbc5e712b10fb099d3b83bcc4abf3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac8c26df354629a703405b98be3038fbe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#ac8c26df354629a703405b98be3038fbe">isAtTopLevel</a> () const </td></tr>
<tr class="memdesc:ac8c26df354629a703405b98be3038fbe"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if there is a parent menu.  <a href="#ac8c26df354629a703405b98be3038fbe">More...</a><br/></td></tr>
<tr class="separator:ac8c26df354629a703405b98be3038fbe"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Transitions</div></td></tr>
<tr class="memitem:aa2da16b639655ba91c6876f5faba8f13"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#aa2da16b639655ba91c6876f5faba8f13">setTransitionDuration</a> (const quint16)</td></tr>
<tr class="memdesc:aa2da16b639655ba91c6876f5faba8f13"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the duration of the transitions.  <a href="#aa2da16b639655ba91c6876f5faba8f13">More...</a><br/></td></tr>
<tr class="separator:aa2da16b639655ba91c6876f5faba8f13"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5d8b315acc4882725263ca7395dd4437"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a5d8b315acc4882725263ca7395dd4437">setTransitionToSubMenu</a> (<a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a> *, <a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a> *)</td></tr>
<tr class="memdesc:a5d8b315acc4882725263ca7395dd4437"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the parent menu transitions.  <a href="#a5d8b315acc4882725263ca7395dd4437">More...</a><br/></td></tr>
<tr class="separator:a5d8b315acc4882725263ca7395dd4437"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a59f3f796135c1a0c251c62ceddaec736"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1widget_1_1Menu.html#a59f3f796135c1a0c251c62ceddaec736">setTransitionToParentMenu</a> (<a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a> *, <a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html">Transition</a> *)</td></tr>
<tr class="memdesc:a59f3f796135c1a0c251c62ceddaec736"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the parent menu transitions.  <a href="#a59f3f796135c1a0c251c62ceddaec736">More...</a><br/></td></tr>
<tr class="separator:a59f3f796135c1a0c251c62ceddaec736"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Z Depth</div></td></tr>
<tr class="memitem:a8d65e064f7f7f0a6d5b1f950d70bc406"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a8d65e064f7f7f0a6d5b1f950d70bc406">setZOrder</a> (const qreal &amp;)</td></tr>
<tr class="memdesc:a8d65e064f7f7f0a6d5b1f950d70bc406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the Z-Depth.  <a href="#a8d65e064f7f7f0a6d5b1f950d70bc406">More...</a><br/></td></tr>
<tr class="separator:a8d65e064f7f7f0a6d5b1f950d70bc406"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3ebf506ca3fa383c2ddacfedcb63a3d9"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a3ebf506ca3fa383c2ddacfedcb63a3d9">compareZOrder</a> (const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;) const </td></tr>
<tr class="memdesc:a3ebf506ca3fa383c2ddacfedcb63a3d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compare <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> Depths.  <a href="#a3ebf506ca3fa383c2ddacfedcb63a3d9">More...</a><br/></td></tr>
<tr class="separator:a3ebf506ca3fa383c2ddacfedcb63a3d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac4319b23a37b71b0f8721bafdca290f4"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#ac4319b23a37b71b0f8721bafdca290f4">isZOrderBefore</a> (const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;) const </td></tr>
<tr class="memdesc:ac4319b23a37b71b0f8721bafdca290f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compare <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> Depths.  <a href="#ac4319b23a37b71b0f8721bafdca290f4">More...</a><br/></td></tr>
<tr class="separator:ac4319b23a37b71b0f8721bafdca290f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af5a820141ee72d7c5399d6d767871300"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#af5a820141ee72d7c5399d6d767871300">isZOrderAfter</a> (const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;) const </td></tr>
<tr class="memdesc:af5a820141ee72d7c5399d6d767871300"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compare <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> Depths.  <a href="#af5a820141ee72d7c5399d6d767871300">More...</a><br/></td></tr>
<tr class="separator:af5a820141ee72d7c5399d6d767871300"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Information</div></td></tr>
<tr class="memitem:a3dda10a46d54833fe12145b6f17725db"><td class="memItemLeft" align="right" valign="top">const QString &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a3dda10a46d54833fe12145b6f17725db">getName</a> () const </td></tr>
<tr class="memdesc:a3dda10a46d54833fe12145b6f17725db"><td class="mdescLeft">&#160;</td><td class="mdescRight">The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s name.  <a href="#a3dda10a46d54833fe12145b6f17725db">More...</a><br/></td></tr>
<tr class="separator:a3dda10a46d54833fe12145b6f17725db"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">State</div></td></tr>
<tr class="memitem:a95dee3bbe4543b255aeb56e9901a1c42"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a95dee3bbe4543b255aeb56e9901a1c42">setState</a> (const int &amp;)</td></tr>
<tr class="memdesc:a95dee3bbe4543b255aeb56e9901a1c42"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the state.  <a href="#a95dee3bbe4543b255aeb56e9901a1c42">More...</a><br/></td></tr>
<tr class="separator:a95dee3bbe4543b255aeb56e9901a1c42"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af63e8c613d15b5563db86658d38ddab8"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#af63e8c613d15b5563db86658d38ddab8">getState</a> () const </td></tr>
<tr class="memdesc:af63e8c613d15b5563db86658d38ddab8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the state.  <a href="#af63e8c613d15b5563db86658d38ddab8">More...</a><br/></td></tr>
<tr class="separator:af63e8c613d15b5563db86658d38ddab8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a16057348c78db444023dc3566d824f22"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a16057348c78db444023dc3566d824f22">isAlive</a> () const </td></tr>
<tr class="memdesc:a16057348c78db444023dc3566d824f22"><td class="mdescLeft">&#160;</td><td class="mdescRight">Is this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> alive?.  <a href="#a16057348c78db444023dc3566d824f22">More...</a><br/></td></tr>
<tr class="separator:a16057348c78db444023dc3566d824f22"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9b3187560e2eae60d418df404ecb2c3c"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a9b3187560e2eae60d418df404ecb2c3c">isDead</a> () const </td></tr>
<tr class="memdesc:a9b3187560e2eae60d418df404ecb2c3c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Is this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> dead?.  <a href="#a9b3187560e2eae60d418df404ecb2c3c">More...</a><br/></td></tr>
<tr class="separator:a9b3187560e2eae60d418df404ecb2c3c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa5bd338e6fe89bea961ebd8db8e3215f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#aa5bd338e6fe89bea961ebd8db8e3215f">isState</a> (const int &amp;) const </td></tr>
<tr class="memdesc:aa5bd338e6fe89bea961ebd8db8e3215f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compare the current <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s state.  <a href="#aa5bd338e6fe89bea961ebd8db8e3215f">More...</a><br/></td></tr>
<tr class="separator:aa5bd338e6fe89bea961ebd8db8e3215f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Visibility</div></td></tr>
<tr class="memitem:a08422ee75ab02691943c1ca87e2bc563"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a08422ee75ab02691943c1ca87e2bc563">isVisible</a> () const </td></tr>
<tr class="memdesc:a08422ee75ab02691943c1ca87e2bc563"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if visible.  <a href="#a08422ee75ab02691943c1ca87e2bc563">More...</a><br/></td></tr>
<tr class="separator:a08422ee75ab02691943c1ca87e2bc563"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4968ab065e464b725f9e01fdc4f1c607"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a4968ab065e464b725f9e01fdc4f1c607">isHidden</a> () const </td></tr>
<tr class="memdesc:a4968ab065e464b725f9e01fdc4f1c607"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if hidden.  <a href="#a4968ab065e464b725f9e01fdc4f1c607">More...</a><br/></td></tr>
<tr class="separator:a4968ab065e464b725f9e01fdc4f1c607"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4b148f40a95444d5669406b918ad2f52"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a4b148f40a95444d5669406b918ad2f52">show</a> ()</td></tr>
<tr class="memdesc:a4b148f40a95444d5669406b918ad2f52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Make visible.  <a href="#a4b148f40a95444d5669406b918ad2f52">More...</a><br/></td></tr>
<tr class="separator:a4b148f40a95444d5669406b918ad2f52"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ade42eb4da4eb77db85a8d1e4b92e7be4"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#ade42eb4da4eb77db85a8d1e4b92e7be4">hide</a> ()</td></tr>
<tr class="memdesc:ade42eb4da4eb77db85a8d1e4b92e7be4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Make hidden.  <a href="#ade42eb4da4eb77db85a8d1e4b92e7be4">More...</a><br/></td></tr>
<tr class="separator:ade42eb4da4eb77db85a8d1e4b92e7be4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Boundable: Size and Location</div></td></tr>
<tr class="memitem:a9718e842d72b3b89c1c733b5db9725d4"><td class="memItemLeft" align="right" valign="top">virtual QPoint &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a9718e842d72b3b89c1c733b5db9725d4">getLocation</a> (QPoint &amp;) const </td></tr>
<tr class="memdesc:a9718e842d72b3b89c1c733b5db9725d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the location.  <a href="#a9718e842d72b3b89c1c733b5db9725d4">More...</a><br/></td></tr>
<tr class="separator:a9718e842d72b3b89c1c733b5db9725d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a421fbb4e14b03581499211c00bc4e38e"><td class="memItemLeft" align="right" valign="top">virtual QPoint &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a421fbb4e14b03581499211c00bc4e38e">getLocationCenter</a> (QPoint &amp;) const </td></tr>
<tr class="memdesc:a421fbb4e14b03581499211c00bc4e38e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the Center Point.  <a href="#a421fbb4e14b03581499211c00bc4e38e">More...</a><br/></td></tr>
<tr class="separator:a421fbb4e14b03581499211c00bc4e38e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c68b32ce39a2751837e24202a8d8fba"><td class="memItemLeft" align="right" valign="top">virtual QSize &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a6c68b32ce39a2751837e24202a8d8fba">getSize</a> (QSize &amp;) const </td></tr>
<tr class="memdesc:a6c68b32ce39a2751837e24202a8d8fba"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the size.  <a href="#a6c68b32ce39a2751837e24202a8d8fba">More...</a><br/></td></tr>
<tr class="separator:a6c68b32ce39a2751837e24202a8d8fba"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7c64ebb474ad655311ad06a4a6df036b"><td class="memItemLeft" align="right" valign="top">virtual QRect &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a7c64ebb474ad655311ad06a4a6df036b">getBounds</a> (QRect &amp;) const </td></tr>
<tr class="memdesc:a7c64ebb474ad655311ad06a4a6df036b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the bounds.  <a href="#a7c64ebb474ad655311ad06a4a6df036b">More...</a><br/></td></tr>
<tr class="separator:a7c64ebb474ad655311ad06a4a6df036b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a67ef87dfdcd862d824cc438af897acd8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a67ef87dfdcd862d824cc438af897acd8">setLocationCenter</a> (const QPoint &amp;)</td></tr>
<tr class="memdesc:a67ef87dfdcd862d824cc438af897acd8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the location.  <a href="#a67ef87dfdcd862d824cc438af897acd8">More...</a><br/></td></tr>
<tr class="separator:a67ef87dfdcd862d824cc438af897acd8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1ceaaf1ea0375313d9f44fc10f57b61e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a1ceaaf1ea0375313d9f44fc10f57b61e">setBounds</a> (const QPoint &amp;, const QSize &amp;)</td></tr>
<tr class="memdesc:a1ceaaf1ea0375313d9f44fc10f57b61e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size and location.  <a href="#a1ceaaf1ea0375313d9f44fc10f57b61e">More...</a><br/></td></tr>
<tr class="separator:a1ceaaf1ea0375313d9f44fc10f57b61e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1c23303860335583db549e4eb73458f0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a1c23303860335583db549e4eb73458f0">setBounds</a> (const QRect &amp;)</td></tr>
<tr class="memdesc:a1c23303860335583db549e4eb73458f0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size and location.  <a href="#a1c23303860335583db549e4eb73458f0">More...</a><br/></td></tr>
<tr class="separator:a1c23303860335583db549e4eb73458f0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7bd7d6c2dac187d1add7b7c5435e4ee7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a7bd7d6c2dac187d1add7b7c5435e4ee7">setBounds</a> (const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;)</td></tr>
<tr class="memdesc:a7bd7d6c2dac187d1add7b7c5435e4ee7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size and location.  <a href="#a7bd7d6c2dac187d1add7b7c5435e4ee7">More...</a><br/></td></tr>
<tr class="separator:a7bd7d6c2dac187d1add7b7c5435e4ee7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5f1f966fac1ae1717f4ea52885be0e07"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a5f1f966fac1ae1717f4ea52885be0e07">setBoundsCenter</a> (const QPoint &amp;, const QSize &amp;)</td></tr>
<tr class="memdesc:a5f1f966fac1ae1717f4ea52885be0e07"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the size and location.  <a href="#a5f1f966fac1ae1717f4ea52885be0e07">More...</a><br/></td></tr>
<tr class="separator:a5f1f966fac1ae1717f4ea52885be0e07"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr><td colspan="2"><div class="groupHeader">Boundable: Intersection</div></td></tr>
<tr class="memitem:ace677ed13172a0fa21cfb2755feff747"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#ace677ed13172a0fa21cfb2755feff747">contains</a> (const QPoint &amp;) const </td></tr>
<tr class="memdesc:ace677ed13172a0fa21cfb2755feff747"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if contains the Point.  <a href="#ace677ed13172a0fa21cfb2755feff747">More...</a><br/></td></tr>
<tr class="separator:ace677ed13172a0fa21cfb2755feff747"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2509b06c62ccddd9fed54e43b2f4a90b"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a2509b06c62ccddd9fed54e43b2f4a90b">contains</a> (const QRect &amp;) const </td></tr>
<tr class="memdesc:a2509b06c62ccddd9fed54e43b2f4a90b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if contains a Rectangle.  <a href="#a2509b06c62ccddd9fed54e43b2f4a90b">More...</a><br/></td></tr>
<tr class="separator:a2509b06c62ccddd9fed54e43b2f4a90b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aee7f3b4bf07d34a759120f9017785121"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#aee7f3b4bf07d34a759120f9017785121">contains</a> (const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;) const </td></tr>
<tr class="memdesc:aee7f3b4bf07d34a759120f9017785121"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if contains a Bounds.  <a href="#aee7f3b4bf07d34a759120f9017785121">More...</a><br/></td></tr>
<tr class="separator:aee7f3b4bf07d34a759120f9017785121"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b008ef0bdada1137843405f08256ddd"><td class="memItemLeft" align="right" valign="top">QRect &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a5b008ef0bdada1137843405f08256ddd">intersection</a> (const QRect &amp;, QRect &amp;) const </td></tr>
<tr class="memdesc:a5b008ef0bdada1137843405f08256ddd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the intersection area.  <a href="#a5b008ef0bdada1137843405f08256ddd">More...</a><br/></td></tr>
<tr class="separator:a5b008ef0bdada1137843405f08256ddd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2b0e59a44382a9d934380429fdf94246"><td class="memItemLeft" align="right" valign="top">QRect &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a2b0e59a44382a9d934380429fdf94246">intersection</a> (const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;, QRect &amp;) const </td></tr>
<tr class="memdesc:a2b0e59a44382a9d934380429fdf94246"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the intersection area.  <a href="#a2b0e59a44382a9d934380429fdf94246">More...</a><br/></td></tr>
<tr class="separator:a2b0e59a44382a9d934380429fdf94246"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a86ced724a13e3b7fa49d53e34752588f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a86ced724a13e3b7fa49d53e34752588f">intersects</a> (const QRect &amp;) const </td></tr>
<tr class="memdesc:a86ced724a13e3b7fa49d53e34752588f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if intersects.  <a href="#a86ced724a13e3b7fa49d53e34752588f">More...</a><br/></td></tr>
<tr class="separator:a86ced724a13e3b7fa49d53e34752588f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad4b93c9a362cfda9e833ea70e390955e"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#ad4b93c9a362cfda9e833ea70e390955e">intersects</a> (const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;) const </td></tr>
<tr class="memdesc:ad4b93c9a362cfda9e833ea70e390955e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if intersects.  <a href="#ad4b93c9a362cfda9e833ea70e390955e">More...</a><br/></td></tr>
<tr class="separator:ad4b93c9a362cfda9e833ea70e390955e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a98d1e7a5c53301f8ff8098817a3d3351"><td class="memItemLeft" align="right" valign="top">QRect &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Boundable.html#a98d1e7a5c53301f8ff8098817a3d3351">united</a> (const QRect &amp;, QRect &amp;) const </td></tr>
<tr class="memdesc:a98d1e7a5c53301f8ff8098817a3d3351"><td class="mdescLeft">&#160;</td><td class="mdescRight">Calculate the union with a rectangle.  <a href="#a98d1e7a5c53301f8ff8098817a3d3351">More...</a><br/></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Sorting Helpers</div></td></tr>
<tr class="memitem:ae8a82bdacb097a0f2f12ac44f03a68d7"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#ae8a82bdacb097a0f2f12ac44f03a68d7">sortAscendingZOrder</a> (const <a class="el" href="classblade_1_1Actor.html">Actor</a> *, const <a class="el" href="classblade_1_1Actor.html">Actor</a> *)</td></tr>
<tr class="memdesc:ae8a82bdacb097a0f2f12ac44f03a68d7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Z-Sort Ascending.  <a href="#ae8a82bdacb097a0f2f12ac44f03a68d7">More...</a><br/></td></tr>
<tr class="separator:ae8a82bdacb097a0f2f12ac44f03a68d7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5f43eaddfc4b7c2781f345b3ab06d2bb"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a5f43eaddfc4b7c2781f345b3ab06d2bb">sortDescendingZOrder</a> (const <a class="el" href="classblade_1_1Actor.html">Actor</a> *, const <a class="el" href="classblade_1_1Actor.html">Actor</a> *)</td></tr>
<tr class="memdesc:a5f43eaddfc4b7c2781f345b3ab06d2bb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Z-Sort Descending.  <a href="#a5f43eaddfc4b7c2781f345b3ab06d2bb">More...</a><br/></td></tr>
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</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">State: Predefined Values</div></td></tr>
<tr class="memitem:a48edc3effbdeac6ab0b6a550b86ae858"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a48edc3effbdeac6ab0b6a550b86ae858">STATE_UNKNOWN</a> = 0</td></tr>
<tr class="memdesc:a48edc3effbdeac6ab0b6a550b86ae858"><td class="mdescLeft">&#160;</td><td class="mdescRight">State: Unknown.  <a href="#a48edc3effbdeac6ab0b6a550b86ae858">More...</a><br/></td></tr>
<tr class="separator:a48edc3effbdeac6ab0b6a550b86ae858"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7e2bef7a3d000e10f371b3a8613e8fd5"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a7e2bef7a3d000e10f371b3a8613e8fd5">STATE_ALIVE</a> = -1</td></tr>
<tr class="memdesc:a7e2bef7a3d000e10f371b3a8613e8fd5"><td class="mdescLeft">&#160;</td><td class="mdescRight">State: Alive.  <a href="#a7e2bef7a3d000e10f371b3a8613e8fd5">More...</a><br/></td></tr>
<tr class="separator:a7e2bef7a3d000e10f371b3a8613e8fd5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a08866829f8c2c82078315c5e041a9699"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classblade_1_1Actor.html#a08866829f8c2c82078315c5e041a9699">STATE_DEAD</a> = -2</td></tr>
<tr class="memdesc:a08866829f8c2c82078315c5e041a9699"><td class="mdescLeft">&#160;</td><td class="mdescRight">State: Dead.  <a href="#a08866829f8c2c82078315c5e041a9699">More...</a><br/></td></tr>
<tr class="separator:a08866829f8c2c82078315c5e041a9699"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> object provides a way to present a collection of <code><a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">blade::Actor</a></code>s that the user can interact with. The state of all <code><a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">blade::Actor</a></code>s in the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> is <code><a class="el" href="classblade_1_1Actor.html#a08866829f8c2c82078315c5e041a9699" title="State: Dead. ">blade::Actor::STATE_DEAD</a></code>. The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will change the state of the <code><a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">blade::Actor</a></code> to be <code><a class="el" href="classblade_1_1Actor.html#a7e2bef7a3d000e10f371b3a8613e8fd5" title="State: Alive. ">blade::Actor::STATE_ALIVE</a></code> when that item is <a class="el" href="classblade_1_1widget_1_1Menu.html#a0e30addc06082721a73c010fd020a233" title="Select a menu item. ">select()</a>'ed.</p>
<p>The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> relies on the <code><a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">blade::widget::Menu::Layout</a></code> interface to determine the location of all the menu items. By default, the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> does not have a <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> so one <b>must</b> be provided.</p>
<p>In addition to adding <code><a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">blade::Actor</a></code>s to the menu as menu items, other <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> object may be added as well. This is how sub-menus are created. Be sure to <a class="el" href="classblade_1_1widget_1_1Menu.html#a9d5dc0c98b454a054115d89c95be0086" title="Set the parent menu item Actor. ">setParentItem()</a> or menu transversal will be one-way unless another way to select parent menus is provided (via extending or creating actions).</p>
<p>When a sub-menu or a parent menu is chosen, the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will use any provided <code><a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html" title="Menu Transitions. ">blade::widget::Menu::Transition</a></code> object to animate the changing of Menus. The default is not to use any transition animations (<code><a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html#a8d1c43dd391e207cc3e6d348d18b9cb1" title="Create a Transition. ">blade::widget::Menu::Transition::createNone()</a></code>). </p>
<dl class="section see"><dt>See Also</dt><dd>setTransitionToSubmenu() </dd>
<dd>
<a class="el" href="classblade_1_1widget_1_1Menu.html#a59f3f796135c1a0c251c62ceddaec736" title="Set the parent menu transitions. ">setTransitionToParentMenu()</a> </dd>
<dd>
<a class="el" href="classblade_1_1widget_1_1Menu_1_1Transition.html" title="Menu Transitions. ">Transition</a></dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000005">Todo:</a></b></dt><dd>Add a clip flag </dd></dl>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html">Layout</a> *&#160;</td>
          <td class="paramname"><em>layout</em> = <code>NULL</code>&#160;</td>
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<p>A new <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> object will be created using the provided <code>name</code>. If the <code>layout</code> is <code>null</code>, the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will not have a <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> object. This is not a problem for sub-menus, as they will use the same <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> object as thier parent menu. However, if this will be a "top-level" menu, a <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> object needs to be provided before the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> can be used properly. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classblade_1_1widget_1_1Menu.html#a4babcbc5b9f7797cc0befb675d5f538c" title="Change the Menu&#39;s Layout. ">setLayout()</a>.</dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>. </td></tr>
    <tr><td class="paramname">layout</td><td>The <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> to use. </td></tr>
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          <td class="memname">~<a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Release all used resources. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">ACTION_CALLBACK actionActivateItem </td>
          <td>(</td>
          <td class="paramtype">const QPoint &amp;&#160;</td>
          <td class="paramname"><em>screen_xy</em></td><td>)</td>
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<p>The Action Callback that is returned by this method provides the ability to automatically select and activate the menu item that is under the mouse cursor. The <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates of the mouse cursor must be provided in <code>screen_xy</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">screen_xy</td><td>The location of the mouse cursor.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>An Action Callback. </dd></dl>

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          <td class="memname">ACTION_CALLBACK actionSelectionFollowsMouse </td>
          <td>(</td>
          <td class="paramtype">const QPoint &amp;&#160;</td>
          <td class="paramname"><em>screen_xy</em></td><td>)</td>
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<p>The Action Callback that is returned by this method provides the ability to automatically select the menu item that is under the mouse cursor. The <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates of the mouse cursor must be provided in <code>screen_xy</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">screen_xy</td><td>The location of the mouse cursor.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>An Action Callback. </dd></dl>

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          <td class="memname">void activate </td>
          <td>(</td>
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<p>The currently selected menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> will be activated. This will cause the associated callback to be triggered, or a transition to a submenu or parent menu. </p>

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          <td class="memname">void activate </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classblade_1_1input_1_1Action.html">blade::input::Action</a> &amp;&#160;</td>
          <td class="paramname"><em>action</em></td><td>)</td>
          <td></td>
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<p>The currently selected menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> will be activated using the provided <code>action</code>. This will cause the associated callback to be triggered, or a transition to a submenu or parent menu.</p>
<p>This method is useful to relay a <code><a class="el" href="classblade_1_1input_1_1Action.html" title="In-Game Actions. ">blade::input::Action</a></code> from a custom Action callback to the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, like configuring "key shortcuts".</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">action</td><td>The Action to activate with. </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">void activateParent </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
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<p>If the parent menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is selected, it will be activated. This will trigger a transition to the parent <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>. </p>

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          <td class="memname"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp; actor </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
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<p>A reference to the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>, specified by <code>name</code>, will be returned. If the requested menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> does not exists, then a <code>null</code> reference will be returned.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </dd></dl>

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          <td class="memname"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp; actorAt </td>
          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>index</em></td><td>)</td>
          <td> const</td>
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<p>A reference to the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>, at the specified <code>index</code>, will be returned. If the <code>index</code> is not valid, then a <code>null</code> reference will be returned.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">index</td><td>The index of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </dd></dl>

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          <td class="memname"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> &amp; actorSelected </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
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<p>A reference to the currently selected menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> will be returned. If nothing no menu items are selected in this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, then a <code>null</code> reference will be returned.</p>
<dl class="section return"><dt>Returns</dt><dd>A menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </dd></dl>

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          <td class="memname">bool add </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *&#160;</td>
          <td class="paramname"><em>actor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ACTION_CALLBACK&#160;</td>
          <td class="paramname"><em>callback</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>Add the given <code>actor</code> to this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, which will become a menu item. The provided <code>callback</code> will be associated with the <code>actor</code>. When the <code>actor</code> is activated, the <code>callback</code> will be invoked.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">actor</td><td>The menu item. </td></tr>
    <tr><td class="paramname">callback</td><td>The callback to be used.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu item was added. </td></tr>
    <tr><td class="paramname">false</td><td>The menu item was not added.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section note"><dt>Note</dt><dd>Duplicate Actors can not be added. </dd></dl>

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          <td class="memname">bool add </td>
          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>index</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *&#160;</td>
          <td class="paramname"><em>actor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">ACTION_CALLBACK&#160;</td>
          <td class="paramname"><em>callback</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Add the given <code>actor</code> to this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, which will become a menu item. The <code>actor</code> will be placed in the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> at the requested <code>index</code>. The provided <code>callback</code> will be associated with the <code>actor</code>. When the <code>actor</code> is activated, the <code>callback</code> will be invoked.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">index</td><td>The location in-which to place the <code>actor</code>. </td></tr>
    <tr><td class="paramname">actor</td><td>The menu item. </td></tr>
    <tr><td class="paramname">callback</td><td>The callback to be used.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu item was added. </td></tr>
    <tr><td class="paramname">false</td><td>The menu item was not added.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section note"><dt>Note</dt><dd>Duplicate Actors can not be added. </dd></dl>

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          <td class="memname">bool add </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *&#160;</td>
          <td class="paramname"><em>actor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> &amp;&#160;</td>
          <td class="paramname"><em>submenu</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Add the given <code>actor</code> to this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, which will become a menu item. The provided <code>submenu</code> will be associated with the <code>actor</code>. When the <code>actor</code> is activated, the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will transition to the associated <code>submenu</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">actor</td><td>The menu item. </td></tr>
    <tr><td class="paramname">submenu</td><td>The submenu.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu item was added. </td></tr>
    <tr><td class="paramname">false</td><td>The menu item was not added.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section note"><dt>Note</dt><dd>Duplicate Actors can not be added. </dd></dl>

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          <td class="memname">bool add </td>
          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>index</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classblade_1_1Actor.html">blade::Actor</a> *&#160;</td>
          <td class="paramname"><em>actor</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classblade_1_1widget_1_1Menu.html">Menu</a> &amp;&#160;</td>
          <td class="paramname"><em>submenu</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>Add the given <code>actor</code> to this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>, which will become a menu item. The <code>actor</code> will be placed in the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> at the requested <code>index</code>. The provided <code>submenu</code> will be associated with the <code>actor</code>. When the <code>actor</code> is activated, the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will transition to the associated <code>submenu</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">index</td><td>The location in-which to place the <code>actor</code>. </td></tr>
    <tr><td class="paramname">actor</td><td>The menu item. </td></tr>
    <tr><td class="paramname">submenu</td><td>The submenu.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu item was added. </td></tr>
    <tr><td class="paramname">false</td><td>The menu item was not added.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section note"><dt>Note</dt><dd>Duplicate Actors can not be added. </dd></dl>

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          <td class="memname">void clear </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td></td>
        </tr>
      </table>
</div><div class="memdoc">
<p>All menu Items will be removed from this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>. </p>

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          <td class="memname">int compareZOrder </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;&#160;</td>
          <td class="paramname"><em>actor</em></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inherited</span></span>  </td>
  </tr>
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<p>Compare the Z-Depth of the specified <code>actor</code> with this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</p>
<ul>
<li>If the return value is <code>&lt; 0</code>, then this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> comes before the specified <code>actor</code>.</li>
<li>If the return value is <code>0</code>, then this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is at the same Z value as the specified <code>actor</code>.</li>
<li>If the return value is <code>&gt; 0</code>, then this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> comes after the specified <code>actor</code>.</li>
</ul>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">actor</td><td>The other <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>A value. </dd></dl>

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          <td class="memname">bool contains </td>
          <td>(</td>
          <td class="paramtype">const QPoint &amp;&#160;</td>
          <td class="paramname"><em>point</em></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
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<p>Perform a check to see if the given <code>point</code> is inside of this Bounds.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>Is inside of this Bounds. </td></tr>
    <tr><td class="paramname">false</td><td>Is not inside of this Bounds. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">const QRect &amp;&#160;</td>
          <td class="paramname"><em>rectangle</em></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
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<p>Perform a check to see if the given <code>rectangle</code> is inside of this Bounds.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">rectangle</td><td>The Rectangle.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>Is inside of this Bounds. </td></tr>
    <tr><td class="paramname">false</td><td>Is not inside of this Bounds. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;&#160;</td>
          <td class="paramname"><em>boundable</em></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
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<p>Perform a check to see if the given <code>boundable</code> is inside of this Bounds.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">boundable</td><td>The Bounds.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>Is inside of this Bounds. </td></tr>
    <tr><td class="paramname">false</td><td>Is not inside of this Bounds. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td> const</td>
        </tr>
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<p>Check the contents of this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> for the existence of a menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> that has the specified <code>name</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the menu item.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu item is in this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>. </td></tr>
    <tr><td class="paramname">false</td><td>The menu item is not in this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>. </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">int &amp; convertMenuToIndex </td>
          <td>(</td>
          <td class="paramtype">const QPoint &amp;&#160;</td>
          <td class="paramname"><em>menu_xy</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int &amp;&#160;</td>
          <td class="paramname"><em>index</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
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<p>Convert the provided <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> coordinates in <code>menu_xy</code> to the <code>index</code> of the menu item at that location.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">menu_xy</td><td>The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> coordinates to convert. </td></tr>
    <tr><td class="paramname">index</td><td>The menu item index.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <code>index</code>. </dd></dl>

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          <td class="memname">int &amp; convertScreenToIndex </td>
          <td>(</td>
          <td class="paramtype">const QPoint &amp;&#160;</td>
          <td class="paramname"><em>screen_xy</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int &amp;&#160;</td>
          <td class="paramname"><em>index</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
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<p>Convert the provided <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates in <code>screen_xy</code> to the <code>index</code> of the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> item at that location.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">screen_xy</td><td>The <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates to convert. </td></tr>
    <tr><td class="paramname">index</td><td>The menu item index.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The <code>index</code>. </dd></dl>

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          <td>(</td>
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          <td class="paramname"><em>screen_xy</em>, </td>
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          <td class="paramtype">QPoint &amp;&#160;</td>
          <td class="paramname"><em>menu_xy</em>&#160;</td>
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<p>Convert the provided <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates in <code>screen_xy</code> to be relative to this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>'s location.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">screen_xy</td><td>The <a class="el" href="classblade_1_1Screen.html" title="The Rendering Screen. ">Screen</a> coordinates to convert. </td></tr>
    <tr><td class="paramname">menu_xy</td><td>The coordinates relative to the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The <code>menu_xy</code> object. </dd></dl>

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          <td> const</td>
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<p>Get the total number of menu items in this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>The number of menu items. </dd></dl>

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          <td>(</td>
          <td class="paramtype">QRect &amp;&#160;</td>
          <td class="paramname"><em>rectangle</em></td><td>)</td>
          <td> const</td>
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">rectangle</td><td>The Rectangle in-which to store the bounds.</td></tr>
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<dl class="section return"><dt>Returns</dt><dd>The <code>rectangle</code> object. </dd></dl>

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          <td class="paramtype">QPoint &amp;&#160;</td>
          <td class="paramname"><em>point</em></td><td>)</td>
          <td> const</td>
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<p>The location of the top-left corner of this bounds area.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point in-which to store the location.</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>The <code>point</code> object. </dd></dl>

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          <td>(</td>
          <td class="paramtype">QPoint &amp;&#160;</td>
          <td class="paramname"><em>point</em></td><td>)</td>
          <td> const</td>
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<p>The location of the center point of this bounds area.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">point</td><td>The Point in-which to store the center point location.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <code>point</code> object. </dd></dl>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the name of this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s name. </dd></dl>

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          <td>(</td>
          <td class="paramtype">QSize &amp;&#160;</td>
          <td class="paramname"><em>size</em></td><td>)</td>
          <td> const</td>
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<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">size</td><td>The object in-which to store the size.</td></tr>
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  </dd>
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<dl class="section return"><dt>Returns</dt><dd>The <code>size</code> object. </dd></dl>

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          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the current State of this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</p>
<dl class="section return"><dt>Returns</dt><dd>The state value. </dd></dl>

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<p>Change the visibility state of this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> so that it is hidden/not-visible. </p>

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          <td class="memname">int indexOf </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td> const</td>
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<p>The contents of this <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will be checked for the existence of the requested menu item, <code>name</code>. If the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is found, then its index value will be returned. Otherwise, <code>-1</code> will be returned.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The index of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </dd></dl>

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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>The index of the currently selected menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> will be returned. If nothing has been selected, then <code>-1</code> will be returned.</p>
<dl class="section return"><dt>Returns</dt><dd>The index of the selected menu item. </dd></dl>

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          <td class="memname">void init </td>
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<p>Provide a hook for an <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> to be initialized, or re-initialized. By default, this method does nothing. </p>

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          <td>(</td>
          <td class="paramtype">const QRect &amp;&#160;</td>
          <td class="paramname"><em>rectangle</em>, </td>
        </tr>
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          <td class="paramkey"></td>
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          <td class="paramtype">QRect &amp;&#160;</td>
          <td class="paramname"><em>result</em>&#160;</td>
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          <td></td>
          <td>)</td>
          <td></td><td> const</td>
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<p>Calculate the intersection of this <a class="el" href="classblade_1_1Boundable.html" title="Common bounds functionality. ">Boundable</a> with the given <code>rectangle</code>. If there is no intersection, then the returned rectangle will be empty.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">rectangle</td><td>The Rectangle. </td></tr>
    <tr><td class="paramname">result</td><td>The Intersection Rectangle.</td></tr>
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  </dd>
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<dl class="section return"><dt>Returns</dt><dd>The <code>result</code> Rectangle. </dd></dl>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;&#160;</td>
          <td class="paramname"><em>boundable</em>, </td>
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          <td class="paramname"><em>result</em>&#160;</td>
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<p>Calculate the intersection of this <a class="el" href="classblade_1_1Boundable.html" title="Common bounds functionality. ">Boundable</a> with the given <code>bounds</code>. If there is no intersection, then the returned rectangle will be empty.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">boundable</td><td>The Bounds. </td></tr>
    <tr><td class="paramname">result</td><td>The Intersection Rectangle.</td></tr>
  </table>
  </dd>
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<dl class="section return"><dt>Returns</dt><dd>The <code>result</code> Rectangle. </dd></dl>

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          <td>(</td>
          <td class="paramtype">const QRect &amp;&#160;</td>
          <td class="paramname"><em>rectangle</em></td><td>)</td>
          <td> const</td>
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<p>Check if the given <code>rectangle</code> intersects with this Bounds.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">rectangle</td><td>The Rectangle.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>Is inside of this Bounds. </td></tr>
    <tr><td class="paramname">false</td><td>Is not inside of this Bounds. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Boundable.html">Boundable</a> &amp;&#160;</td>
          <td class="paramname"><em>boundable</em></td><td>)</td>
          <td> const</td>
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<p>Check if the given <code>boundable</code> intersects with this Bounds.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">boundable</td><td>The Bounds.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>Intersects with this Bounds. </td></tr>
    <tr><td class="paramname">false</td><td>Does not intersect with this Bounds. </td></tr>
  </table>
  </dd>
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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Compare this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s current state to <code><a class="el" href="classblade_1_1Actor.html#a7e2bef7a3d000e10f371b3a8613e8fd5" title="State: Alive. ">blade::Actor::STATE_ALIVE</a></code>.</p>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>This <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is alive. </td></tr>
    <tr><td class="paramname">false</td><td>This <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is not alive. </td></tr>
  </table>
  </dd>
</dl>

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<p>If the current set of menu items does not have a parent menu, then it is considered to be the <em>top level menu</em>. Any menu that is a submenu and has a parent menu, can not be a <em>top level menu</em>.</p>
<p>It is possible for a <em>top level menu</em> to have a parent menu item set, or a submenu to not have a parent menu item. These to not have any determination on whether or not a menu is a <em>top level menu</em>.</p>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The menu is a <em>top level menu</em>. </td></tr>
    <tr><td class="paramname">false</td><td>The menu is not a <em>top level menu</em>. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Compare this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s current state to <code><a class="el" href="classblade_1_1Actor.html#a08866829f8c2c82078315c5e041a9699" title="State: Dead. ">blade::Actor::STATE_DEAD</a></code>.</p>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>This <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is dead. </td></tr>
    <tr><td class="paramname">false</td><td>This <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is not dead. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the visibility state to determine if this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is hidden.</p>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is hidden. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is not hidden. </td></tr>
  </table>
  </dd>
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          <td>(</td>
          <td class="paramtype">const int &amp;&#160;</td>
          <td class="paramname"><em>state</em></td><td>)</td>
          <td> const</td>
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<p>Check if the <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s current state is the same as <code>state</code>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">state</td><td>The state to compare.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The states match. </td></tr>
    <tr><td class="paramname">false</td><td>The states do not match. </td></tr>
  </table>
  </dd>
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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
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<p>Get the visibility state to determine if this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is visible.</p>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td>The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is visible. </td></tr>
    <tr><td class="paramname">false</td><td>The <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> is not visible. </td></tr>
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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;&#160;</td>
          <td class="paramname"><em>actor</em></td><td>)</td>
          <td> const</td>
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<p>Check if the specified <code>actor</code> has a lower depth (higher value) than this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">actor</td><td>The other <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td><code>actor</code> is after. </td></tr>
    <tr><td class="paramname">false</td><td><code>actor</code> is before. </td></tr>
  </table>
  </dd>
</dl>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classblade_1_1Actor.html">Actor</a> &amp;&#160;</td>
          <td class="paramname"><em>actor</em></td><td>)</td>
          <td> const</td>
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<p>Check if the specified <code>actor</code> has a higher depth (lower value) than this <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">actor</td><td>The other <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="retval"><dt>Return values</dt><dd>
  <table class="retval">
    <tr><td class="paramname">true</td><td><code>actor</code> is before. </td></tr>
    <tr><td class="paramname">false</td><td><code>actor</code> is after. </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">QString &amp; pathTo </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">QString &amp;&#160;</td>
          <td class="paramname"><em>path</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td> const</td>
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<p>A path to the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>, that has the specified <code>name</code>, will be created and stored in the provided <code>path</code> object. This structure of this <em>path</em> is very similar to a directory path. The default delimiter of "." will be used to separate each menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s name.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </td></tr>
    <tr><td class="paramname">path</td><td>Used to store the path.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <code>path</code> object. </dd></dl>

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          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>delimiter</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">QString &amp;&#160;</td>
          <td class="paramname"><em>path</em>&#160;</td>
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          <td></td>
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          <td></td><td> const</td>
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<p>A path to the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>, that has the specified <code>name</code>, will be created and stored in the provided <code>path</code> object. This structure of this <em>path</em> is very similar to a directory path. The provided <code>delimiter</code> will be used to separate each menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>'s name.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>. </td></tr>
    <tr><td class="paramname">delimiter</td><td>The separater to use. </td></tr>
    <tr><td class="paramname">path</td><td>Used to store the path.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <code>path</code> object. </dd></dl>

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          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>index</em></td><td>)</td>
          <td></td>
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<p>Remove the menu item that is located at the specified <code>index</code>. The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will request the current <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a> to update after this call.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">index</td><td>The index of the <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> to remove. </td></tr>
  </table>
  </dd>
</dl>

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          <td class="memname">void remove </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td></td>
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<p>The <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> will find the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> with the requested <code>name</code> and remove it.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> to remove.</td></tr>
  </table>
  </dd>
</dl>
<dl class="section note"><dt>Note</dt><dd>The <code>name'ed</code> <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> will be deleted. </dd></dl>

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          <td class="memname">void render </td>
          <td>(</td>
          <td class="paramtype">QPainter &amp;&#160;</td>
          <td class="paramname"><em>graphics</em></td><td>)</td>
          <td></td>
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<p>This method is called when it is time for the object to draw itself.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">graphics</td><td>The graphics context to use. </td></tr>
  </table>
  </dd>
</dl>

<p>Reimplemented from <a class="el" href="classblade_1_1Actor.html#a9c0a0174ab61a80734d15dc894a9f99a">Actor</a>.</p>

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          <td class="memname">void select </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>name</em></td><td>)</td>
          <td></td>
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<p>The menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> that has the specified <code>name</code> will be selected. If no matching menu item Actors, then the currently selected menu item will be unselected.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">name</td><td>The name of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug:</a></b></dt><dd>The location of the selected actor is not provided to the <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a>. </dd></dl>

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          <td class="memname">void select </td>
          <td>(</td>
          <td class="paramtype">const int&#160;</td>
          <td class="paramname"><em>index</em></td><td>)</td>
          <td></td>
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<p>The menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a> at the specified <code>index</code> will be selected. If there are no menu item Actors at that <code>index</code>, then the currently selected menu item will be unselected.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">index</td><td>The index of the menu item <a class="el" href="classblade_1_1Actor.html" title="An in-game entity. ">Actor</a>.</td></tr>
  </table>
  </dd>
</dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000011">Bug:</a></b></dt><dd>The location of the selected actor is not provided to the <a class="el" href="classblade_1_1widget_1_1Menu_1_1Layout.html" title="Menu Item Layout. ">Layout</a>. </dd></dl>

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          <td class="memname">void selectParent </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>If the <a class="el" href="classblade_1_1widget_1_1Menu.html" title="A Menu system. ">Menu</a> has a parent menu item, it will be selected. </p>

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          <td class="memname">void selectPath </td>
          <td>(</td>
          <td class="paramtype">const QString &amp;&#160;</td>
          <td class="paramname"><em>path</em></td><td>)</td>
          <td></td>
        </tr>
      </tabl